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refactor: restructure image dumper
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@@ -2,7 +2,7 @@
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/XModel/XModelDumperIW5.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Image/ImageDumperIW5.h"
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#include "Leaderboard/LeaderboardJsonDumperIW5.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperAddonMapEnts.h"
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@@ -39,7 +39,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
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// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
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// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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