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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-08-30 21:53:15 +00:00

refactor: restructure light def dumper

This commit is contained in:
Jan Laupetin
2025-07-28 21:51:12 +01:00
parent 5fefdef0a6
commit 9a6f0c8919
9 changed files with 62 additions and 50 deletions

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@@ -0,0 +1,11 @@
#include "LightDefCommon.h"
#include <format>
namespace light_def
{
std::string GetFileNameForAsset(const std::string& assetName)
{
return std::format("lights/{}", assetName);
}
} // namespace light_def

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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace light_def
{
std::string GetFileNameForAsset(const std::string& assetName);
}

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@@ -1,12 +1,15 @@
#include "LoaderLightDefIW4.h"
#include "LightDefLoaderIW4.h"
#include "Game/IW4/IW4.h"
#include "LightDef/LightDefCommon.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW4;
using namespace ::light_def;
namespace
{
@@ -23,7 +26,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto filename = GetAssetFilename(assetName);
const auto filename = GetFileNameForAsset(assetName);
const auto file = m_search_path.Open(filename);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -61,11 +64,6 @@ namespace
}
private:
std::string GetAssetFilename(const std::string& assetName)
{
return std::format("lights/{}", assetName);
}
MemoryManager& m_memory;
ISearchPath& m_search_path;
};

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@@ -5,7 +5,7 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/XModel/LoaderXModelIW4.h"
#include "Leaderboard/LoaderLeaderboardIW4.h"
#include "LightDef/LoaderLightDefIW4.h"
#include "LightDef/LightDefLoaderIW4.h"
#include "Localize/LoaderLocalizeIW4.h"
#include "Material/LoaderMaterialIW4.h"
#include "Menu/LoaderMenuListIW4.h"

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@@ -1,36 +0,0 @@
#include "AssetDumperGfxLightDef.h"
#include <sstream>
using namespace IW4;
std::string AssetDumperGfxLightDef::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "lights/" << assetName;
return ss.str();
}
bool AssetDumperGfxLightDef::ShouldDump(XAssetInfo<GfxLightDef>* asset)
{
return true;
}
void AssetDumperGfxLightDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset)
{
const auto* lightDef = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
return;
auto& stream = *assetFile;
const auto* imageName = lightDef->attenuation.image->name;
if (imageName[0] == ',')
imageName = &imageName[1];
stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
}

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@@ -0,0 +1,33 @@
#include "LightDefDumperIW4.h"
#include "LightDef/LightDefCommon.h"
#include <sstream>
using namespace IW4;
using namespace ::light_def;
namespace IW4::light_def
{
bool Dumper::ShouldDump(XAssetInfo<GfxLightDef>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset)
{
const auto* lightDef = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
return;
auto& stream = *assetFile;
const auto* imageName = lightDef->attenuation.image->name;
if (imageName[0] == ',')
imageName = &imageName[1];
stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
}
} // namespace IW4::light_def

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@@ -3,12 +3,10 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
namespace IW4::light_def
{
class AssetDumperGfxLightDef final : public AbstractAssetDumper<GfxLightDef>
class Dumper final : public AbstractAssetDumper<GfxLightDef>
{
static std::string GetAssetFilename(const std::string& assetName);
protected:
bool ShouldDump(XAssetInfo<GfxLightDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset) override;

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@@ -4,7 +4,7 @@
#include "Game/IW4/XModel/XModelDumperIW4.h"
#include "Image/AssetDumperGfxImage.h"
#include "Leaderboard/LeaderboardJsonDumperIW4.h"
#include "LightDef/AssetDumperGfxLightDef.h"
#include "LightDef/LightDefDumperIW4.h"
#include "Localize/AssetDumperLocalizeEntry.h"
#include "Maps/AssetDumperAddonMapEnts.h"
#include "Material/DumperMaterialIW4.h"
@@ -57,7 +57,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
DUMP_ASSET_POOL(light_def::Dumper, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)