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feat: pathnodes are added through the GLTF file
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@@ -108,6 +108,11 @@ namespace BSP
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BSPSpawnPointType type;
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};
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struct BSPPathNode
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{
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vec3_t origin;
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};
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struct BSPData
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{
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std::string name;
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@@ -118,6 +123,7 @@ namespace BSP
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std::vector<BSPLight> lights;
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std::vector<BSPSpawnPoint> spawnpoints;
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std::vector<BSPPathNode> pathnodes;
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};
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// BSPGameConstants:
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