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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-12 21:31:43 +00:00
Merge pull request #752 from Laupetin/fix/relink-dumped-xmodels
fix: xmodels with more than one root bone are not linkable
This commit is contained in:
@@ -12,10 +12,10 @@
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#include <deque>
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#include <exception>
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#include <format>
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#include <iostream>
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#include <limits>
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#include <nlohmann/json.hpp>
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#include <numbers>
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#include <numeric>
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#include <string>
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using namespace gltf;
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@@ -316,7 +316,7 @@ namespace
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|| !colorAccessor->GetFloatVec4(vertexIndex, vertex.color) || !uvAccessor->GetFloatVec2(vertexIndex, vertex.uv)
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|| !jointsAccessor->GetUnsignedVec4(vertexIndex, joints) || !weightsAccessor->GetFloatVec4(vertexIndex, weights))
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{
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return false;
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throw GltfLoadException("Failed to load vertex data from accessors");
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}
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RhcToLhcCoordinates(vertex.coordinates);
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@@ -330,7 +330,16 @@ namespace
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if (std::abs(weights[i]) < std::numeric_limits<float>::epsilon())
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continue;
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common.m_bone_weight_data.weights.emplace_back(joints[i], weights[i]);
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assert(joints[i] < m_gltf_to_common_joint_index_lookup.size());
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if (joints[i] >= m_gltf_to_common_joint_index_lookup.size())
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{
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throw GltfLoadException(std::format(
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"Vertex weight referenced joint {} (there are only {} joints in skin)", joints[i], m_gltf_to_common_joint_index_lookup.size()));
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}
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const auto xmodelBoneIndex = m_gltf_to_common_joint_index_lookup[joints[i]];
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common.m_bone_weight_data.weights.emplace_back(xmodelBoneIndex, weights[i]);
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vertexWeights.weightCount++;
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}
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@@ -406,13 +415,12 @@ namespace
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return true;
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}
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static std::optional<unsigned> GetRootNodeForSkin(const JsonRoot& jRoot, const JsonSkin& skin)
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static std::vector<unsigned> GetRootNodesForSkin(const JsonRoot& jRoot, const JsonSkin& skin)
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{
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if (!jRoot.nodes || skin.joints.empty())
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return std::nullopt;
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return {};
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const auto jointCount = skin.joints.size();
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auto rootCount = jointCount;
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std::vector<bool> isRoot(jointCount, true);
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for (const auto joint : skin.joints)
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@@ -432,26 +440,23 @@ namespace
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if (isRoot[foundChildJointIndex])
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{
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isRoot[foundChildJointIndex] = false;
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rootCount--;
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}
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}
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}
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}
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}
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if (rootCount != 1)
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throw GltfLoadException("Skins must have exactly one common root node");
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std::vector<unsigned> result;
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for (auto index = 0u; index < jointCount; index++)
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{
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if (isRoot[index])
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return skin.joints[index];
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result.emplace_back(skin.joints[index]);
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}
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return std::nullopt;
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return std::move(result);
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}
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void ApplyNodeMatrixTRS(const JsonNode& node, float (&localOffsetRhc)[3], float (&localRotationRhc)[4], float (&scaleRhc)[3])
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void ApplyNodeMatrixTRS(const JsonNode& node, float (&localOffsetRhc)[3], float (&localRotationRhc)[4], float (&scaleRhc)[3]) const
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{
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const auto matrix = Eigen::Matrix4f({
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{(*node.matrix)[0], (*node.matrix)[4], (*node.matrix)[8], (*node.matrix)[12]},
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@@ -492,7 +497,7 @@ namespace
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scaleRhc[2] = matrix.block<3, 1>(0, 2).norm();
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}
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void ApplyNodeSeparateTRS(const JsonNode& node, float (&localOffsetRhc)[3], float (&localRotationRhc)[4], float (&scaleRhc)[3])
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void ApplyNodeSeparateTRS(const JsonNode& node, float (&localOffsetRhc)[3], float (&localRotationRhc)[4], float (&scaleRhc)[3]) const
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{
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if (node.translation)
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{
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@@ -612,13 +617,63 @@ namespace
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{
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if (!ConvertJoint(
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jRoot, skin, common, skinBoneOffset, childIndex, commonBoneOffset, globalTranslationEigenRhc, globalRotationEigenRhc, bone.scale))
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{
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return false;
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}
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}
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}
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return true;
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}
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void ReorderBonesForXModels(XModelCommon& common)
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{
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const auto boneCount = common.m_bones.size();
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m_gltf_to_common_joint_index_lookup.resize(boneCount);
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auto reorderedBoneIndex = 0u;
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std::deque<unsigned> parentIndicesToTraverse;
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for (auto boneIndex = 0u; boneIndex < boneCount; ++boneIndex)
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{
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const auto& bone = common.m_bones[boneIndex];
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if (!bone.parentIndex.has_value())
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{
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parentIndicesToTraverse.emplace_back(boneIndex);
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m_gltf_to_common_joint_index_lookup[boneIndex] = reorderedBoneIndex++;
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}
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}
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while (!parentIndicesToTraverse.empty())
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{
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const auto parentIndex = parentIndicesToTraverse.front();
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parentIndicesToTraverse.pop_front();
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for (auto boneIndex = 0u; boneIndex < boneCount; ++boneIndex)
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{
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const auto& bone = common.m_bones[boneIndex];
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if (bone.parentIndex.has_value() && *bone.parentIndex == parentIndex)
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{
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parentIndicesToTraverse.emplace_back(boneIndex);
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m_gltf_to_common_joint_index_lookup[boneIndex] = reorderedBoneIndex++;
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}
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}
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}
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assert(reorderedBoneIndex == boneCount);
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std::vector<XModelBone> reorderedBones(boneCount);
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for (size_t boneIndex = 0; boneIndex < boneCount; ++boneIndex)
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{
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auto& reorderedBone = reorderedBones[m_gltf_to_common_joint_index_lookup[boneIndex]];
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reorderedBone = std::move(common.m_bones[boneIndex]);
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if (reorderedBone.parentIndex.has_value())
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reorderedBone.parentIndex = m_gltf_to_common_joint_index_lookup[*reorderedBone.parentIndex];
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}
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common.m_bones = std::move(reorderedBones);
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}
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bool ConvertSkin(const JsonRoot& jRoot, const JsonSkin& skin, XModelCommon& common)
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{
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if (skin.joints.empty())
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@@ -626,18 +681,27 @@ namespace
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if (!jRoot.nodes)
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return false;
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const auto rootNode = GetRootNodeForSkin(jRoot, skin).value_or(skin.joints[0]);
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const auto skinBoneOffset = static_cast<unsigned>(common.m_bones.size());
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common.m_bones.resize(skinBoneOffset + skin.joints.size());
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auto rootNodes = GetRootNodesForSkin(jRoot, skin);
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if (rootNodes.empty())
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rootNodes.emplace_back(skin.joints[0]);
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const Eigen::Vector3f defaultTranslation(0.0f, 0.0f, 0.0f);
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// Only one skin per GLTF allowed, more would require more complex mapping and reordering
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assert(common.m_bones.empty());
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common.m_bones.resize(skin.joints.size());
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constexpr Eigen::Vector3f defaultTranslation(0.0f, 0.0f, 0.0f);
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const Eigen::Quaternionf defaultRotation(1.0f, 0.0f, 0.0f, 0.0f);
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constexpr float defaultScale[3]{1.0f, 1.0f, 1.0f};
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if (!ConvertJoint(jRoot, skin, common, skinBoneOffset, rootNode, std::nullopt, defaultTranslation, defaultRotation, defaultScale))
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return false;
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for (const auto rootNode : rootNodes)
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{
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if (!ConvertJoint(jRoot, skin, common, 0, rootNode, std::nullopt, defaultTranslation, defaultRotation, defaultScale))
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return false;
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}
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ReorderBonesForXModels(common);
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common.CalculateBoneLocalsFromGlobals();
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return true;
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}
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@@ -832,7 +896,15 @@ namespace
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std::vector<std::unique_ptr<BufferView>> m_buffer_views;
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std::vector<std::unique_ptr<Buffer>> m_buffers;
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// Old gltf support for OAT used bad formulas to calculate right-handed coordinate system rotations
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// To make the fixed code be backwards compatible, old behaviour can be restored with this setting.
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bool m_bad_rotation_formulas;
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// We may need to reorder bones to account for the constraints of xmodels:
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// Root bones have the lowest indices and the index of the parent of each bone must be lower than its own.
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// The index in this vector is the joint index of the gltf.
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// The value is the index in the common xmodel.
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std::vector<unsigned> m_gltf_to_common_joint_index_lookup;
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};
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} // namespace
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@@ -323,8 +323,12 @@ namespace
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{
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xmodel.parentList = m_memory.Alloc<unsigned char>(xmodel.numBones - xmodel.numRootBones);
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// For some reason Treyarch games allocate for a vec4 here. it is treated as a vec3 though?
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#if defined(FEATURE_IW3) || defined(FEATURE_T5) || defined(FEATURE_T6)
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// For some reason some games allocate for a vec4 here. it is treated as a vec3 though?
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xmodel.trans = m_memory.Alloc<float>((xmodel.numBones - xmodel.numRootBones) * 4u);
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#else
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xmodel.trans = m_memory.Alloc<float>((xmodel.numBones - xmodel.numRootBones) * 3u);
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#endif
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xmodel.quats = m_memory.Alloc<XModelQuat>(xmodel.numBones - xmodel.numRootBones);
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}
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else
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@@ -373,7 +377,11 @@ namespace
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// Viewhands seem to have nulled trans for some reason?
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if (jXModel.type.value_or(JsonXModelType::RIGID) == JsonXModelType::VIEWHANDS)
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{
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#if defined(FEATURE_IW3) || defined(FEATURE_T5) || defined(FEATURE_T6)
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memset(xmodel.trans, 0, sizeof(float) * 4 * (xmodel.numBones - xmodel.numRootBones));
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#else
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memset(xmodel.trans, 0, sizeof(float) * 3 * (xmodel.numBones - xmodel.numRootBones));
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#endif
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}
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return true;
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@@ -187,10 +187,10 @@ namespace
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const auto meshCount = xmodel.m_objects.size();
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for (auto meshIndex = 0u; meshIndex < meshCount; meshIndex++)
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rootNode.children->push_back(m_first_mesh_node + meshIndex);
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rootNode.children->emplace_back(m_first_mesh_node + meshIndex);
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if (!xmodel.m_bones.empty())
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rootNode.children->push_back(m_first_bone_node);
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for (auto rootBoneIndex = 0u; rootBoneIndex < m_root_bone_count; rootBoneIndex++)
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rootNode.children->emplace_back(m_first_bone_node + rootBoneIndex);
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m_root_node = static_cast<unsigned>(gltf.nodes->size());
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gltf.nodes->emplace_back(std::move(rootNode));
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@@ -303,6 +303,7 @@ namespace
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const auto boneCount = common.m_bones.size();
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m_first_bone_node = static_cast<unsigned>(gltf.nodes->size());
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m_root_bone_count = 0;
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for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++)
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{
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JsonNode boneNode;
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@@ -335,6 +336,11 @@ namespace
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translation = inverseParentRotation * translation;
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rotation = inverseParentRotation * rotation;
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}
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else
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{
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assert(m_root_bone_count == boneIndex);
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m_root_bone_count++;
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}
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rotation.normalize();
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boneNode.name = bone.name;
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@@ -745,6 +751,7 @@ namespace
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unsigned m_first_mesh_node = 0u;
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unsigned m_root_node = 0u;
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unsigned m_first_bone_node = 0u;
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unsigned m_root_bone_count = 0u;
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unsigned m_position_accessor = 0u;
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unsigned m_normal_accessor = 0u;
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unsigned m_color_accessor = 0u;
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