mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Use ZoneState to check whether localize key is duplicated
This commit is contained in:
parent
e4cfda73dc
commit
196e2edd8a
@ -36,7 +36,8 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
|
||||
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
|
||||
const auto localizeEntries = reader.ReadLocalizeFile();
|
||||
|
||||
for (const auto& [key, value] : localizeEntries)
|
||||
|
@ -36,7 +36,8 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
|
||||
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
|
||||
const auto localizeEntries = reader.ReadLocalizeFile();
|
||||
|
||||
for (const auto& [key, value] : localizeEntries)
|
||||
|
@ -36,7 +36,8 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
|
||||
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
|
||||
const auto localizeEntries = reader.ReadLocalizeFile();
|
||||
|
||||
for (const auto& [key, value] : localizeEntries)
|
||||
|
@ -36,7 +36,8 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
|
||||
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
|
||||
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
|
||||
const auto localizeEntries = reader.ReadLocalizeFile();
|
||||
|
||||
for (const auto& [key, value] : localizeEntries)
|
||||
|
11
src/ObjLoading/Localize/LocalizeReadingZoneState.cpp
Normal file
11
src/ObjLoading/Localize/LocalizeReadingZoneState.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include "LocalizeReadingZoneState.h"
|
||||
|
||||
bool LocalizeReadingZoneState::DoLocalizeEntryDuplicateCheck(const std::string& key)
|
||||
{
|
||||
const auto existingEntry = m_keys.find(key);
|
||||
if (existingEntry != m_keys.end())
|
||||
return false;
|
||||
|
||||
m_keys.emplace(key);
|
||||
return true;
|
||||
}
|
22
src/ObjLoading/Localize/LocalizeReadingZoneState.h
Normal file
22
src/ObjLoading/Localize/LocalizeReadingZoneState.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IZoneAssetLoaderState.h"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
class LocalizeReadingZoneState final : public IZoneAssetLoaderState
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Checks whether a localize key was already added.
|
||||
* Inserts key if it was not added yet.
|
||||
*
|
||||
* \param key The key to check
|
||||
* \returns \c true if key was not duplicated yet, \c false otherwise
|
||||
*/
|
||||
bool DoLocalizeEntryDuplicateCheck(const std::string& key);
|
||||
|
||||
private:
|
||||
std::unordered_set<std::string> m_keys;
|
||||
};
|
@ -8,8 +8,8 @@
|
||||
#include "Sequence/SequenceLocalizeFileReference.h"
|
||||
#include "Sequence/SequenceLocalizeFileVersion.h"
|
||||
|
||||
LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language)
|
||||
: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language))
|
||||
LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState)
|
||||
: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language, zoneState))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,6 @@ protected:
|
||||
const std::vector<sequence_t*>& GetTestsForState() override;
|
||||
|
||||
public:
|
||||
LocalizeFileParser(SimpleLexer* lexer, GameLanguage language);
|
||||
LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState);
|
||||
std::map<std::string, std::string> GetParsedValues();
|
||||
};
|
||||
|
@ -2,9 +2,10 @@
|
||||
|
||||
#include "Localize/LocalizeCommon.h"
|
||||
|
||||
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language)
|
||||
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, LocalizeReadingZoneState* zoneState)
|
||||
: m_end(false),
|
||||
m_language(language)
|
||||
m_language(language),
|
||||
m_zone_state(zoneState)
|
||||
{
|
||||
m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
|
||||
for (auto& c : m_language_name_caps)
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/GameLanguage.h"
|
||||
#include "Localize/LocalizeReadingZoneState.h"
|
||||
|
||||
#include <map>
|
||||
#include <unordered_set>
|
||||
@ -12,10 +14,11 @@ public:
|
||||
std::map<std::string, std::string> m_entries;
|
||||
|
||||
GameLanguage m_language;
|
||||
LocalizeReadingZoneState* m_zone_state;
|
||||
std::string m_language_name_caps;
|
||||
|
||||
std::string m_current_reference;
|
||||
std::unordered_set<std::string> m_current_reference_languages;
|
||||
|
||||
explicit LocalizeFileParserState(GameLanguage language);
|
||||
LocalizeFileParserState(GameLanguage language, LocalizeReadingZoneState* zoneState);
|
||||
};
|
||||
|
@ -4,10 +4,11 @@
|
||||
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
|
||||
#include "Parsing/Impl/ParserSingleInputStream.h"
|
||||
|
||||
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
|
||||
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState)
|
||||
: m_file_name(std::move(fileName)),
|
||||
m_stream(nullptr),
|
||||
m_language(language)
|
||||
m_language(language),
|
||||
m_zone_state(zoneState)
|
||||
{
|
||||
OpenBaseStream(stream);
|
||||
SetupStreamProxies();
|
||||
@ -37,7 +38,7 @@ std::map<std::string, std::string> LocalizeFileReader::ReadLocalizeFile()
|
||||
lexerConfig.m_read_floating_point_numbers = false;
|
||||
const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
|
||||
|
||||
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
|
||||
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language, m_zone_state);
|
||||
|
||||
if (parser->Parse())
|
||||
return parser->GetParsedValues();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/GameLanguage.h"
|
||||
#include "Localize/LocalizeReadingZoneState.h"
|
||||
#include "Parsing/IParserLineStream.h"
|
||||
|
||||
#include <map>
|
||||
@ -14,12 +15,13 @@ class LocalizeFileReader
|
||||
IParserLineStream* m_stream;
|
||||
std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
|
||||
GameLanguage m_language;
|
||||
LocalizeReadingZoneState* m_zone_state;
|
||||
|
||||
bool OpenBaseStream(std::istream& stream);
|
||||
void SetupStreamProxies();
|
||||
|
||||
public:
|
||||
LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language);
|
||||
LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState);
|
||||
|
||||
std::map<std::string, std::string> ReadLocalizeFile();
|
||||
};
|
||||
|
@ -33,7 +33,7 @@ void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* st
|
||||
if (langName == state->m_language_name_caps)
|
||||
{
|
||||
const auto& currentReference = state->m_current_reference;
|
||||
if (const auto i = state->m_entries.find(currentReference); i != state->m_entries.end())
|
||||
if (!state->m_zone_state->DoLocalizeEntryDuplicateCheck(currentReference))
|
||||
{
|
||||
std::cout << "Localize: a value for reference \"" << currentReference << "\" was already defined\n";
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user