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Add documentation and example for getting started
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@ -68,6 +68,10 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak
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The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
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## Using the tools
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For information about how to use the tools see the ["Getting started" guide](docs/GettingStarted.md)
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## Legal
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OAT source code is licensed under [GPLv3](./LICENSE).
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43
docs/GettingStarted.md
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43
docs/GettingStarted.md
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@ -0,0 +1,43 @@
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# Getting started
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## Unlinking a fastfile
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A good starting point is dumping an existing zone from your game installation to get a glance at how the raw asset data is structured.
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The `Unlinker` tool will create a dump of a fastfile that can be linked again in the same form with the `Linker` tool.
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The `Unlinker` tool can be used the following:
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```shell
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# Load the original zone from the game folder.
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# Change this if you have installed your game somewhere else
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GAME_FOLDER='C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Modern Warfare 3'
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# Verbose mode logs more details which can be useful to find errors
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ARGS='--verbose'
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# Specify the search-path to include the main folder to automatically load its IWD files for image dumping.
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# For T6 also specify sounds;zone/all;zone/english to load appropriate IPAKs and sound banks.
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# You can skip specifying the search path but it will not dump images then.
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ARGS="$ARGS --search-path \"$GAME_FOLDER/main;$GAME_FOLDER/zone/english\""
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ZONE_TO_UNLINK="$GAME_FOLDER/zone/english/ui.ff"
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Unlinker $ARGS "$ZONE_TO_UNLINK"
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```
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The variables are only to better demonstrate the different parameters.
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You can also of course combine them:
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```shell
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Unlinker --verbose "C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Modern Warfare 3/zone/english/ui.ff"
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```
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When using Windows you can also drag and drop a fastfile onto `Unlinker` which will run the unlinking tool with just the fastfile path and no additional parameters.
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After `Unlinker` ran successfully, you will have a `zone_dump` folder in your working directory.
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It contains another folder `zone_raw` which contains the definitions for the unlinked fastfiles.
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You can move the project definitions one level up in the folder structure to be able to use them with the `Linker` tool.
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That means `zone_dump/zone_raw/ui` becomes `zone_raw/ui`
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## Extending a vanilla fastfile
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For an example of extending a fastfile, see [the example "ExtendZone"](example/ExtendZone).
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8
docs/example/ExtendZone/build.sh
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8
docs/example/ExtendZone/build.sh
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@ -0,0 +1,8 @@
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#!/bin/bash
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# Load the original zone from the game folder.
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GAME_FOLDER='C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Modern Warfare 3'
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# Load the original zone into the Linker to be able to use its assets from in-memory.
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# If you want to overwrite the vanilla zone later
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Linker --load "$GAME_FOLDER/zone/english/ui.ff" ExtendZoneProject
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126
docs/example/ExtendZone/ui/menu_custom.menu
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126
docs/example/ExtendZone/ui/menu_custom.menu
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@ -0,0 +1,126 @@
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{
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menuDef
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{
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name "menu_custom"
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fullscreen 1
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rect 0 0 640 480 0 0
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style 1
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focuscolor 1 1 1 1
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onOpen
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{
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focusFirst;
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}
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onESC
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{
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close menu_custom;
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}
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itemDef
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{
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text "abcdefghijklmnopqrstuvwxzy ABCDEFGHIJKLMNOPQRSTUVWXYZ !@#$%^&*(){}~`/=\-',;"
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rect 10 10 150 50 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.375
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textfont 5
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forecolor 1 1 1 0.5
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bordercolor 0 1 1 0.5
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speed 10
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}
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itemDef
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{
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text "a long and narrow ticker, at 40 units per second. !@&#(?"
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rect 200 10 250 25 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.375
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textfont 4
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forecolor 1 0 1 0.5
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bordercolor 0 1 1 0.5
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speed 40
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}
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itemDef
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{
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text "abcdefghijklmnopqrstuvwxzy ABCDEFGHIJKLMNOPQRSTUVWXYZ !@#$%^&*(){}~`/=\-',;"
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rect 10 70 150 50 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.4583
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forecolor 1 1 1 0.5
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bordercolor 0 1 1 0.5
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speed 20
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}
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itemDef
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{
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text "Big Texted News Ticker. 20 units per second."
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rect 200 70 150 50 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.5833
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forecolor 1 1 1 0.5
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bordercolor 0 1 1 0.5
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speed 20
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}
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itemDef
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{
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text "A short ticker with a bunch of text."
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rect 10 130 50 50 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.375
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textfont 6
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forecolor 1 1 1 0.5
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bordercolor 0 1 1 0.5
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speed 10
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}
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itemDef
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{
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text "<>@#$%^&*()\tA ticker with no borders. And many spaces. $%^13"
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rect 70 130 500 25 1 0
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decoration
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type 20
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visible 1
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textscale 0.375
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textfont 3
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forecolor 1 1 1 0.5
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spacing 10
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speed 35
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}
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itemDef
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{
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text "Color Test: ^1Red ^2Green ^3Yellow ^4Blue ^5Cyan ^6Magenta ^7White"
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rect 10 220 500 25 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.375
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forecolor 1 1 1 0.5
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bordercolor 0 1 1 0.5
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speed 50
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}
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itemDef
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{
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rect 10 190 500 25 1 0
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decoration
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type 20
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border 1
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visible 1
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textscale 0.375
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forecolor 1 1 1 0.5
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bordercolor 0 1 1 0.5
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spacing 30
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speed 50
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newsfeed 1
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}
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}
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}
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9
docs/example/ExtendZone/ui/mod.txt
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9
docs/example/ExtendZone/ui/mod.txt
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{
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functionDef
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{
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name "FUNC_0"
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value (player("teamname") == "TEAM_ALLIES");
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}
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loadMenu { "ui/menu_custom.menu" }
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}
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14
docs/example/ExtendZone/zone_source/ExtendZoneProject.zone
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14
docs/example/ExtendZone/zone_source/ExtendZoneProject.zone
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// Set the game to "Call Of Duty: Modern Warfare 3"
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>game,IW5
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// Overwrite the name of the zone to be "ui"
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>name,ui
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// Add custom assets
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material,,clanlvl_box
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material,,xp
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material,,gxp
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menulist,ui/mod.txt
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// Include the assets of the original zone
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include,ui
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798
docs/example/ExtendZone/zone_source/ui.zone
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798
docs/example/ExtendZone/zone_source/ui.zone
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// Call Of Duty: Modern Warfare 3
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>game,IW5
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localize,ui
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techniqueset,,2d
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techniqueset,,cinematic
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menu,main
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image,background_image_blur_less
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material,background_image_blur_less
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image,background_image
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material,background_image
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image,menu_cloud_overlay
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material,mw2_main_cloud_overlay
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image,gs_so_bw
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material,game_select_so_bw
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image,gs_so_color
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material,game_select_so_color
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material,,navbar_selection_bar_shadow
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material,,white
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image,gs_sp_bw
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material,game_select_sp_bw
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image,gs_sp_color
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material,game_select_sp_color
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image,gs_mp_bw
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material,game_select_mp_bw
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image,gs_mp_color
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material,game_select_mp_color
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image,mw3_logo_large
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material,mw3_logo_large
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menu,main_selection
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image,navbar_edge
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material,navbar_edge
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image,navbar_tick
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material,navbar_tick
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material,,navbar_selection_bar
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menu,main_campaign
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image,icon_lock
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material,icon_lock
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image,playercard_short_bg
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material,playercard_short_bg
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image,group_icon
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material,group_icon
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image,playercard_scanlines_512
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material,playercard_scanlines_512
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menu,main_specops
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menu,popup_modechoice
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menu,popup_modechoice_simple
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menu,resume_popmenu
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menu,popmenu_overwrite_warning
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menu,popmenu_autosave_warning
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menu,popmenu_recommendation_so
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menu,popmenu_recommendation_mp
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image,arrow_scroll_u
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material,arrow_scroll_u
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image,arrow_scroll_d
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material,arrow_scroll_d
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menu,levels
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menu,levels_act1
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menu,levels_act2
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menu,levels_act3
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image,difficulty_star
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material,difficulty_star
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image,difficulty_star_empty
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material,difficulty_star_empty
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menu,popmenu_specops_mission
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menu,popmenu_specops_survival
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image,ticker
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material,motd_ticker_bg
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image,,$white
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material,dest_alpha_one
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image,dest_alpha_zero
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material,dest_alpha_zero
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material,background_image_blur_less_dest_alpha_masked
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material,mw2_main_cloud_overlay_write_dest_alpha
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material,mw2_main_cloud_overlay_dest_alpha_masked
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menu,survival_armory_frontend_root
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menu,survival_armory_frontend_weapons
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image,linedoublesided
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material,linedoublesided
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menu,survival_armory_frontend_pistol
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menu,survival_armory_frontend_mpistol
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menu,survival_armory_frontend_smg
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menu,survival_armory_frontend_lmg
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menu,survival_armory_frontend_asr
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menu,survival_armory_frontend_sg
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menu,survival_armory_frontend_sr
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menu,survival_armory_frontend_upgrades
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menu,survival_armory_frontend_equipment
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menu,survival_armory_frontend_air_support
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menu,levels_challenge
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menu,popmenu_difficulty
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menu,popmenu_levelselect_overwrite
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menu,popmenu_specialops_difficulty
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menu,popmenu_specialops_splitscreen_skip_difficulty
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menu,popmenu_specialops_online_difficulty
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menu,popmenu_specialops_splitscreen_difficulty_p1
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menu,popmenu_specialops_splitscreen_difficulty_p2
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menu,ingame_difficulty
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material,,line_horizontal
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menu,stats
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image,voice_off
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material,voice_off
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material,,nottalkingicon
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material,,talkingicon
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menu,coop_lobby
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menu,leave_lobby_warning
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menu,player_popup_report
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menu,menu_online_ended
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image,facebook
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material,facebook
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image,navbar_selection_bar_flipped
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material,navbar_selection_bar_flipped
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menu,pc_options_video
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menu,pc_options_audio
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menu,pc_options_controls
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menu,pc_options_voice
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image,navbar_selection_bar_centered
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material,navbar_selection_bar_centered
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menu,pc_options_advanced_video
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menu,apply_picmip_popmenu
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menu,pc_options_movement
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menu,pc_options_actions
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menu,pc_options_look
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menu,options_graphics
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menu,options_graphics_texture
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menu,options_control_defaults
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menu,options_graphics_defaults
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image,menu_background
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material,mw2_main_background
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material,mw2_main_sp_image
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material,mw2_main_co_image
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material,mw2_main_mp_image
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image,mockup_bgglow
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material,mockup_bg_glow
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menu,brightness_adjust
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image,logo_cod2
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material,logo_cod2
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image,dropshadow_tl
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material,drop_shadow_tl
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image,dropshadow_t
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material,drop_shadow_t
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image,dropshadow_tr
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material,drop_shadow_tr
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image,dropshadow_r
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material,drop_shadow_r
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image,dropshadow_br
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material,drop_shadow_br
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image,dropshadow_b
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material,drop_shadow_b
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image,dropshadow_bl
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material,drop_shadow_bl
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image,dropshadow_l
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material,drop_shadow_l
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menu,player_profile
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menu,profile_create_popmenu
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menu,profile_must_create_popmenu
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menu,profile_del_sure_popmenu
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menu,profile_exists_popmenu
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menu,profile_create_fail_popmenu
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menu,profile_create_too_many_popmenu
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menu,profile_delete_fail_popmenu
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menu,,briefing
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menu,,connect
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menu,quit_popmenu
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menu,all_restart_popmenu
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menu,vid_restart_popmenu
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menu,sp_vid_restart_popmenu_listen
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menu,mp_vid_restart_popmenu_listen
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menu,vid_restart_popmenu_dead
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menu,language_restart_popmenu
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menu,snd_restart_popmenu
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menu,popmenu_multi_only
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menu,so_unlock_requirement
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menu,so_locked_for_friend
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menu,so_character_select_coop
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menu,so_character_select_splitscreen
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menu,only_host_can_choose
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menu,offensive_warning
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menu,offensive_warning_2
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menu,save_load_menu
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menu,load_sure_popmenu
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menu,save_del_sure_popmenu
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menu,save_overwrite_popmenu
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menu,save_name_popmenu
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menu,popup_friend_report
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menu,popup_recent_report
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menu,popup_facebook_report
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menu,popup_clan_report
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menu,popup_friend_list_actions
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menu,popup_recent_list_actions
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menu,popup_facebook_list_actions
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menu,popup_clan_list_actions
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image,arrow_left
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material,arrow_left
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image,arrow_right
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material,arrow_right
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menu,page_friends
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menu,user_group_popup
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menu,page_recent
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menu,page_elite_clan
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menu,page_facebook
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menu,popup_friends
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menu,popup_update_clan_motd_success
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menu,popup_elite_clan_updating_motd
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menu,popup_friend_invite_sent
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image,yellow_bar
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material,bar_progress_yellow_custom
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menu,specops_barracks
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menu,popup_statswarning
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image,specialty_new
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material,specialty_new
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menu,popup_callsign
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menu,popup_use_elite_title
|
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menu,popup_use_elite_tag
|
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menu,popup_playername
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menu,popup_serverpassword
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menu,popup_joinpassword
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image,emblem_lock
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material,mw3_emblem_locked
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menu,menu_playercard_icon_popup
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image,title_locked
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material,mw3_title_locked
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menu,menu_playercard_title_popup
|
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menu,popup_gettinglb
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menu,menu_so_leaderboards
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menu,popup_lb_so_group
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menu,popup_lb_duration_survival_solo_level
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image,gradient_fadein
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material,gradient_fadein
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menu,menu_lb_filter_survival_solo_level
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menu,popup_lb_duration_survival_team_level
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menu,menu_lb_filter_survival_team_level
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||||
menu,popup_lb_duration_mission_solo_level
|
||||
menu,menu_lb_filter_mission_solo_level
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||||
menu,popup_lb_duration_mission_team_level
|
||||
menu,menu_lb_filter_mission_team_level
|
||||
menu,menu_so_leaderboard
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menu,menu_lb_survival_solo
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menu,menu_lb_survival_team
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menu,menu_lb_mission_solo
|
||||
menu,menu_lb_mission_team
|
||||
menu,popup_facebook_legal
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menu,popup_facebook_legal2
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menu,popup_facebook
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menu,popup_facebook_authenticating
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||||
menu,popup_facebook_authentication_popup
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menu,popup_facebook_unregister
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menu,popup_facebook_unregistering
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menu,popup_facebook_pc_username
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||||
menu,popup_facebook_pc_password
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||||
image,,$black
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||||
material,xpbar_stencilbase
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||||
menu,popup_summary_so
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||||
menu,popup_summary_so_ss
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||||
menu,menu_so_leaderboard_sd
|
||||
menu,menu_so_leaderboard_hd
|
||||
menu,popup_gettinglb_main
|
||||
menulist,ui/menus.txt
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menu,menu_tickertest
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||||
menulist,ui/test_menus.txt
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||||
menu,popmenu_specops_chaos
|
||||
menu,popmenu_specops_survival_dlc
|
||||
menu,spec_ops_dlc_go_to_store_popup
|
||||
menu,spec_ops_dlc_missing_popup
|
||||
menu,popup_modechoice_dlc
|
||||
menu,popup_modechoice_simple_dlc
|
||||
menu,popup_choose_content_survival
|
||||
menu,popup_choose_content_survival_simple
|
||||
menu,popup_choose_content_mission
|
||||
menu,popup_choose_content_mission_simple
|
||||
menu,menu_lb_survival_solo_dlc
|
||||
menu,menu_lb_survival_team_dlc
|
||||
menu,menu_lb_survival_solo_dlc_bonus
|
||||
menu,menu_lb_survival_team_dlc_bonus
|
||||
menu,popmenu_specops_mission_dlc
|
||||
menu,menu_lb_mission_solo_dlc
|
||||
menu,menu_lb_mission_team_dlc
|
||||
menu,menu_lb_mission_solo_dlc_bonus
|
||||
menu,menu_lb_mission_team_dlc_bonus
|
||||
menu,menu_lb_chaos_solo
|
||||
menu,menu_lb_chaos_team
|
||||
menulist,ui/patch_menus.txt
|
||||
image,so_nyse_ny_manhattan_lobby
|
||||
material,levelshot_so_nyse_ny_manhattan_lobby
|
||||
image,so_little_bros_lobby
|
||||
material,levelshot_so_heliswitch_berlin_lobby
|
||||
image,so_over_reactor_lobby
|
||||
material,levelshot_so_zodiac2_ny_harbor_lobby
|
||||
image,so_ied_berlin_lobby
|
||||
material,levelshot_so_ied_berlin_lobby
|
||||
image,so_jeep_paris_b_lobby
|
||||
material,levelshot_so_jeep_paris_b_lobby
|
||||
image,so_killspree_paris_a_lobby
|
||||
material,levelshot_so_killspree_paris_a_lobby
|
||||
image,so_stealth_prague_lobby
|
||||
material,levelshot_so_stealth_prague_lobby
|
||||
image,so_stealth_warlord_lobby
|
||||
material,levelshot_so_stealth_warlord_lobby
|
||||
image,so_littlebird_payback_lobby
|
||||
material,levelshot_so_littlebird_payback_lobby
|
||||
image,so_timetrial_london_lobby
|
||||
material,levelshot_so_timetrial_london_lobby
|
||||
image,so_assassin_payback_lobby
|
||||
material,levelshot_so_assassin_payback_lobby
|
||||
image,so_assault_rescue_2_lobby
|
||||
material,levelshot_so_assault_rescue_2_lobby
|
||||
image,so_milehigh_hijack_lobby
|
||||
material,levelshot_so_milehigh_hijack_lobby
|
||||
image,so_assaultmine_lobby
|
||||
material,levelshot_so_assaultmine_lobby
|
||||
image,so_deltacamp_lobby
|
||||
material,levelshot_so_deltacamp_lobby
|
||||
image,so_trainer2_so_deltacamp_lobby
|
||||
material,levelshot_so_trainer2_so_deltacamp_lobby
|
||||
image,so_rescue_hijack_lobby
|
||||
material,levelshot_so_rescue_hijack_lobby
|
||||
image,preview_mp_alpha_lobby
|
||||
material,preview_mp_alpha_lobby
|
||||
image,preview_mp_bootleg_lobby
|
||||
material,preview_mp_bootleg_lobby
|
||||
image,preview_mp_bravo_lobby
|
||||
material,preview_mp_bravo_lobby
|
||||
image,preview_mp_carbon_lobby
|
||||
material,preview_mp_carbon_lobby
|
||||
image,preview_mp_dome_lobby
|
||||
material,preview_mp_dome_lobby
|
||||
image,preview_mp_exchange_lobby
|
||||
material,preview_mp_exchange_lobby
|
||||
image,preview_mp_hardhat_lobby
|
||||
material,preview_mp_hardhat_lobby
|
||||
image,preview_mp_interchange_lobby
|
||||
material,preview_mp_interchange_lobby
|
||||
image,preview_mp_lambeth_lobby
|
||||
material,preview_mp_lambeth_lobby
|
||||
image,preview_mp_mogadishu_lobby
|
||||
material,preview_mp_mogadishu_lobby
|
||||
image,preview_mp_paris_lobby
|
||||
material,preview_mp_paris_lobby
|
||||
image,preview_mp_plaza2_lobby
|
||||
material,preview_mp_plaza2_lobby
|
||||
image,preview_mp_radar_lobby
|
||||
material,preview_mp_radar_lobby
|
||||
image,preview_mp_seatown_lobby
|
||||
material,preview_mp_seatown_lobby
|
||||
image,preview_mp_village_lobby
|
||||
material,preview_mp_village_lobby
|
||||
image,preview_mp_underground_lobby
|
||||
material,preview_mp_underground_lobby
|
||||
image,preview_mp_italy_lobby
|
||||
material,preview_mp_italy_lobby
|
||||
image,preview_mp_morningwood_lobby
|
||||
material,preview_mp_morningwood_lobby
|
||||
image,preview_mp_overwatch_lobby
|
||||
material,preview_mp_overwatch_lobby
|
||||
image,preview_mp_park_lobby
|
||||
material,preview_mp_park_lobby
|
||||
image,preview_mp_cement_lobby
|
||||
material,preview_mp_cement_lobby
|
||||
image,preview_mp_qadeem_lobby
|
||||
material,preview_mp_qadeem_lobby
|
||||
image,preview_mp_meteora_lobby
|
||||
material,preview_mp_meteora_lobby
|
||||
image,preview_mp_boardwalk_lobby
|
||||
material,preview_mp_boardwalk_lobby
|
||||
image,preview_mp_moab_lobby
|
||||
material,preview_mp_moab_lobby
|
||||
image,preview_mp_nola_lobby
|
||||
material,preview_mp_nola_lobby
|
||||
image,preview_mp_roughneck_lobby
|
||||
material,preview_mp_roughneck_lobby
|
||||
image,preview_mp_shipbreaker_lobby
|
||||
material,preview_mp_shipbreaker_lobby
|
||||
image,preview_mp_terminal_cls_lobby
|
||||
material,preview_mp_terminal_cls_lobby
|
||||
image,so_escape_rescue_2_lobby
|
||||
material,levelshot_so_escape_rescue_2_so_lobby
|
||||
image,so_infiltrate_intro_lobby
|
||||
material,levelshot_so_so_infiltrate_intro_lobby
|
||||
image,so_coop_vlad_ep01_lobby
|
||||
material,levelshot_so_so_coop_vlad_ep01_lobby
|
||||
image,so_escape_hamburg_lobby
|
||||
material,levelshot_so_so_escape_hamburg_lobby
|
||||
image,mw2_game_mp
|
||||
material,levelshot_mw2_game_mp
|
||||
image,mw2_game_sp
|
||||
material,levelshot_mw2_game_sp
|
||||
image,mw2_game_so
|
||||
material,levelshot_mw2_game_so
|
||||
image,mw2_game_mp_blur
|
||||
material,levelshot_mw2_game_mp_blur
|
||||
image,mw2_game_sp_blur
|
||||
material,levelshot_mw2_game_sp_blur
|
||||
image,mw2_game_so_blur
|
||||
material,levelshot_mw2_game_so_blur
|
||||
image,mw3_act1
|
||||
material,levelshot_mw3_act1_dest_alpha_masked
|
||||
image,mw3_act2
|
||||
material,levelshot_mw3_act2_dest_alpha_masked
|
||||
image,mw3_act3
|
||||
material,levelshot_mw3_act3_dest_alpha_masked
|
||||
image,mw3_dubai
|
||||
material,levelshot_mw3_dubai_dest_alpha_masked
|
||||
image,mw3_persona
|
||||
material,levelshot_mw3_persona_dest_alpha_masked
|
||||
image,mw3_intro
|
||||
material,levelshot_mw3_intro_dest_alpha_masked
|
||||
image,mw3_london
|
||||
material,levelshot_mw3_london_dest_alpha_masked
|
||||
image,mw3_ny_manhattan
|
||||
material,levelshot_mw3_ny_manhattan_dest_alpha_masked
|
||||
image,mw3_ny_harbor
|
||||
material,levelshot_mw3_ny_harbor_dest_alpha_masked
|
||||
image,mw3_paris
|
||||
material,levelshot_mw3_paris_dest_alpha_masked
|
||||
image,mw3_paris_ac130
|
||||
material,levelshot_mw3_paris_ac130_dest_alpha_masked
|
||||
image,mw3_warlord
|
||||
material,levelshot_mw3_warlord_dest_alpha_masked
|
||||
image,mw3_berlin
|
||||
material,levelshot_mw3_berlin_dest_alpha_masked
|
||||
image,mw3_payback
|
||||
material,levelshot_mw3_payback_dest_alpha_masked
|
||||
image,mw3_prague
|
||||
material,levelshot_mw3_prague_dest_alpha_masked
|
||||
image,mw3_prague2
|
||||
material,levelshot_mw3_prague2_dest_alpha_masked
|
||||
image,mw3_castle
|
||||
material,levelshot_mw3_castle_dest_alpha_masked
|
||||
image,mw3_hijack
|
||||
material,levelshot_mw3_hijack_dest_alpha_masked
|
||||
image,mw3_rescue
|
||||
material,levelshot_mw3_rescue_dest_alpha_masked
|
||||
image,mw3_hamburg
|
||||
material,levelshot_mw3_hamburg_dest_alpha_masked
|
||||
image,menu_soldier_band_blur
|
||||
material,mw2_main_soldier_band_blur
|
||||
image,specialty_locked
|
||||
material,specialty_locked
|
||||
image,loadscreen_mp_highrise
|
||||
material,loadscreen_mp_highrise
|
||||
image,loadscreen_mp_crossfire
|
||||
material,loadscreen_mp_crossfire
|
||||
image,loadscreen_mp_crash
|
||||
material,loadscreen_mp_crash
|
||||
image,loadscreen_mp_strike
|
||||
material,loadscreen_mp_strike
|
||||
image,loadscreen_mp_overgrown
|
||||
material,loadscreen_mp_overgrown
|
||||
image,difficulty_kitten
|
||||
material,difficulty_kitten
|
||||
image,difficulty_star_grey
|
||||
material,difficulty_star_gray
|
||||
image,difficulty_star_hi_res
|
||||
material,difficulty_star_hi_res
|
||||
image,difficulty_star_grey_hi_res
|
||||
material,difficulty_star_gray_hi_res
|
||||
image,difficulty_star_grey_empty_hi_res
|
||||
material,difficulty_star_empty_hi_res
|
||||
image,difficulty_skull
|
||||
material,difficulty_skull
|
||||
image,viper_locked_box
|
||||
material,veh_hud_bouncing_diamond
|
||||
image,so_defend_ferris
|
||||
material,levelshot_so_defend_ferris
|
||||
image,so_dlc1
|
||||
material,levelshot_so_dlc1
|
||||
image,prestige_empty
|
||||
material,rank_empty
|
||||
image,mw2_prestige1
|
||||
material,rank_classic_prestige1
|
||||
image,mw2_prestige2
|
||||
material,rank_classic_prestige2
|
||||
image,mw2_prestige3
|
||||
material,rank_classic_prestige3
|
||||
image,mw2_prestige4
|
||||
material,rank_classic_prestige4
|
||||
image,mw2_prestige5
|
||||
material,rank_classic_prestige5
|
||||
image,mw2_prestige6
|
||||
material,rank_classic_prestige6
|
||||
image,mw2_prestige7
|
||||
material,rank_classic_prestige7
|
||||
image,mw2_prestige8
|
||||
material,rank_classic_prestige8
|
||||
image,mw2_prestige9
|
||||
material,rank_classic_prestige9
|
||||
image,mw2_prestige10
|
||||
material,rank_classic_prestige10
|
||||
image,rank_prestige_bo1
|
||||
material,rank_prestige_bo1
|
||||
image,rank_prestige_bo2
|
||||
material,rank_prestige_bo2
|
||||
image,rank_prestige_bo3
|
||||
material,rank_prestige_bo3
|
||||
image,rank_prestige_bo4
|
||||
material,rank_prestige_bo4
|
||||
image,rank_prestige_bo5
|
||||
material,rank_prestige_bo5
|
||||
image,rank_prestige_bo6
|
||||
material,rank_prestige_bo6
|
||||
image,rank_prestige_bo7
|
||||
material,rank_prestige_bo7
|
||||
image,rank_prestige_bo8
|
||||
material,rank_prestige_bo8
|
||||
image,rank_prestige_bo9
|
||||
material,rank_prestige_bo9
|
||||
image,rank_prestige_bo10
|
||||
material,rank_prestige_bo10
|
||||
image,rank_prestige_bo11
|
||||
material,rank_prestige_bo11
|
||||
image,rank_prestige_bo12
|
||||
material,rank_prestige_bo12
|
||||
image,rank_prestige_bo13
|
||||
material,rank_prestige_bo13
|
||||
image,rank_prestige_bo14
|
||||
material,rank_prestige_bo14
|
||||
image,rank_prestige_bo15
|
||||
material,rank_prestige_bo15
|
||||
image,rank_prestige_waw1
|
||||
material,rank_prestige_waw1
|
||||
image,rank_prestige_waw2
|
||||
material,rank_prestige_waw2
|
||||
image,rank_prestige_waw3
|
||||
material,rank_prestige_waw3
|
||||
image,rank_prestige_waw4
|
||||
material,rank_prestige_waw4
|
||||
image,rank_prestige_waw5
|
||||
material,rank_prestige_waw5
|
||||
image,rank_prestige_waw6
|
||||
material,rank_prestige_waw6
|
||||
image,rank_prestige_waw7
|
||||
material,rank_prestige_waw7
|
||||
image,rank_prestige_waw8
|
||||
material,rank_prestige_waw8
|
||||
image,rank_prestige_waw9
|
||||
material,rank_prestige_waw9
|
||||
image,rank_prestige_waw10
|
||||
material,rank_prestige_waw10
|
||||
stringtable,sp/survival_armories.csv
|
||||
image,weapon_fnfiveseven
|
||||
material,weapon_fnfiveseven
|
||||
image,weapon_usp_45
|
||||
material,weapon_usp_45
|
||||
image,weapon_p99
|
||||
material,weapon_p99
|
||||
image,weapon_mp412
|
||||
material,weapon_mp412
|
||||
image,weapon_magnum
|
||||
material,weapon_magnum
|
||||
image,weapon_desert_eagle
|
||||
material,weapon_desert_eagle
|
||||
image,weapon_fmg9
|
||||
material,weapon_fmg9
|
||||
image,weapon_g18
|
||||
material,weapon_glock
|
||||
image,weapon_skorpion
|
||||
material,weapon_skorpion
|
||||
image,weapon_mp9
|
||||
material,weapon_mp9
|
||||
image,weapon_mp5
|
||||
material,weapon_mp5k
|
||||
image,weapon_mini_uzi
|
||||
material,weapon_mini_uzi
|
||||
image,weapon_pp90m1
|
||||
material,weapon_pp90m1
|
||||
image,weapon_ump45
|
||||
material,weapon_ump45
|
||||
image,weapon_mp7
|
||||
material,weapon_mp7
|
||||
image,weapon_p90
|
||||
material,weapon_p90
|
||||
image,weapon_mk46
|
||||
material,weapon_mk46
|
||||
image,weapon_m60e4
|
||||
material,weapon_m60e4
|
||||
image,weapon_sa80
|
||||
material,weapon_sa80
|
||||
image,weapon_pecheneg
|
||||
material,weapon_pecheneg
|
||||
image,weapon_mg36
|
||||
material,weapon_mg36
|
||||
image,weapon_m4_short
|
||||
material,weapon_m4_short
|
||||
image,weapon_ak47
|
||||
material,weapon_ak47
|
||||
image,weapon_g36
|
||||
material,weapon_g36
|
||||
image,weapon_m16a4
|
||||
material,weapon_m16a4
|
||||
image,weapon_scar_h
|
||||
material,weapon_scar_h
|
||||
image,weapon_fad
|
||||
material,weapon_fad
|
||||
image,weapon_acr
|
||||
material,weapon_acr
|
||||
image,weapon_model1887
|
||||
material,weapon_model1887
|
||||
image,weapon_ksg
|
||||
material,weapon_ksg
|
||||
image,weapon_spas12
|
||||
material,weapon_spas12
|
||||
image,weapon_usas12
|
||||
material,weapon_usas12
|
||||
image,weapon_aa12
|
||||
material,weapon_aa12
|
||||
image,weapon_striker
|
||||
material,weapon_striker
|
||||
image,weapon_mk14
|
||||
material,weapon_mk14
|
||||
image,weapon_type95
|
||||
material,weapon_type95
|
||||
image,weapon_cm901
|
||||
material,weapon_cm901
|
||||
image,weapon_missing_image2
|
||||
material,weapon_missing_image
|
||||
image,weapon_attachment_acog_2
|
||||
material,weapon_attachment_acog
|
||||
image,weapon_attachment_reflex_iw5
|
||||
material,weapon_attachment_reflex
|
||||
image,weapon_attachment_remington_foregrip
|
||||
material,weapon_attachment_grip
|
||||
image,weapon_attachment_m203
|
||||
material,weapon_attachment_m203
|
||||
image,weapon_attachment_gp25
|
||||
material,weapon_attachment_gp25
|
||||
image,weapon_attachment_m320
|
||||
material,weapon_attachment_m320
|
||||
image,weapon_attachment_shotgun
|
||||
material,weapon_attachment_shotgun
|
||||
image,weapon_attachment_eotech_2
|
||||
material,weapon_attachment_eotech
|
||||
image,weapon_fraggrenade
|
||||
material,weapon_fraggrenade
|
||||
image,weapon_flashbang
|
||||
material,weapon_flashbang
|
||||
image,weapon_c4
|
||||
material,weapon_c4
|
||||
image,weapon_claymore
|
||||
material,weapon_claymore
|
||||
image,weapon_riotshield_so
|
||||
material,weapon_riotshield_so
|
||||
image,weapon_rpg_survival
|
||||
material,weapon_rpg_survival
|
||||
image,weapon_dragunov
|
||||
material,weapon_dragunov
|
||||
image,weapon_msr
|
||||
material,weapon_msr
|
||||
image,weapon_barrett_m95
|
||||
material,weapon_barrett
|
||||
image,weapon_rsass
|
||||
material,weapon_rsass
|
||||
image,weapon_as50
|
||||
material,weapon_as50
|
||||
image,weapon_l96a1
|
||||
material,weapon_l96a1
|
||||
image,specialty_longsprint
|
||||
material,specialty_longersprint
|
||||
image,specialty_fastreload
|
||||
material,specialty_fastreload
|
||||
image,specialty_quickdraw
|
||||
material,specialty_quickdraw
|
||||
image,specialty_bombsquad
|
||||
material,specialty_bombsquad
|
||||
image,specialty_steadyaim
|
||||
material,specialty_steadyaim
|
||||
image,specialty_stalker
|
||||
material,specialty_stalker
|
||||
image,iw5_hud_laststand
|
||||
material,specialty_self_revive
|
||||
image,ks_predator_missile
|
||||
material,dpad_killstreak_predator_missile_static_frontend
|
||||
image,equipment_body_armor
|
||||
material,equipment_body_armor
|
||||
image,equipment_sentry_gun
|
||||
material,equipment_sentry_gun
|
||||
image,equipment_grenade_launcher
|
||||
material,equipment_grenade_launcher
|
||||
image,ks_ac130
|
||||
material,dpad_killstreak_ac130_static_frontend
|
||||
image,ks_precision_airstrike
|
||||
material,dpad_killstreak_precision_airstrike_static_frontend
|
||||
image,iw5_assault_team_so
|
||||
material,menu_so_friendly_assault_team
|
||||
image,iw5_riotshield_team_so
|
||||
material,menu_so_friendly_riot_team
|
||||
image,missions_color
|
||||
material,missions_color
|
||||
image,missions_desat
|
||||
material,missions_desat
|
||||
image,survival_color
|
||||
material,survival_color
|
||||
image,survival_desat
|
||||
material,survival_desat
|
||||
image,mission_sel1
|
||||
material,background_image_act1
|
||||
image,mission_sel2
|
||||
material,background_image_act2
|
||||
image,mission_sel3
|
||||
material,background_image_act3
|
||||
image,rank_pvt1
|
||||
material,rank_pvt1
|
||||
image,rank_pfc1
|
||||
material,rank_pfc1
|
||||
image,rank_spc1
|
||||
material,rank_spc1
|
||||
image,rank_cpl1
|
||||
material,rank_cpl1
|
||||
image,rank_sgt1
|
||||
material,rank_sgt1
|
||||
image,rank_ssgt1
|
||||
material,rank_ssgt1
|
||||
image,rank_sgtfc1
|
||||
material,rank_sfc1
|
||||
image,rank_msgt1
|
||||
material,rank_msgt1
|
||||
image,rank_fsgt1
|
||||
material,rank_1stsgt1
|
||||
image,rank_sgtmaj1
|
||||
material,rank_sgtmaj1
|
||||
image,rank_cmdsgtmaj1
|
||||
material,rank_cmdsgtmaj1
|
||||
image,rank_2ndlt1
|
||||
material,rank_2ndlt1
|
||||
image,rank_1stlt1
|
||||
material,rank_1stlt1
|
||||
image,rank_capt1
|
||||
material,rank_capt1
|
||||
image,rank_maj1
|
||||
material,rank_maj1
|
||||
image,rank_ltcol1
|
||||
material,rank_ltcol1
|
||||
image,rank_col1
|
||||
material,rank_col1
|
||||
image,rank_bgen1
|
||||
material,rank_bgen1
|
||||
image,rank_majgen1
|
||||
material,rank_majgen1
|
||||
image,rank_ltgen1
|
||||
material,rank_ltgen1
|
||||
image,rank_gen1
|
||||
material,rank_gen1
|
||||
image,rank_comm1
|
||||
material,rank_comm1
|
||||
image,iw5_prestige_1
|
||||
material,rank_prestige1
|
||||
image,iw5_prestige_2
|
||||
material,rank_prestige2
|
||||
image,iw5_prestige_3
|
||||
material,rank_prestige3
|
||||
image,iw5_prestige_4
|
||||
material,rank_prestige4
|
||||
image,iw5_prestige_5
|
||||
material,rank_prestige5
|
||||
image,iw5_prestige_6
|
||||
material,rank_prestige6
|
||||
image,iw5_prestige_7
|
||||
material,rank_prestige7
|
||||
image,iw5_prestige_8
|
||||
material,rank_prestige8
|
||||
image,iw5_prestige_9
|
||||
material,rank_prestige9
|
||||
image,iw5_prestige_10
|
||||
material,rank_prestige10
|
||||
image,bonusmaps_leaderboard_thumb
|
||||
material,bonusmaps_leaderboard_thumb
|
||||
image,loadscreen_mp_dlc
|
||||
material,loadscreen_mp_bonusmaps
|
||||
image,so_demolition_slava_hunt_lobby
|
||||
material,levelshot_so_so_demolition_slava_hunt_lobby
|
||||
image,so_spotlight_castle_lobby
|
||||
material,levelshot_so_so_spotlight_castle_lobby
|
||||
image,so_support_dam_specops_lobby
|
||||
material,levelshot_so_so_support_dam_specops_lobby
|
||||
image,so_rooftop_dubai_specops_lobby
|
||||
material,levelshot_so_so_rooftop_dubai_specops_lobby
|
||||
image,preview_mp_meteora
|
||||
material,preview_mp_meteora
|
||||
image,preview_mp_cement
|
||||
material,preview_mp_cement
|
||||
image,preview_mp_qadeem
|
||||
material,preview_mp_qadeem
|
||||
image,preview_mp_shipbreaker
|
||||
material,preview_mp_shipbreaker
|
||||
image,preview_mp_roughneck
|
||||
material,preview_mp_roughneck
|
||||
image,preview_mp_terminal_cls
|
||||
material,preview_mp_terminal_cls
|
||||
image,preview_mp_moab
|
||||
material,preview_mp_moab
|
||||
image,preview_mp_boardwalk
|
||||
material,preview_mp_boardwalk
|
||||
image,preview_mp_nola
|
||||
material,preview_mp_nola
|
||||
image,chaos_color
|
||||
material,chaos_color
|
||||
image,chaos_desat
|
||||
material,chaos_desat
|
||||
rawfile,ui
|
Loading…
x
Reference in New Issue
Block a user