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feat: add binary xanim support for remaining games (#818)
* refactor: use generic loader for iw3 xanims * refactor: use generic dumper for iw3 xanims * chore: use templating on XAnimDumper * chore: use templating on XAnimLoader * feat: dump xanims for T5 * feat: load binary t5 xanims * feat: load and dump t6 xanims * feat: load and dump iw4,iw5 xanims * chore: make sure iw3 and t5 notify about unsupported delta3D * chore: also use CommonVec3U8 and CommonVec3U16 for non delta trans track
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@@ -3,6 +3,7 @@
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#include "Game/T5/Image/ImageDumperT5.h"
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#include "Game/T5/Material/MaterialJsonDumperT5.h"
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/XAnim/XAnimDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "LightDef/LightDefDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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@@ -17,7 +18,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT5>());
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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RegisterAssetDumper(std::make_unique<xanim::DumperT5>());
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RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperT5>());
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RegisterAssetDumper(std::make_unique<techset::DumperT5>(
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