mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-12 21:31:43 +00:00
chore: use references when possible in xmodel dumper
This commit is contained in:
@@ -236,18 +236,18 @@ namespace
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}
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}
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void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
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void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel& model)
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{
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for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
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for (auto boneNum = 0u; boneNum < model.numBones; boneNum++)
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{
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XModelBone bone;
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if (model->boneNames[boneNum] < context.m_zone.m_script_strings.Count())
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bone.name = context.m_zone.m_script_strings[model->boneNames[boneNum]];
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if (model.boneNames[boneNum] < context.m_zone.m_script_strings.Count())
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bone.name = context.m_zone.m_script_strings[model.boneNames[boneNum]];
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else
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bone.name = "INVALID_BONE_NAME";
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if (boneNum >= model->numRootBones)
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bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
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if (boneNum >= model.numRootBones)
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bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model.parentList[boneNum - model.numRootBones]));
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else
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bone.parentIndex = std::nullopt;
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@@ -255,7 +255,7 @@ namespace
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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const auto& baseMat = model->baseMat[boneNum];
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const auto& baseMat = model.baseMat[boneNum];
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bone.globalOffset[0] = baseMat.trans.x;
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bone.globalOffset[1] = baseMat.trans.y;
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bone.globalOffset[2] = baseMat.trans.z;
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@@ -266,7 +266,7 @@ namespace
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.w = baseMat.quat.w,
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};
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if (boneNum < model->numRootBones)
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if (boneNum < model.numRootBones)
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{
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bone.localOffset[0] = 0;
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bone.localOffset[1] = 0;
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@@ -275,12 +275,12 @@ namespace
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}
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else
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{
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const auto* trans = &model->trans[(boneNum - model->numRootBones) * 3];
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const auto* trans = &model.trans[(boneNum - model.numRootBones) * 3];
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bone.localOffset[0] = trans[0];
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bone.localOffset[1] = trans[1];
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bone.localOffset[2] = trans[2];
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const auto& quat = model->quats[boneNum - model->numRootBones];
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const auto& quat = model.quats[boneNum - model.numRootBones];
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bone.localRotation = {
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.x = QuatInt16::ToFloat(quat.v[0]),
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.y = QuatInt16::ToFloat(quat.v[1]),
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@@ -301,11 +301,11 @@ namespace
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return input;
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}
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void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
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void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel& model)
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{
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for (auto surfaceMaterialNum = 0u; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
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for (auto surfaceMaterialNum = 0u; surfaceMaterialNum < model.numsurfs; surfaceMaterialNum++)
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{
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Material* material = model->materialHandles[surfaceMaterialNum];
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Material* material = model.materialHandles[surfaceMaterialNum];
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if (materialMapper.Add(material))
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{
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XModelMaterial xMaterial;
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@@ -329,10 +329,10 @@ namespace
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}
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}
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void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
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void AddXModelObjects(XModelCommon& out, const XModel& model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
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{
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const auto surfCount = model->lodInfo[lod].numsurfs;
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const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
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const auto surfCount = model.lodInfo[lod].numsurfs;
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const auto baseSurfaceIndex = model.lodInfo[lod].surfIndex;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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@@ -344,11 +344,11 @@ namespace
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}
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}
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void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
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void AddXModelVertices(XModelCommon& out, const XModel& model, const unsigned lod)
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{
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XSurface* surfs;
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unsigned surfCount;
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if (!GetSurfaces(*model, lod, surfs, surfCount))
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if (!GetSurfaces(model, lod, surfs, surfCount))
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return;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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@@ -372,11 +372,11 @@ namespace
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}
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}
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void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
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void AllocateXModelBoneWeights(const XModel& model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
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{
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XSurface* surfs;
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unsigned surfCount;
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if (!GetSurfaces(*model, lod, surfs, surfCount))
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if (!GetSurfaces(model, lod, surfs, surfCount))
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return;
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auto totalWeightCount = 0u;
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@@ -406,11 +406,11 @@ namespace
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return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
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}
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void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
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void AddXModelVertexBoneWeights(XModelCommon& out, const XModel& model, const unsigned lod)
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{
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XSurface* surfs;
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unsigned surfCount;
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if (!GetSurfaces(*model, lod, surfs, surfCount))
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if (!GetSurfaces(model, lod, surfs, surfCount))
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return;
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auto& weightCollection = out.m_bone_weight_data;
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@@ -525,11 +525,11 @@ namespace
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}
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}
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void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
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void AddXModelFaces(XModelCommon& out, const XModel& model, const unsigned lod)
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{
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XSurface* surfs;
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unsigned surfCount;
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if (!GetSurfaces(*model, lod, surfs, surfCount))
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if (!GetSurfaces(model, lod, surfs, surfCount))
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return;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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@@ -557,12 +557,12 @@ namespace
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&& ObjWriting::Configuration.ModelOutputFormat != ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN;
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}
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void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
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void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel& model)
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{
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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DistinctMapper<Material*> materialMapper(model.numsurfs);
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AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
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out.m_name = std::format("{}_lod{}", model->name, lod);
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out.m_name = std::format("{}_lod{}", model.name, lod);
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AddXModelMaterials(out, materialMapper, model);
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AddXModelObjects(out, model, lod, materialMapper);
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AddXModelVertices(out, model, lod);
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@@ -570,7 +570,7 @@ namespace
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// Keep armature handling consistent across all LODs so dumped GLTF/GLB round-trips
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// preserve the same bone layout when re-imported.
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if (!CanOmitDefaultArmature() || !HasDefaultArmatureForAllLods(*model))
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if (!CanOmitDefaultArmature() || !HasDefaultArmatureForAllLods(model))
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{
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AddXModelBones(out, context, model);
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AddXModelVertexBoneWeights(out, model, lod);
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@@ -583,39 +583,39 @@ namespace
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void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset)
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{
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const auto* model = asset.Asset();
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const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
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const auto& model = *asset.Asset();
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const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model.name));
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if (!mtlFile)
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return;
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const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
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const auto writer = obj::CreateMtlWriter(*mtlFile, game->GetShortName(), context.m_zone.m_name);
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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DistinctMapper<Material*> materialMapper(model.numsurfs);
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writer->Write(common);
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}
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void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod)
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{
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const auto* model = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".obj"));
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const auto& model = *asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, ".obj"));
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if (!assetFile)
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return;
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const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
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const auto writer =
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obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), game->GetShortName(), context.m_zone.m_name);
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model.name), game->GetShortName(), context.m_zone.m_name);
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DistinctMapper<Material*> materialMapper(model.numsurfs);
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writer->Write(common);
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}
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void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod)
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{
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const auto* model = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".xmodel_export"));
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const auto model = *asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, ".xmodel_export"));
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if (!assetFile)
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return;
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@@ -627,8 +627,8 @@ namespace
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void DumpXModelBinLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod)
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{
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const auto* model = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".xmodel_bin"));
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const auto& model = *asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, ".xmodel_bin"));
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if (!assetFile)
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return;
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@@ -642,8 +642,8 @@ namespace
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void DumpGltfLod(
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const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>& asset, const unsigned lod, const std::string& extension)
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{
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const auto* model = asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
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const auto& model = *asset.Asset();
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const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model.name, lod, extension));
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if (!assetFile)
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return;
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@@ -657,12 +657,12 @@ namespace
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void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>& asset)
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{
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const auto* model = asset.Asset();
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const auto& model = *asset.Asset();
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for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
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for (auto currentLod = 0u; currentLod < model.numLods; currentLod++)
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{
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XModelCommon common;
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PopulateXModelWriter(common, context, currentLod, asset.Asset());
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PopulateXModelWriter(common, context, currentLod, model);
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switch (ObjWriting::Configuration.ModelOutputFormat)
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{
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@@ -703,10 +703,10 @@ namespace
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{
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}
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void Dump(AssetDumpingContext& context, const XModel* xmodel) const
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void Dump(AssetDumpingContext& context, const XModel& model) const
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{
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JsonXModel jsonXModel;
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CreateJsonXModel(context, jsonXModel, *xmodel);
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CreateJsonXModel(context, jsonXModel, model);
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nlohmann::json jRoot = jsonXModel;
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jRoot["$schema"] = "http://openassettools.dev/schema/xmodel.v1.json";
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@@ -746,26 +746,26 @@ namespace
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}
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}
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static bool IsAnimated(const XModel& xmodel)
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static bool IsAnimated(const XModel& model)
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{
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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for (auto i = 0u; i < xmodel.numLods; i++)
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for (auto i = 0u; i < model.numLods; i++)
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{
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const auto& lod = xmodel.lodInfo[i];
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const auto& lod = model.lodInfo[i];
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if (lod.modelSurfs == nullptr || lod.modelSurfs->surfs == nullptr)
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continue;
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for (auto j = 0u; j < lod.modelSurfs->numsurfs; j++)
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{
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const auto& surf = xmodel.lodInfo[i].modelSurfs->surfs[j];
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const auto& surf = model.lodInfo[i].modelSurfs->surfs[j];
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if (surf.vertInfo.vertsBlend)
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return true;
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}
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}
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#else
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for (auto i = 0u; i < xmodel.numsurfs; i++)
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for (auto i = 0u; i < model.numsurfs; i++)
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{
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const auto& surf = xmodel.surfs[i];
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const auto& surf = model.surfs[i];
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if (surf.vertInfo.vertsBlend)
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return true;
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}
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@@ -774,29 +774,29 @@ namespace
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return false;
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}
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static bool HasNulledTrans(const XModel& xmodel)
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static bool HasNulledTrans(const XModel& model)
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{
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if (xmodel.trans == nullptr)
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if (model.trans == nullptr)
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return true;
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const auto transCount = (xmodel.numBones - xmodel.numRootBones) * 3u;
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const auto transCount = (model.numBones - model.numRootBones) * 3u;
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for (auto i = 0u; i < transCount; i++)
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{
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if (xmodel.trans[i] != 0)
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if (model.trans[i] != 0)
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return false;
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}
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return true;
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}
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static bool HasNonNullBoneInfoTrans(const XModel& xmodel)
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static bool HasNonNullBoneInfoTrans(const XModel& model)
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{
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if (xmodel.boneInfo == nullptr)
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if (model.boneInfo == nullptr)
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return false;
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for (auto i = 0u; i < xmodel.numBones; i++)
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for (auto i = 0u; i < model.numBones; i++)
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{
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const auto& boneInfo = xmodel.boneInfo[i];
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const auto& boneInfo = model.boneInfo[i];
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (boneInfo.bounds.midPoint.x != 0 || boneInfo.bounds.midPoint.y != 0 || boneInfo.bounds.midPoint.z != 0)
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return true;
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@@ -809,73 +809,73 @@ namespace
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return false;
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}
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static JsonXModelType GetType(const XModel& xmodel)
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static JsonXModelType GetType(const XModel& model)
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{
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if (!IsAnimated(xmodel))
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if (!IsAnimated(model))
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return JsonXModelType::RIGID;
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if (HasNulledTrans(xmodel) && HasNonNullBoneInfoTrans(xmodel))
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if (HasNulledTrans(model) && HasNonNullBoneInfoTrans(model))
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return JsonXModelType::VIEWHANDS;
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return JsonXModelType::ANIMATED;
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}
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static void SetJsonRootBoneName(AssetDumpingContext& context, JsonXModel& jXModel, const XModel& xmodel)
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static void SetJsonRootBoneName(AssetDumpingContext& context, JsonXModel& jXModel, const XModel& model)
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{
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assert(xmodel.boneNames);
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assert(xmodel.boneNames[0] < context.m_zone.m_script_strings.Count());
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assert(xmodel.numRootBones <= 1);
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assert(model.boneNames);
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assert(model.boneNames[0] < context.m_zone.m_script_strings.Count());
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assert(model.numRootBones <= 1);
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if (!xmodel.boneNames || xmodel.boneNames[0] >= context.m_zone.m_script_strings.Count() || xmodel.numRootBones == 0)
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if (!model.boneNames || model.boneNames[0] >= context.m_zone.m_script_strings.Count() || model.numRootBones == 0)
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return;
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jXModel.rootBoneName = context.m_zone.m_script_strings[xmodel.boneNames[0]];
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jXModel.rootBoneName = context.m_zone.m_script_strings[model.boneNames[0]];
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}
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static void CreateJsonXModel(AssetDumpingContext& context, JsonXModel& jXModel, const XModel& xmodel)
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static void CreateJsonXModel(AssetDumpingContext& context, JsonXModel& jXModel, const XModel& model)
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{
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if (xmodel.collLod >= 0)
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jXModel.collLod = xmodel.collLod;
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if (model.collLod >= 0)
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jXModel.collLod = model.collLod;
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jXModel.type = GetType(xmodel);
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jXModel.type = GetType(model);
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if (CanOmitDefaultArmature() && HasDefaultArmatureForAllLods(xmodel))
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if (CanOmitDefaultArmature() && HasDefaultArmatureForAllLods(model))
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{
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// If we are going to omit the armature, we need to make sure we remember the root bone name.
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// It does not follow a specific pattern, may not be identical to the xmodel name and
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// may be required for attaching the xmodel.
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SetJsonRootBoneName(context, jXModel, xmodel);
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SetJsonRootBoneName(context, jXModel, model);
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}
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for (auto lodNumber = 0u; lodNumber < xmodel.numLods; lodNumber++)
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for (auto lodNumber = 0u; lodNumber < model.numLods; lodNumber++)
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{
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JsonXModelLod lod;
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lod.file = std::format("model_export/{}_lod{}{}", xmodel.name, lodNumber, GetExtensionForModelByConfig());
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lod.distance = xmodel.lodInfo[lodNumber].dist;
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lod.file = std::format("model_export/{}_lod{}{}", model.name, lodNumber, GetExtensionForModelByConfig());
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lod.distance = model.lodInfo[lodNumber].dist;
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jXModel.lods.emplace_back(std::move(lod));
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}
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||||
if (xmodel.physPreset && xmodel.physPreset->name)
|
||||
jXModel.physPreset = AssetName(xmodel.physPreset->name);
|
||||
if (model.physPreset && model.physPreset->name)
|
||||
jXModel.physPreset = AssetName(model.physPreset->name);
|
||||
|
||||
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
if (xmodel.physCollmap && xmodel.physCollmap->name)
|
||||
jXModel.physCollmap = AssetName(xmodel.physCollmap->name);
|
||||
if (model.physCollmap && model.physCollmap->name)
|
||||
jXModel.physCollmap = AssetName(model.physCollmap->name);
|
||||
#endif
|
||||
|
||||
#if defined(FEATURE_T5) || defined(FEATURE_T6)
|
||||
if (xmodel.physConstraints && xmodel.physConstraints->name)
|
||||
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
|
||||
if (model.physConstraints && model.physConstraints->name)
|
||||
jXModel.physConstraints = AssetName(model.physConstraints->name);
|
||||
#endif
|
||||
|
||||
jXModel.flags = xmodel.flags;
|
||||
jXModel.flags = model.flags;
|
||||
|
||||
#ifdef FEATURE_T6
|
||||
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
|
||||
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
|
||||
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
|
||||
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
|
||||
jXModel.lightingOriginOffset.x = model.lightingOriginOffset.x;
|
||||
jXModel.lightingOriginOffset.y = model.lightingOriginOffset.y;
|
||||
jXModel.lightingOriginOffset.z = model.lightingOriginOffset.z;
|
||||
jXModel.lightingOriginRange = model.lightingOriginRange;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -889,7 +889,7 @@ namespace
|
||||
return;
|
||||
|
||||
const JsonDumper dumper(*assetFile);
|
||||
dumper.Dump(context, asset.Asset());
|
||||
dumper.Dump(context, *asset.Asset());
|
||||
}
|
||||
} // namespace
|
||||
|
||||
|
||||
Reference in New Issue
Block a user