Add ZBarrier loading

This commit is contained in:
Jan 2021-03-27 10:49:49 +01:00
parent 7d7fdb16aa
commit 23653e3067
3 changed files with 118 additions and 1 deletions

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@ -0,0 +1,98 @@
#include "AssetLoaderZBarrier.h"
#include <cstring>
#include <iostream>
#include <cassert>
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/InfoString/ZBarrierFields.h"
#include "InfoString/InfoString.h"
using namespace T6;
namespace T6
{
class InfoStringToZBarrierConverter final : public InfoStringToStructConverter
{
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
assert(false);
return false;
}
public:
InfoStringToZBarrierConverter(const InfoString& infoString, ZBarrierDef* zbarrier, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
const cspField_t* fields, const size_t fieldCount)
: InfoStringToStructConverter(infoString, zbarrier, zoneScriptStrings, memory, manager, fields, fieldCount)
{
}
};
}
void AssetLoaderZBarrier::CalculateZBarrierFields(ZBarrierDef* zbarrier)
{
// numBoardsInBarrier
{
auto foundEnd = false;
for (auto i = 0u; i < std::extent<decltype(ZBarrierDef::boards)>::value; i++)
{
if (zbarrier->boards[i].pBoardModel == nullptr)
{
foundEnd = true;
zbarrier->numBoardsInBarrier = i;
}
}
if (!foundEnd)
zbarrier->numBoardsInBarrier = std::extent<decltype(ZBarrierDef::boards)>::value;
}
}
void* AssetLoaderZBarrier::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* zbarrier = memory->Create<ZBarrierDef>();
memset(zbarrier, 0, sizeof(ZBarrierDef));
CalculateZBarrierFields(zbarrier);
zbarrier->name = memory->Dup(assetName.c_str());
return zbarrier;
}
bool AssetLoaderZBarrier::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderZBarrier::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "zbarrier/" + assetName;
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, *file.m_stream))
{
std::cout << "Failed to read zbarrier raw file: \"" << fileName << "\"" << std::endl;
return true;
}
auto* zbarrier = memory->Create<ZBarrierDef>();
memset(zbarrier, 0, sizeof(ZBarrierDef));
InfoStringToZBarrierConverter converter(infoString, zbarrier, zone->m_script_strings, memory, manager, zbarrier_fields, std::extent<decltype(zbarrier_fields)>::value);
if (!converter.Convert())
{
std::cout << "Failed to parse zbarrier raw file: \"" << fileName << "\"" << std::endl;
return true;
}
CalculateZBarrierFields(zbarrier);
zbarrier->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_ZBARRIER, assetName, zbarrier, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

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@ -0,0 +1,18 @@
#pragma once
#include "Game/T6/T6.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderZBarrier final : public BasicAssetLoader<ASSET_TYPE_ZBARRIER, ZBarrierDef>
{
static void CalculateZBarrierFields(ZBarrierDef* zbarrier);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}

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@ -15,6 +15,7 @@
#include "AssetLoaders/AssetLoaderWeapon.h"
#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
#include "AssetLoaders/AssetLoaderZBarrier.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Image/Texture.h"
#include "Image/IwiLoader.h"
@ -77,7 +78,7 @@ namespace T6
REGISTER_ASSET_LOADER(AssetLoaderSlug)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ZBARRIER, ZBarrierDef))
REGISTER_ASSET_LOADER(AssetLoaderZBarrier)
#undef BASIC_LOADER
#undef REGISTER_ASSET_LOADER