fix: t6 modman textures (#849)

* feat: dynamically decompress bc5 textures for modman

* chore: restructure image format class

* chore: keep dds file conversions

* chore: convert all kinds of webgl unsupported formats

* chore: add decompressors for remaining formats

* chore: always set full alpha if available on bc4 and bc5 decompression
This commit is contained in:
Jan
2026-06-22 07:02:35 +02:00
committed by GitHub
parent 087ce0c208
commit 255c424aac
28 changed files with 2373 additions and 237 deletions
@@ -100,16 +100,20 @@ namespace image
void CLASS_NAME::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{
const auto* image = asset.Asset();
const auto texture = CONVERTER_NAME().Convert(asset, context.m_obj_search_path);
auto texture = CONVERTER_NAME().Convert(asset, context.m_obj_search_path);
if (!texture)
return;
auto convertedTexture = ConvertTextureForDdsFileOutputIfNecessary(texture.get());
if (convertedTexture)
texture = std::move(convertedTexture);
if (!m_writer->SupportsImageFormat(texture->GetFormat()))
{
con::warn("Not dumping image {} as {} does not support the image format {}",
image->name,
GetImageOutputFormatName(ObjWriting::Configuration.ImageOutputFormat),
GetImageFormatName(texture->GetFormat()->GetId()));
texture->GetFormat()->GetName());
return;
}