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Fix broken link in README and link to docs repo
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@ -30,7 +30,7 @@ It can also load existing zones and reuse their assets from in-memory.
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Only a subset of assets can be read from disk however, depending on the game.
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Only a subset of assets can be read from disk however, depending on the game.
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Additionally, there are a couple of libraries and tools.
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Additionally, there are a couple of libraries and tools.
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A full list of the subcomponents can be found [here](./docs/OatComponents.md).
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A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
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## Using the tools
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## Using the tools
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@ -77,9 +77,14 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak
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The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
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The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
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## Documentation
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The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev).
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It is hosted on Github Pages and its source can be found in the (OAT-Docs Repository)[https://github.com/Laupetin/OAT-Docs].
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## Legal
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## Legal
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OAT source code is licensed under [GPLv3](./LICENSE).
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OAT source code is licensed under [GPLv3](./LICENSE).
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Extracting the contents of game files does not grant you any rights to them.
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Extracting the contents of game files does not grant you any rights to them.
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All rights remain to their respective owners.
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All rights remain to their respective owners.
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