Fix broken link in README and link to docs repo

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Jan 2023-12-23 16:54:43 +01:00 committed by GitHub
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@ -30,7 +30,7 @@ It can also load existing zones and reuse their assets from in-memory.
Only a subset of assets can be read from disk however, depending on the game. Only a subset of assets can be read from disk however, depending on the game.
Additionally, there are a couple of libraries and tools. Additionally, there are a couple of libraries and tools.
A full list of the subcomponents can be found [here](./docs/OatComponents.md). A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
## Using the tools ## Using the tools
@ -77,9 +77,14 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`. The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
## Documentation
The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev).
It is hosted on Github Pages and its source can be found in the (OAT-Docs Repository)[https://github.com/Laupetin/OAT-Docs].
## Legal ## Legal
OAT source code is licensed under [GPLv3](./LICENSE). OAT source code is licensed under [GPLv3](./LICENSE).
Extracting the contents of game files does not grant you any rights to them. Extracting the contents of game files does not grant you any rights to them.
All rights remain to their respective owners. All rights remain to their respective owners.