Fix broken link in README and link to docs repo

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Jan 2023-12-23 16:54:43 +01:00 committed by GitHub
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@ -30,7 +30,7 @@ It can also load existing zones and reuse their assets from in-memory.
Only a subset of assets can be read from disk however, depending on the game.
Additionally, there are a couple of libraries and tools.
A full list of the subcomponents can be found [here](./docs/OatComponents.md).
A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).
## Using the tools
@ -77,9 +77,14 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
## Documentation
The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev).
It is hosted on Github Pages and its source can be found in the (OAT-Docs Repository)[https://github.com/Laupetin/OAT-Docs].
## Legal
OAT source code is licensed under [GPLv3](./LICENSE).
Extracting the contents of game files does not grant you any rights to them.
All rights remain to their respective owners.
All rights remain to their respective owners.