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docs: adjust xanim support for iw4,iw5,t5,t6
Co-authored-by: hindercanrun <109132519+meowica@users.noreply.github.com>
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@@ -43,7 +43,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| ------------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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@@ -83,7 +83,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| ------------------------- | --------------- | --------------- | ------------------------------------------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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@@ -162,7 +162,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysPreset | ✅ | ✅ | |
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| PhysConstraints | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ✅ | ❌ | For shaders: only dumps/loads shader bytecode. |
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@@ -199,7 +199,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysPreset | ✅ | ✅ | |
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| PhysConstraints | ✅ | ✅ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
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