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// =========================================
// VehicleDef
// =========================================
use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set string useHintString;
set string turretWeaponName;
set scriptstring trophyTags;
set string surfaceSndPrefix;
// VehiclePhysDef
use VehiclePhysDef;
set string physPresetName;
set string accelGraphName;