mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-04 02:01:51 +00:00
feat: add templated iw4 material loading
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@ -1,8 +1,11 @@
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#options GAME (IW5, T6)
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#options GAME (IW4, IW5, T6)
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#filename "Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h"
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#define HAS_WATER
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define HAS_WATER
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#elif GAME == "T6"
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@ -19,6 +22,7 @@
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#include GAME_HEADER
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#include "Json/JsonExtension.h"
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#include <memory>
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#include <nlohmann/json.hpp>
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#include <optional>
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@ -71,7 +75,7 @@ namespace GAME
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INVALID,
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DISABLED,
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GT0,
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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LT128,
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#endif
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GE128
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@ -81,7 +85,7 @@ namespace GAME
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{JsonAlphaTest::INVALID, nullptr },
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{JsonAlphaTest::DISABLED, "disabled"},
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{JsonAlphaTest::GT0, "gt0" },
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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{JsonAlphaTest::LT128, "lt128" },
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#endif
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{JsonAlphaTest::GE128, "ge128" }
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@ -164,7 +168,7 @@ namespace GAME
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GfxBlendOp blendOpAlpha;
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bool colorWriteRgb;
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bool colorWriteAlpha;
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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bool gammaWrite;
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#endif
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bool polymodeLine;
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@ -308,7 +312,7 @@ namespace GAME
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#endif
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NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic, {
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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{TS_2D, "2D" },
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{TS_FUNCTION, "function" },
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{TS_COLOR_MAP, "colorMap" },
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@ -321,7 +325,9 @@ namespace GAME
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{TS_UNUSED_5, "unused5" },
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{TS_UNUSED_6, "unused6" },
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{TS_WATER_MAP, "waterMap" },
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#ifdef FEATURE_IW5
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{TS_DISPLACEMENT_MAP, "displacementMap"},
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#endif
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#elif defined(FEATURE_T6)
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{TS_2D, "2D" },
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{TS_FUNCTION, "function" },
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@ -421,10 +427,14 @@ namespace GAME
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uint8_t columns;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonTextureAtlas, rows, columns);
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NLOHMANN_DEFINE_TYPE_EXTENSION(
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JsonTextureAtlas,
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rows,
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columns
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);
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NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags, {
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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{MTL_GAMEFLAG_1, "1" },
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{MTL_GAMEFLAG_2, "2" },
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{MTL_GAMEFLAG_4, "4" },
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@ -433,11 +443,13 @@ namespace GAME
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{MTL_GAMEFLAG_20, "20" },
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{MTL_GAMEFLAG_40, "40" },
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{MTL_GAMEFLAG_80, "80" },
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#ifdef FEATURE_IW5
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{MTL_GAMEFLAG_100, "100" },
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{MTL_GAMEFLAG_200, "200" },
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{MTL_GAMEFLAG_400, "400" },
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{MTL_GAMEFLAG_800, "800" },
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{MTL_GAMEFLAG_1000, "1000"},
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#endif
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#elif defined(FEATURE_T6)
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{MTL_GAMEFLAG_1, "1" },
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{MTL_GAMEFLAG_2, "2" },
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@ -458,12 +470,14 @@ namespace GAME
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType, {
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
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{CAMERA_REGION_LIT_TRANS, "litTrans" },
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{CAMERA_REGION_EMISSIVE, "emissive" },
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{CAMERA_REGION_DEPTH_HACK, "depthHack" },
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#ifdef FEATURE_IW5
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{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
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#endif
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{CAMERA_REGION_NONE, "none" },
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#elif defined(FEATURE_T6)
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{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
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