OpenAssetTools/src/ObjLoading/Localize/Parsing/LocalizeFileParserState.h

25 lines
551 B
C++

#pragma once
#include "Game/GameLanguage.h"
#include "Localize/LocalizeReadingZoneState.h"
#include <map>
#include <unordered_set>
class LocalizeFileParserState
{
public:
bool m_end;
std::map<std::string, std::string> m_entries;
GameLanguage m_language;
LocalizeReadingZoneState* m_zone_state;
std::string m_language_name_caps;
std::string m_current_reference;
std::unordered_set<std::string> m_current_reference_languages;
LocalizeFileParserState(GameLanguage language, LocalizeReadingZoneState* zoneState);
};