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feat: add templated iw4 material loading
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@ -1,8 +1,12 @@
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#options GAME (IW5, T6)
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#options GAME (IW4, IW5, T6)
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#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#define HAS_WATER
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#define GAME_LOWER "iw4"
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define HAS_WATER
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#define GAME_LOWER "iw5"
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@ -90,7 +94,7 @@ namespace
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std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
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}
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
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#elif defined(FEATURE_T6)
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static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
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@ -300,7 +304,7 @@ namespace
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structured.alphaTestDisabled = 0;
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structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
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}
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::LT128)
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{
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structured.alphaTestDisabled = 0;
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@ -335,7 +339,7 @@ namespace
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structured.blendOpAlpha = jStateBitsTableEntry.blendOpAlpha;
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structured.colorWriteRgb = jStateBitsTableEntry.colorWriteRgb;
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structured.colorWriteAlpha = jStateBitsTableEntry.colorWriteAlpha;
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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structured.gammaWrite = jStateBitsTableEntry.gammaWrite;
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#endif
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structured.polymodeLine = jStateBitsTableEntry.polymodeLine;
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