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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-02 09:11:49 +00:00

Merge pull request #460 from Laupetin/refactor/iw4-json-materials

refactor: add templated material json loading for iw4
This commit is contained in:
Jan
2025-06-29 14:58:36 +02:00
committed by GitHub
79 changed files with 6255 additions and 4234 deletions

3
.gitattributes vendored Normal file
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@ -0,0 +1,3 @@
# All .sh files should be lf line endings
*.sh text eol=cl

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@ -15,7 +15,7 @@ jobs:
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v2
with:
version: "17.0"
version: "20.1"
- name: Test formatting for all files
working-directory: ${{ github.workspace }}

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@ -46,6 +46,7 @@ jobs:
./ObjCommonTests
./ObjCompilingTests
./ObjLoadingTests
./ObjWritingTests
./ParserTests
./ZoneCodeGeneratorLibTests
./ZoneCommonTests
@ -89,6 +90,8 @@ jobs:
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ObjLoadingTests
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ObjWritingTests
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ParserTests
$combinedExitCode = [System.Math]::max($combinedExitCode, $LASTEXITCODE)
./ZoneCodeGeneratorLibTests

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@ -84,6 +84,9 @@ workspace "OpenAssetTools"
filter "options:debug-techset"
defines { "TECHSET_DEBUG" }
filter {}
filter "options:experimental-material-compilation"
defines { "EXPERIMENTAL_MATERIAL_COMPILATION" }
filter {}
-- ========================
-- ThirdParty
@ -181,6 +184,7 @@ include "test/ObjCommonTestUtils.lua"
include "test/ObjCommonTests.lua"
include "test/ObjCompilingTests.lua"
include "test/ObjLoadingTests.lua"
include "test/ObjWritingTests.lua"
include "test/ParserTestUtils.lua"
include "test/ParserTests.lua"
include "test/ZoneCodeGeneratorLibTests.lua"
@ -193,6 +197,7 @@ group "Tests"
ObjCommonTests:project()
ObjCompilingTests:project()
ObjLoadingTests:project()
ObjWritingTests:project()
ParserTestUtils:project()
ParserTests:project()
ZoneCodeGeneratorLibTests:project()

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@ -674,7 +674,7 @@ namespace IW4
water_t* water;
};
enum MaterialTextureFilter
enum TextureFilter
{
TEXTURE_FILTER_DISABLED = 0x0,
TEXTURE_FILTER_NEAREST = 0x1,
@ -685,6 +685,15 @@ namespace IW4
TEXTURE_FILTER_COUNT
};
enum SamplerStateBitsMipMap_e
{
SAMPLER_MIPMAP_ENUM_DISABLED,
SAMPLER_MIPMAP_ENUM_NEAREST,
SAMPLER_MIPMAP_ENUM_LINEAR,
SAMPLER_MIPMAP_ENUM_COUNT
};
enum SamplerStateBits_e
{
SAMPLER_FILTER_SHIFT = 0x0,
@ -710,13 +719,26 @@ namespace IW4
SAMPLER_CLAMP_MASK = 0xE0,
};
struct MaterialTextureDefSamplerState
{
unsigned char filter : 3;
unsigned char mipMap : 2;
unsigned char clampU : 1;
unsigned char clampV : 1;
unsigned char clampW : 1;
};
#ifndef __zonecodegenerator
static_assert(sizeof(MaterialTextureDefSamplerState) == 1u);
#endif
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
unsigned char samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefSamplerState samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};
@ -724,7 +746,7 @@ namespace IW4
{
unsigned int nameHash;
char name[12];
float literal[4];
vec4_t literal;
};
enum GfxBlend : unsigned int
@ -754,19 +776,36 @@ namespace IW4
GFXS_BLENDOP_MASK = 0x7,
};
enum GfxStencilFunc : unsigned int
enum GfxAlphaTest_e
{
GFXS_STENCILFUNC_NEVER = 0x0,
GFXS_STENCILFUNC_LESS = 0x1,
GFXS_STENCILFUNC_EQUAL = 0x2,
GFXS_STENCILFUNC_LESSEQUAL = 0x3,
GFXS_STENCILFUNC_GREATER = 0x4,
GFXS_STENCILFUNC_NOTEQUAL = 0x5,
GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
GFXS_STENCILFUNC_ALWAYS = 0x7,
GFXS_ALPHA_TEST_GT_0 = 1,
GFXS_ALPHA_TEST_LT_128 = 2,
GFXS_ALPHA_TEST_GE_128 = 3,
GFXS_STENCILFUNC_COUNT,
GFXS_STENCILFUNC_MASK = 0x7
GFXS_ALPHA_TEST_COUNT
};
enum GfxCullFace_e
{
GFXS_CULL_NONE = 1,
GFXS_CULL_BACK = 2,
GFXS_CULL_FRONT = 3,
};
enum GfxDepthTest_e
{
GFXS_DEPTHTEST_ALWAYS = 0,
GFXS_DEPTHTEST_LESS = 1,
GFXS_DEPTHTEST_EQUAL = 2,
GFXS_DEPTHTEST_LESSEQUAL = 3
};
enum GfxPolygonOffset_e
{
GFXS_POLYGON_OFFSET_0 = 0,
GFXS_POLYGON_OFFSET_1 = 1,
GFXS_POLYGON_OFFSET_2 = 2,
GFXS_POLYGON_OFFSET_SHADOWMAP = 3
};
enum GfxStencilOp : unsigned int
@ -784,6 +823,21 @@ namespace IW4
GFXS_STENCILOP_MASK = 0x7
};
enum GfxStencilFunc : unsigned int
{
GFXS_STENCILFUNC_NEVER = 0x0,
GFXS_STENCILFUNC_LESS = 0x1,
GFXS_STENCILFUNC_EQUAL = 0x2,
GFXS_STENCILFUNC_LESSEQUAL = 0x3,
GFXS_STENCILFUNC_GREATER = 0x4,
GFXS_STENCILFUNC_NOTEQUAL = 0x5,
GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
GFXS_STENCILFUNC_ALWAYS = 0x7,
GFXS_STENCILFUNC_COUNT,
GFXS_STENCILFUNC_MASK = 0x7
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
@ -876,9 +930,55 @@ namespace IW4
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
struct GfxStateBitsLoadBitsStructured
{
// Byte 0
unsigned int srcBlendRgb : 4; // 0-3
unsigned int dstBlendRgb : 4; // 4-7
unsigned int blendOpRgb : 3; // 8-10
unsigned int alphaTestDisabled : 1; // 11
unsigned int alphaTest : 2; // 12-13
unsigned int cullFace : 2; // 14-15
unsigned int srcBlendAlpha : 4; // 16-19
unsigned int dstBlendAlpha : 4; // 20-23
unsigned int blendOpAlpha : 3; // 24-26
unsigned int colorWriteRgb : 1; // 27
unsigned int colorWriteAlpha : 1; // 28
unsigned int unused0 : 1; // 29
unsigned int gammaWrite : 1; // 30
unsigned int polymodeLine : 1; // 31
// Byte 1
unsigned int depthWrite : 1; // 0
unsigned int depthTestDisabled : 1; // 1
unsigned int depthTest : 2; // 2-3
unsigned int polygonOffset : 2; // 4-5
unsigned int stencilFrontEnabled : 1; // 6
unsigned int stencilBackEnabled : 1; // 7
unsigned int stencilFrontPass : 3; // 8-10
unsigned int stencilFrontFail : 3; // 11-13
unsigned int stencilFrontZFail : 3; // 14-16
unsigned int stencilFrontFunc : 3; // 17-19
unsigned int stencilBackPass : 3; // 20-22
unsigned int stencilBackFail : 3; // 23-25
unsigned int stencilBackZFail : 3; // 26-28
unsigned int stencilBackFunc : 3; // 29-31
};
union GfxStateBitsLoadBits
{
unsigned int raw[2];
GfxStateBitsLoadBitsStructured structured;
};
#ifndef __zonecodegenerator
static_assert(sizeof(GfxStateBitsLoadBits) == 8);
static_assert(sizeof(GfxStateBitsLoadBitsStructured) == 8);
#endif
struct GfxStateBits
{
unsigned int loadBits[2];
GfxStateBitsLoadBits loadBits;
};
struct infoParm_t
@ -1028,7 +1128,7 @@ namespace IW4
struct Material
{
MaterialInfo info;
unsigned char stateBitsEntry[48];
char stateBitsEntry[48];
unsigned char textureCount;
unsigned char constantCount;
unsigned char stateBitsCount;

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@ -691,11 +691,6 @@ namespace IW5
MTL_GAMEFLAG_20 = 0x20,
MTL_GAMEFLAG_40 = 0x40,
MTL_GAMEFLAG_80 = 0x80,
MTL_GAMEFLAG_100 = 0x100,
MTL_GAMEFLAG_200 = 0x200,
MTL_GAMEFLAG_400 = 0x400,
MTL_GAMEFLAG_800 = 0x800,
MTL_GAMEFLAG_1000 = 0x1000,
};
struct MaterialInfo
@ -991,7 +986,7 @@ namespace IW5
unsigned char constantCount;
unsigned char stateBitsCount;
unsigned char stateFlags;
unsigned char cameraRegion;
unsigned char cameraRegion; // GfxCameraRegionType
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;

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@ -2929,9 +2929,9 @@ namespace T6
enum GfxCullFace_e
{
GFXS0_CULL_NONE = 1,
GFXS0_CULL_BACK = 2,
GFXS0_CULL_FRONT = 3,
GFXS_CULL_NONE = 1,
GFXS_CULL_BACK = 2,
GFXS_CULL_FRONT = 3,
};
enum GfxDepthTest_e

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@ -7,7 +7,8 @@ function ObjCommon:include(includes)
minizip:include(includes)
Parser:include(includes)
includedirs {
path.join(ProjectFolder(), "ObjCommon")
path.join(ProjectFolder(), "ObjCommon"),
"%{wks.location}/src/ObjCommon"
}
end
end
@ -21,7 +22,7 @@ function ObjCommon:link(links)
end
function ObjCommon:use()
dependson(self:name())
end
function ObjCommon:name()
@ -48,6 +49,8 @@ function ObjCommon:project()
path.join(folder, "ObjCommon")
}
}
useSourceTemplating("ObjCommon")
self:include(includes)
Utils:include(includes)

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@ -818,5 +818,5 @@ namespace IW4
}},
});
inline state_map::StateMapLayout stateMapLayout(std::extent_v<decltype(GfxStateBits::loadBits)>, stateMapEntryLayout, stateMapVarLayout);
inline state_map::StateMapLayout stateMapLayout(std::extent_v<decltype(GfxStateBits::loadBits.raw)>, stateMapEntryLayout, stateMapVarLayout);
} // namespace IW4

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@ -1,391 +0,0 @@
#pragma once
#include "Game/IW5/IW5.h"
#include "Json/JsonExtension.h"
#include <memory>
#include <nlohmann/json.hpp>
#include <optional>
#include <string>
#include <vector>
namespace IW5
{
NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilOp,
{
{GFXS_STENCILOP_KEEP, "keep" },
{GFXS_STENCILOP_ZERO, "zero" },
{GFXS_STENCILOP_REPLACE, "replace"},
{GFXS_STENCILOP_INCRSAT, "incrsat"},
{GFXS_STENCILOP_DECRSAT, "decrsat"},
{GFXS_STENCILOP_INVERT, "invert" },
{GFXS_STENCILOP_INCR, "incr" },
{GFXS_STENCILOP_DECR, "decr" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilFunc,
{
{GFXS_STENCILFUNC_NEVER, "never" },
{GFXS_STENCILFUNC_LESS, "less" },
{GFXS_STENCILFUNC_EQUAL, "equal" },
{GFXS_STENCILFUNC_LESSEQUAL, "lessequal" },
{GFXS_STENCILFUNC_GREATER, "greater" },
{GFXS_STENCILFUNC_NOTEQUAL, "notequal" },
{GFXS_STENCILFUNC_GREATEREQUAL, "greaterequal"},
{GFXS_STENCILFUNC_ALWAYS, "always" },
});
class JsonStencil
{
public:
GfxStencilOp pass;
GfxStencilOp fail;
GfxStencilOp zfail;
GfxStencilFunc func;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStencil, pass, fail, zfail, func);
enum class JsonAlphaTest
{
INVALID,
DISABLED,
GT0,
LT128,
GE128
};
NLOHMANN_JSON_SERIALIZE_ENUM(JsonAlphaTest,
{
{JsonAlphaTest::INVALID, nullptr },
{JsonAlphaTest::DISABLED, "disabled"},
{JsonAlphaTest::GT0, "gt0" },
{JsonAlphaTest::LT128, "lt128" },
{JsonAlphaTest::GE128, "ge128" }
});
enum class JsonCullFace
{
INVALID,
NONE,
BACK,
FRONT
};
NLOHMANN_JSON_SERIALIZE_ENUM(
JsonCullFace,
{
{JsonCullFace::INVALID, nullptr},
{JsonCullFace::NONE, "none" },
{JsonCullFace::BACK, "back" },
{JsonCullFace::FRONT, "front"}
});
enum class JsonDepthTest
{
INVALID,
DISABLED,
ALWAYS,
LESS,
EQUAL,
LESS_EQUAL
};
NLOHMANN_JSON_SERIALIZE_ENUM(JsonDepthTest,
{
{JsonDepthTest::INVALID, nullptr },
{JsonDepthTest::DISABLED, "disabled" },
{JsonDepthTest::ALWAYS, "always" },
{JsonDepthTest::LESS, "less" },
{JsonDepthTest::EQUAL, "equal" },
{JsonDepthTest::LESS_EQUAL, "less_equal"}
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlend,
{
{GFXS_BLEND_DISABLED, "disabled" },
{GFXS_BLEND_ZERO, "zero" },
{GFXS_BLEND_ONE, "one" },
{GFXS_BLEND_SRCCOLOR, "srccolor" },
{GFXS_BLEND_INVSRCCOLOR, "invsrccolor" },
{GFXS_BLEND_SRCALPHA, "srcalpha" },
{GFXS_BLEND_INVSRCALPHA, "invsrcalpha" },
{GFXS_BLEND_DESTALPHA, "destalpha" },
{GFXS_BLEND_INVDESTALPHA, "invdestalpha"},
{GFXS_BLEND_DESTCOLOR, "destcolor" },
{GFXS_BLEND_INVDESTCOLOR, "invdestcolor"},
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlendOp,
{
{GFXS_BLENDOP_DISABLED, "disabled" },
{GFXS_BLENDOP_ADD, "add" },
{GFXS_BLENDOP_SUBTRACT, "subtract" },
{GFXS_BLENDOP_REVSUBTRACT, "revsubtract"},
{GFXS_BLENDOP_MIN, "min" },
{GFXS_BLENDOP_MAX, "max" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxPolygonOffset_e,
{
{GFXS_POLYGON_OFFSET_0, "offset0" },
{GFXS_POLYGON_OFFSET_1, "offset1" },
{GFXS_POLYGON_OFFSET_2, "offset2" },
{GFXS_POLYGON_OFFSET_SHADOWMAP, "offsetShadowmap"},
});
class JsonStateBitsTableEntry
{
public:
GfxBlend srcBlendRgb;
GfxBlend dstBlendRgb;
GfxBlendOp blendOpRgb;
JsonAlphaTest alphaTest;
JsonCullFace cullFace;
GfxBlend srcBlendAlpha;
GfxBlend dstBlendAlpha;
GfxBlendOp blendOpAlpha;
bool colorWriteRgb;
bool colorWriteAlpha;
bool gammaWrite;
bool polymodeLine;
bool depthWrite;
JsonDepthTest depthTest;
GfxPolygonOffset_e polygonOffset;
std::optional<JsonStencil> stencilFront;
std::optional<JsonStencil> stencilBack;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStateBitsTableEntry,
srcBlendRgb,
dstBlendRgb,
blendOpRgb,
alphaTest,
cullFace,
srcBlendAlpha,
dstBlendAlpha,
blendOpAlpha,
colorWriteRgb,
colorWriteAlpha,
polymodeLine,
depthWrite,
depthWrite,
depthTest,
polygonOffset,
stencilFront,
stencilBack);
class JsonConstant
{
public:
std::optional<std::string> name;
std::optional<std::string> nameFragment;
std::optional<unsigned> nameHash;
std::vector<float> literal;
};
inline void to_json(nlohmann::json& out, const JsonConstant& in)
{
if (in.name.has_value())
{
optional_to_json(out, "name", in.name);
}
else
{
optional_to_json(out, "nameFragment", in.nameFragment);
optional_to_json(out, "nameHash", in.nameHash);
}
out["literal"] = in.literal;
}
inline void from_json(const nlohmann::json& in, JsonConstant& out)
{
optional_from_json(in, "name", out.name);
optional_from_json(in, "nameFragment", out.nameFragment);
optional_from_json(in, "nameHash", out.nameHash);
in.at("literal").get_to(out.literal);
};
NLOHMANN_JSON_SERIALIZE_ENUM(TextureFilter,
{
{TEXTURE_FILTER_DISABLED, "disabled"},
{TEXTURE_FILTER_NEAREST, "nearest" },
{TEXTURE_FILTER_LINEAR, "linear" },
{TEXTURE_FILTER_ANISO2X, "aniso2x" },
{TEXTURE_FILTER_ANISO4X, "aniso4x" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(SamplerStateBitsMipMap_e,
{
{SAMPLER_MIPMAP_ENUM_DISABLED, "disabled"},
{SAMPLER_MIPMAP_ENUM_NEAREST, "nearest" },
{SAMPLER_MIPMAP_ENUM_LINEAR, "linear" },
});
class JsonSamplerState
{
public:
TextureFilter filter;
SamplerStateBitsMipMap_e mipMap;
bool clampU;
bool clampV;
bool clampW;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonSamplerState, filter, mipMap, clampU, clampV, clampW);
class JsonComplex
{
public:
float real;
float imag;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonComplex, real, imag);
class JsonWater
{
public:
float floatTime;
int m;
int n;
std::string h0;
std::string wTerm;
float lx;
float lz;
float gravity;
float windvel;
std::array<float, 2> winddir;
float amplitude;
std::array<float, 4> codeConstant;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonWater, floatTime, m, n, h0, wTerm, lx, lz, gravity, windvel, winddir, amplitude, codeConstant);
NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic,
{
{TS_2D, "2D" },
{TS_FUNCTION, "function" },
{TS_COLOR_MAP, "colorMap" },
{TS_DETAIL_MAP, "detailMap" },
{TS_UNUSED_2, "unused2" },
{TS_NORMAL_MAP, "normalMap" },
{TS_UNUSED_3, "unused3" },
{TS_UNUSED_4, "unused4" },
{TS_SPECULAR_MAP, "specularMap" },
{TS_UNUSED_5, "unused5" },
{TS_UNUSED_6, "unused6" },
{TS_WATER_MAP, "waterMap" },
{TS_DISPLACEMENT_MAP, "displacementMap"},
});
class JsonTexture
{
public:
std::optional<std::string> name;
std::optional<unsigned> nameHash;
std::optional<std::string> nameStart;
std::optional<std::string> nameEnd;
TextureSemantic semantic;
JsonSamplerState samplerState;
std::string image;
std::optional<JsonWater> water;
};
inline void to_json(nlohmann::json& out, const JsonTexture& in)
{
if (in.name.has_value())
{
optional_to_json(out, "name", in.name);
}
else
{
optional_to_json(out, "nameHash", in.nameHash);
optional_to_json(out, "nameStart", in.nameStart);
optional_to_json(out, "nameEnd", in.nameEnd);
}
out["semantic"] = in.semantic;
out["samplerState"] = in.samplerState;
out["image"] = in.image;
optional_to_json(out, "water", in.water);
}
inline void from_json(const nlohmann::json& in, JsonTexture& out)
{
optional_from_json(in, "name", out.name);
optional_from_json(in, "nameHash", out.nameHash);
optional_from_json(in, "nameStart", out.nameStart);
optional_from_json(in, "nameEnd", out.nameEnd);
in.at("semantic").get_to(out.semantic);
in.at("samplerState").get_to(out.samplerState);
in.at("image").get_to(out.image);
optional_from_json(in, "water", out.water);
};
class JsonTextureAtlas
{
public:
uint8_t rows;
uint8_t columns;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonTextureAtlas, rows, columns);
NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags,
{
{MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" },
{MTL_GAMEFLAG_4, "4" },
{MTL_GAMEFLAG_8, "8" },
{MTL_GAMEFLAG_10, "10" },
{MTL_GAMEFLAG_20, "20" },
{MTL_GAMEFLAG_40, "40" },
{MTL_GAMEFLAG_80, "80" },
{MTL_GAMEFLAG_100, "100" },
{MTL_GAMEFLAG_200, "200" },
{MTL_GAMEFLAG_400, "400" },
{MTL_GAMEFLAG_800, "800" },
{MTL_GAMEFLAG_1000, "1000"},
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType,
{
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
{CAMERA_REGION_LIT_TRANS, "litTrans" },
{CAMERA_REGION_EMISSIVE, "emissive" },
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
{CAMERA_REGION_NONE, "none" },
});
class JsonMaterial
{
public:
std::vector<MaterialGameFlags> gameFlags;
unsigned sortKey;
std::optional<JsonTextureAtlas> textureAtlas;
unsigned surfaceTypeBits;
std::vector<int8_t> stateBitsEntry;
unsigned stateFlags;
GfxCameraRegionType cameraRegion;
std::string techniqueSet;
std::vector<JsonTexture> textures;
std::vector<JsonConstant> constants;
std::vector<JsonStateBitsTableEntry> stateBits;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonMaterial,
gameFlags,
sortKey,
textureAtlas,
surfaceTypeBits,
stateBitsEntry,
stateFlags,
cameraRegion,
techniqueSet,
textures,
constants,
stateBits);
} // namespace IW5

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@ -1,397 +0,0 @@
#pragma once
#include "Game/T6/T6.h"
#include "Json/JsonExtension.h"
#include <memory>
#include <nlohmann/json.hpp>
#include <optional>
#include <string>
#include <vector>
namespace T6
{
NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilOp,
{
{GFXS_STENCILOP_KEEP, "keep" },
{GFXS_STENCILOP_ZERO, "zero" },
{GFXS_STENCILOP_REPLACE, "replace"},
{GFXS_STENCILOP_INCRSAT, "incrsat"},
{GFXS_STENCILOP_DECRSAT, "decrsat"},
{GFXS_STENCILOP_INVERT, "invert" },
{GFXS_STENCILOP_INCR, "incr" },
{GFXS_STENCILOP_DECR, "decr" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilFunc,
{
{GFXS_STENCILFUNC_NEVER, "never" },
{GFXS_STENCILFUNC_LESS, "less" },
{GFXS_STENCILFUNC_EQUAL, "equal" },
{GFXS_STENCILFUNC_LESSEQUAL, "lessequal" },
{GFXS_STENCILFUNC_GREATER, "greater" },
{GFXS_STENCILFUNC_NOTEQUAL, "notequal" },
{GFXS_STENCILFUNC_GREATEREQUAL, "greaterequal"},
{GFXS_STENCILFUNC_ALWAYS, "always" },
});
class JsonStencil
{
public:
GfxStencilOp pass;
GfxStencilOp fail;
GfxStencilOp zfail;
GfxStencilFunc func;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStencil, pass, fail, zfail, func);
enum class JsonAlphaTest
{
INVALID,
DISABLED,
GT0,
GE128
};
NLOHMANN_JSON_SERIALIZE_ENUM(
JsonAlphaTest,
{
{JsonAlphaTest::INVALID, nullptr },
{JsonAlphaTest::DISABLED, "disabled"},
{JsonAlphaTest::GT0, "gt0" },
{JsonAlphaTest::GE128, "ge128" }
});
enum class JsonCullFace
{
INVALID,
NONE,
BACK,
FRONT
};
NLOHMANN_JSON_SERIALIZE_ENUM(
JsonCullFace,
{
{JsonCullFace::INVALID, nullptr},
{JsonCullFace::NONE, "none" },
{JsonCullFace::BACK, "back" },
{JsonCullFace::FRONT, "front"}
});
enum class JsonDepthTest
{
INVALID,
DISABLED,
ALWAYS,
LESS,
EQUAL,
LESS_EQUAL
};
NLOHMANN_JSON_SERIALIZE_ENUM(JsonDepthTest,
{
{JsonDepthTest::INVALID, nullptr },
{JsonDepthTest::DISABLED, "disabled" },
{JsonDepthTest::ALWAYS, "always" },
{JsonDepthTest::LESS, "less" },
{JsonDepthTest::EQUAL, "equal" },
{JsonDepthTest::LESS_EQUAL, "less_equal"}
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlend,
{
{GFXS_BLEND_DISABLED, "disabled" },
{GFXS_BLEND_ZERO, "zero" },
{GFXS_BLEND_ONE, "one" },
{GFXS_BLEND_SRCCOLOR, "srccolor" },
{GFXS_BLEND_INVSRCCOLOR, "invsrccolor" },
{GFXS_BLEND_SRCALPHA, "srcalpha" },
{GFXS_BLEND_INVSRCALPHA, "invsrcalpha" },
{GFXS_BLEND_DESTALPHA, "destalpha" },
{GFXS_BLEND_INVDESTALPHA, "invdestalpha"},
{GFXS_BLEND_DESTCOLOR, "destcolor" },
{GFXS_BLEND_INVDESTCOLOR, "invdestcolor"},
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlendOp,
{
{GFXS_BLENDOP_DISABLED, "disabled" },
{GFXS_BLENDOP_ADD, "add" },
{GFXS_BLENDOP_SUBTRACT, "subtract" },
{GFXS_BLENDOP_REVSUBTRACT, "revsubtract"},
{GFXS_BLENDOP_MIN, "min" },
{GFXS_BLENDOP_MAX, "max" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxPolygonOffset_e,
{
{GFXS_POLYGON_OFFSET_0, "offset0" },
{GFXS_POLYGON_OFFSET_1, "offset1" },
{GFXS_POLYGON_OFFSET_2, "offset2" },
{GFXS_POLYGON_OFFSET_SHADOWMAP, "offsetShadowmap"},
});
class JsonStateBitsTableEntry
{
public:
GfxBlend srcBlendRgb;
GfxBlend dstBlendRgb;
GfxBlendOp blendOpRgb;
JsonAlphaTest alphaTest;
JsonCullFace cullFace;
GfxBlend srcBlendAlpha;
GfxBlend dstBlendAlpha;
GfxBlendOp blendOpAlpha;
bool colorWriteRgb;
bool colorWriteAlpha;
bool polymodeLine;
bool depthWrite;
JsonDepthTest depthTest;
GfxPolygonOffset_e polygonOffset;
std::optional<JsonStencil> stencilFront;
std::optional<JsonStencil> stencilBack;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStateBitsTableEntry,
srcBlendRgb,
dstBlendRgb,
blendOpRgb,
alphaTest,
cullFace,
srcBlendAlpha,
dstBlendAlpha,
blendOpAlpha,
colorWriteRgb,
colorWriteAlpha,
polymodeLine,
depthWrite,
depthWrite,
depthTest,
polygonOffset,
stencilFront,
stencilBack);
class JsonConstant
{
public:
std::optional<std::string> name;
std::optional<std::string> nameFragment;
std::optional<unsigned> nameHash;
std::vector<float> literal;
};
inline void to_json(nlohmann::json& out, const JsonConstant& in)
{
if (in.name.has_value())
{
optional_to_json(out, "name", in.name);
}
else
{
optional_to_json(out, "nameFragment", in.nameFragment);
optional_to_json(out, "nameHash", in.nameHash);
}
out["literal"] = in.literal;
}
inline void from_json(const nlohmann::json& in, JsonConstant& out)
{
optional_from_json(in, "name", out.name);
optional_from_json(in, "nameFragment", out.nameFragment);
optional_from_json(in, "nameHash", out.nameHash);
in.at("literal").get_to(out.literal);
};
NLOHMANN_JSON_SERIALIZE_ENUM(TextureFilter,
{
{TEXTURE_FILTER_DISABLED, "disabled"},
{TEXTURE_FILTER_NEAREST, "nearest" },
{TEXTURE_FILTER_LINEAR, "linear" },
{TEXTURE_FILTER_ANISO2X, "aniso2x" },
{TEXTURE_FILTER_ANISO4X, "aniso4x" },
{TEXTURE_FILTER_COMPARE, "compare" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(SamplerStateBitsMipMap_e,
{
{SAMPLER_MIPMAP_ENUM_DISABLED, "disabled"},
{SAMPLER_MIPMAP_ENUM_NEAREST, "nearest" },
{SAMPLER_MIPMAP_ENUM_LINEAR, "linear" },
});
class JsonSamplerState
{
public:
TextureFilter filter;
SamplerStateBitsMipMap_e mipMap;
bool clampU;
bool clampV;
bool clampW;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonSamplerState, filter, mipMap, clampU, clampV, clampW);
NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic,
{
{TS_2D, "2D" },
{TS_FUNCTION, "function" },
{TS_COLOR_MAP, "colorMap" },
{TS_UNUSED_1, "unused1" },
{TS_UNUSED_2, "unused2" },
{TS_NORMAL_MAP, "normalMap" },
{TS_UNUSED_3, "unused3" },
{TS_UNUSED_4, "unused4" },
{TS_SPECULAR_MAP, "specularMap" },
{TS_UNUSED_5, "unused5" },
{TS_OCCLUSION_MAP, "occlusionMap"},
{TS_UNUSED_6, "unused6" },
{TS_COLOR0_MAP, "color0Map" },
{TS_COLOR1_MAP, "color1Map" },
{TS_COLOR2_MAP, "color2Map" },
{TS_COLOR3_MAP, "color3Map" },
{TS_COLOR4_MAP, "color4Map" },
{TS_COLOR5_MAP, "color5Map" },
{TS_COLOR6_MAP, "color6Map" },
{TS_COLOR7_MAP, "color7Map" },
{TS_COLOR8_MAP, "color8Map" },
{TS_COLOR9_MAP, "color9Map" },
{TS_COLOR10_MAP, "color10Map" },
{TS_COLOR11_MAP, "color11Map" },
{TS_COLOR12_MAP, "color12Map" },
{TS_COLOR13_MAP, "color13Map" },
{TS_COLOR14_MAP, "color14Map" },
{TS_COLOR15_MAP, "color15Map" },
{TS_THROW_MAP, "throwMap" },
});
class JsonTexture
{
public:
std::optional<std::string> name;
std::optional<unsigned> nameHash;
std::optional<std::string> nameStart;
std::optional<std::string> nameEnd;
TextureSemantic semantic;
bool isMatureContent;
JsonSamplerState samplerState;
std::string image;
};
inline void to_json(nlohmann::json& out, const JsonTexture& in)
{
if (in.name.has_value())
{
optional_to_json(out, "name", in.name);
}
else
{
optional_to_json(out, "nameHash", in.nameHash);
optional_to_json(out, "nameStart", in.nameStart);
optional_to_json(out, "nameEnd", in.nameEnd);
}
out["semantic"] = in.semantic;
out["isMatureContent"] = in.isMatureContent;
out["samplerState"] = in.samplerState;
out["image"] = in.image;
}
inline void from_json(const nlohmann::json& in, JsonTexture& out)
{
optional_from_json(in, "name", out.name);
optional_from_json(in, "nameHash", out.nameHash);
optional_from_json(in, "nameStart", out.nameStart);
optional_from_json(in, "nameEnd", out.nameEnd);
in.at("semantic").get_to(out.semantic);
in.at("isMatureContent").get_to(out.isMatureContent);
in.at("samplerState").get_to(out.samplerState);
in.at("image").get_to(out.image);
};
class JsonTextureAtlas
{
public:
uint8_t rows;
uint8_t columns;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonTextureAtlas, rows, columns);
NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags,
{
{MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" },
{MTL_GAMEFLAG_NO_MARKS, "NO_MARKS" },
{MTL_GAMEFLAG_NO_MARKS, "4" },
{MTL_GAMEFLAG_8, "8" },
{MTL_GAMEFLAG_10, "10" },
{MTL_GAMEFLAG_20, "20" },
{MTL_GAMEFLAG_CASTS_SHADOW, "CASTS_SHADOW"},
{MTL_GAMEFLAG_CASTS_SHADOW, "40" },
{MTL_GAMEFLAG_80, "80" },
{MTL_GAMEFLAG_100, "100" },
{MTL_GAMEFLAG_200, "200" },
{MTL_GAMEFLAG_400, "400" },
{MTL_GAMEFLAG_800, "800" },
{MTL_GAMEFLAG_1000, "1000" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType,
{
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
{CAMERA_REGION_LIT_TRANS, "litTrans" },
{CAMERA_REGION_LIT_QUASI_OPAQUE, "litQuasiOpaque"},
{CAMERA_REGION_EMISSIVE_OPAQUE, "emissiveOpaque"},
{CAMERA_REGION_EMISSIVE_TRANS, "emissiveTrans" },
{CAMERA_REGION_EMISSIVE_FX, "emissiveFx" },
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
{CAMERA_REGION_UNUSED, "unused" },
{CAMERA_REGION_SONAR, "sonar" },
{CAMERA_REGION_NONE, "none" },
});
class JsonMaterial
{
public:
std::vector<MaterialGameFlags> gameFlags;
unsigned sortKey;
std::optional<JsonTextureAtlas> textureAtlas;
unsigned surfaceTypeBits;
unsigned layeredSurfaceTypes;
unsigned hashIndex;
unsigned surfaceFlags;
unsigned contents;
std::vector<int8_t> stateBitsEntry;
unsigned stateFlags;
GfxCameraRegionType cameraRegion;
uint8_t probeMipBits;
std::string techniqueSet;
std::vector<JsonTexture> textures;
std::vector<JsonConstant> constants;
std::vector<JsonStateBitsTableEntry> stateBits;
std::optional<std::string> thermalMaterial;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonMaterial,
gameFlags,
sortKey,
textureAtlas,
surfaceTypeBits,
layeredSurfaceTypes,
hashIndex,
surfaceFlags,
contents,
stateBitsEntry,
stateFlags,
cameraRegion,
probeMipBits,
techniqueSet,
textures,
constants,
stateBits,
thermalMaterial);
} // namespace T6

View File

@ -0,0 +1,539 @@
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h"
#if GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#elif GAME == "IW5"
#define FEATURE_IW5
#define HAS_WATER
#elif GAME == "T6"
#define FEATURE_T6
#endif
// This file was templated.
// See JsonMaterialWriter.h.template.
// Do not modify, changes will be lost.
#pragma once
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
#include "Json/JsonExtension.h"
#include <memory>
#include <nlohmann/json.hpp>
#include <optional>
#include <string>
#include <vector>
namespace GAME
{
NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilOp, {
{GFXS_STENCILOP_KEEP, "keep" },
{GFXS_STENCILOP_ZERO, "zero" },
{GFXS_STENCILOP_REPLACE, "replace"},
{GFXS_STENCILOP_INCRSAT, "incrsat"},
{GFXS_STENCILOP_DECRSAT, "decrsat"},
{GFXS_STENCILOP_INVERT, "invert" },
{GFXS_STENCILOP_INCR, "incr" },
{GFXS_STENCILOP_DECR, "decr" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilFunc, {
{GFXS_STENCILFUNC_NEVER, "never" },
{GFXS_STENCILFUNC_LESS, "less" },
{GFXS_STENCILFUNC_EQUAL, "equal" },
{GFXS_STENCILFUNC_LESSEQUAL, "lessequal" },
{GFXS_STENCILFUNC_GREATER, "greater" },
{GFXS_STENCILFUNC_NOTEQUAL, "notequal" },
{GFXS_STENCILFUNC_GREATEREQUAL, "greaterequal"},
{GFXS_STENCILFUNC_ALWAYS, "always" },
});
class JsonStencil
{
public:
GfxStencilOp pass;
GfxStencilOp fail;
GfxStencilOp zfail;
GfxStencilFunc func;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonStencil,
pass,
fail,
zfail,
func
);
enum class JsonAlphaTest
{
INVALID,
DISABLED,
GT0,
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
LT128,
#endif
GE128
};
NLOHMANN_JSON_SERIALIZE_ENUM(JsonAlphaTest, {
{JsonAlphaTest::INVALID, nullptr },
{JsonAlphaTest::DISABLED, "disabled"},
{JsonAlphaTest::GT0, "gt0" },
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{JsonAlphaTest::LT128, "lt128" },
#endif
{JsonAlphaTest::GE128, "ge128" }
});
enum class JsonCullFace
{
INVALID,
NONE,
BACK,
FRONT
};
NLOHMANN_JSON_SERIALIZE_ENUM(JsonCullFace, {
{JsonCullFace::INVALID, nullptr},
{JsonCullFace::NONE, "none" },
{JsonCullFace::BACK, "back" },
{JsonCullFace::FRONT, "front"}
});
enum class JsonDepthTest
{
INVALID,
DISABLED,
ALWAYS,
LESS,
EQUAL,
LESS_EQUAL
};
NLOHMANN_JSON_SERIALIZE_ENUM(JsonDepthTest, {
{JsonDepthTest::INVALID, nullptr },
{JsonDepthTest::DISABLED, "disabled" },
{JsonDepthTest::ALWAYS, "always" },
{JsonDepthTest::LESS, "less" },
{JsonDepthTest::EQUAL, "equal" },
{JsonDepthTest::LESS_EQUAL, "less_equal"}
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlend, {
{GFXS_BLEND_DISABLED, "disabled" },
{GFXS_BLEND_ZERO, "zero" },
{GFXS_BLEND_ONE, "one" },
{GFXS_BLEND_SRCCOLOR, "srccolor" },
{GFXS_BLEND_INVSRCCOLOR, "invsrccolor" },
{GFXS_BLEND_SRCALPHA, "srcalpha" },
{GFXS_BLEND_INVSRCALPHA, "invsrcalpha" },
{GFXS_BLEND_DESTALPHA, "destalpha" },
{GFXS_BLEND_INVDESTALPHA, "invdestalpha"},
{GFXS_BLEND_DESTCOLOR, "destcolor" },
{GFXS_BLEND_INVDESTCOLOR, "invdestcolor"},
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlendOp, {
{GFXS_BLENDOP_DISABLED, "disabled" },
{GFXS_BLENDOP_ADD, "add" },
{GFXS_BLENDOP_SUBTRACT, "subtract" },
{GFXS_BLENDOP_REVSUBTRACT, "revsubtract"},
{GFXS_BLENDOP_MIN, "min" },
{GFXS_BLENDOP_MAX, "max" },
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxPolygonOffset_e, {
{GFXS_POLYGON_OFFSET_0, "offset0" },
{GFXS_POLYGON_OFFSET_1, "offset1" },
{GFXS_POLYGON_OFFSET_2, "offset2" },
{GFXS_POLYGON_OFFSET_SHADOWMAP, "offsetShadowmap"},
});
class JsonStateBitsTableEntry
{
public:
GfxBlend srcBlendRgb;
GfxBlend dstBlendRgb;
GfxBlendOp blendOpRgb;
JsonAlphaTest alphaTest;
JsonCullFace cullFace;
GfxBlend srcBlendAlpha;
GfxBlend dstBlendAlpha;
GfxBlendOp blendOpAlpha;
bool colorWriteRgb;
bool colorWriteAlpha;
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
bool gammaWrite;
#endif
bool polymodeLine;
bool depthWrite;
JsonDepthTest depthTest;
GfxPolygonOffset_e polygonOffset;
std::optional<JsonStencil> stencilFront;
std::optional<JsonStencil> stencilBack;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStateBitsTableEntry,
srcBlendRgb,
dstBlendRgb,
blendOpRgb,
alphaTest,
cullFace,
srcBlendAlpha,
dstBlendAlpha,
blendOpAlpha,
colorWriteRgb,
colorWriteAlpha,
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
gammaWrite,
#endif
polymodeLine,
depthWrite,
depthWrite,
depthTest,
polygonOffset,
stencilFront,
stencilBack
);
class JsonConstant
{
public:
std::optional<std::string> name;
std::optional<std::string> nameFragment;
std::optional<unsigned> nameHash;
std::vector<float> literal;
};
inline void to_json(nlohmann::json& out, const JsonConstant& in)
{
if (in.name.has_value())
{
optional_to_json(out, "name", in.name);
}
else
{
optional_to_json(out, "nameFragment", in.nameFragment);
optional_to_json(out, "nameHash", in.nameHash);
}
out["literal"] = in.literal;
}
inline void from_json(const nlohmann::json& in, JsonConstant& out)
{
optional_from_json(in, "name", out.name);
optional_from_json(in, "nameFragment", out.nameFragment);
optional_from_json(in, "nameHash", out.nameHash);
in.at("literal").get_to(out.literal);
};
NLOHMANN_JSON_SERIALIZE_ENUM(TextureFilter, {
{TEXTURE_FILTER_DISABLED, "disabled"},
{TEXTURE_FILTER_NEAREST, "nearest" },
{TEXTURE_FILTER_LINEAR, "linear" },
{TEXTURE_FILTER_ANISO2X, "aniso2x" },
{TEXTURE_FILTER_ANISO4X, "aniso4x" },
#ifdef FEATURE_T6
{TEXTURE_FILTER_COMPARE, "compare" },
#endif
});
NLOHMANN_JSON_SERIALIZE_ENUM(SamplerStateBitsMipMap_e, {
{SAMPLER_MIPMAP_ENUM_DISABLED, "disabled"},
{SAMPLER_MIPMAP_ENUM_NEAREST, "nearest" },
{SAMPLER_MIPMAP_ENUM_LINEAR, "linear" },
});
class JsonSamplerState
{
public:
TextureFilter filter;
SamplerStateBitsMipMap_e mipMap;
bool clampU;
bool clampV;
bool clampW;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonSamplerState,
filter,
mipMap,
clampU,
clampV,
clampW
);
#ifdef HAS_WATER
class JsonComplex
{
public:
float real;
float imag;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonComplex, real, imag);
class JsonWater
{
public:
float floatTime;
int m;
int n;
std::string h0;
std::string wTerm;
float lx;
float lz;
float gravity;
float windvel;
std::array<float, 2> winddir;
float amplitude;
std::array<float, 4> codeConstant;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonWater,
floatTime,
m,
n,
h0,
wTerm,
lx,
lz,
gravity,
windvel,
winddir,
amplitude,
codeConstant
);
#endif
NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic, {
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{TS_2D, "2D" },
{TS_FUNCTION, "function" },
{TS_COLOR_MAP, "colorMap" },
{TS_DETAIL_MAP, "detailMap" },
{TS_UNUSED_2, "unused2" },
{TS_NORMAL_MAP, "normalMap" },
{TS_UNUSED_3, "unused3" },
{TS_UNUSED_4, "unused4" },
{TS_SPECULAR_MAP, "specularMap" },
{TS_UNUSED_5, "unused5" },
{TS_UNUSED_6, "unused6" },
{TS_WATER_MAP, "waterMap" },
#ifdef FEATURE_IW5
{TS_DISPLACEMENT_MAP, "displacementMap"},
#endif
#elif defined(FEATURE_T6)
{TS_2D, "2D" },
{TS_FUNCTION, "function" },
{TS_COLOR_MAP, "colorMap" },
{TS_UNUSED_1, "unused1" },
{TS_UNUSED_2, "unused2" },
{TS_NORMAL_MAP, "normalMap" },
{TS_UNUSED_3, "unused3" },
{TS_UNUSED_4, "unused4" },
{TS_SPECULAR_MAP, "specularMap" },
{TS_UNUSED_5, "unused5" },
{TS_OCCLUSION_MAP, "occlusionMap"},
{TS_UNUSED_6, "unused6" },
{TS_COLOR0_MAP, "color0Map" },
{TS_COLOR1_MAP, "color1Map" },
{TS_COLOR2_MAP, "color2Map" },
{TS_COLOR3_MAP, "color3Map" },
{TS_COLOR4_MAP, "color4Map" },
{TS_COLOR5_MAP, "color5Map" },
{TS_COLOR6_MAP, "color6Map" },
{TS_COLOR7_MAP, "color7Map" },
{TS_COLOR8_MAP, "color8Map" },
{TS_COLOR9_MAP, "color9Map" },
{TS_COLOR10_MAP, "color10Map" },
{TS_COLOR11_MAP, "color11Map" },
{TS_COLOR12_MAP, "color12Map" },
{TS_COLOR13_MAP, "color13Map" },
{TS_COLOR14_MAP, "color14Map" },
{TS_COLOR15_MAP, "color15Map" },
{TS_THROW_MAP, "throwMap" },
#endif
});
class JsonTexture
{
public:
std::optional<std::string> name;
std::optional<unsigned> nameHash;
std::optional<std::string> nameStart;
std::optional<std::string> nameEnd;
TextureSemantic semantic;
#ifdef FEATURE_T6
bool isMatureContent;
#endif
JsonSamplerState samplerState;
std::string image;
#ifdef HAS_WATER
std::optional<JsonWater> water;
#endif
};
inline void to_json(nlohmann::json& out, const JsonTexture& in)
{
if (in.name.has_value())
{
optional_to_json(out, "name", in.name);
}
else
{
optional_to_json(out, "nameHash", in.nameHash);
optional_to_json(out, "nameStart", in.nameStart);
optional_to_json(out, "nameEnd", in.nameEnd);
}
out["semantic"] = in.semantic;
#ifdef FEATURE_T6
out["isMatureContent"] = in.isMatureContent;
#endif
out["samplerState"] = in.samplerState;
out["image"] = in.image;
#ifdef HAS_WATER
optional_to_json(out, "water", in.water);
#endif
}
inline void from_json(const nlohmann::json& in, JsonTexture& out)
{
optional_from_json(in, "name", out.name);
optional_from_json(in, "nameHash", out.nameHash);
optional_from_json(in, "nameStart", out.nameStart);
optional_from_json(in, "nameEnd", out.nameEnd);
in.at("semantic").get_to(out.semantic);
#ifdef FEATURE_T6
in.at("isMatureContent").get_to(out.isMatureContent);
#endif
in.at("samplerState").get_to(out.samplerState);
in.at("image").get_to(out.image);
#ifdef HAS_WATER
optional_from_json(in, "water", out.water);
#endif
};
class JsonTextureAtlas
{
public:
uint8_t rows;
uint8_t columns;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonTextureAtlas,
rows,
columns
);
NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags, {
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" },
{MTL_GAMEFLAG_4, "4" },
{MTL_GAMEFLAG_8, "8" },
{MTL_GAMEFLAG_10, "10" },
{MTL_GAMEFLAG_20, "20" },
{MTL_GAMEFLAG_40, "40" },
{MTL_GAMEFLAG_80, "80" },
#elif defined(FEATURE_T6)
{MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" },
{MTL_GAMEFLAG_NO_MARKS, "NO_MARKS" },
{MTL_GAMEFLAG_NO_MARKS, "4" },
{MTL_GAMEFLAG_8, "8" },
{MTL_GAMEFLAG_10, "10" },
{MTL_GAMEFLAG_20, "20" },
{MTL_GAMEFLAG_CASTS_SHADOW, "CASTS_SHADOW"},
{MTL_GAMEFLAG_CASTS_SHADOW, "40" },
{MTL_GAMEFLAG_80, "80" },
{MTL_GAMEFLAG_100, "100" },
{MTL_GAMEFLAG_200, "200" },
{MTL_GAMEFLAG_400, "400" },
{MTL_GAMEFLAG_800, "800" },
{MTL_GAMEFLAG_1000, "1000" },
#endif
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType, {
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
{CAMERA_REGION_LIT_TRANS, "litTrans" },
{CAMERA_REGION_EMISSIVE, "emissive" },
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
#ifdef FEATURE_IW5
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
#endif
{CAMERA_REGION_NONE, "none" },
#elif defined(FEATURE_T6)
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
{CAMERA_REGION_LIT_TRANS, "litTrans" },
{CAMERA_REGION_LIT_QUASI_OPAQUE, "litQuasiOpaque"},
{CAMERA_REGION_EMISSIVE_OPAQUE, "emissiveOpaque"},
{CAMERA_REGION_EMISSIVE_TRANS, "emissiveTrans" },
{CAMERA_REGION_EMISSIVE_FX, "emissiveFx" },
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
{CAMERA_REGION_UNUSED, "unused" },
{CAMERA_REGION_SONAR, "sonar" },
{CAMERA_REGION_NONE, "none" },
#endif
});
class JsonMaterial
{
public:
#ifdef FEATURE_T6
unsigned layeredSurfaceTypes;
unsigned hashIndex;
unsigned surfaceFlags;
unsigned contents;
uint8_t probeMipBits;
std::optional<std::string> thermalMaterial;
#endif
std::vector<MaterialGameFlags> gameFlags;
unsigned sortKey;
std::optional<JsonTextureAtlas> textureAtlas;
unsigned surfaceTypeBits;
std::vector<int8_t> stateBitsEntry;
unsigned stateFlags;
GfxCameraRegionType cameraRegion;
std::string techniqueSet;
std::vector<JsonTexture> textures;
std::vector<JsonConstant> constants;
std::vector<JsonStateBitsTableEntry> stateBits;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonMaterial,
#ifdef FEATURE_T6
layeredSurfaceTypes,
hashIndex,
surfaceFlags,
contents,
probeMipBits,
thermalMaterial,
#endif
gameFlags,
sortKey,
textureAtlas,
surfaceTypeBits,
stateBitsEntry,
stateFlags,
cameraRegion,
techniqueSet,
textures,
constants,
stateBits
);
} // namespace GAME

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@ -0,0 +1,22 @@
#include "MaterialCommon.h"
#include <algorithm>
#include <format>
namespace material
{
std::string GetFileNameForAssetName(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::ranges::replace(sanitizedFileName, '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = std::format("generated/{}", sanitizedFileName);
}
return std::format("materials/{}.json", sanitizedFileName);
}
} // namespace material

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@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace material
{
std::string GetFileNameForAssetName(const std::string& assetName);
}

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@ -0,0 +1,12 @@
#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW4/IW4.h"
#include "Gdt/IGdtQueryable.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace IW4
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialCompiler(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
} // namespace IW4

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@ -2,6 +2,9 @@
#include "Game/IW4/IW4.h"
#include "Image/ImageIwdPostProcessor.h"
#include "Material/CompilerMaterialIW4.h"
#include "Techset/CompilerTechsetIW4.h"
#include "Techset/CompilerVertexDeclIW4.h"
#include <memory>
@ -9,11 +12,15 @@ using namespace IW4;
namespace
{
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
{
auto& memory = zone.Memory();
// No compilers yet
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
collection.AddAssetCreator(CreateMaterialCompiler(memory, searchPath, gdt));
collection.AddAssetCreator(CreateTechsetLoader(memory, searchPath));
#endif
collection.AddAssetCreator(CreateVertexDeclLoader(memory));
}
void ConfigurePostProcessors(AssetCreatorCollection& collection,
@ -39,5 +46,6 @@ void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection,
IOutputPath& outDir,
IOutputPath& cacheDir) const
{
ConfigureCompilers(collection, zone, searchPath, gdt);
ConfigurePostProcessors(collection, zone, zoneDefinition, searchPath, zoneStates, outDir);
}

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@ -1,4 +1,4 @@
#include "LoaderTechsetIW4.h"
#include "CompilerTechsetIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/Shader/LoaderPixelShaderIW4.h"

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@ -1,4 +1,4 @@
#include "LoaderVertexDeclIW4.h"
#include "CompilerVertexDeclIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"

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@ -52,6 +52,7 @@ function ObjLoading:project()
}
}
ObjCommon:use()
useSourceTemplating("ObjLoading")
self:include(includes)

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@ -25,7 +25,7 @@ public:
[[nodiscard]] virtual std::optional<asset_type_t> GetHandlingAssetType() const = 0;
virtual AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) = 0;
virtual void FinalizeZone(AssetCreationContext& context){};
virtual void FinalizeZone(AssetCreationContext& context) {};
};
template<typename AssetType> class AssetCreator : public IAssetCreator

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@ -25,5 +25,5 @@ public:
[[nodiscard]] virtual asset_type_t GetHandlingAssetType() const = 0;
virtual void PostProcessAsset(XAssetInfoGeneric& assetInfo, AssetCreationContext& context) = 0;
virtual void FinalizeZone(AssetCreationContext& context){};
virtual void FinalizeZone(AssetCreationContext& context) {};
};

File diff suppressed because it is too large Load Diff

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@ -8,5 +8,5 @@
namespace IW4
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW4

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@ -17,8 +17,6 @@
#include "Sound/LoaderSoundCurveIW4.h"
#include "StringTable/LoaderStringTableIW4.h"
#include "StructuredDataDef/LoaderStructuredDataDefIW4.h"
#include "Techset/LoaderTechsetIW4.h"
#include "Techset/LoaderVertexDeclIW4.h"
#include "Weapon/GdtLoaderWeaponIW4.h"
#include "Weapon/RawLoaderWeaponIW4.h"
@ -126,11 +124,10 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath, gdt));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexDeclLoader(memory));
collection.AddAssetCreator(CreateTechsetLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechset>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
collection.AddAssetCreator(CreateSoundCurveLoader(memory, searchPath));

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@ -1,10 +1,9 @@
#include "LoaderMaterialIW5.h"
#include "Game/IW5/IW5.h"
#include "JsonMaterialLoader.h"
#include "Game/IW5/Material/JsonMaterialLoaderIW5.h"
#include "Material/MaterialCommon.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <iostream>
@ -23,7 +22,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(GetFileNameForAsset(assetName));
const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@ -41,21 +40,6 @@ namespace
}
private:
std::string GetFileNameForAsset(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::ranges::replace(sanitizedFileName, '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = std::format("generated/{}", sanitizedFileName);
}
return std::format("materials/{}.json", sanitizedFileName);
}
MemoryManager& m_memory;
ISearchPath& m_search_path;
};

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@ -1,382 +0,0 @@
#include "JsonMaterialLoader.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonMaterial.h"
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
{
class JsonLoader
{
public:
JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
: m_stream(stream),
m_memory(memory),
m_context(context),
m_registration(registration)
{
}
bool Load(Material& material) const
{
const auto jRoot = json::parse(m_stream);
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "material" || version != 1u)
{
std::cerr << std::format("Tried to load material \"{}\" but did not find expected type material of version 1\n", material.info.name);
return false;
}
try
{
const auto jMaterial = jRoot.get<JsonMaterial>();
return CreateMaterialFromJson(jMaterial, material);
}
catch (const json::exception& e)
{
std::cerr << std::format("Failed to parse json of material: {}\n", e.what());
}
return false;
}
private:
static void PrintError(const Material& material, const std::string& message)
{
std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
}
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
{
for (const auto gameFlag : jMaterial.gameFlags)
gameFlags |= gameFlag;
return true;
}
bool CreateTextureDefFromJson(const JsonTexture& jTexture, MaterialTextureDef& textureDef, const Material& material) const
{
if (jTexture.name)
{
if (jTexture.name->empty())
{
PrintError(material, "textureDef name cannot be empty");
return false;
}
textureDef.nameStart = jTexture.name.value()[0];
textureDef.nameEnd = jTexture.name.value()[jTexture.name->size() - 1];
textureDef.nameHash = Common::R_HashString(jTexture.name.value().c_str(), 0);
}
else
{
if (!jTexture.nameStart || !jTexture.nameEnd || !jTexture.nameHash)
{
PrintError(material, "textureDefs without name must have nameStart, nameEnd and nameHash");
return false;
}
if (jTexture.nameStart->size() != 1 || jTexture.nameEnd->size() != 1)
{
PrintError(material, "nameStart and nameEnd must be a string of exactly one character");
return false;
}
textureDef.nameStart = jTexture.nameStart.value()[0];
textureDef.nameEnd = jTexture.nameEnd.value()[0];
textureDef.nameHash = jTexture.nameHash.value();
}
textureDef.samplerState.filter = jTexture.samplerState.filter;
textureDef.samplerState.mipMap = jTexture.samplerState.mipMap;
textureDef.samplerState.clampU = jTexture.samplerState.clampU;
textureDef.samplerState.clampV = jTexture.samplerState.clampV;
textureDef.samplerState.clampW = jTexture.samplerState.clampW;
textureDef.semantic = jTexture.semantic;
textureDef.isMatureContent = jTexture.isMatureContent;
auto* image = m_context.LoadDependency<AssetImage>(jTexture.image);
if (!image)
{
PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
return false;
}
m_registration.AddDependency(image);
textureDef.image = image->Asset();
return true;
}
static bool CreateConstantDefFromJson(const JsonConstant& jConstant, MaterialConstantDef& constantDef, const Material& material)
{
if (jConstant.name)
{
const auto copyCount = std::min(jConstant.name->size() + 1, std::extent_v<decltype(MaterialConstantDef::name)>);
strncpy(constantDef.name, jConstant.name->c_str(), copyCount);
if (copyCount < std::extent_v<decltype(MaterialConstantDef::name)>)
memset(&constantDef.name[copyCount], 0, std::extent_v<decltype(MaterialConstantDef::name)> - copyCount);
constantDef.nameHash = Common::R_HashString(jConstant.name->c_str(), 0);
}
else
{
if (!jConstant.nameFragment || !jConstant.nameHash)
{
PrintError(material, "constantDefs without name must have nameFragment and nameHash");
return false;
}
const auto copyCount = std::min(jConstant.nameFragment->size() + 1, std::extent_v<decltype(MaterialConstantDef::name)>);
strncpy(constantDef.name, jConstant.nameFragment->c_str(), copyCount);
if (copyCount < std::extent_v<decltype(MaterialConstantDef::name)>)
memset(&constantDef.name[copyCount], 0, std::extent_v<decltype(MaterialConstantDef::name)> - copyCount);
constantDef.nameHash = jConstant.nameHash.value();
}
if (jConstant.literal.size() != 4)
{
PrintError(material, "constantDef literal must be array of size 4");
return false;
}
constantDef.literal.x = jConstant.literal[0];
constantDef.literal.y = jConstant.literal[1];
constantDef.literal.z = jConstant.literal[2];
constantDef.literal.w = jConstant.literal[3];
return true;
}
static bool
CreateStateBitsTableEntryFromJson(const JsonStateBitsTableEntry& jStateBitsTableEntry, GfxStateBits& stateBitsTableEntry, const Material& material)
{
auto& structured = stateBitsTableEntry.loadBits.structured;
structured.srcBlendRgb = jStateBitsTableEntry.srcBlendRgb;
structured.dstBlendRgb = jStateBitsTableEntry.dstBlendRgb;
structured.blendOpRgb = jStateBitsTableEntry.blendOpRgb;
if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::DISABLED)
{
structured.alphaTestDisabled = 1;
structured.alphaTest = 0;
}
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GT0)
{
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
}
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
{
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GE_128;
}
else
{
PrintError(material, "Invalid value for alphaTest");
return false;
}
if (jStateBitsTableEntry.cullFace == JsonCullFace::NONE)
structured.cullFace = GFXS0_CULL_NONE;
else if (jStateBitsTableEntry.cullFace == JsonCullFace::BACK)
structured.cullFace = GFXS0_CULL_BACK;
else if (jStateBitsTableEntry.cullFace == JsonCullFace::FRONT)
structured.cullFace = GFXS0_CULL_FRONT;
else
{
PrintError(material, "Invalid value for cull face");
return false;
}
structured.srcBlendAlpha = jStateBitsTableEntry.srcBlendAlpha;
structured.dstBlendAlpha = jStateBitsTableEntry.dstBlendAlpha;
structured.blendOpAlpha = jStateBitsTableEntry.blendOpAlpha;
structured.colorWriteRgb = jStateBitsTableEntry.colorWriteRgb;
structured.colorWriteAlpha = jStateBitsTableEntry.colorWriteAlpha;
structured.polymodeLine = jStateBitsTableEntry.polymodeLine;
structured.depthWrite = jStateBitsTableEntry.depthWrite;
if (jStateBitsTableEntry.depthTest == JsonDepthTest::DISABLED)
structured.depthTestDisabled = 1;
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::ALWAYS)
structured.depthTest = GFXS_DEPTHTEST_ALWAYS;
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::LESS)
structured.depthTest = GFXS_DEPTHTEST_LESS;
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::EQUAL)
structured.depthTest = GFXS_DEPTHTEST_EQUAL;
else if (jStateBitsTableEntry.depthTest == JsonDepthTest::LESS_EQUAL)
structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
else
{
PrintError(material, "Invalid value for depth test");
return false;
}
structured.polygonOffset = jStateBitsTableEntry.polygonOffset;
if (jStateBitsTableEntry.stencilFront)
{
structured.stencilFrontEnabled = 1;
structured.stencilFrontPass = jStateBitsTableEntry.stencilFront->pass;
structured.stencilFrontFail = jStateBitsTableEntry.stencilFront->fail;
structured.stencilFrontZFail = jStateBitsTableEntry.stencilFront->zfail;
structured.stencilFrontFunc = jStateBitsTableEntry.stencilFront->func;
}
if (jStateBitsTableEntry.stencilBack)
{
structured.stencilBackEnabled = 1;
structured.stencilBackPass = jStateBitsTableEntry.stencilBack->pass;
structured.stencilBackFail = jStateBitsTableEntry.stencilBack->fail;
structured.stencilBackZFail = jStateBitsTableEntry.stencilBack->zfail;
structured.stencilBackFunc = jStateBitsTableEntry.stencilBack->func;
}
return true;
}
bool CreateMaterialFromJson(const JsonMaterial& jMaterial, Material& material) const
{
if (!CreateGameFlagsFromJson(jMaterial, material.info.gameFlags))
return false;
material.info.sortKey = static_cast<unsigned char>(jMaterial.sortKey);
if (jMaterial.textureAtlas)
{
material.info.textureAtlasRowCount = jMaterial.textureAtlas->rows;
material.info.textureAtlasColumnCount = jMaterial.textureAtlas->columns;
}
else
{
material.info.textureAtlasRowCount = 0;
material.info.textureAtlasColumnCount = 0;
}
material.info.surfaceTypeBits = jMaterial.surfaceTypeBits;
material.info.layeredSurfaceTypes = jMaterial.layeredSurfaceTypes;
material.info.hashIndex = static_cast<uint16_t>(jMaterial.hashIndex);
material.info.surfaceFlags = jMaterial.surfaceFlags;
material.info.contents = jMaterial.contents;
if (jMaterial.stateBitsEntry.size() != std::extent_v<decltype(Material::stateBitsEntry)>)
{
PrintError(material, std::format("StateBitsEntry size is not {}", jMaterial.stateBitsEntry.size()));
return false;
}
for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
material.stateBitsEntry[i] = jMaterial.stateBitsEntry[i];
material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
material.cameraRegion = jMaterial.cameraRegion;
material.probeMipBits = jMaterial.probeMipBits;
auto* techniqueSet = m_context.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
{
PrintError(material, "Could not find technique set");
return false;
}
m_registration.AddDependency(techniqueSet);
material.techniqueSet = techniqueSet->Asset();
if (!jMaterial.textures.empty())
{
material.textureCount = static_cast<unsigned char>(jMaterial.textures.size());
material.textureTable = m_memory.Alloc<MaterialTextureDef>(material.textureCount);
for (auto i = 0u; i < material.textureCount; i++)
{
if (!CreateTextureDefFromJson(jMaterial.textures[i], material.textureTable[i], material))
return false;
}
}
else
{
material.textureCount = 0;
material.textureTable = nullptr;
}
if (!jMaterial.constants.empty())
{
material.constantCount = static_cast<unsigned char>(jMaterial.constants.size());
material.constantTable = m_memory.Alloc<MaterialConstantDef>(material.constantCount);
for (auto i = 0u; i < material.constantCount; i++)
{
if (!CreateConstantDefFromJson(jMaterial.constants[i], material.constantTable[i], material))
return false;
}
}
else
{
material.constantCount = 0;
material.constantTable = nullptr;
}
if (!jMaterial.stateBits.empty())
{
material.stateBitsCount = static_cast<unsigned char>(jMaterial.stateBits.size());
material.stateBitsTable = m_memory.Alloc<GfxStateBitsTable>(material.stateBitsCount);
for (auto i = 0u; i < material.stateBitsCount; i++)
{
if (!CreateStateBitsTableEntryFromJson(jMaterial.stateBits[i], material.stateBitsTable[i], material))
return false;
}
}
else
{
material.stateBitsCount = 0;
material.stateBitsTable = nullptr;
}
if (jMaterial.thermalMaterial)
{
auto* thermalMaterial = m_context.LoadDependency<AssetMaterial>(jMaterial.thermalMaterial.value());
if (!thermalMaterial)
{
PrintError(material, "Could not find thermal material");
return false;
}
m_registration.AddDependency(thermalMaterial);
material.thermalMaterial = thermalMaterial->Asset();
}
else
{
material.thermalMaterial = nullptr;
}
return true;
}
std::istream& m_stream;
MemoryManager& m_memory;
AssetCreationContext& m_context;
AssetRegistration<AssetMaterial>& m_registration;
};
} // namespace
namespace T6
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(stream, memory, context, registration);
return loader.Load(material);
}
} // namespace T6

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@ -1,14 +0,0 @@
#pragma once
#include "Asset/AssetCreationContext.h"
#include "Asset/AssetRegistration.h"
#include "Game/T6/T6.h"
#include "Utils/MemoryManager.h"
#include <istream>
namespace T6
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
} // namespace T6

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@ -1,10 +1,9 @@
#include "LoaderMaterialT6.h"
#include "Game/T6/Material/JsonMaterialLoader.h"
#include "Game/T6/Material/JsonMaterialLoaderT6.h"
#include "Game/T6/T6.h"
#include "Material/MaterialCommon.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <iostream>
@ -23,7 +22,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(GetFileNameForAsset(assetName));
const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@ -41,21 +40,6 @@ namespace
}
private:
static std::string GetFileNameForAsset(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::ranges::replace(sanitizedFileName, '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = "generated/" + sanitizedFileName;
}
return std::format("materials/{}.json", sanitizedFileName);
}
MemoryManager& m_memory;
ISearchPath& m_search_path;
};

View File

@ -1,15 +1,41 @@
#include "JsonMaterialLoader.h"
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
#if GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#define GAME_LOWER "iw4"
#elif GAME == "IW5"
#define FEATURE_IW5
#define HAS_WATER
#define GAME_LOWER "iw5"
#elif GAME == "T6"
#define FEATURE_T6
#define GAME_LOWER "t6"
#endif
// This file was templated.
// See JsonMaterialLoader.cpp.template.
// Do not modify, changes will be lost.
#set LOADER_HEADER "\"JsonMaterialLoader" + GAME + ".h\""
#include LOADER_HEADER
#ifdef HAS_WATER
#include "Base64.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/Material/JsonMaterial.h"
#endif
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#include COMMON_HEADER
#set JSON_HEADER "\"Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h\""
#include JSON_HEADER
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace IW5;
using namespace GAME;
namespace
{
@ -27,19 +53,27 @@ namespace
bool Load(Material& material) const
{
const auto jRoot = json::parse(m_stream);
std::string game;
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_game").get_to(game);
jRoot.at("_version").get_to(version);
if (type != "material" || version != 1u || game != "iw5")
if (type != "material" || version != 1u)
{
std::cerr << std::format("Tried to load material \"{}\" but did not find expected type material of version 1\n", material.info.name);
return false;
}
#ifndef FEATURE_T6 // T6 did not have this check in version 1, so to stay backwards compatible, let it stay that way
std::string game;
jRoot.at("_game").get_to(game);
if (game != GAME_LOWER)
{
std::cerr << std::format("Tried to load material \"{}\" but \"_game\" did not find expected type value {}\n", material.info.name, GAME_LOWER);
return false;
}
#endif
try
{
@ -60,7 +94,11 @@ namespace
std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
}
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
#elif defined(FEATURE_T6)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
#endif
{
for (const auto gameFlag : jMaterial.gameFlags)
gameFlags |= gameFlag;
@ -77,6 +115,7 @@ namespace
samplerState.clampW = jSamplerState.clampW;
}
#ifdef HAS_WATER
bool CreateWaterFromJson(const JsonWater& jWater, water_t& water, const Material& material) const
{
water.writable.floatTime = jWater.floatTime;
@ -120,6 +159,7 @@ namespace
return true;
}
#endif
bool CreateTextureDefFromJson(const JsonTexture& jTexture, MaterialTextureDef& textureDef, const Material& material) const
{
@ -157,6 +197,9 @@ namespace
CreateSamplerStateFromJson(jTexture.samplerState, textureDef.samplerState);
textureDef.semantic = jTexture.semantic;
#ifdef FEATURE_T6
textureDef.isMatureContent = jTexture.isMatureContent;
#endif
auto* imageAsset = m_context.LoadDependency<AssetImage>(jTexture.image);
if (!imageAsset)
@ -166,6 +209,7 @@ namespace
}
m_registration.AddDependency(imageAsset);
#ifdef HAS_WATER
if (jTexture.water)
{
if (jTexture.semantic != TS_WATER_MAP)
@ -195,6 +239,9 @@ namespace
}
else
textureDef.u.image = imageAsset->Asset();
#else
textureDef.image = imageAsset->Asset();
#endif
return true;
}
@ -257,11 +304,13 @@ namespace
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
}
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::LT128)
{
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_LT_128;
}
#endif
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
{
structured.alphaTestDisabled = 0;
@ -290,7 +339,9 @@ namespace
structured.blendOpAlpha = jStateBitsTableEntry.blendOpAlpha;
structured.colorWriteRgb = jStateBitsTableEntry.colorWriteRgb;
structured.colorWriteAlpha = jStateBitsTableEntry.colorWriteAlpha;
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
structured.gammaWrite = jStateBitsTableEntry.gammaWrite;
#endif
structured.polymodeLine = jStateBitsTableEntry.polymodeLine;
structured.depthWrite = jStateBitsTableEntry.depthWrite;
@ -352,6 +403,12 @@ namespace
}
material.info.surfaceTypeBits = jMaterial.surfaceTypeBits;
#ifdef FEATURE_T6
material.info.layeredSurfaceTypes = jMaterial.layeredSurfaceTypes;
material.info.hashIndex = static_cast<uint16_t>(jMaterial.hashIndex);
material.info.surfaceFlags = jMaterial.surfaceFlags;
material.info.contents = jMaterial.contents;
#endif
if (jMaterial.stateBitsEntry.size() != std::extent_v<decltype(Material::stateBitsEntry)>)
{
@ -363,6 +420,9 @@ namespace
material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
material.cameraRegion = jMaterial.cameraRegion;
#ifdef FEATURE_T6
material.probeMipBits = jMaterial.probeMipBits;
#endif
auto* techniqueSet = m_context.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
@ -424,6 +484,24 @@ namespace
material.stateBitsTable = nullptr;
}
#ifdef FEATURE_T6
if (jMaterial.thermalMaterial)
{
auto* thermalMaterial = m_context.LoadDependency<AssetMaterial>(jMaterial.thermalMaterial.value());
if (!thermalMaterial)
{
PrintError(material, "Could not find thermal material");
return false;
}
m_registration.AddDependency(thermalMaterial);
material.thermalMaterial = thermalMaterial->Asset();
}
else
{
material.thermalMaterial = nullptr;
}
#endif
return true;
}
@ -434,7 +512,7 @@ namespace
};
} // namespace
namespace IW5
namespace GAME
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
@ -443,4 +521,4 @@ namespace IW5
return loader.Load(material);
}
} // namespace IW5
} // namespace GAME

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@ -1,14 +1,23 @@
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h"
// This file was templated.
// See JsonMaterialLoader.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Asset/AssetCreationContext.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW5/IW5.h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
#include "Utils/MemoryManager.h"
#include <istream>
namespace IW5
namespace GAME
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
} // namespace IW5
} // namespace GAME

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@ -28,7 +28,7 @@ namespace tangent_space
void SetVec3(void* dest, const size_t index, const size_t stride, const tvec3& data)
{
auto* out = reinterpret_cast<float(*)[3]>(static_cast<char*>(dest) + stride * index);
auto* out = reinterpret_cast<float (*)[3]>(static_cast<char*>(dest) + stride * index);
(*out)[0] = data[0];
(*out)[1] = data[1];
(*out)[2] = data[2];

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@ -53,6 +53,7 @@ function ObjWriting:project()
}
}
ObjCommon:use()
useSourceTemplating("ObjWriting")
self:include(includes)

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@ -28,6 +28,7 @@ namespace
jRoot["_type"] = "leaderboard";
jRoot["_version"] = 1;
jRoot["_game"] = "iw4";
m_stream << std::setw(4) << jRoot << "\n";
}

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@ -0,0 +1,10 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/IW4/IW4.h"
#include "Obj/Gdt/GdtStream.h"
namespace IW4
{
void DecompileMaterialToGdt(GdtOutputStream& out, const Material& material, AssetDumpingContext& context);
} // namespace IW4

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@ -0,0 +1,38 @@
#include "DumperMaterialIW4.h"
#include "DecompilingMaterialDumperIW4.h"
#include "Game/IW4/Material/JsonMaterialWriterIW4.h"
#include "Game/IW4/Material/MaterialConstantZoneStateIW4.h"
#include "Material/MaterialCommon.h"
using namespace IW4;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
if (context.m_gdt)
{
DecompileMaterialToGdt(*context.m_gdt, *asset->Asset(), context);
}
#else
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
#endif
}

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@ -7,6 +7,9 @@ namespace IW4
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;

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@ -0,0 +1,236 @@
#include "MaterialConstantZoneStateIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include "ObjWriting.h"
namespace IW4
{
const char* KNOWN_CONSTANT_NAMES[]{
"worldViewProjectionMatrix",
"worldViewMatrix2",
"worldViewMatrix1",
"worldViewMatrix",
"worldOutdoorLookupMatrix",
"worldMatrix",
"waterColor",
"viewportDimensions",
"viewProjectionMatrix",
"uvScale",
"uvAnimParms",
"thermalColorOffset",
"sunShadowmapPixelAdjust",
"ssaoParms",
"spotShadowmapPixelAdjust",
"shadowmapSwitchPartition",
"shadowmapScale",
"shadowmapPolygonOffset",
"shadowLookupMatrix",
"renderTargetSize",
"renderSourceSize",
"projectionMatrix",
"playlistPopulationParams",
"pixelCostFracs",
"pixelCostDecode",
"particleCloudSparkColor2",
"particleCloudSparkColor1",
"particleCloudSparkColor0",
"particleCloudMatrix2",
"particleCloudMatrix1",
"particleCloudMatrix",
"particleCloudColor",
"outdoorFeatherParms",
"oceanUVAnimParmPaintedFoam",
"oceanUVAnimParmOctave2",
"oceanUVAnimParmOctave1",
"oceanUVAnimParmOctave0",
"oceanUVAnimParmFoam",
"oceanUVAnimParmDetail1",
"oceanUVAnimParmDetail0",
"oceanScrollParms",
"oceanMiscParms",
"oceanFoamParms",
"oceanAmplitude",
"materialColor",
"lightprobeAmbient",
"lightingLookupScale",
"lightSpotFactors",
"lightSpotDir",
"lightSpecular",
"lightPosition",
"lightFalloffPlacement",
"lightDiffuse",
"inverseWorldViewMatrix",
"inverseViewProjectionMatrix",
"inverseTransposeWorldViewMatrix",
"heatMapDetail",
"glowSetup",
"glowApply",
"gameTime",
"fullscreenDistortion",
"fogSunDir",
"fogSunConsts",
"fogSunColorLinear",
"fogSunColorGamma",
"fogConsts",
"fogColorLinear",
"fogColorGamma",
"flagParms",
"filterTap",
"featherParms",
"falloffParms",
"falloffEndColor",
"falloffBeginColor",
"fadeEffect",
"eyeOffsetParms",
"eyeOffset",
"envMapParms",
"dustTint",
"dustParms",
"dustEyeParms",
"dofRowDelta",
"dofLerpScale",
"dofLerpBias",
"dofEquationViewModelAndFarBlur",
"dofEquationScene",
"distortionScale",
"detailScale",
"depthFromClip",
"debugBumpmap",
"colorTintQuadraticDelta",
"colorTintDelta",
"colorTintBase",
"colorSaturationR",
"colorSaturationG",
"colorSaturationB",
"colorObjMin",
"colorObjMax",
"colorMatrixR",
"colorMatrixG",
"colorMatrixB",
"colorBias",
"codeMeshArg",
"clipSpaceLookupScale",
"clipSpaceLookupOffset",
"baseLightingCoords",
};
const char* KNOWN_TEXTURE_DEF_NAMES[]{
"attenuation",
"attenuationSampler",
"cinematicA",
"cinematicASampler",
"cinematicCb",
"cinematicCbSampler",
"cinematicCr",
"cinematicCrSampler",
"cinematicY",
"cinematicYSampler",
"colorMap",
"colorMap1",
"colorMap2",
"colorMapPostSun",
"colorMapPostSunSampler",
"colorMapSampler",
"colorMapSampler1",
"colorMapSampler2",
"cucoloris",
"cucolorisSampler",
"detailMap",
"detailMapSampler",
"dust",
"dustSampler",
"fadeMap",
"fadeMapSampler",
"floatZ",
"floatZSampler",
"grainMap",
"grainMapSampler",
"halfParticleColor",
"halfParticleColorSampler",
"halfParticleDepth",
"halfParticleDepthSampler",
"heatmap",
"heatmapSampler",
"lightmapPrimary",
"lightmapSamplerPrimary",
"lightmapSamplerSecondary",
"lightmapSecondary",
"lookupMap",
"lookupMapSampler",
"modelLighting",
"modelLightingSampler",
"normalMap",
"normalMapSampler",
"oceanColorRamp",
"oceanColorRampSampler",
"oceanDetailNormal",
"oceanDetailNormalSampler",
"oceanDisplacement",
"oceanDisplacementSampler",
"oceanEnv",
"oceanEnvSampler",
"oceanFoam",
"oceanFoamSampler",
"oceanHeightNormal",
"oceanHeightNormalSampler",
"oceanPaintedFoam",
"oceanPaintedFoamSampler",
"outdoorMap",
"outdoorMapSampler",
"population",
"populationSampler",
"reflectionProbe",
"reflectionProbeSampler",
"shadowmapSamplerSpot",
"shadowmapSamplerSun",
"shadowmapSpot",
"shadowmapSun",
"skyMap",
"skyMapSampler",
"specularMap",
"specularMapSampler",
"ssao",
"ssaoSampler",
"worldMap",
"worldMapSampler",
};
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
{
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
if (!iw5AssetPools)
return;
for (const auto* vertexShaderAsset : *iw5AssetPools->m_material_vertex_shader)
{
const auto* vertexShader = vertexShaderAsset->Asset();
if (ShouldDumpFromStruct(vertexShader))
ExtractNamesFromShader(vertexShader->prog.loadDef.program, static_cast<size_t>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
}
for (const auto* pixelShaderAsset : *iw5AssetPools->m_material_pixel_shader)
{
const auto* pixelShader = pixelShaderAsset->Asset();
if (ShouldDumpFromStruct(pixelShader))
ExtractNamesFromShader(pixelShader->prog.loadDef.program, static_cast<size_t>(pixelShader->prog.loadDef.programSize) * sizeof(uint32_t));
}
}
}
void MaterialConstantZoneState::AddStaticKnownNames()
{
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
AddConstantName(knownConstantName);
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
AddTextureDefName(knownTextureDefName);
}
unsigned MaterialConstantZoneState::HashString(const std::string& str)
{
return Common::R_HashString(str.c_str());
}
} // namespace IW4

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@ -0,0 +1,16 @@
#pragma once
#include "Material/AbstractMaterialConstantZoneState.h"
#include <string>
namespace IW4
{
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx9
{
protected:
void ExtractNamesFromZoneInternal() override;
void AddStaticKnownNames() override;
unsigned HashString(const std::string& str) override;
};
} // namespace IW4

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@ -6,7 +6,6 @@
#include "AssetDumpers/AssetDumperLeaderboardDef.h"
#include "AssetDumpers/AssetDumperLoadedSound.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperMaterial.h"
#include "AssetDumpers/AssetDumperMenuDef.h"
#include "AssetDumpers/AssetDumperMenuList.h"
#include "AssetDumpers/AssetDumperPhysCollmap.h"
@ -23,6 +22,7 @@
#include "AssetDumpers/AssetDumperWeapon.h"
#include "AssetDumpers/AssetDumperXModel.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Material/DumperMaterialIW4.h"
#include "ObjWriting.h"
using namespace IW4;

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@ -1,48 +0,0 @@
#include "AssetDumperMaterial.h"
#include "Game/IW5/Material/JsonMaterialWriter.h"
#include "Game/IW5/Material/MaterialConstantZoneState.h"
#include <algorithm>
#include <format>
#include <ranges>
using namespace IW5;
std::string AssetDumperMaterial::GetFileNameForAsset(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::ranges::replace(sanitizedFileName, '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = "generated/" + sanitizedFileName;
}
return std::format("materials/{}.json", sanitizedFileName);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, asset->Asset(), context);
}
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}

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@ -28,6 +28,7 @@ namespace
jRoot["_type"] = "leaderboard";
jRoot["_version"] = 1;
jRoot["_game"] = "iw5";
m_stream << std::setw(4) << jRoot << "\n";
}

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@ -0,0 +1,30 @@
#include "DumperMaterialIW5.h"
#include "Game/IW5/Material/JsonMaterialWriterIW5.h"
#include "Game/IW5/Material/MaterialConstantZoneStateIW5.h"
#include "Material/MaterialCommon.h"
using namespace IW5;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
}

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@ -3,19 +3,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
#include <string>
namespace IW5
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
static std::string GetFileNameForAsset(const std::string& assetName);
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
};
} // namespace IW5

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@ -1,11 +0,0 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/IW5/IW5.h"
#include <ostream>
namespace IW5
{
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context);
} // namespace IW5

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@ -1,4 +1,4 @@
#include "MaterialConstantZoneState.h"
#include "MaterialConstantZoneStateIW5.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h"

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@ -5,7 +5,6 @@
#include "AssetDumpers/AssetDumperLeaderboardDef.h"
#include "AssetDumpers/AssetDumperLoadedSound.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperMaterial.h"
#include "AssetDumpers/AssetDumperMenuDef.h"
#include "AssetDumpers/AssetDumperMenuList.h"
#include "AssetDumpers/AssetDumperRawFile.h"
@ -15,6 +14,7 @@
#include "AssetDumpers/AssetDumperWeaponAttachment.h"
#include "AssetDumpers/AssetDumperXModel.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Material/DumperMaterialIW5.h"
#include "ObjWriting.h"
using namespace IW5;

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@ -27,6 +27,7 @@ namespace
jRoot["_type"] = "attachment";
jRoot["_version"] = 1;
jRoot["_game"] = "iw5";
m_stream << std::setw(4) << jRoot << "\n";
}

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@ -1,48 +0,0 @@
#include "AssetDumperMaterial.h"
#include "Game/T6/Material/JsonMaterialWriter.h"
#include "Game/T6/Material/MaterialConstantZoneState.h"
#include <algorithm>
#include <format>
#include <ranges>
using namespace T6;
std::string AssetDumperMaterial::GetFileNameForAsset(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::ranges::replace(sanitizedFileName, '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = "generated/" + sanitizedFileName;
}
return std::format("materials/{}.json", sanitizedFileName);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, asset->Asset(), context);
}
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}

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@ -28,6 +28,7 @@ namespace
jRoot["_type"] = "leaderboard";
jRoot["_version"] = 1;
jRoot["_game"] = "t6";
m_stream << std::setw(4) << jRoot << "\n";
}

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@ -0,0 +1,30 @@
#include "DumperMaterialT6.h"
#include "Game/T6/Material/JsonMaterialWriterT6.h"
#include "Game/T6/Material/MaterialConstantZoneStateT6.h"
#include "Material/MaterialCommon.h"
using namespace T6;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
}
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
}

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@ -3,19 +3,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include <string>
namespace T6
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
static std::string GetFileNameForAsset(const std::string& assetName);
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
};
} // namespace T6

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@ -1,249 +0,0 @@
#include "JsonMaterialWriter.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonMaterial.h"
#include "MaterialConstantZoneState.h"
#include <iomanip>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
{
class JsonDumper
{
public:
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream),
m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
{
}
void Dump(const Material* material) const
{
JsonMaterial jsonMaterial;
CreateJsonMaterial(jsonMaterial, *material);
json jRoot = jsonMaterial;
jRoot["_type"] = "material";
jRoot["_version"] = 1;
m_stream << std::setw(4) << jRoot << "\n";
}
private:
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
static void CreateJsonGameFlags(JsonMaterial& jMaterial, const unsigned gameFlags)
{
jMaterial.gameFlags.clear();
for (auto i = 0u; i < sizeof(gameFlags) * 8u; i++)
{
const auto flag = static_cast<MaterialGameFlags>(1 << i);
if (gameFlags & flag)
jMaterial.gameFlags.emplace_back(flag);
}
}
static void CreateJsonSamplerState(JsonSamplerState& jSamplerState, const MaterialTextureDefSamplerState& samplerState)
{
jSamplerState.filter = static_cast<TextureFilter>(samplerState.filter);
jSamplerState.mipMap = static_cast<SamplerStateBitsMipMap_e>(samplerState.mipMap);
jSamplerState.clampU = samplerState.clampU;
jSamplerState.clampV = samplerState.clampV;
jSamplerState.clampW = samplerState.clampW;
}
void CreateJsonTexture(JsonTexture& jTextureDef, const MaterialTextureDef& textureDef) const
{
std::string textureDefName;
if (m_material_constants.GetTextureDefName(textureDef.nameHash, textureDefName))
{
jTextureDef.name = textureDefName;
}
else
{
jTextureDef.nameHash = textureDef.nameHash;
jTextureDef.nameStart = std::string(1u, textureDef.nameStart);
jTextureDef.nameEnd = std::string(1u, textureDef.nameEnd);
}
jTextureDef.semantic = static_cast<TextureSemantic>(textureDef.semantic);
jTextureDef.isMatureContent = textureDef.isMatureContent;
CreateJsonSamplerState(jTextureDef.samplerState, textureDef.samplerState);
if (textureDef.image && textureDef.image->name)
jTextureDef.image = AssetName(textureDef.image->name);
}
void CreateJsonConstant(JsonConstant& jConstantDef, const MaterialConstantDef& constantDef) const
{
const auto fragmentLength = strnlen(constantDef.name, std::extent_v<decltype(MaterialConstantDef::name)>);
const std::string nameFragment(constantDef.name, fragmentLength);
std::string knownConstantName;
if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef.nameHash)
{
jConstantDef.name = nameFragment;
}
else if (m_material_constants.GetConstantName(constantDef.nameHash, knownConstantName))
{
jConstantDef.name = knownConstantName;
}
else
{
jConstantDef.nameHash = constantDef.nameHash;
jConstantDef.nameFragment = nameFragment;
}
jConstantDef.literal = std::vector({
constantDef.literal.x,
constantDef.literal.y,
constantDef.literal.z,
constantDef.literal.w,
});
}
static void CreateJsonStencil(JsonStencil& jStencil, const unsigned pass, const unsigned fail, const unsigned zFail, const unsigned func)
{
jStencil.pass = static_cast<GfxStencilOp>(pass);
jStencil.fail = static_cast<GfxStencilOp>(fail);
jStencil.zfail = static_cast<GfxStencilOp>(zFail);
jStencil.func = static_cast<GfxStencilFunc>(func);
}
static void CreateJsonStateBitsTableEntry(JsonStateBitsTableEntry& jStateBitsTableEntry, const GfxStateBitsTable& stateBitsTableEntry)
{
const auto& structured = stateBitsTableEntry.loadBits.structured;
jStateBitsTableEntry.srcBlendRgb = static_cast<GfxBlend>(structured.srcBlendRgb);
jStateBitsTableEntry.dstBlendRgb = static_cast<GfxBlend>(structured.dstBlendRgb);
jStateBitsTableEntry.blendOpRgb = static_cast<GfxBlendOp>(structured.blendOpRgb);
assert(structured.alphaTestDisabled || structured.alphaTest == GFXS_ALPHA_TEST_GT_0 || structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
if (structured.alphaTestDisabled)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::DISABLED;
else if (structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GT0;
else if (structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GE128;
else
jStateBitsTableEntry.alphaTest = JsonAlphaTest::INVALID;
assert(structured.cullFace == GFXS0_CULL_NONE || structured.cullFace == GFXS0_CULL_BACK || structured.cullFace == GFXS0_CULL_FRONT);
if (structured.cullFace == GFXS0_CULL_NONE)
jStateBitsTableEntry.cullFace = JsonCullFace::NONE;
else if (structured.cullFace == GFXS0_CULL_BACK)
jStateBitsTableEntry.cullFace = JsonCullFace::BACK;
else if (structured.cullFace == GFXS0_CULL_FRONT)
jStateBitsTableEntry.cullFace = JsonCullFace::FRONT;
else
jStateBitsTableEntry.cullFace = JsonCullFace::INVALID;
jStateBitsTableEntry.srcBlendAlpha = static_cast<GfxBlend>(structured.srcBlendAlpha);
jStateBitsTableEntry.dstBlendAlpha = static_cast<GfxBlend>(structured.dstBlendAlpha);
jStateBitsTableEntry.blendOpAlpha = static_cast<GfxBlendOp>(structured.blendOpAlpha);
jStateBitsTableEntry.colorWriteRgb = structured.colorWriteRgb;
jStateBitsTableEntry.colorWriteAlpha = structured.colorWriteAlpha;
jStateBitsTableEntry.polymodeLine = structured.polymodeLine;
jStateBitsTableEntry.depthWrite = structured.depthWrite;
assert(structured.depthTestDisabled || structured.depthTest == GFXS_DEPTHTEST_ALWAYS || structured.depthTest == GFXS_DEPTHTEST_LESS
|| structured.depthTest == GFXS_DEPTHTEST_EQUAL || structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
if (structured.depthTestDisabled)
jStateBitsTableEntry.depthTest = JsonDepthTest::DISABLED;
else if (structured.depthTest == GFXS_DEPTHTEST_ALWAYS)
jStateBitsTableEntry.depthTest = JsonDepthTest::ALWAYS;
else if (structured.depthTest == GFXS_DEPTHTEST_LESS)
jStateBitsTableEntry.depthTest = JsonDepthTest::LESS;
else if (structured.depthTest == GFXS_DEPTHTEST_EQUAL)
jStateBitsTableEntry.depthTest = JsonDepthTest::EQUAL;
else if (structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL)
jStateBitsTableEntry.depthTest = JsonDepthTest::LESS_EQUAL;
else
jStateBitsTableEntry.depthTest = JsonDepthTest::INVALID;
jStateBitsTableEntry.polygonOffset = static_cast<GfxPolygonOffset_e>(structured.polygonOffset);
if (structured.stencilFrontEnabled)
{
JsonStencil jStencilFront;
CreateJsonStencil(
jStencilFront, structured.stencilFrontPass, structured.stencilFrontFail, structured.stencilFrontZFail, structured.stencilFrontFunc);
jStateBitsTableEntry.stencilFront = jStencilFront;
}
if (structured.stencilBackEnabled)
{
JsonStencil jStencilBack;
CreateJsonStencil(
jStencilBack, structured.stencilBackPass, structured.stencilBackFail, structured.stencilBackZFail, structured.stencilBackFunc);
jStateBitsTableEntry.stencilBack = jStencilBack;
}
}
void CreateJsonMaterial(JsonMaterial& jMaterial, const Material& material) const
{
CreateJsonGameFlags(jMaterial, material.info.gameFlags);
jMaterial.sortKey = material.info.sortKey;
jMaterial.textureAtlas = JsonTextureAtlas();
jMaterial.textureAtlas->rows = material.info.textureAtlasRowCount;
jMaterial.textureAtlas->columns = material.info.textureAtlasColumnCount;
jMaterial.surfaceTypeBits = material.info.surfaceTypeBits;
jMaterial.layeredSurfaceTypes = material.info.layeredSurfaceTypes;
jMaterial.hashIndex = material.info.hashIndex;
jMaterial.surfaceFlags = material.info.surfaceFlags;
jMaterial.contents = material.info.contents;
jMaterial.stateBitsEntry.resize(std::extent_v<decltype(Material::stateBitsEntry)>);
for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
jMaterial.stateBitsEntry[i] = material.stateBitsEntry[i];
jMaterial.stateFlags = material.stateFlags;
jMaterial.cameraRegion = static_cast<GfxCameraRegionType>(material.cameraRegion);
jMaterial.probeMipBits = material.probeMipBits;
if (material.techniqueSet && material.techniqueSet->name)
jMaterial.techniqueSet = AssetName(material.techniqueSet->name);
jMaterial.textures.resize(material.textureCount);
for (auto i = 0u; i < material.textureCount; i++)
CreateJsonTexture(jMaterial.textures[i], material.textureTable[i]);
jMaterial.constants.resize(material.constantCount);
for (auto i = 0u; i < material.constantCount; i++)
CreateJsonConstant(jMaterial.constants[i], material.constantTable[i]);
jMaterial.stateBits.resize(material.stateBitsCount);
for (auto i = 0u; i < material.stateBitsCount; i++)
CreateJsonStateBitsTableEntry(jMaterial.stateBits[i], material.stateBitsTable[i]);
if (material.thermalMaterial && material.thermalMaterial->info.name)
jMaterial.thermalMaterial = AssetName(material.thermalMaterial->info.name);
}
std::ostream& m_stream;
const MaterialConstantZoneState& m_material_constants;
};
} // namespace
namespace T6
{
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context)
{
const JsonDumper dumper(context, stream);
dumper.Dump(material);
}
} // namespace T6

View File

@ -1,11 +0,0 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
#include <ostream>
namespace T6
{
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context);
} // namespace T6

View File

@ -1,4 +1,4 @@
#include "MaterialConstantZoneState.h"
#include "MaterialConstantZoneStateT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"

View File

@ -5,7 +5,6 @@
#include "AssetDumpers/AssetDumperLeaderboardDef.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperMapEnts.h"
#include "AssetDumpers/AssetDumperMaterial.h"
#include "AssetDumpers/AssetDumperPhysConstraints.h"
#include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperQdb.h"
@ -25,6 +24,7 @@
#include "AssetDumpers/AssetDumperXModel.h"
#include "AssetDumpers/AssetDumperZBarrier.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Material/DumperMaterialT6.h"
#include "ObjWriting.h"
using namespace T6;

View File

@ -27,6 +27,7 @@ namespace
jRoot["_type"] = "weaponCamo";
jRoot["_version"] = 1;
jRoot["_game"] = "t6";
m_stream << std::setw(4) << jRoot << "\n";
}

View File

@ -1,15 +1,43 @@
#include "JsonMaterialWriter.h"
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialWriter" + GAME + ".cpp"
#if GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#define GAME_LOWER "iw4"
#elif GAME == "IW5"
#define FEATURE_IW5
#define HAS_WATER
#define GAME_LOWER "iw5"
#elif GAME == "T6"
#define FEATURE_T6
#define GAME_LOWER "t6"
#endif
// This file was templated.
// See JsonMaterialWriter.cpp.template.
// Do not modify, changes will be lost.
#set WRITER_HEADER "\"JsonMaterialWriter" + GAME + ".h\""
#include WRITER_HEADER
#ifdef HAS_WATER
#include "Base64.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/Material/JsonMaterial.h"
#include "MaterialConstantZoneState.h"
#endif
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#include COMMON_HEADER
#set JSON_HEADER "\"Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h\""
#include JSON_HEADER
#set CONSTANTS_HEADER "\"Game/" + GAME + "/Material/MaterialConstantZoneState" + GAME + ".h\""
#include CONSTANTS_HEADER
#include <iomanip>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace IW5;
using namespace GAME;
namespace
{
@ -22,15 +50,15 @@ namespace
{
}
void Dump(const Material* material) const
void Dump(const Material& material) const
{
JsonMaterial jsonMaterial;
CreateJsonMaterial(jsonMaterial, *material);
CreateJsonMaterial(jsonMaterial, material);
json jRoot = jsonMaterial;
jRoot["_type"] = "material";
jRoot["_game"] = "iw5";
jRoot["_version"] = 1;
jRoot["_game"] = GAME_LOWER;
m_stream << std::setw(4) << jRoot << "\n";
}
@ -65,6 +93,7 @@ namespace
jSamplerState.clampW = samplerState.clampW;
}
#ifdef HAS_WATER
static void CreateJsonWater(JsonWater& jWater, const water_t& water)
{
jWater.floatTime = water.writable.floatTime;
@ -94,6 +123,7 @@ namespace
jWater.wTerm = base64::EncodeBase64(water.wTerm, sizeof(float) * count);
}
}
#endif
void CreateJsonTexture(JsonTexture& jTextureDef, const MaterialTextureDef& textureDef) const
{
@ -110,9 +140,13 @@ namespace
}
jTextureDef.semantic = static_cast<TextureSemantic>(textureDef.semantic);
#if defined(FEATURE_T6)
jTextureDef.isMatureContent = textureDef.isMatureContent;
#endif
CreateJsonSamplerState(jTextureDef.samplerState, textureDef.samplerState);
#ifdef HAS_WATER
if (textureDef.semantic == TS_WATER_MAP)
{
if (textureDef.u.water)
@ -132,6 +166,10 @@ namespace
if (textureDef.u.image && textureDef.u.image->name)
jTextureDef.image = AssetName(textureDef.u.image->name);
}
#else
if (textureDef.image && textureDef.image->name)
jTextureDef.image = AssetName(textureDef.image->name);
#endif
}
void CreateJsonConstant(JsonConstant& jConstantDef, const MaterialConstantDef& constantDef) const
@ -178,14 +216,20 @@ namespace
jStateBitsTableEntry.dstBlendRgb = static_cast<GfxBlend>(structured.dstBlendRgb);
jStateBitsTableEntry.blendOpRgb = static_cast<GfxBlendOp>(structured.blendOpRgb);
assert(structured.alphaTestDisabled || structured.alphaTest == GFXS_ALPHA_TEST_GT_0 || structured.alphaTest == GFXS_ALPHA_TEST_LT_128
|| structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
assert(structured.alphaTestDisabled
|| structured.alphaTest == GFXS_ALPHA_TEST_GT_0
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|| structured.alphaTest == GFXS_ALPHA_TEST_LT_128
#endif
|| structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
if (structured.alphaTestDisabled)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::DISABLED;
else if (structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GT0;
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
else if (structured.alphaTest == GFXS_ALPHA_TEST_LT_128)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::LT128;
#endif
else if (structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GE128;
else
@ -206,7 +250,9 @@ namespace
jStateBitsTableEntry.blendOpAlpha = static_cast<GfxBlendOp>(structured.blendOpAlpha);
jStateBitsTableEntry.colorWriteRgb = structured.colorWriteRgb;
jStateBitsTableEntry.colorWriteAlpha = structured.colorWriteAlpha;
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
jStateBitsTableEntry.gammaWrite = structured.gammaWrite;
#endif
jStateBitsTableEntry.polymodeLine = structured.polymodeLine;
jStateBitsTableEntry.depthWrite = structured.depthWrite;
@ -254,6 +300,12 @@ namespace
jMaterial.textureAtlas->columns = material.info.textureAtlasColumnCount;
jMaterial.surfaceTypeBits = material.info.surfaceTypeBits;
#ifdef FEATURE_T6
jMaterial.layeredSurfaceTypes = material.info.layeredSurfaceTypes;
jMaterial.hashIndex = material.info.hashIndex;
jMaterial.surfaceFlags = material.info.surfaceFlags;
jMaterial.contents = material.info.contents;
#endif
jMaterial.stateBitsEntry.resize(std::extent_v<decltype(Material::stateBitsEntry)>);
for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
@ -261,6 +313,9 @@ namespace
jMaterial.stateFlags = material.stateFlags;
jMaterial.cameraRegion = static_cast<GfxCameraRegionType>(material.cameraRegion);
#ifdef FEATURE_T6
jMaterial.probeMipBits = material.probeMipBits;
#endif
if (material.techniqueSet && material.techniqueSet->name)
jMaterial.techniqueSet = AssetName(material.techniqueSet->name);
@ -276,6 +331,11 @@ namespace
jMaterial.stateBits.resize(material.stateBitsCount);
for (auto i = 0u; i < material.stateBitsCount; i++)
CreateJsonStateBitsTableEntry(jMaterial.stateBits[i], material.stateBitsTable[i]);
#ifdef FEATURE_T6
if (material.thermalMaterial && material.thermalMaterial->info.name)
jMaterial.thermalMaterial = AssetName(material.thermalMaterial->info.name);
#endif
}
std::ostream& m_stream;
@ -283,11 +343,11 @@ namespace
};
} // namespace
namespace IW5
namespace GAME
{
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context)
void DumpMaterialAsJson(std::ostream& stream, const Material& material, AssetDumpingContext& context)
{
const JsonDumper dumper(context, stream);
dumper.Dump(material);
}
} // namespace IW5
} // namespace GAME

View File

@ -0,0 +1,20 @@
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialWriter" + GAME + ".h"
// This file was templated.
// See JsonMaterialWriter.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Dumping/AssetDumpingContext.h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
#include <ostream>
namespace GAME
{
void DumpMaterialAsJson(std::ostream& stream, const Material& material, AssetDumpingContext& context);
} // namespace GAME

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@ -1,687 +0,0 @@
#pragma once
#ifndef GAME_NAMESPACE
#error Must define GAME_NAMESPACE
#endif
#include "Game/T6/CommonT6.h"
#include "ObjWriting.h"
#include "Utils/DistinctMapper.h"
#include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert>
#include <format>
namespace GAME_NAMESPACE
{
inline std::string GetFileNameForLod(const std::string& modelName, const unsigned lod, const std::string& extension)
{
return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
}
inline GfxImage* GetImageFromTextureDef(const MaterialTextureDef& textureDef)
{
#ifdef FEATURE_T6
return textureDef.image;
#else
return textureDef.u.image;
#endif
}
inline GfxImage* GetMaterialColorMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return GetImageFromTextureDef(*potentialTextureDefs[0]);
for (const auto* def : potentialTextureDefs)
{
if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
return GetImageFromTextureDef(*def);
}
for (const auto* def : potentialTextureDefs)
{
if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
return GetImageFromTextureDef(*def);
}
for (const auto* def : potentialTextureDefs)
{
if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
return GetImageFromTextureDef(*def);
}
return GetImageFromTextureDef(*potentialTextureDefs[0]);
}
inline GfxImage* GetMaterialNormalMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_NORMAL_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return GetImageFromTextureDef(*potentialTextureDefs[0]);
for (const auto* def : potentialTextureDefs)
{
if (def->nameStart == 'n' && def->nameEnd == 'p')
return GetImageFromTextureDef(*def);
}
return GetImageFromTextureDef(*potentialTextureDefs[0]);
}
inline GfxImage* GetMaterialSpecularMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_SPECULAR_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return GetImageFromTextureDef(*potentialTextureDefs[0]);
for (const auto* def : potentialTextureDefs)
{
if (def->nameStart == 's' && def->nameEnd == 'p')
return GetImageFromTextureDef(*def);
}
return GetImageFromTextureDef(*potentialTextureDefs[0]);
}
inline bool HasDefaultArmature(const XModel* model, const unsigned lod)
{
if (model->numRootBones != 1 || model->numBones != 1)
return false;
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return true;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
if (surface.vertListCount != 1 || surface.vertInfo.vertsBlend)
return false;
const auto& vertList = surface.vertList[0];
if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount)
return false;
}
return true;
}
inline void OmitDefaultArmature(XModelCommon& common)
{
common.m_bones.clear();
common.m_bone_weight_data.weights.clear();
common.m_vertex_bone_weights.resize(common.m_vertices.size());
for (auto& vertexWeights : common.m_vertex_bone_weights)
{
vertexWeights.weightOffset = 0u;
vertexWeights.weightCount = 0u;
}
}
inline void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{
XModelBone bone;
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
else
bone.name = "INVALID_BONE_NAME";
if (boneNum >= model->numRootBones)
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
else
bone.parentIndex = std::nullopt;
bone.scale[0] = 1.0f;
bone.scale[1] = 1.0f;
bone.scale[2] = 1.0f;
const auto& baseMat = model->baseMat[boneNum];
bone.globalOffset[0] = baseMat.trans.x;
bone.globalOffset[1] = baseMat.trans.y;
bone.globalOffset[2] = baseMat.trans.z;
bone.globalRotation = {
baseMat.quat.x,
baseMat.quat.y,
baseMat.quat.z,
baseMat.quat.w,
};
if (boneNum < model->numRootBones)
{
bone.localOffset[0] = 0;
bone.localOffset[1] = 0;
bone.localOffset[2] = 0;
bone.localRotation = {0, 0, 0, 1};
}
else
{
const auto* trans = &model->trans[(boneNum - model->numRootBones) * 3];
bone.localOffset[0] = trans[0];
bone.localOffset[1] = trans[1];
bone.localOffset[2] = trans[2];
const auto& quat = model->quats[boneNum - model->numRootBones];
bone.localRotation = {
QuatInt16::ToFloat(quat.v[0]),
QuatInt16::ToFloat(quat.v[1]),
QuatInt16::ToFloat(quat.v[2]),
QuatInt16::ToFloat(quat.v[3]),
};
}
out.m_bones.emplace_back(std::move(bone));
}
}
inline const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
inline void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{
Material* material = model->materialHandles[surfaceMaterialNum];
if (materialMapper.Add(material))
{
XModelMaterial xMaterial;
xMaterial.ApplyDefaults();
xMaterial.name = AssetName(material->info.name);
const auto* colorMap = GetMaterialColorMap(material);
if (colorMap)
xMaterial.colorMapName = AssetName(colorMap->name);
const auto* normalMap = GetMaterialNormalMap(material);
if (normalMap)
xMaterial.normalMapName = AssetName(normalMap->name);
const auto* specularMap = GetMaterialSpecularMap(material);
if (specularMap)
xMaterial.specularMapName = AssetName(specularMap->name);
out.m_materials.emplace_back(std::move(xMaterial));
}
}
}
inline void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
{
const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
XModelObject object;
object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
out.m_objects.emplace_back(std::move(object));
}
}
inline void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0[vertexIndex];
XModelVertex vertex{};
vertex.coordinates[0] = v.xyz.x;
vertex.coordinates[1] = v.xyz.y;
vertex.coordinates[2] = v.xyz.z;
Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
Common::Vec4UnpackGfxColor(v.color, vertex.color);
Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
out.m_vertices.emplace_back(vertex);
}
}
}
inline void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return;
auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
if (surface.vertList)
{
totalWeightCount += surface.vertListCount;
}
if (surface.vertInfo.vertsBlend)
{
totalWeightCount += surface.vertInfo.vertCount[0] * 1;
totalWeightCount += surface.vertInfo.vertCount[1] * 2;
totalWeightCount += surface.vertInfo.vertCount[2] * 3;
totalWeightCount += surface.vertInfo.vertCount[3] * 4;
}
}
weightCollection.weights.resize(totalWeightCount);
}
inline float BoneWeight16(const uint16_t value)
{
return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
}
inline void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
auto& weightCollection = out.m_bone_weight_data;
if (!surfs)
return;
auto weightOffset = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
auto handledVertices = 0u;
if (surface.vertList)
{
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
{
const auto& vertList = surface.vertList[vertListIndex];
const auto boneWeightOffset = weightOffset;
weightCollection.weights[weightOffset++] = XModelBoneWeight{vertList.boneOffset / sizeof(DObjSkelMat), 1.0f};
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
}
handledVertices += vertList.vertCount;
}
}
auto vertsBlendOffset = 0u;
if (surface.vertInfo.vertsBlend)
{
// 1 bone weight
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
vertsBlendOffset += 1;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
}
// 2 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneWeight0 = 1.0f - boneWeight1;
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
vertsBlendOffset += 3;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
}
// 3 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
vertsBlendOffset += 5;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
}
// 4 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneIndex3 = surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat);
const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
vertsBlendOffset += 7;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
}
handledVertices +=
surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
}
for (; handledVertices < surface.vertCount; handledVertices++)
{
out.m_vertex_bone_weights.emplace_back(0, 0);
}
}
}
inline void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
auto& object = out.m_objects[surfIndex];
object.m_faces.reserve(surface.triCount);
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
XModelFace face{};
face.vertexIndex[0] = tri.i[0] + surface.baseVertIndex;
face.vertexIndex[1] = tri.i[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri.i[2] + surface.baseVertIndex;
object.m_faces.emplace_back(face);
}
}
}
inline void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{
DistinctMapper<Material*> materialMapper(model->numsurfs);
AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
out.m_name = std::format("{}_lod{}", model->name, lod);
AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(out, model, lod, materialMapper);
AddXModelVertices(out, model, lod);
AddXModelFaces(out, model, lod);
if (!HasDefaultArmature(model, lod))
{
AddXModelBones(out, context, model);
AddXModelVertexBoneWeights(out, model, lod);
}
else
{
OmitDefaultArmature(out);
}
}
inline void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
if (!mtlFile)
return;
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common);
}
inline void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".obj"));
if (!assetFile)
return;
const auto writer =
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common);
}
inline void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
if (!assetFile)
return;
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
writer->Write(common);
}
template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{
const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
if (!assetFile)
return;
const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
writer->Write(common);
}
inline void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
DumpObjLod(common, context, asset, currentLod);
if (currentLod == 0u)
DumpObjMtl(common, context, asset);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(common, context, asset, currentLod);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break;
default:
assert(false);
break;
}
}
}
class JsonDumper
{
public:
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream)
{
}
void Dump(const XModel* xmodel) const
{
JsonXModel jsonXModel;
CreateJsonXModel(jsonXModel, *xmodel);
nlohmann::json jRoot = jsonXModel;
jRoot["_type"] = "xmodel";
jRoot["_version"] = 1;
m_stream << std::setw(4) << jRoot << "\n";
}
private:
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
static const char* GetExtensionForModelByConfig()
{
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
return ".XMODEL_EXPORT";
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
return ".OBJ";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
return ".GLTF";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
return ".GLB";
default:
assert(false);
return "";
}
}
static void CreateJsonXModel(JsonXModel& jXModel, const XModel& xmodel)
{
if (xmodel.collLod >= 0)
jXModel.collLod = xmodel.collLod;
for (auto lodNumber = 0u; lodNumber < xmodel.numLods; lodNumber++)
{
JsonXModelLod lod;
lod.file = std::format("model_export/{}_lod{}{}", xmodel.name, lodNumber, GetExtensionForModelByConfig());
lod.distance = xmodel.lodInfo[lodNumber].dist;
jXModel.lods.emplace_back(std::move(lod));
}
if (xmodel.physPreset && xmodel.physPreset->name)
jXModel.physPreset = AssetName(xmodel.physPreset->name);
if (xmodel.physConstraints && xmodel.physConstraints->name)
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
jXModel.flags = xmodel.flags;
#ifdef FEATURE_T6
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
#endif
}
std::ostream& m_stream;
};
inline void DumpXModelJson(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto assetFile = context.OpenAssetFile(std::format("xmodel/{}.json", asset->m_name));
if (!assetFile)
return;
const JsonDumper dumper(context, *assetFile);
dumper.Dump(asset->Asset());
}
} // namespace GAME_NAMESPACE

View File

@ -8,12 +8,19 @@
#if GAME == "IW5"
#define FEATURE_IW5
#define GAME_LOWER "iw5"
#elif GAME == "T5"
#define FEATURE_T5
#define GAME_LOWER "t5"
#elif GAME == "T6"
#define FEATURE_T6
#define GAME_LOWER "t6"
#endif
// This file was templated.
// See XModelDumper.cpp.template.
// Do not modify, changes will be lost.
#include DUMPER_HEADER
#include COMMON_HEADER
@ -664,6 +671,7 @@ namespace
jRoot["_type"] = "xmodel";
jRoot["_version"] = 1;
jRoot["_game"] = GAME_LOWER;
m_stream << std::setw(4) << jRoot << "\n";
}

View File

@ -4,6 +4,10 @@
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
// This file was templated.
// See XModelDumper.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Dumping/AssetDumpingContext.h"

View File

@ -49,7 +49,7 @@ DefinesStreamProxy::DefineParameterPosition::DefineParameterPosition(const unsig
}
DefinesStreamProxy::Define::Define()
: m_contains_token_pasting_operators(false){};
: m_contains_token_pasting_operators(false) {};
DefinesStreamProxy::Define::Define(std::string name, std::string value)
: m_name(std::move(name)),

View File

@ -89,7 +89,7 @@ public:
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences)
: XAssetInfoGeneric(
type, std::move(name), static_cast<void*>(ptr), std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences))
type, std::move(name), static_cast<void*>(ptr), std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences))
{
}
@ -101,7 +101,7 @@ public:
std::vector<IndirectAssetReference> indirectAssetReferences,
Zone* zone)
: XAssetInfoGeneric(
type, std::move(name), static_cast<void*>(ptr), std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences), zone)
type, std::move(name), static_cast<void*>(ptr), std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences), zone)
{
}

View File

@ -0,0 +1,11 @@
#include "NormalizedJson.h"
#include <nlohmann/json.hpp>
using namespace nlohmann;
std::string JsonNormalized(const std::string& str0)
{
const json j0 = json::parse(str0);
return j0.dump(4);
}

View File

@ -0,0 +1,5 @@
#pragma once
#include <string>
std::string JsonNormalized(const std::string& str0);

View File

@ -0,0 +1,558 @@
#include "Game/IW4/Material/LoaderMaterialIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameIW4.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW4;
using namespace Catch;
using namespace std::literals;
namespace
{
void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
AssetRegistration<AssetImage> registration(name);
registration.SetAsset(image);
context.AddAsset(std::move(registration));
}
void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
AssetRegistration<AssetTechniqueSet> registration(name);
registration.SetAsset(techset);
context.AddAsset(std::move(registration));
}
TEST_CASE("LoaderMaterial(IW4): Can parse material", "[iw4][material][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("materials/mc/ch_rubble01.json",
R"MATERIAL(
{
"_game": "iw4",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.46000000834465027,
1.600000023841858,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
1,
3,
-1,
-1,
-1,
-1,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
4,
4,
4,
-1,
-1,
-1,
-1,
5,
-1,
3,
3
],
"stateFlags": 121,
"surfaceTypeBits": 16,
"techniqueSet": "mc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "ch_rubble01_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "normalMap"
},
{
"image": "ch_rubble01_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
GivenImage("~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0", context, memory);
GivenImage("ch_rubble01_nml", context, memory);
GivenImage("ch_rubble01_col", context, memory);
GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
auto loader = CreateMaterialLoader(memory, searchPath);
auto result = loader->CreateAsset("mc/ch_rubble01", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
const auto* material = assetInfo->Asset();
REQUIRE(material->info.name == "mc/ch_rubble01"s);
REQUIRE(material->info.gameFlags == 0x50);
REQUIRE(material->info.sortKey == 1);
REQUIRE(material->info.textureAtlasRowCount == 1);
REQUIRE(material->info.textureAtlasColumnCount == 1);
REQUIRE(material->info.surfaceTypeBits == 16);
constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 1, 3, -1, -1, -1, -1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, -1, -1, -1, -1, 5, -1, 3, 3};
REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
REQUIRE(material->stateFlags == 121);
REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
REQUIRE(material->techniqueSet != nullptr);
REQUIRE(material->techniqueSet->name != nullptr);
REQUIRE(material->techniqueSet->name == "mc_l_sm_r0c0n0s0"s);
REQUIRE(material->textureCount == 3);
REQUIRE(material->textureTable);
const auto& textureDef0 = material->textureTable[0];
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
REQUIRE(textureDef0.nameStart == 's');
REQUIRE(textureDef0.nameEnd == 'p');
REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef0.samplerState.clampU == 0);
REQUIRE(textureDef0.samplerState.clampV == 0);
REQUIRE(textureDef0.samplerState.clampW == 0);
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
REQUIRE(textureDef0.u.image);
REQUIRE(textureDef0.u.image->name);
REQUIRE(textureDef0.u.image->name == "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0"s);
const auto& textureDef1 = material->textureTable[1];
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
REQUIRE(textureDef1.nameStart == 'n');
REQUIRE(textureDef1.nameEnd == 'p');
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef1.samplerState.clampU == 0);
REQUIRE(textureDef1.samplerState.clampV == 0);
REQUIRE(textureDef1.samplerState.clampW == 0);
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
REQUIRE(textureDef1.u.image);
REQUIRE(textureDef1.u.image->name);
REQUIRE(textureDef1.u.image->name == "ch_rubble01_nml"s);
const auto& textureDef2 = material->textureTable[2];
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
REQUIRE(textureDef2.nameStart == 'c');
REQUIRE(textureDef2.nameEnd == 'p');
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef2.samplerState.clampU == 0);
REQUIRE(textureDef2.samplerState.clampV == 0);
REQUIRE(textureDef2.samplerState.clampW == 0);
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
REQUIRE(textureDef2.u.image);
REQUIRE(textureDef2.u.image->name);
REQUIRE(textureDef2.u.image->name == "ch_rubble01_col"s);
REQUIRE(material->constantCount == 2);
REQUIRE(material->constantTable);
const auto& constantDef0 = material->constantTable[0];
REQUIRE(constantDef0.nameHash == 0x3d9994dc);
REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef0.literal.x == Approx(0.07f));
REQUIRE(constantDef0.literal.y == Approx(0.46f));
REQUIRE(constantDef0.literal.z == Approx(1.6f));
REQUIRE(constantDef0.literal.w == Approx(2.0f));
const auto& constantDef1 = material->constantTable[1];
REQUIRE(constantDef1.nameHash == 0xb60c3b3a);
REQUIRE(strncmp(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef1.literal.x == Approx(1.0f));
REQUIRE(constantDef1.literal.y == Approx(1.0f));
REQUIRE(constantDef1.literal.z == Approx(1.0f));
REQUIRE(constantDef1.literal.w == Approx(1.0f));
REQUIRE(material->stateBitsCount == 6);
REQUIRE(material->stateBitsTable);
const auto& stateBits0 = material->stateBitsTable[0];
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits0.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits1 = material->stateBitsTable[1];
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits1.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits2 = material->stateBitsTable[2];
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits2.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits3 = material->stateBitsTable[3];
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits3.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits3.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits4 = material->stateBitsTable[4];
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits4.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits4.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL);
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 1);
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits5 = material->stateBitsTable[5];
REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits5.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits5.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits5.loadBits.structured.polymodeLine == 1);
REQUIRE(stateBits5.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0);
}
} // namespace

View File

@ -0,0 +1,611 @@
#include "Game/IW5/Material/LoaderMaterialIW5.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/GameIW5.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW5;
using namespace Catch;
using namespace std::literals;
namespace
{
void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
AssetRegistration<AssetImage> registration(name);
registration.SetAsset(image);
context.AddAsset(std::move(registration));
}
void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
AssetRegistration<AssetTechniqueSet> registration(name);
registration.SetAsset(techset);
context.AddAsset(std::move(registration));
}
TEST_CASE("LoaderMaterial(IW5): Can parse material", "[iw5][material][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("materials/wc/me_metal_rust_02.json",
R"MATERIAL(
{
"_game": "iw5",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.33000001311302185,
1.399999976158142,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"2",
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "none",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "none",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
3,
4,
-1,
-1,
-1,
-1,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
5,
5,
5,
5,
-1,
-1,
-1,
-1,
6,
-1,
-1,
4,
-1
],
"stateFlags": 59,
"surfaceTypeBits": 4096,
"techniqueSet": "wc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~me_metal_rusty02_spc-rgb&me_~927de80f",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "me_metal_rusty02_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "linear"
},
"semantic": "normalMap"
},
{
"image": "me_metal_rusty02_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "linear"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
GivenImage("~me_metal_rusty02_spc-rgb&me_~927de80f", context, memory);
GivenImage("me_metal_rusty02_nml", context, memory);
GivenImage("me_metal_rusty02_col", context, memory);
GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
auto loader = CreateMaterialLoader(memory, searchPath);
auto result = loader->CreateAsset("wc/me_metal_rust_02", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
const auto* material = assetInfo->Asset();
REQUIRE(material->info.name == "wc/me_metal_rust_02"s);
REQUIRE(material->info.gameFlags == 0x52);
REQUIRE(material->info.sortKey == 1);
REQUIRE(material->info.textureAtlasRowCount == 1);
REQUIRE(material->info.textureAtlasColumnCount == 1);
REQUIRE(material->info.surfaceTypeBits == 4096);
constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 3, 4, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 5, 5, 5, -1, -1, -1, -1, 6, -1, -1, 4, -1};
REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
REQUIRE(material->stateFlags == 59);
REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
REQUIRE(material->techniqueSet != nullptr);
REQUIRE(material->techniqueSet->name != nullptr);
REQUIRE(material->techniqueSet->name == "wc_l_sm_r0c0n0s0"s);
REQUIRE(material->textureCount == 3);
REQUIRE(material->textureTable);
const auto& textureDef0 = material->textureTable[0];
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
REQUIRE(textureDef0.nameStart == 's');
REQUIRE(textureDef0.nameEnd == 'p');
REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef0.samplerState.clampU == 0);
REQUIRE(textureDef0.samplerState.clampV == 0);
REQUIRE(textureDef0.samplerState.clampW == 0);
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
REQUIRE(textureDef0.u.image);
REQUIRE(textureDef0.u.image->name);
REQUIRE(textureDef0.u.image->name == "~me_metal_rusty02_spc-rgb&me_~927de80f"s);
const auto& textureDef1 = material->textureTable[1];
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
REQUIRE(textureDef1.nameStart == 'n');
REQUIRE(textureDef1.nameEnd == 'p');
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef1.samplerState.clampU == 0);
REQUIRE(textureDef1.samplerState.clampV == 0);
REQUIRE(textureDef1.samplerState.clampW == 0);
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
REQUIRE(textureDef1.u.image);
REQUIRE(textureDef1.u.image->name);
REQUIRE(textureDef1.u.image->name == "me_metal_rusty02_nml"s);
const auto& textureDef2 = material->textureTable[2];
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
REQUIRE(textureDef2.nameStart == 'c');
REQUIRE(textureDef2.nameEnd == 'p');
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef2.samplerState.clampU == 0);
REQUIRE(textureDef2.samplerState.clampV == 0);
REQUIRE(textureDef2.samplerState.clampW == 0);
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
REQUIRE(textureDef2.u.image);
REQUIRE(textureDef2.u.image->name);
REQUIRE(textureDef2.u.image->name == "me_metal_rusty02_col"s);
REQUIRE(material->constantCount == 2);
REQUIRE(material->constantTable);
const auto& constantDef0 = material->constantTable[0];
REQUIRE(constantDef0.nameHash == 0x3d9994dc);
REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef0.literal.x == Approx(0.07f));
REQUIRE(constantDef0.literal.y == Approx(0.33f));
REQUIRE(constantDef0.literal.z == Approx(1.4f));
REQUIRE(constantDef0.literal.w == Approx(2.0f));
const auto& constantDef1 = material->constantTable[1];
REQUIRE(constantDef1.nameHash == 0xb60c3b3a);
REQUIRE(strncmp(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef1.literal.x == Approx(1.0f));
REQUIRE(constantDef1.literal.y == Approx(1.0f));
REQUIRE(constantDef1.literal.z == Approx(1.0f));
REQUIRE(constantDef1.literal.w == Approx(1.0f));
REQUIRE(material->stateBitsCount == 7);
REQUIRE(material->stateBitsTable);
const auto& stateBits0 = material->stateBitsTable[0];
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits0.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits1 = material->stateBitsTable[1];
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits1.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits2 = material->stateBitsTable[2];
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_NONE);
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits2.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits3 = material->stateBitsTable[3];
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_NONE);
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits3.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits3.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits4 = material->stateBitsTable[4];
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits4.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits4.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits5 = material->stateBitsTable[5];
REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits5.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits5.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits5.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits5.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL);
REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 1);
REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits6 = material->stateBitsTable[6];
REQUIRE(stateBits6.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits6.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits6.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits6.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits6.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits6.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits6.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits6.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits6.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits6.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits6.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits6.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits6.loadBits.structured.polymodeLine == 1);
REQUIRE(stateBits6.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits6.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits6.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits6.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
REQUIRE(stateBits6.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackFunc == 0);
}
} // namespace

View File

@ -0,0 +1,491 @@
#include "Game/T6/Material/LoaderMaterialT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameT6.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T6;
using namespace Catch;
using namespace std::literals;
namespace
{
void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
AssetRegistration<AssetImage> registration(name);
registration.SetAsset(image);
context.AddAsset(std::move(registration));
}
void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
AssetRegistration<AssetTechniqueSet> registration(name);
registration.SetAsset(techset);
context.AddAsset(std::move(registration));
}
TEST_CASE("LoaderMaterial(T6): Can parse material", "[t6][material][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("materials/wpc/metal_ac_duct.json",
R"MATERIAL(
{
"_game": "t6",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "occlusionAmount"
}
],
"contents": 1,
"gameFlags": [
"2",
"10",
"CASTS_SHADOW"
],
"hashIndex": 0,
"layeredSurfaceTypes": 536870925,
"probeMipBits": 0,
"sortKey": 4,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"polygonOffset": "offset1",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
-1,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
-1,
-1,
-1,
-1,
-1,
-1,
3,
-1,
2,
4
],
"stateFlags": 121,
"surfaceFlags": 13631488,
"surfaceTypeBits": 4096,
"techniqueSet": "wpc_lit_sm_r0c0n0s0_1zzj1138",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f",
"isMatureContent": false,
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "specularMap"
},
{
"image": "metal_ac_duct_n",
"isMatureContent": false,
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "normalMap"
},
{
"image": "~-gmetal_ac_duct_c",
"isMatureContent": false,
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
GivenImage("~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f", context, memory);
GivenImage("metal_ac_duct_n", context, memory);
GivenImage("~-gmetal_ac_duct_c", context, memory);
GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", context, memory);
auto loader = CreateMaterialLoader(memory, searchPath);
auto result = loader->CreateAsset("wpc/metal_ac_duct", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
const auto* material = assetInfo->Asset();
REQUIRE(material->info.name == "wpc/metal_ac_duct"s);
REQUIRE(material->info.gameFlags == 0x52);
REQUIRE(material->info.sortKey == 4);
REQUIRE(material->info.textureAtlasRowCount == 1);
REQUIRE(material->info.textureAtlasColumnCount == 1);
REQUIRE(material->info.surfaceTypeBits == 4096);
REQUIRE(material->info.layeredSurfaceTypes == 0x2000000Du);
REQUIRE(material->info.surfaceFlags == 0xD00000u);
REQUIRE(material->info.contents == 1);
constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, 3, -1, 2, 4};
REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
REQUIRE(material->stateFlags == 121);
REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
REQUIRE(material->probeMipBits == 0);
REQUIRE(material->techniqueSet != nullptr);
REQUIRE(material->techniqueSet->name != nullptr);
REQUIRE(material->techniqueSet->name == "wpc_lit_sm_r0c0n0s0_1zzj1138"s);
REQUIRE(material->textureCount == 3);
REQUIRE(material->textureTable);
const auto& textureDef0 = material->textureTable[0];
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
REQUIRE(textureDef0.nameStart == 's');
REQUIRE(textureDef0.nameEnd == 'p');
REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO4X);
REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef0.samplerState.clampU == 0);
REQUIRE(textureDef0.samplerState.clampV == 0);
REQUIRE(textureDef0.samplerState.clampW == 0);
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
REQUIRE(textureDef0.isMatureContent == false);
REQUIRE(textureDef0.image);
REQUIRE(textureDef0.image->name);
REQUIRE(textureDef0.image->name == "~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f"s);
const auto& textureDef1 = material->textureTable[1];
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
REQUIRE(textureDef1.nameStart == 'n');
REQUIRE(textureDef1.nameEnd == 'p');
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO4X);
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef1.samplerState.clampU == 0);
REQUIRE(textureDef1.samplerState.clampV == 0);
REQUIRE(textureDef1.samplerState.clampW == 0);
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
REQUIRE(textureDef1.isMatureContent == false);
REQUIRE(textureDef1.image);
REQUIRE(textureDef1.image->name);
REQUIRE(textureDef1.image->name == "metal_ac_duct_n"s);
const auto& textureDef2 = material->textureTable[2];
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
REQUIRE(textureDef2.nameStart == 'c');
REQUIRE(textureDef2.nameEnd == 'p');
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO4X);
REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef2.samplerState.clampU == 0);
REQUIRE(textureDef2.samplerState.clampV == 0);
REQUIRE(textureDef2.samplerState.clampW == 0);
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
REQUIRE(textureDef2.isMatureContent == false);
REQUIRE(textureDef2.image);
REQUIRE(textureDef2.image->name);
REQUIRE(textureDef2.image->name == "~-gmetal_ac_duct_c"s);
REQUIRE(material->constantCount == 1);
REQUIRE(material->constantTable);
const auto& constantDef0 = material->constantTable[0];
REQUIRE(constantDef0.nameHash == 0x9027e5c1);
REQUIRE(strncmp(constantDef0.name, "occlusionAmount", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef0.literal.x == Approx(1.0f));
REQUIRE(constantDef0.literal.y == Approx(1.0f));
REQUIRE(constantDef0.literal.z == Approx(1.0f));
REQUIRE(constantDef0.literal.w == Approx(1.0f));
REQUIRE(material->stateBitsCount == 5);
REQUIRE(material->stateBitsTable);
const auto& stateBits0 = material->stateBitsTable[0];
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 1);
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits1 = material->stateBitsTable[1];
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits2 = material->stateBitsTable[2];
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits3 = material->stateBitsTable[3];
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 1);
REQUIRE(stateBits3.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits4 = material->stateBitsTable[4];
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits4.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_1);
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
REQUIRE(material->thermalMaterial == nullptr);
}
} // namespace

58
test/ObjWritingTests.lua Normal file
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@ -0,0 +1,58 @@
ObjWritingTests = {}
function ObjWritingTests:include(includes)
if includes:handle(self:name()) then
includedirs {
path.join(TestFolder(), "ObjWritingTests")
}
end
end
function ObjWritingTests:link(links)
end
function ObjWritingTests:use()
end
function ObjWritingTests:name()
return "ObjWritingTests"
end
function ObjWritingTests:project()
local folder = TestFolder()
local includes = Includes:create()
local links = Links:create()
project(self:name())
targetdir(TargetDirectoryTest)
location "%{wks.location}/test/%{prj.name}"
kind "ConsoleApp"
language "C++"
files {
path.join(folder, "ObjWritingTests/**.h"),
path.join(folder, "ObjWritingTests/**.cpp")
}
vpaths {
["*"] = {
path.join(folder, "ObjWritingTests")
}
}
self:include(includes)
Catch2Common:include(includes)
ObjCommonTestUtils:include(includes)
ParserTestUtils:include(includes)
ObjWriting:include(includes)
catch2:include(includes)
links:linkto(ObjCommonTestUtils)
links:linkto(ParserTestUtils)
links:linkto(ObjWriting)
links:linkto(catch2)
links:linkto(Catch2Common)
links:linkall()
end

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@ -0,0 +1,552 @@
#include "Game/IW4/Material/DumperMaterialIW4.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameIW4.h"
#include "NormalizedJson.h"
#include "Pool/AssetPoolDynamic.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW4;
using namespace Catch;
using namespace std::literals;
namespace
{
GfxImage* GivenImage(const std::string& name, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
return image;
}
MaterialTechniqueSet* GivenTechset(const std::string& name, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
return techset;
}
void GivenMaterial(const std::string& name, AssetPool<Material>& pool, MemoryManager& memory)
{
auto* material = memory.Alloc<Material>();
material->info.name = memory.Dup(name.c_str());
material->info.gameFlags = 0x50;
material->info.sortKey = 1;
material->info.textureAtlasRowCount = 1;
material->info.textureAtlasColumnCount = 1;
material->info.surfaceTypeBits = 0x10;
constexpr int8_t stateBitsEntry[] = {0, 1, 2, 1, 3, -1, -1, -1, -1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, -1, -1, -1, -1, 5, -1, 3, 3};
std::memcpy(material->stateBitsEntry, stateBitsEntry, sizeof(material->stateBitsEntry));
material->cameraRegion = CAMERA_REGION_LIT_OPAQUE;
material->stateFlags = 121;
material->techniqueSet = GivenTechset("mc_l_sm_r0c0n0s0", memory);
material->textureCount = 3;
material->textureTable = memory.Alloc<MaterialTextureDef>(3);
auto& textureDef0 = material->textureTable[0];
textureDef0.u.image = GivenImage("~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0", memory);
textureDef0.nameHash = 0x34ecccb3;
textureDef0.nameStart = 's';
textureDef0.nameEnd = 'p';
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef0.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef0.samplerState.clampU = 0;
textureDef0.samplerState.clampV = 0;
textureDef0.samplerState.clampW = 0;
textureDef0.semantic = TS_SPECULAR_MAP;
auto& textureDef1 = material->textureTable[1];
textureDef1.u.image = GivenImage("ch_rubble01_nml", memory);
textureDef1.nameHash = 0x59d30d0f;
textureDef1.nameStart = 'n';
textureDef1.nameEnd = 'p';
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef1.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef1.samplerState.clampU = 0;
textureDef1.samplerState.clampV = 0;
textureDef1.samplerState.clampW = 0;
textureDef1.semantic = TS_NORMAL_MAP;
auto& textureDef2 = material->textureTable[2];
textureDef2.u.image = GivenImage("ch_rubble01_col", memory);
textureDef2.nameHash = 0xa0ab1041;
textureDef2.nameStart = 'c';
textureDef2.nameEnd = 'p';
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef2.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef2.samplerState.clampU = 0;
textureDef2.samplerState.clampV = 0;
textureDef2.samplerState.clampW = 0;
textureDef2.semantic = TS_COLOR_MAP;
material->constantCount = 2;
material->constantTable = memory.Alloc<MaterialConstantDef>(2);
auto& constantDef0 = material->constantTable[0];
constantDef0.nameHash = 0x3d9994dc;
strncpy(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef0.literal.x = 0.07f;
constantDef0.literal.y = 0.46f;
constantDef0.literal.z = 1.6f;
constantDef0.literal.w = 2.0f;
auto& constantDef1 = material->constantTable[1];
constantDef1.nameHash = 0xb60c3b3a;
strncpy(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef1.literal.x = 1.0f;
constantDef1.literal.y = 1.0f;
constantDef1.literal.z = 1.0f;
constantDef1.literal.w = 1.0f;
material->stateBitsCount = 6;
material->stateBitsTable = memory.Alloc<GfxStateBits>(6);
auto& stateBits0 = material->stateBitsTable[0];
stateBits0.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.alphaTestDisabled = 1;
stateBits0.loadBits.structured.alphaTest = 0;
stateBits0.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits0.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.colorWriteRgb = 0;
stateBits0.loadBits.structured.colorWriteAlpha = 0;
stateBits0.loadBits.structured.gammaWrite = 0;
stateBits0.loadBits.structured.polymodeLine = 0;
stateBits0.loadBits.structured.depthWrite = 1;
stateBits0.loadBits.structured.depthTestDisabled = 0;
stateBits0.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits0.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits0.loadBits.structured.stencilFrontEnabled = 0;
stateBits0.loadBits.structured.stencilFrontPass = 0;
stateBits0.loadBits.structured.stencilFrontFail = 0;
stateBits0.loadBits.structured.stencilFrontZFail = 0;
stateBits0.loadBits.structured.stencilFrontFunc = 0;
stateBits0.loadBits.structured.stencilBackEnabled = 0;
stateBits0.loadBits.structured.stencilBackPass = 0;
stateBits0.loadBits.structured.stencilBackFail = 0;
stateBits0.loadBits.structured.stencilBackZFail = 0;
stateBits0.loadBits.structured.stencilBackFunc = 0;
auto& stateBits1 = material->stateBitsTable[1];
stateBits1.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.alphaTestDisabled = 1;
stateBits1.loadBits.structured.alphaTest = 0;
stateBits1.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits1.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.colorWriteRgb = 1;
stateBits1.loadBits.structured.colorWriteAlpha = 1;
stateBits1.loadBits.structured.gammaWrite = 0;
stateBits1.loadBits.structured.polymodeLine = 0;
stateBits1.loadBits.structured.depthWrite = 1;
stateBits1.loadBits.structured.depthTestDisabled = 0;
stateBits1.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits1.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits1.loadBits.structured.stencilFrontEnabled = 0;
stateBits1.loadBits.structured.stencilFrontPass = 0;
stateBits1.loadBits.structured.stencilFrontFail = 0;
stateBits1.loadBits.structured.stencilFrontZFail = 0;
stateBits1.loadBits.structured.stencilFrontFunc = 0;
stateBits1.loadBits.structured.stencilBackEnabled = 0;
stateBits1.loadBits.structured.stencilBackPass = 0;
stateBits1.loadBits.structured.stencilBackFail = 0;
stateBits1.loadBits.structured.stencilBackZFail = 0;
stateBits1.loadBits.structured.stencilBackFunc = 0;
auto& stateBits2 = material->stateBitsTable[2];
stateBits2.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.alphaTestDisabled = 1;
stateBits2.loadBits.structured.alphaTest = 0;
stateBits2.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits2.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.colorWriteRgb = 0;
stateBits2.loadBits.structured.colorWriteAlpha = 0;
stateBits2.loadBits.structured.gammaWrite = 0;
stateBits2.loadBits.structured.polymodeLine = 0;
stateBits2.loadBits.structured.depthWrite = 1;
stateBits2.loadBits.structured.depthTestDisabled = 0;
stateBits2.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits2.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_SHADOWMAP;
stateBits2.loadBits.structured.stencilFrontEnabled = 0;
stateBits2.loadBits.structured.stencilFrontPass = 0;
stateBits2.loadBits.structured.stencilFrontFail = 0;
stateBits2.loadBits.structured.stencilFrontZFail = 0;
stateBits2.loadBits.structured.stencilFrontFunc = 0;
stateBits2.loadBits.structured.stencilBackEnabled = 0;
stateBits2.loadBits.structured.stencilBackPass = 0;
stateBits2.loadBits.structured.stencilBackFail = 0;
stateBits2.loadBits.structured.stencilBackZFail = 0;
stateBits2.loadBits.structured.stencilBackFunc = 0;
auto& stateBits3 = material->stateBitsTable[3];
stateBits3.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.alphaTestDisabled = 1;
stateBits3.loadBits.structured.alphaTest = 0;
stateBits3.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits3.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.colorWriteRgb = 1;
stateBits3.loadBits.structured.colorWriteAlpha = 1;
stateBits3.loadBits.structured.gammaWrite = 1;
stateBits3.loadBits.structured.polymodeLine = 0;
stateBits3.loadBits.structured.depthWrite = 1;
stateBits3.loadBits.structured.depthTestDisabled = 0;
stateBits3.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits3.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits3.loadBits.structured.stencilFrontEnabled = 0;
stateBits3.loadBits.structured.stencilFrontPass = 0;
stateBits3.loadBits.structured.stencilFrontFail = 0;
stateBits3.loadBits.structured.stencilFrontZFail = 0;
stateBits3.loadBits.structured.stencilFrontFunc = 0;
stateBits3.loadBits.structured.stencilBackEnabled = 0;
stateBits3.loadBits.structured.stencilBackPass = 0;
stateBits3.loadBits.structured.stencilBackFail = 0;
stateBits3.loadBits.structured.stencilBackZFail = 0;
stateBits3.loadBits.structured.stencilBackFunc = 0;
auto& stateBits4 = material->stateBitsTable[4];
stateBits4.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.blendOpRgb = GFXS_BLENDOP_ADD;
stateBits4.loadBits.structured.alphaTestDisabled = 1;
stateBits4.loadBits.structured.alphaTest = 0;
stateBits4.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits4.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits4.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits4.loadBits.structured.colorWriteRgb = 1;
stateBits4.loadBits.structured.colorWriteAlpha = 1;
stateBits4.loadBits.structured.gammaWrite = 1;
stateBits4.loadBits.structured.polymodeLine = 0;
stateBits4.loadBits.structured.depthWrite = 0;
stateBits4.loadBits.structured.depthTestDisabled = 0;
stateBits4.loadBits.structured.depthTest = GFXS_DEPTHTEST_EQUAL;
stateBits4.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits4.loadBits.structured.stencilFrontEnabled = 1;
stateBits4.loadBits.structured.stencilFrontPass = GFXS_STENCILOP_KEEP;
stateBits4.loadBits.structured.stencilFrontFail = GFXS_STENCILOP_KEEP;
stateBits4.loadBits.structured.stencilFrontZFail = GFXS_STENCILOP_KEEP;
stateBits4.loadBits.structured.stencilFrontFunc = GFXS_STENCILFUNC_EQUAL;
stateBits4.loadBits.structured.stencilBackEnabled = 0;
stateBits4.loadBits.structured.stencilBackPass = 0;
stateBits4.loadBits.structured.stencilBackFail = 0;
stateBits4.loadBits.structured.stencilBackZFail = 0;
stateBits4.loadBits.structured.stencilBackFunc = 0;
auto& stateBits5 = material->stateBitsTable[5];
stateBits5.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits5.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits5.loadBits.structured.alphaTestDisabled = 1;
stateBits5.loadBits.structured.alphaTest = 0;
stateBits5.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits5.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits5.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits5.loadBits.structured.colorWriteRgb = 1;
stateBits5.loadBits.structured.colorWriteAlpha = 0;
stateBits5.loadBits.structured.gammaWrite = 0;
stateBits5.loadBits.structured.polymodeLine = 1;
stateBits5.loadBits.structured.depthWrite = 0;
stateBits5.loadBits.structured.depthTestDisabled = 0;
stateBits5.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits5.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_2;
stateBits5.loadBits.structured.stencilFrontEnabled = 0;
stateBits5.loadBits.structured.stencilFrontPass = 0;
stateBits5.loadBits.structured.stencilFrontFail = 0;
stateBits5.loadBits.structured.stencilFrontZFail = 0;
stateBits5.loadBits.structured.stencilFrontFunc = 0;
stateBits5.loadBits.structured.stencilBackEnabled = 0;
stateBits5.loadBits.structured.stencilBackPass = 0;
stateBits5.loadBits.structured.stencilBackFail = 0;
stateBits5.loadBits.structured.stencilBackZFail = 0;
stateBits5.loadBits.structured.stencilBackFunc = 0;
pool.AddAsset(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
}
TEST_CASE("DumperMaterial(IW4): Can dump material", "[iw4][material][assetdumper]")
{
std::string expected(R"MATERIAL(
{
"_game": "iw4",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.46000000834465027,
1.600000023841858,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
1,
3,
-1,
-1,
-1,
-1,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
4,
4,
4,
-1,
-1,
-1,
-1,
5,
-1,
3,
3
],
"stateFlags": 121,
"surfaceTypeBits": 16,
"techniqueSet": "mc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "ch_rubble01_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "normalMap"
},
{
"image": "ch_rubble01_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
MemoryManager memory;
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath);
AssetPoolDynamic<Material> materialPool(0);
GivenMaterial("mc/ch_rubble01", materialPool, memory);
AssetDumperMaterial dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");
REQUIRE(file);
REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected));
}
} // namespace

View File

@ -0,0 +1,605 @@
#include "Game/IW5/Material/DumperMaterialIW5.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/GameIW5.h"
#include "NormalizedJson.h"
#include "Pool/AssetPoolDynamic.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW5;
using namespace Catch;
using namespace std::literals;
namespace
{
GfxImage* GivenImage(const std::string& name, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
return image;
}
MaterialTechniqueSet* GivenTechset(const std::string& name, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
return techset;
}
void GivenMaterial(const std::string& name, AssetPool<Material>& pool, MemoryManager& memory)
{
auto* material = memory.Alloc<Material>();
material->info.name = memory.Dup(name.c_str());
material->info.gameFlags = 0x52;
material->info.sortKey = 1;
material->info.textureAtlasRowCount = 1;
material->info.textureAtlasColumnCount = 1;
material->info.surfaceTypeBits = 0x1000;
constexpr int8_t stateBitsEntry[] = {0, 1, 2, 3, 4, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 5, 5, 5, -1, -1, -1, -1, 6, -1, -1, 4, -1};
std::memcpy(material->stateBitsEntry, stateBitsEntry, sizeof(material->stateBitsEntry));
material->cameraRegion = CAMERA_REGION_LIT_OPAQUE;
material->stateFlags = 59;
material->techniqueSet = GivenTechset("wc_l_sm_r0c0n0s0", memory);
material->textureCount = 3;
material->textureTable = memory.Alloc<MaterialTextureDef>(3);
auto& textureDef0 = material->textureTable[0];
textureDef0.u.image = GivenImage("~me_metal_rusty02_spc-rgb&me_~927de80f", memory);
textureDef0.nameHash = 0x34ecccb3;
textureDef0.nameStart = 's';
textureDef0.nameEnd = 'p';
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef0.samplerState.mipMap = TEXTURE_FILTER_NEAREST;
textureDef0.samplerState.clampU = 0;
textureDef0.samplerState.clampV = 0;
textureDef0.samplerState.clampW = 0;
textureDef0.semantic = TS_SPECULAR_MAP;
auto& textureDef1 = material->textureTable[1];
textureDef1.u.image = GivenImage("me_metal_rusty02_nml", memory);
textureDef1.nameHash = 0x59d30d0f;
textureDef1.nameStart = 'n';
textureDef1.nameEnd = 'p';
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef1.samplerState.mipMap = TEXTURE_FILTER_LINEAR;
textureDef1.samplerState.clampU = 0;
textureDef1.samplerState.clampV = 0;
textureDef1.samplerState.clampW = 0;
textureDef1.semantic = TS_NORMAL_MAP;
auto& textureDef2 = material->textureTable[2];
textureDef2.u.image = GivenImage("me_metal_rusty02_col", memory);
textureDef2.nameHash = 0xa0ab1041;
textureDef2.nameStart = 'c';
textureDef2.nameEnd = 'p';
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X;
textureDef2.samplerState.mipMap = TEXTURE_FILTER_LINEAR;
textureDef2.samplerState.clampU = 0;
textureDef2.samplerState.clampV = 0;
textureDef2.samplerState.clampW = 0;
textureDef2.semantic = TS_COLOR_MAP;
material->constantCount = 2;
material->constantTable = memory.Alloc<MaterialConstantDef>(2);
auto& constantDef0 = material->constantTable[0];
constantDef0.nameHash = 0x3d9994dc;
strncpy(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef0.literal.x = 0.07f;
constantDef0.literal.y = 0.33f;
constantDef0.literal.z = 1.4f;
constantDef0.literal.w = 2.0f;
auto& constantDef1 = material->constantTable[1];
constantDef1.nameHash = 0xb60c3b3a;
strncpy(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef1.literal.x = 1.0f;
constantDef1.literal.y = 1.0f;
constantDef1.literal.z = 1.0f;
constantDef1.literal.w = 1.0f;
material->stateBitsCount = 7;
material->stateBitsTable = memory.Alloc<GfxStateBits>(7);
auto& stateBits0 = material->stateBitsTable[0];
stateBits0.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.alphaTestDisabled = 1;
stateBits0.loadBits.structured.alphaTest = 0;
stateBits0.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits0.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.colorWriteRgb = 0;
stateBits0.loadBits.structured.colorWriteAlpha = 0;
stateBits0.loadBits.structured.gammaWrite = 0;
stateBits0.loadBits.structured.polymodeLine = 0;
stateBits0.loadBits.structured.depthWrite = 1;
stateBits0.loadBits.structured.depthTestDisabled = 0;
stateBits0.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits0.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits0.loadBits.structured.stencilFrontEnabled = 0;
stateBits0.loadBits.structured.stencilFrontPass = 0;
stateBits0.loadBits.structured.stencilFrontFail = 0;
stateBits0.loadBits.structured.stencilFrontZFail = 0;
stateBits0.loadBits.structured.stencilFrontFunc = 0;
stateBits0.loadBits.structured.stencilBackEnabled = 0;
stateBits0.loadBits.structured.stencilBackPass = 0;
stateBits0.loadBits.structured.stencilBackFail = 0;
stateBits0.loadBits.structured.stencilBackZFail = 0;
stateBits0.loadBits.structured.stencilBackFunc = 0;
auto& stateBits1 = material->stateBitsTable[1];
stateBits1.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.alphaTestDisabled = 1;
stateBits1.loadBits.structured.alphaTest = 0;
stateBits1.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits1.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.colorWriteRgb = 1;
stateBits1.loadBits.structured.colorWriteAlpha = 1;
stateBits1.loadBits.structured.gammaWrite = 0;
stateBits1.loadBits.structured.polymodeLine = 0;
stateBits1.loadBits.structured.depthWrite = 1;
stateBits1.loadBits.structured.depthTestDisabled = 0;
stateBits1.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits1.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits1.loadBits.structured.stencilFrontEnabled = 0;
stateBits1.loadBits.structured.stencilFrontPass = 0;
stateBits1.loadBits.structured.stencilFrontFail = 0;
stateBits1.loadBits.structured.stencilFrontZFail = 0;
stateBits1.loadBits.structured.stencilFrontFunc = 0;
stateBits1.loadBits.structured.stencilBackEnabled = 0;
stateBits1.loadBits.structured.stencilBackPass = 0;
stateBits1.loadBits.structured.stencilBackFail = 0;
stateBits1.loadBits.structured.stencilBackZFail = 0;
stateBits1.loadBits.structured.stencilBackFunc = 0;
auto& stateBits2 = material->stateBitsTable[2];
stateBits2.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.alphaTestDisabled = 1;
stateBits2.loadBits.structured.alphaTest = 0;
stateBits2.loadBits.structured.cullFace = GFXS_CULL_NONE;
stateBits2.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.colorWriteRgb = 0;
stateBits2.loadBits.structured.colorWriteAlpha = 0;
stateBits2.loadBits.structured.gammaWrite = 0;
stateBits2.loadBits.structured.polymodeLine = 0;
stateBits2.loadBits.structured.depthWrite = 1;
stateBits2.loadBits.structured.depthTestDisabled = 0;
stateBits2.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits2.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_SHADOWMAP;
stateBits2.loadBits.structured.stencilFrontEnabled = 0;
stateBits2.loadBits.structured.stencilFrontPass = 0;
stateBits2.loadBits.structured.stencilFrontFail = 0;
stateBits2.loadBits.structured.stencilFrontZFail = 0;
stateBits2.loadBits.structured.stencilFrontFunc = 0;
stateBits2.loadBits.structured.stencilBackEnabled = 0;
stateBits2.loadBits.structured.stencilBackPass = 0;
stateBits2.loadBits.structured.stencilBackFail = 0;
stateBits2.loadBits.structured.stencilBackZFail = 0;
stateBits2.loadBits.structured.stencilBackFunc = 0;
auto& stateBits3 = material->stateBitsTable[3];
stateBits3.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.alphaTestDisabled = 1;
stateBits3.loadBits.structured.alphaTest = 0;
stateBits3.loadBits.structured.cullFace = GFXS_CULL_NONE;
stateBits3.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.colorWriteRgb = 1;
stateBits3.loadBits.structured.colorWriteAlpha = 1;
stateBits3.loadBits.structured.gammaWrite = 0;
stateBits3.loadBits.structured.polymodeLine = 0;
stateBits3.loadBits.structured.depthWrite = 1;
stateBits3.loadBits.structured.depthTestDisabled = 0;
stateBits3.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits3.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits3.loadBits.structured.stencilFrontEnabled = 0;
stateBits3.loadBits.structured.stencilFrontPass = 0;
stateBits3.loadBits.structured.stencilFrontFail = 0;
stateBits3.loadBits.structured.stencilFrontZFail = 0;
stateBits3.loadBits.structured.stencilFrontFunc = 0;
stateBits3.loadBits.structured.stencilBackEnabled = 0;
stateBits3.loadBits.structured.stencilBackPass = 0;
stateBits3.loadBits.structured.stencilBackFail = 0;
stateBits3.loadBits.structured.stencilBackZFail = 0;
stateBits3.loadBits.structured.stencilBackFunc = 0;
auto& stateBits4 = material->stateBitsTable[4];
stateBits4.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits4.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits4.loadBits.structured.alphaTestDisabled = 1;
stateBits4.loadBits.structured.alphaTest = 0;
stateBits4.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits4.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits4.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits4.loadBits.structured.colorWriteRgb = 1;
stateBits4.loadBits.structured.colorWriteAlpha = 1;
stateBits4.loadBits.structured.gammaWrite = 1;
stateBits4.loadBits.structured.polymodeLine = 0;
stateBits4.loadBits.structured.depthWrite = 1;
stateBits4.loadBits.structured.depthTestDisabled = 0;
stateBits4.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits4.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits4.loadBits.structured.stencilFrontEnabled = 0;
stateBits4.loadBits.structured.stencilFrontPass = 0;
stateBits4.loadBits.structured.stencilFrontFail = 0;
stateBits4.loadBits.structured.stencilFrontZFail = 0;
stateBits4.loadBits.structured.stencilFrontFunc = 0;
stateBits4.loadBits.structured.stencilBackEnabled = 0;
stateBits4.loadBits.structured.stencilBackPass = 0;
stateBits4.loadBits.structured.stencilBackFail = 0;
stateBits4.loadBits.structured.stencilBackZFail = 0;
stateBits4.loadBits.structured.stencilBackFunc = 0;
auto& stateBits5 = material->stateBitsTable[5];
stateBits5.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.dstBlendRgb = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.blendOpRgb = GFXS_BLENDOP_ADD;
stateBits5.loadBits.structured.alphaTestDisabled = 1;
stateBits5.loadBits.structured.alphaTest = 0;
stateBits5.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits5.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits5.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits5.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits5.loadBits.structured.colorWriteRgb = 1;
stateBits5.loadBits.structured.colorWriteAlpha = 1;
stateBits5.loadBits.structured.gammaWrite = 1;
stateBits5.loadBits.structured.polymodeLine = 0;
stateBits5.loadBits.structured.depthWrite = 0;
stateBits5.loadBits.structured.depthTestDisabled = 0;
stateBits5.loadBits.structured.depthTest = GFXS_DEPTHTEST_EQUAL;
stateBits5.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits5.loadBits.structured.stencilFrontEnabled = 1;
stateBits5.loadBits.structured.stencilFrontPass = GFXS_STENCILOP_KEEP;
stateBits5.loadBits.structured.stencilFrontFail = GFXS_STENCILOP_KEEP;
stateBits5.loadBits.structured.stencilFrontZFail = GFXS_STENCILOP_KEEP;
stateBits5.loadBits.structured.stencilFrontFunc = GFXS_STENCILFUNC_EQUAL;
stateBits5.loadBits.structured.stencilBackEnabled = 0;
stateBits5.loadBits.structured.stencilBackPass = 0;
stateBits5.loadBits.structured.stencilBackFail = 0;
stateBits5.loadBits.structured.stencilBackZFail = 0;
stateBits5.loadBits.structured.stencilBackFunc = 0;
auto& stateBits6 = material->stateBitsTable[6];
stateBits6.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits6.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits6.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits6.loadBits.structured.alphaTestDisabled = 1;
stateBits6.loadBits.structured.alphaTest = 0;
stateBits6.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits6.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits6.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits6.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits6.loadBits.structured.colorWriteRgb = 1;
stateBits6.loadBits.structured.colorWriteAlpha = 0;
stateBits6.loadBits.structured.gammaWrite = 0;
stateBits6.loadBits.structured.polymodeLine = 1;
stateBits6.loadBits.structured.depthWrite = 0;
stateBits6.loadBits.structured.depthTestDisabled = 0;
stateBits6.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits6.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_2;
stateBits6.loadBits.structured.stencilFrontEnabled = 0;
stateBits6.loadBits.structured.stencilFrontPass = 0;
stateBits6.loadBits.structured.stencilFrontFail = 0;
stateBits6.loadBits.structured.stencilFrontZFail = 0;
stateBits6.loadBits.structured.stencilFrontFunc = 0;
stateBits6.loadBits.structured.stencilBackEnabled = 0;
stateBits6.loadBits.structured.stencilBackPass = 0;
stateBits6.loadBits.structured.stencilBackFail = 0;
stateBits6.loadBits.structured.stencilBackZFail = 0;
stateBits6.loadBits.structured.stencilBackFunc = 0;
pool.AddAsset(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
}
TEST_CASE("DumperMaterial(IW5): Can dump material", "[iw5][material][assetdumper]")
{
std::string expected(R"MATERIAL(
{
"_game": "iw5",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.33000001311302185,
1.399999976158142,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"2",
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "none",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "none",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
3,
4,
-1,
-1,
-1,
-1,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
5,
5,
5,
5,
-1,
-1,
-1,
-1,
6,
-1,
-1,
4,
-1
],
"stateFlags": 59,
"surfaceTypeBits": 4096,
"techniqueSet": "wc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~me_metal_rusty02_spc-rgb&me_~927de80f",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "me_metal_rusty02_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "linear"
},
"semantic": "normalMap"
},
{
"image": "me_metal_rusty02_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "linear"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
MemoryManager memory;
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath);
AssetPoolDynamic<Material> materialPool(0);
GivenMaterial("wc/me_metal_rust_02", materialPool, memory);
AssetDumperMaterial dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/wc/me_metal_rust_02.json");
REQUIRE(file);
REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected));
}
} // namespace

View File

@ -0,0 +1,484 @@
#include "Game/T6/Material/DumperMaterialT6.h"
#include "Asset/AssetRegistration.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameT6.h"
#include "NormalizedJson.h"
#include "Pool/AssetPoolDynamic.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T6;
using namespace Catch;
using namespace std::literals;
namespace
{
GfxImage* GivenImage(const std::string& name, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
return image;
}
MaterialTechniqueSet* GivenTechset(const std::string& name, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
return techset;
}
void GivenMaterial(const std::string& name, AssetPool<Material>& pool, MemoryManager& memory)
{
auto* material = memory.Alloc<Material>();
material->info.name = memory.Dup(name.c_str());
material->info.gameFlags = 0x52;
material->info.sortKey = 4;
material->info.textureAtlasRowCount = 1;
material->info.textureAtlasColumnCount = 1;
material->info.surfaceTypeBits = 0x1000;
material->info.layeredSurfaceTypes = 0x2000000Du;
material->info.surfaceFlags = 0xD00000u;
material->info.contents = 1;
constexpr int8_t stateBitsEntry[] = {0, 1, 2, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, 3, -1, 2, 4};
std::memcpy(material->stateBitsEntry, stateBitsEntry, sizeof(material->stateBitsEntry));
material->cameraRegion = CAMERA_REGION_LIT_OPAQUE;
material->stateFlags = 121;
material->techniqueSet = GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", memory);
material->textureCount = 3;
material->textureTable = memory.Alloc<MaterialTextureDef>(3);
auto& textureDef0 = material->textureTable[0];
textureDef0.image = GivenImage("~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f", memory);
textureDef0.nameHash = 0x34ecccb3;
textureDef0.nameStart = 's';
textureDef0.nameEnd = 'p';
textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO4X;
textureDef0.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_LINEAR;
textureDef0.samplerState.clampU = 0;
textureDef0.samplerState.clampV = 0;
textureDef0.samplerState.clampW = 0;
textureDef0.semantic = TS_SPECULAR_MAP;
textureDef0.isMatureContent = false;
auto& textureDef1 = material->textureTable[1];
textureDef1.image = GivenImage("metal_ac_duct_n", memory);
textureDef1.nameHash = 0x59d30d0f;
textureDef1.nameStart = 'n';
textureDef1.nameEnd = 'p';
textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO4X;
textureDef1.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_LINEAR;
textureDef1.samplerState.clampU = 0;
textureDef1.samplerState.clampV = 0;
textureDef1.samplerState.clampW = 0;
textureDef1.semantic = TS_NORMAL_MAP;
textureDef1.isMatureContent = false;
auto& textureDef2 = material->textureTable[2];
textureDef2.image = GivenImage("~-gmetal_ac_duct_c", memory);
textureDef2.nameHash = 0xa0ab1041;
textureDef2.nameStart = 'c';
textureDef2.nameEnd = 'p';
textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO4X;
textureDef2.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_LINEAR;
textureDef2.samplerState.clampU = 0;
textureDef2.samplerState.clampV = 0;
textureDef2.samplerState.clampW = 0;
textureDef2.semantic = TS_COLOR_MAP;
textureDef2.isMatureContent = false;
material->constantCount = 1;
material->constantTable = memory.Alloc<MaterialConstantDef>(1);
auto& constantDef0 = material->constantTable[0];
constantDef0.nameHash = 0x9027e5c1;
strncpy(constantDef0.name, "occlusionAmount", std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef0.literal.x = 1.0f;
constantDef0.literal.y = 1.0f;
constantDef0.literal.z = 1.0f;
constantDef0.literal.w = 1.0f;
material->stateBitsCount = 5;
material->stateBitsTable = memory.Alloc<GfxStateBits>(5);
auto& stateBits0 = material->stateBitsTable[0];
stateBits0.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.alphaTestDisabled = 1;
stateBits0.loadBits.structured.alphaTest = 0;
stateBits0.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits0.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits0.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits0.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits0.loadBits.structured.colorWriteRgb = 0;
stateBits0.loadBits.structured.colorWriteAlpha = 0;
stateBits0.loadBits.structured.polymodeLine = 0;
stateBits0.loadBits.structured.depthWrite = 1;
stateBits0.loadBits.structured.depthTestDisabled = 0;
stateBits0.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits0.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits0.loadBits.structured.stencilFrontEnabled = 1;
stateBits0.loadBits.structured.stencilFrontPass = GFXS_STENCILOP_KEEP;
stateBits0.loadBits.structured.stencilFrontFail = GFXS_STENCILOP_KEEP;
stateBits0.loadBits.structured.stencilFrontZFail = GFXS_STENCILOP_KEEP;
stateBits0.loadBits.structured.stencilFrontFunc = GFXS_STENCILFUNC_EQUAL;
stateBits0.loadBits.structured.stencilBackEnabled = 0;
stateBits0.loadBits.structured.stencilBackPass = 0;
stateBits0.loadBits.structured.stencilBackFail = 0;
stateBits0.loadBits.structured.stencilBackZFail = 0;
stateBits0.loadBits.structured.stencilBackFunc = 0;
auto& stateBits1 = material->stateBitsTable[1];
stateBits1.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.alphaTestDisabled = 1;
stateBits1.loadBits.structured.alphaTest = 0;
stateBits1.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits1.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits1.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits1.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits1.loadBits.structured.colorWriteRgb = 0;
stateBits1.loadBits.structured.colorWriteAlpha = 0;
stateBits1.loadBits.structured.polymodeLine = 0;
stateBits1.loadBits.structured.depthWrite = 1;
stateBits1.loadBits.structured.depthTestDisabled = 0;
stateBits1.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits1.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_SHADOWMAP;
stateBits1.loadBits.structured.stencilFrontEnabled = 0;
stateBits1.loadBits.structured.stencilFrontPass = 0;
stateBits1.loadBits.structured.stencilFrontFail = 0;
stateBits1.loadBits.structured.stencilFrontZFail = 0;
stateBits1.loadBits.structured.stencilFrontFunc = 0;
stateBits1.loadBits.structured.stencilBackEnabled = 0;
stateBits1.loadBits.structured.stencilBackPass = 0;
stateBits1.loadBits.structured.stencilBackFail = 0;
stateBits1.loadBits.structured.stencilBackZFail = 0;
stateBits1.loadBits.structured.stencilBackFunc = 0;
auto& stateBits2 = material->stateBitsTable[2];
stateBits2.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.alphaTestDisabled = 1;
stateBits2.loadBits.structured.alphaTest = 0;
stateBits2.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits2.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits2.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits2.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits2.loadBits.structured.colorWriteRgb = 1;
stateBits2.loadBits.structured.colorWriteAlpha = 1;
stateBits2.loadBits.structured.polymodeLine = 0;
stateBits2.loadBits.structured.depthWrite = 1;
stateBits2.loadBits.structured.depthTestDisabled = 0;
stateBits2.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits2.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0;
stateBits2.loadBits.structured.stencilFrontEnabled = 0;
stateBits2.loadBits.structured.stencilFrontPass = 0;
stateBits2.loadBits.structured.stencilFrontFail = 0;
stateBits2.loadBits.structured.stencilFrontZFail = 0;
stateBits2.loadBits.structured.stencilFrontFunc = 0;
stateBits2.loadBits.structured.stencilBackEnabled = 0;
stateBits2.loadBits.structured.stencilBackPass = 0;
stateBits2.loadBits.structured.stencilBackFail = 0;
stateBits2.loadBits.structured.stencilBackZFail = 0;
stateBits2.loadBits.structured.stencilBackFunc = 0;
auto& stateBits3 = material->stateBitsTable[3];
stateBits3.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.alphaTestDisabled = 1;
stateBits3.loadBits.structured.alphaTest = 0;
stateBits3.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits3.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits3.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits3.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits3.loadBits.structured.colorWriteRgb = 1;
stateBits3.loadBits.structured.colorWriteAlpha = 0;
stateBits3.loadBits.structured.polymodeLine = 1;
stateBits3.loadBits.structured.depthWrite = 0;
stateBits3.loadBits.structured.depthTestDisabled = 0;
stateBits3.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits3.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_2;
stateBits3.loadBits.structured.stencilFrontEnabled = 0;
stateBits3.loadBits.structured.stencilFrontPass = 0;
stateBits3.loadBits.structured.stencilFrontFail = 0;
stateBits3.loadBits.structured.stencilFrontZFail = 0;
stateBits3.loadBits.structured.stencilFrontFunc = 0;
stateBits3.loadBits.structured.stencilBackEnabled = 0;
stateBits3.loadBits.structured.stencilBackPass = 0;
stateBits3.loadBits.structured.stencilBackFail = 0;
stateBits3.loadBits.structured.stencilBackZFail = 0;
stateBits3.loadBits.structured.stencilBackFunc = 0;
auto& stateBits4 = material->stateBitsTable[4];
stateBits4.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendRgb = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.blendOpRgb = GFXS_BLENDOP_ADD;
stateBits4.loadBits.structured.alphaTestDisabled = 1;
stateBits4.loadBits.structured.alphaTest = 0;
stateBits4.loadBits.structured.cullFace = GFXS_CULL_BACK;
stateBits4.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE;
stateBits4.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO;
stateBits4.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED;
stateBits4.loadBits.structured.colorWriteRgb = 1;
stateBits4.loadBits.structured.colorWriteAlpha = 1;
stateBits4.loadBits.structured.polymodeLine = 0;
stateBits4.loadBits.structured.depthWrite = 1;
stateBits4.loadBits.structured.depthTestDisabled = 0;
stateBits4.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
stateBits4.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_1;
stateBits4.loadBits.structured.stencilFrontEnabled = 0;
stateBits4.loadBits.structured.stencilFrontPass = 0;
stateBits4.loadBits.structured.stencilFrontFail = 0;
stateBits4.loadBits.structured.stencilFrontZFail = 0;
stateBits4.loadBits.structured.stencilFrontFunc = 0;
stateBits4.loadBits.structured.stencilBackEnabled = 0;
stateBits4.loadBits.structured.stencilBackPass = 0;
stateBits4.loadBits.structured.stencilBackFail = 0;
stateBits4.loadBits.structured.stencilBackZFail = 0;
stateBits4.loadBits.structured.stencilBackFunc = 0;
material->thermalMaterial = nullptr;
pool.AddAsset(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
}
TEST_CASE("DumperMaterial(T6): Can dump material", "[t6][material][assetdumper]")
{
std::string expected(R"MATERIAL(
{
"_game": "t6",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "occlusionAmount"
}
],
"contents": 1,
"gameFlags": [
"2",
"10",
"CASTS_SHADOW"
],
"hashIndex": 0,
"layeredSurfaceTypes": 536870925,
"probeMipBits": 0,
"sortKey": 4,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"polygonOffset": "offset1",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
-1,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
-1,
-1,
-1,
-1,
-1,
-1,
3,
-1,
2,
4
],
"stateFlags": 121,
"surfaceFlags": 13631488,
"surfaceTypeBits": 4096,
"techniqueSet": "wpc_lit_sm_r0c0n0s0_1zzj1138",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f",
"isMatureContent": false,
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "specularMap"
},
{
"image": "metal_ac_duct_n",
"isMatureContent": false,
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "normalMap"
},
{
"image": "~-gmetal_ac_duct_c",
"isMatureContent": false,
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
MemoryManager memory;
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext context(zone, "", mockOutput, mockObjPath);
AssetPoolDynamic<Material> materialPool(0);
GivenMaterial("wpc/metal_ac_duct", materialPool, memory);
AssetDumperMaterial dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/wpc/metal_ac_duct.json");
REQUIRE(file);
REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected));
}
} // namespace

View File

@ -5,4 +5,8 @@ newoption {
newoption {
trigger = "debug-techset",
description = "Activate additional debugging logic for Techset assets"
}
}
newoption {
trigger = "experimental-material-compilation",
description = "Activate experimental material compilation support"
}