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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-06 00:37:26 +00:00

refactor: streamline namespaces of xmodel dumping and loading

This commit is contained in:
Jan Laupetin
2025-08-03 17:47:21 +02:00
parent 0546572ecf
commit 250556ab61
16 changed files with 39 additions and 20 deletions

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@@ -3,6 +3,7 @@
#include "Asset/GlobalAssetPoolsLoader.h"
#include "Game/IW3/GameIW3.h"
#include "Game/IW3/IW3.h"
#include "Game/IW3/XModel/LoaderXModelIW3.h"
#include "Image/AssetLoaderImageIW3.h"
#include "Localize/AssetLoaderLocalizeIW3.h"
#include "Material/LoaderMaterialIW3.h"
@@ -90,7 +91,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(CreateImageLoader(memory, searchPath));

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@@ -124,7 +124,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));

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@@ -125,7 +125,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderPixelShader>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));

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@@ -104,7 +104,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysConstraints>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));

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@@ -399,7 +399,7 @@ namespace T6
collection.AddAssetCreator(CreateGdtPhysConstraintsLoader(memory, searchPath, gdt, zone));
// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(CreateImageLoader(memory, searchPath));

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@@ -1082,7 +1082,7 @@ namespace
};
} // namespace
namespace GAME
namespace GAME::xmodel
{
std::unique_ptr<AssetCreator<AssetXModel>> CreateXModelLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{

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@@ -13,7 +13,7 @@
#include <memory>
namespace GAME
namespace GAME::xmodel
{
std::unique_ptr<AssetCreator<AssetXModel>> CreateXModelLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace GAME