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refactor: streamline namespaces of xmodel dumping and loading
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@@ -125,7 +125,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
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collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
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collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPixelShader>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));
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