refactor: remove usages of name sequence in game commands

This commit is contained in:
Jan Laupetin 2025-04-28 17:27:03 +02:00
parent 68ee502c72
commit 1b579b1bc3
No known key found for this signature in database
GPG Key ID: 44B581F78FF5C57C
176 changed files with 21 additions and 199 deletions

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@ -4,7 +4,6 @@
use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count primaryLights primaryLightCount;
// ComPrimaryLight

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@ -4,6 +4,5 @@
use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName;
set name fontName;
set reusable glyphs;
set count glyphs glyphCount;

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@ -4,7 +4,6 @@
use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
// FxElemDef

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@ -4,5 +4,4 @@
use FxImpactTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count table 12;

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@ -4,4 +4,3 @@
use GameWorldMp;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use GameWorldSp;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// PathData
use PathData;

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@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage);
set string name;
set name name;
reorder:
name
texture;

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@ -4,4 +4,3 @@
use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string baseName;
set count indices indexCount;
set count skyStartSurfs skySurfCount;

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@ -4,7 +4,6 @@
use LoadedSound;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// MssSound
use MssSound;

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@ -4,5 +4,4 @@
use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string value;

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@ -4,5 +4,4 @@
use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;

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@ -4,7 +4,6 @@
use Material;
set block XFILE_BLOCK_TEMP;
set string info::name;
set name info::name;
set reusable textureTable;
set count textureTable textureCount;
set reusable constantTable;

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@ -4,7 +4,6 @@
use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set condition remappedTechniqueSet never;
set reusable techniques;

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@ -4,5 +4,4 @@
use MenuList;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count menus menuCount;

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@ -4,5 +4,4 @@
use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string sndAliasPrefix;

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@ -4,5 +4,4 @@
use RawFile;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count buffer len + 1;

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@ -4,4 +4,3 @@
use SndCurve;
set block XFILE_BLOCK_TEMP;
set string filename;
set name filename;

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@ -4,6 +4,5 @@
use StringTable;
// String table is not in the temp block for some reason. nice.
set string name;
set name name;
set string values;
set count values columnCount * rowCount;

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@ -4,7 +4,6 @@
use WeaponDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set string szDisplayName;
set string szOverlayName;
set string szXAnims;

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@ -4,7 +4,6 @@
use XAnimParts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring names;
set count names boneCount[9];
set count notify notifyCount;

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@ -4,7 +4,6 @@
use XModel;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring boneNames;
set reusable boneNames;
set count boneNames numBones;

View File

@ -4,7 +4,6 @@
use clipMap_t;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set reusable planes;
set count planes planeCount;
set count staticModelList numStaticModels;

View File

@ -4,7 +4,6 @@
use menuDef_t;
set block XFILE_BLOCK_TEMP;
set string window::name;
set name window::name;
set string font;
set string onOpen;
set string onClose;

View File

@ -4,7 +4,6 @@
use snd_alias_list_t;
set block XFILE_BLOCK_TEMP;
set string aliasName;
set name aliasName;
set reusable head;
set count head count;

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@ -4,5 +4,4 @@
use AddonMapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;

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@ -4,7 +4,6 @@
use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count primaryLights primaryLightCount;
// ComPrimaryLight

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@ -4,6 +4,5 @@
use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName;
set name fontName;
set reusable glyphs;
set count glyphs glyphCount;

View File

@ -4,7 +4,6 @@
use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
// FxElemDef

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@ -4,5 +4,4 @@
use FxImpactTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count table 15;

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@ -4,7 +4,6 @@
use FxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// FxGlassSystem
use FxGlassSystem;

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@ -4,4 +4,3 @@
use GameWorldMp;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use GameWorldSp;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// PathData
use PathData;

View File

@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage);
set string name;
set name name;
reorder:
name
texture;

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@ -4,4 +4,3 @@
use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string baseName;
set count skies skyCount;
set count aabbTreeCounts dpvsPlanes::cellCount;

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@ -4,7 +4,6 @@
use LeaderboardDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count columns columnCount;
// LbColumnDef

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@ -4,7 +4,6 @@
use LoadedSound;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// MssSound
use MssSound;

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@ -4,5 +4,4 @@
use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string value;

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@ -4,7 +4,6 @@
use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;
set count stages stageCount;

View File

@ -4,7 +4,6 @@
use Material;
set block XFILE_BLOCK_TEMP;
set string info::name;
set name info::name;
set reusable textureTable;
set count textureTable textureCount;
set reusable constantTable;

View File

@ -4,7 +4,6 @@
use MaterialPixelShader;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// GfxPixelShaderLoadDef
set count GfxPixelShaderLoadDef::program programSize;

View File

@ -4,7 +4,6 @@
use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set condition remappedTechniqueSet never;
set reusable techniques;

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@ -4,7 +4,6 @@
use MaterialVertexDeclaration;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// MaterialVertexStreamRouting
set condition MaterialVertexStreamRouting::decl never;

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@ -4,7 +4,6 @@
use MaterialVertexShader;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// GfxVertexShaderLoadDef
set count GfxVertexShaderLoadDef::program programSize;

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@ -4,5 +4,4 @@
use MenuList;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count menus menuCount;

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@ -4,7 +4,6 @@
use PhysCollmap;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count geoms count;
// PhysGeomInfo

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@ -4,5 +4,4 @@
use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string sndAliasPrefix;

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@ -4,7 +4,6 @@
use RawFile;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set condition data::compressedBuffer compressedLen > 0;
set count data::compressedBuffer compressedLen;
set count data::buffer len + 1;

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@ -4,4 +4,3 @@
use SndCurve;
set block XFILE_BLOCK_TEMP;
set string filename;
set name filename;

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@ -4,7 +4,6 @@
use StringTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count values columnCount * rowCount;
// StringTableCell

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@ -4,7 +4,6 @@
use StructuredDataDefSet;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count defs defCount;
// StructuredDataDef

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@ -4,4 +4,3 @@
use TracerDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string useHintString;
set string turretWeaponName;
set scriptstring trophyTags;

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@ -4,7 +4,6 @@
use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set reusable weapDef;
set string szDisplayName;
set reusable hideTags;

View File

@ -4,7 +4,6 @@
use XAnimParts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring names;
set count names boneCount[9];
set count notify notifyCount;

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@ -4,7 +4,6 @@
use XModel;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring boneNames;
set reusable boneNames;
set count boneNames numBones;

View File

@ -4,7 +4,6 @@
use clipMap_t;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set reusable planes;
set count planes planeCount;
set count staticModelList numStaticModels;

View File

@ -4,7 +4,6 @@
use menuDef_t;
set block XFILE_BLOCK_TEMP;
set string window::name;
set name window::name;
set string font;
set reusable visibleExp;
set string allowedBinding;

View File

@ -4,7 +4,6 @@
use snd_alias_list_t;
set block XFILE_BLOCK_TEMP;
set string aliasName;
set name aliasName;
set reusable head;
set count head count;

View File

@ -4,7 +4,6 @@
use AddonMapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;
set reusable info;
set count cmodels numSubModels;

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@ -4,7 +4,6 @@
use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count primaryLights primaryLightCount;
// ComPrimaryLight

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@ -4,6 +4,5 @@
use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName;
set name fontName;
set reusable glyphs;
set count glyphs glyphCount;

View File

@ -4,7 +4,6 @@
use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
// FxElemDef

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@ -4,5 +4,4 @@
use FxImpactTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count table 15;

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@ -4,7 +4,6 @@
use FxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// FxGlassSystem
use FxGlassSystem;

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@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage);
set string name;
set name name;
reorder:
name
texture;

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@ -4,4 +4,3 @@
use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string baseName;
set count skies skyCount;
set count aabbTreeCounts dpvsPlanes::cellCount;

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@ -4,7 +4,6 @@
use GlassWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// G_GlassData
use G_GlassData;

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@ -4,7 +4,6 @@
use LeaderboardDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count columns columnCount;
// LbColumnDef

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@ -4,7 +4,6 @@
use LoadedSound;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// MssSound
use MssSound;

View File

@ -4,5 +4,4 @@
use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string value;

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@ -4,7 +4,6 @@
use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;
// MapTriggers

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@ -4,7 +4,6 @@
use Material;
set block XFILE_BLOCK_TEMP;
set string info::name;
set name info::name;
set reusable textureTable;
set count textureTable textureCount;
set reusable constantTable;

View File

@ -4,7 +4,6 @@
use MaterialPixelShader;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// GfxPixelShaderLoadDef
set count GfxPixelShaderLoadDef::program programSize;

View File

@ -4,7 +4,6 @@
use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set condition remappedTechniqueSet never;
set reusable techniques;

View File

@ -4,7 +4,6 @@
use MaterialVertexDeclaration;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// MaterialVertexStreamRouting
set condition MaterialVertexStreamRouting::decl never;

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@ -4,7 +4,6 @@
use MaterialVertexShader;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// GfxVertexShaderLoadDef
set count GfxVertexShaderLoadDef::program programSize;

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@ -4,5 +4,4 @@
use MenuList;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count menus menuCount;

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@ -4,7 +4,6 @@
use PathData;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count nodes nodeCount;
set block basenodes XFILE_BLOCK_RUNTIME;
set count basenodes nodeCount;

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@ -4,7 +4,6 @@
use PhysCollmap;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count geoms count;
// PhysGeomInfo

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@ -4,5 +4,4 @@
use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string sndAliasPrefix;

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@ -4,5 +4,4 @@
use RawFile;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count buffer compressedLen;

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@ -4,7 +4,6 @@
use ScriptFile;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set block buffer XFILE_BLOCK_SCRIPT;
set count buffer compressedLen;
set block bytecode XFILE_BLOCK_SCRIPT;

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@ -4,4 +4,3 @@
use SndCurve;
set block XFILE_BLOCK_TEMP;
set string filename;
set name filename;

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@ -4,7 +4,6 @@
use StringTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count values columnCount * rowCount;
// StringTableCell

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@ -4,7 +4,6 @@
use StructuredDataDefSet;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count defs defCount;
// StructuredDataDef

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@ -4,5 +4,4 @@
use SurfaceFxTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count table 6;

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@ -4,4 +4,3 @@
use TracerDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

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@ -4,7 +4,6 @@
use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string useHintString;
set string turretWeaponName;
set scriptstring trophyTags;

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@ -4,7 +4,6 @@
use VehicleTrack;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set reusable segments;
set count segments segmentCount;

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@ -4,7 +4,6 @@
use WeaponAttachment;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set string szDisplayName;
set reusable worldModels;
set count worldModels 16;

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@ -4,7 +4,6 @@
use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set reusable weapDef;
set string szDisplayName;
set reusable hideTags;

View File

@ -4,7 +4,6 @@
use XAnimParts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring names;
set count names boneCount[9];
set count notify notifyCount;

View File

@ -4,7 +4,6 @@
use XModel;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring boneNames;
set reusable boneNames;
set count boneNames numBones;

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@ -4,7 +4,6 @@
use XModelSurfs;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count surfs numsurfs;
// XSurface

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@ -4,7 +4,6 @@
use clipMap_t;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set block pInfo XFILE_BLOCK_TEMP;
set reusable pInfo;
set action pInfo ReallocClipInfo(ClipInfo, clipMap_t);

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@ -4,7 +4,6 @@
use menuDef_t;
set block XFILE_BLOCK_TEMP;
set string window::name;
set name window::name;
set count items itemCount;
// windowDef_t

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@ -4,7 +4,6 @@
use snd_alias_list_t;
set block XFILE_BLOCK_TEMP;
set string aliasName;
set name aliasName;
set reusable head;
set count head count;

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