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refactor: restructure image dumper
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@@ -3,7 +3,7 @@
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#include "FontIcon/FontIconDumperT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Image/ImageDumperT6.h"
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#include "Leaderboard/LeaderboardJsonDumperT6.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperMapEnts.h"
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@@ -53,7 +53,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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