mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-26 10:58:04 +00:00
feat: unlinker auto paths (#848)
* chore: extract shared search paths code from modman * feat: automatically detect search paths for game directories * chore: adjust log levels for loading and unload search paths * fix: move iwd to obj common
This commit is contained in:
@@ -2,9 +2,6 @@
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#include "Game/AutoSearchPaths.h"
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#include "IObjLoader.h"
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#include "SearchPath/IWD.h"
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#include "SearchPath/SearchPathFilesystem.h"
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#include "Utils/StringUtils.h"
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#include "Web/Binds/ZoneBinds.h"
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#include "Web/UiCommunication.h"
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#include "ZoneLoading.h"
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@@ -41,89 +38,15 @@ namespace
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std::string m_zone_name;
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double m_last_progress;
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};
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std::unique_ptr<ISearchPath> CreateSearchPath(const std::string& searchPathStr)
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{
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auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
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con::debug("Loaded search path \"{}\"", searchPathStr);
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SearchPaths searchPaths;
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bool hasIwds = false;
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std::filesystem::directory_iterator iterator(searchPathStr);
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const auto end = fs::end(iterator);
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for (auto i = fs::begin(iterator); i != end; ++i)
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{
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if (!i->is_regular_file())
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continue;
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auto extension = i->path().extension().string();
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utils::MakeStringLowerCase(extension);
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if (extension == ".iwd")
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{
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std::string iwdPath = i->path().string();
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auto iwd = iwd::LoadFromFile(iwdPath);
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if (iwd)
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{
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if (!hasIwds)
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{
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searchPaths.CommitSearchPath(std::move(searchPath));
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hasIwds = true;
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}
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searchPaths.CommitSearchPath(std::move(iwd));
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con::debug("Loaded search path \"{}\"", iwdPath);
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}
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}
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}
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if (hasIwds)
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return std::make_unique<SearchPaths>(std::move(searchPaths));
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return searchPath;
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}
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} // namespace
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ContextSearchPath::ContextSearchPath(std::unique_ptr<ISearchPath> searchPath)
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: m_search_path(std::move(searchPath)),
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m_ref_count(1)
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{
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}
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LoadedZone::LoadedZone(std::unique_ptr<Zone> zone, std::string filePath, std::vector<std::string> searchPaths)
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: m_zone(std::move(zone)),
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m_file_path(std::move(filePath)),
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m_search_paths(std::move(searchPaths))
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{
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}
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Zone& LoadedZone::GetZone()
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{
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return *m_zone;
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}
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const Zone& LoadedZone::GetZone() const
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{
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return *m_zone;
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}
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const std::string& LoadedZone::GetFilePath() const
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{
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return m_file_path;
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}
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const std::vector<std::string>& LoadedZone::GetSearchPaths() const
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{
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return m_search_paths;
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}
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void FastFileContext::Destroy()
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{
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// Unload all zones
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m_loaded_zones.clear();
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}
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std::expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const std::string& path)
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std::expected<LoadedZoneInformation*, std::string> FastFileContext::LoadFastFile(const std::string& path)
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{
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auto zone = ZoneLoading::LoadZone(path, std::make_unique<LoadingEventProgressReporter>(fs::path(path).filename().replace_extension().string()));
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if (!zone)
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@@ -133,24 +56,12 @@ std::expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const std:
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{
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std::lock_guard lock(m_search_path_lock);
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for (const auto& searchPathStr : searchPathsForZone)
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{
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const auto existingSearchPath = m_context_search_paths.find(searchPathStr);
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if (existingSearchPath == m_context_search_paths.end())
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{
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auto searchPath = CreateSearchPath(searchPathStr);
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m_search_paths.IncludeSearchPath(searchPath.get());
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m_context_search_paths.emplace(searchPathStr, std::make_unique<ContextSearchPath>(std::move(searchPath)));
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}
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else
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{
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existingSearchPath->second->m_ref_count++;
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}
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}
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m_shared_search_paths.RefSearchPath(searchPathStr);
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}
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auto loadedZone = std::make_unique<LoadedZone>(std::move(*zone), path, std::move(searchPathsForZone));
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auto loadedZone = std::make_unique<LoadedZoneInformation>(std::move(*zone), path, std::move(searchPathsForZone));
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LoadedZone* loadedZonePtr;
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LoadedZoneInformation* loadedZonePtr;
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{
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std::lock_guard lock(m_zone_lock);
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loadedZonePtr = m_loaded_zones.emplace_back(std::move(loadedZone)).get();
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@@ -158,7 +69,8 @@ std::expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const std:
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{
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std::shared_lock lock(m_search_path_lock);
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IObjLoader::GetObjLoaderForGame(loadedZonePtr->GetZone().m_game_id)->LoadReferencedContainersForZone(m_search_paths, loadedZonePtr->GetZone());
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auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZonePtr->GetZone().m_game_id);
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objLoader->LoadReferencedContainersForZone(m_shared_search_paths.GetSearchPath(), loadedZonePtr->GetZone());
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}
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ui::NotifyZoneLoaded(*loadedZonePtr);
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@@ -168,12 +80,12 @@ std::expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const std:
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std::expected<void, std::string> FastFileContext::UnloadZone(const std::string& zoneName)
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{
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std::unique_ptr<LoadedZone> removedLoadedZone;
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std::unique_ptr<LoadedZoneInformation> removedLoadedZone;
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{
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std::lock_guard lock(m_zone_lock);
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const auto existingZone = std::ranges::find_if(m_loaded_zones,
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[&zoneName](const std::unique_ptr<LoadedZone>& loadedZone)
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[&zoneName](const std::unique_ptr<LoadedZoneInformation>& loadedZone)
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{
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return loadedZone->GetZone().m_name == zoneName;
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});
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@@ -197,32 +109,18 @@ std::expected<void, std::string> FastFileContext::UnloadZone(const std::string&
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{
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std::lock_guard lock(m_search_path_lock);
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for (const auto& searchPathStr : removedLoadedZone->GetSearchPaths())
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{
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const auto existingSearchPath = m_context_search_paths.find(searchPathStr);
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if (existingSearchPath != m_context_search_paths.end())
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{
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assert(existingSearchPath->second->m_ref_count > 0);
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const auto newRefCount = --existingSearchPath->second->m_ref_count;
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if (newRefCount == 0)
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{
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m_search_paths.RemoveSearchPath(existingSearchPath->second->m_search_path.get());
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m_context_search_paths.erase(existingSearchPath);
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con::debug("Unloaded search path \"{}\"", searchPathStr);
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}
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}
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}
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m_shared_search_paths.UnrefSearchPath(searchPathStr);
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}
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return {};
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}
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ReadAccess<const std::vector<std::unique_ptr<LoadedZone>>> FastFileContext::GetLoadedZones()
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ReadAccess<const std::vector<std::unique_ptr<LoadedZoneInformation>>> FastFileContext::GetLoadedZones()
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{
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return ReadAccess<const std::vector<std::unique_ptr<LoadedZone>>>(std::shared_lock(m_zone_lock), m_loaded_zones);
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return ReadAccess<const std::vector<std::unique_ptr<LoadedZoneInformation>>>(std::shared_lock(m_zone_lock), m_loaded_zones);
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}
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ReadAccess<ISearchPath> FastFileContext::GetSearchPaths()
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{
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return ReadAccess<ISearchPath>(std::shared_lock(m_search_path_lock), m_search_paths);
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return ReadAccess(std::shared_lock(m_search_path_lock), m_shared_search_paths.GetSearchPath());
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}
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@@ -1,41 +1,15 @@
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#pragma once
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#include "SearchPath/SearchPaths.h"
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#include "SearchPath/SharedSearchPaths.h"
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#include "Zone/LoadedZoneInformation.h"
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#include "Zone/Zone.h"
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#include <expected>
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#include <memory>
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#include <shared_mutex>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class ContextSearchPath
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{
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public:
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explicit ContextSearchPath(std::unique_ptr<ISearchPath> searchPath);
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std::unique_ptr<ISearchPath> m_search_path;
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unsigned m_ref_count;
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};
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class LoadedZone
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{
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public:
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LoadedZone(std::unique_ptr<Zone> zone, std::string filePath, std::vector<std::string> searchPaths);
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[[nodiscard]] Zone& GetZone();
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[[nodiscard]] const Zone& GetZone() const;
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[[nodiscard]] const std::string& GetFilePath() const;
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[[nodiscard]] const std::vector<std::string>& GetSearchPaths() const;
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private:
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std::unique_ptr<Zone> m_zone;
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std::string m_file_path;
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std::vector<std::string> m_search_paths;
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};
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template<class T> class ReadAccess
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{
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public:
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@@ -60,17 +34,16 @@ class FastFileContext
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public:
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void Destroy();
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std::expected<LoadedZone*, std::string> LoadFastFile(const std::string& path);
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std::expected<LoadedZoneInformation*, std::string> LoadFastFile(const std::string& path);
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std::expected<void, std::string> UnloadZone(const std::string& zoneName);
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ReadAccess<const std::vector<std::unique_ptr<LoadedZone>>> GetLoadedZones();
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ReadAccess<const std::vector<std::unique_ptr<LoadedZoneInformation>>> GetLoadedZones();
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ReadAccess<ISearchPath> GetSearchPaths();
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private:
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std::vector<std::unique_ptr<LoadedZone>> m_loaded_zones;
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std::vector<std::unique_ptr<LoadedZoneInformation>> m_loaded_zones;
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std::shared_mutex m_zone_lock;
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SearchPaths m_search_paths;
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std::unordered_map<std::string, std::unique_ptr<ContextSearchPath>> m_context_search_paths;
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SharedSearchPaths m_shared_search_paths;
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std::shared_mutex m_search_path_lock;
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};
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@@ -57,7 +57,7 @@ namespace
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auto& context = ModManContext::Get().m_fast_file;
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const auto loadedZones = context.GetLoadedZones();
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const auto existingZone = std::ranges::find_if(loadedZones.Data(),
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[&zoneName](const std::unique_ptr<LoadedZone>& loadedZone)
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[&zoneName](const std::unique_ptr<LoadedZoneInformation>& loadedZone)
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{
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return loadedZone->GetZone().m_name == zoneName;
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});
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@@ -61,7 +61,7 @@ namespace
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NLOHMANN_DEFINE_TYPE_EXTENSION(ZoneUnloadedDto, zoneName);
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ZoneDto CreateZoneDto(const LoadedZone& loadedZone)
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ZoneDto CreateZoneDto(const LoadedZoneInformation& loadedZone)
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{
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return ZoneDto{
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.name = loadedZone.GetZone().m_name,
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@@ -149,7 +149,7 @@ namespace ui
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Notify(*ModManContext::Get().m_main_window, "zoneLoadProgress", dto);
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}
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void NotifyZoneLoaded(const LoadedZone& loadedZone)
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void NotifyZoneLoaded(const LoadedZoneInformation& loadedZone)
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{
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const ZoneLoadedDto dto{
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.zone = CreateZoneDto(loadedZone),
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@@ -6,7 +6,7 @@
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namespace ui
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{
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void NotifyZoneLoadProgress(std::string zoneName, double percentage);
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void NotifyZoneLoaded(const LoadedZone& loadedZone);
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void NotifyZoneLoaded(const LoadedZoneInformation& loadedZone);
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void NotifyZoneUnloaded(std::string zoneName);
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void RegisterZoneBinds(webwindowed::commands_builder& commands);
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@@ -1,6 +1,5 @@
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#include "IWD.h"
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#include "ObjLoading.h"
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#include "Utils/FileToZlibWrapper.h"
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#include "Utils/Logging/Log.h"
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@@ -0,0 +1,115 @@
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#include "SharedSearchPaths.h"
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#include "SearchPath/IWD.h"
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#include "SearchPathFilesystem.h"
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#include "Utils/Logging/Log.h"
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#include "Utils/StringUtils.h"
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#include <cassert>
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#include <filesystem>
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namespace fs = std::filesystem;
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namespace
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{
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std::unique_ptr<ISearchPath> CreateSearchPath(const std::string& searchPathStr)
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{
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auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
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con::info("Loaded search path \"{}\"", searchPathStr);
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SearchPaths searchPaths;
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bool hasIwds = false;
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std::filesystem::directory_iterator iterator(searchPathStr);
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const auto end = fs::end(iterator);
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for (auto i = fs::begin(iterator); i != end; ++i)
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{
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if (!i->is_regular_file())
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continue;
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auto extension = i->path().extension().string();
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utils::MakeStringLowerCase(extension);
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if (extension == ".iwd")
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{
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std::string iwdPath = i->path().string();
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auto iwd = iwd::LoadFromFile(iwdPath);
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if (iwd)
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{
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if (!hasIwds)
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{
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searchPaths.CommitSearchPath(std::move(searchPath));
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hasIwds = true;
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}
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searchPaths.CommitSearchPath(std::move(iwd));
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}
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}
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}
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if (hasIwds)
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return std::make_unique<SearchPaths>(std::move(searchPaths));
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return searchPath;
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}
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} // namespace
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SharedSearchPathEntry::SharedSearchPathEntry(std::unique_ptr<ISearchPath> searchPath)
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: m_search_path(std::move(searchPath)),
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m_ref_count(1)
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{
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}
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SharedSearchPaths::SharedSearchPaths() = default;
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SharedSearchPaths::~SharedSearchPaths()
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{
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Clear();
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}
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void SharedSearchPaths::Clear()
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{
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for (auto& entry : m_search_path_entries)
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{
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entry.second.reset();
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con::info("Unloaded search path \"{}\"", entry.first);
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}
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m_search_path_entries.clear();
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m_search_paths = SearchPaths();
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}
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ISearchPath& SharedSearchPaths::GetSearchPath()
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{
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return m_search_paths;
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}
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void SharedSearchPaths::RefSearchPath(const std::string& searchPathStr)
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{
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const auto existingSearchPath = m_search_path_entries.find(searchPathStr);
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if (existingSearchPath == m_search_path_entries.end())
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{
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auto searchPath = CreateSearchPath(searchPathStr);
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m_search_paths.IncludeSearchPath(searchPath.get());
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m_search_path_entries.emplace(searchPathStr, std::make_unique<SharedSearchPathEntry>(std::move(searchPath)));
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}
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else
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{
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existingSearchPath->second->m_ref_count++;
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}
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}
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void SharedSearchPaths::UnrefSearchPath(const std::string& searchPathStr)
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{
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const auto existingSearchPath = m_search_path_entries.find(searchPathStr);
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if (existingSearchPath != m_search_path_entries.end())
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{
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assert(existingSearchPath->second->m_ref_count > 0);
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const auto newRefCount = --existingSearchPath->second->m_ref_count;
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if (newRefCount == 0)
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{
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m_search_paths.RemoveSearchPath(existingSearchPath->second->m_search_path.get());
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m_search_path_entries.erase(existingSearchPath);
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con::info("Unloaded search path \"{}\"", searchPathStr);
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}
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}
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}
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@@ -0,0 +1,39 @@
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#pragma once
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#include "SearchPaths.h"
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#include <memory>
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#include <string>
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#include <unordered_map>
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class SharedSearchPathEntry
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{
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public:
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explicit SharedSearchPathEntry(std::unique_ptr<ISearchPath> searchPath);
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|
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std::unique_ptr<ISearchPath> m_search_path;
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unsigned m_ref_count;
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};
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|
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class SharedSearchPaths
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{
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public:
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SharedSearchPaths();
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~SharedSearchPaths();
|
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|
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SharedSearchPaths(const SharedSearchPaths& other) = delete;
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SharedSearchPaths(SharedSearchPaths&& other) noexcept = default;
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SharedSearchPaths& operator=(const SharedSearchPaths& other) = delete;
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SharedSearchPaths& operator=(SharedSearchPaths&& other) noexcept = default;
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void Clear();
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[[nodiscard]] ISearchPath& GetSearchPath();
|
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void RefSearchPath(const std::string& searchPathStr);
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void UnrefSearchPath(const std::string& searchPathStr);
|
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|
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private:
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SearchPaths m_search_paths;
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std::unordered_map<std::string, std::unique_ptr<SharedSearchPathEntry>> m_search_path_entries;
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};
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@@ -2,6 +2,7 @@
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|
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#include "IW3/AutoSearchPathsIW3.h"
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#include "IW4/AutoSearchPathsIW4.h"
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#include "IW4/InfoString/InfoStringToStructConverter.h"
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#include "IW5/AutoSearchPathsIW5.h"
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#include "T4/AutoSearchPathsT4.h"
|
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#include "T5/AutoSearchPathsT5.h"
|
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@@ -45,6 +46,8 @@ std::vector<std::string> AutoSearchPaths::GetSearchPathsForZonePath(const std::s
|
||||
if (!maybeGameRootFolder)
|
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return {folderName};
|
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|
||||
con::debug("Detected game directory: {}", *maybeGameRootFolder);
|
||||
|
||||
std::vector<std::string> result;
|
||||
const fs::path gameRootFolderPath(*maybeGameRootFolder);
|
||||
|
||||
|
||||
+105
-28
@@ -1,26 +1,86 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
#include "ContentLister/ContentPrinter.h"
|
||||
#include "Game/AutoSearchPaths.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "ObjWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "SearchPath/SharedSearchPaths.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
#include "UnlinkerPaths.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Zone/Definition/ZoneDefWriter.h"
|
||||
#include "Zone/LoadedZoneInformation.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <ranges>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class ReferencedSearchPaths
|
||||
{
|
||||
public:
|
||||
ReferencedSearchPaths()
|
||||
: m_shared_search_paths(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ReferencedSearchPaths(SharedSearchPaths& sharedSearchPaths, std::vector<std::string> searchPaths)
|
||||
: m_shared_search_paths(&sharedSearchPaths),
|
||||
m_search_paths(std::move(searchPaths))
|
||||
{
|
||||
}
|
||||
|
||||
~ReferencedSearchPaths()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
ReferencedSearchPaths(const ReferencedSearchPaths& other) = delete;
|
||||
|
||||
ReferencedSearchPaths(ReferencedSearchPaths&& other) noexcept
|
||||
: m_shared_search_paths(other.m_shared_search_paths),
|
||||
m_search_paths(std::move(other.m_search_paths))
|
||||
{
|
||||
other.m_shared_search_paths = nullptr;
|
||||
}
|
||||
|
||||
ReferencedSearchPaths& operator=(const ReferencedSearchPaths& other) = delete;
|
||||
|
||||
ReferencedSearchPaths& operator=(ReferencedSearchPaths&& other) noexcept
|
||||
{
|
||||
m_shared_search_paths = other.m_shared_search_paths;
|
||||
other.m_shared_search_paths = nullptr;
|
||||
m_search_paths = std::move(other.m_search_paths);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
if (m_shared_search_paths)
|
||||
{
|
||||
for (const auto& searchPath : m_search_paths)
|
||||
m_shared_search_paths->UnrefSearchPath(searchPath);
|
||||
}
|
||||
m_shared_search_paths = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
SharedSearchPaths* m_shared_search_paths;
|
||||
std::vector<std::string> m_search_paths;
|
||||
};
|
||||
|
||||
[[nodiscard]] std::vector<std::string> GetSearchPathsForZone(const std::string& zonePath, const GameId gameId)
|
||||
{
|
||||
return AutoSearchPaths::GetForGame(gameId)->GetSearchPathsForZonePath(zonePath);
|
||||
}
|
||||
|
||||
class UnlinkerImpl : public Unlinker
|
||||
{
|
||||
public:
|
||||
@@ -31,16 +91,18 @@ namespace
|
||||
|
||||
bool Start() override
|
||||
{
|
||||
UnlinkerPaths paths;
|
||||
if (!paths.LoadUserPaths(m_args))
|
||||
return false;
|
||||
SharedSearchPaths paths;
|
||||
for (const auto& userPath : m_args.m_user_search_paths)
|
||||
paths.RefSearchPath(userPath);
|
||||
|
||||
if (!LoadZones(paths))
|
||||
return false;
|
||||
|
||||
const auto result = UnlinkZones(paths);
|
||||
|
||||
UnloadZones();
|
||||
UnloadZones(paths);
|
||||
|
||||
paths.Clear();
|
||||
|
||||
Summarize(result);
|
||||
|
||||
@@ -203,7 +265,7 @@ namespace
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones(UnlinkerPaths& paths)
|
||||
bool LoadZones(SharedSearchPaths& paths)
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
@@ -215,7 +277,6 @@ namespace
|
||||
|
||||
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
@@ -225,44 +286,53 @@ namespace
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
con::info("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
auto searchPathsForZone = GetSearchPathsForZone(absoluteZoneDirectory, zone->m_game_id);
|
||||
for (const auto& searchPath : searchPathsForZone)
|
||||
paths.RefSearchPath(searchPath);
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
objLoader->LoadReferencedContainersForZone(paths.GetSearchPath(), *zone);
|
||||
}
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
m_loaded_zones.emplace_back(
|
||||
std::make_unique<LoadedZoneInformation>(std::move(zone), std::move(absoluteZoneDirectory), std::move(searchPathsForZone)));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
void UnloadZones(SharedSearchPaths& paths)
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
for (auto& loadedZone : std::ranges::reverse_view(m_loaded_zones))
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
|
||||
// Copy zone name since we deallocate before logging
|
||||
const auto zoneName = loadedZone->m_name;
|
||||
const auto zoneName = loadedZone->GetZone().m_name;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
|
||||
objLoader->UnloadContainersOfZone(*loadedZone);
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->GetZone().m_game_id);
|
||||
objLoader->UnloadContainersOfZone(loadedZone->GetZone());
|
||||
}
|
||||
|
||||
for (const auto& searchPath : loadedZone->GetSearchPaths())
|
||||
paths.UnrefSearchPath(searchPath);
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
con::info("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
bool UnlinkZones(UnlinkerPaths& paths) const
|
||||
bool UnlinkZones(SharedSearchPaths& paths) const
|
||||
{
|
||||
ReferencedSearchPaths previousSearchPaths;
|
||||
|
||||
for (const auto& zonePath : m_args.m_zones_to_unlink)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
@@ -276,8 +346,6 @@ namespace
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
@@ -287,13 +355,20 @@ namespace
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
con::info("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
auto searchPathsForZone = GetSearchPathsForZone(absoluteZoneDirectory, zone->m_game_id);
|
||||
for (const auto& searchPath : searchPathsForZone)
|
||||
paths.RefSearchPath(searchPath);
|
||||
|
||||
previousSearchPaths.Clear();
|
||||
previousSearchPaths = ReferencedSearchPaths(paths, std::move(searchPathsForZone));
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
if (ShouldLoadObj())
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
objLoader->LoadReferencedContainersForZone(paths.GetSearchPath(), *zone);
|
||||
|
||||
if (!HandleZone(*searchPathsForZone, *zone))
|
||||
if (!HandleZone(paths.GetSearchPath(), *zone))
|
||||
return false;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
@@ -302,9 +377,11 @@ namespace
|
||||
// Copy zone name for using it after freeing the zone
|
||||
std::string zoneName = zone->m_name;
|
||||
zone.reset();
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
con::info("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
|
||||
previousSearchPaths.Clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -315,7 +392,7 @@ namespace
|
||||
}
|
||||
|
||||
UnlinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
std::vector<std::unique_ptr<LoadedZoneInformation>> m_loaded_zones;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
#include "UnlinkerPaths.h"
|
||||
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/SearchPathFilesystem.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
bool UnlinkerPaths::LoadUserPaths(const UnlinkerArgs& args)
|
||||
{
|
||||
for (const auto& path : args.m_user_search_paths)
|
||||
{
|
||||
auto absolutePath = fs::absolute(path);
|
||||
|
||||
if (!fs::is_directory(absolutePath))
|
||||
{
|
||||
con::error("Could not find directory of search path: \"{}\"", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto searchPathName = absolutePath.string();
|
||||
m_user_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathName));
|
||||
m_specified_user_paths.emplace(std::move(searchPathName));
|
||||
|
||||
std::filesystem::directory_iterator iterator(absolutePath);
|
||||
const auto end = fs::end(iterator);
|
||||
for (auto i = fs::begin(iterator); i != end; ++i)
|
||||
{
|
||||
if (!i->is_regular_file())
|
||||
continue;
|
||||
|
||||
auto extension = i->path().extension().string();
|
||||
utils::MakeStringLowerCase(extension);
|
||||
if (extension == ".iwd")
|
||||
{
|
||||
auto iwd = iwd::LoadFromFile(i->path().string());
|
||||
if (iwd)
|
||||
m_user_paths.CommitSearchPath(std::move(iwd));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
con::info("{} SearchPaths{}", m_specified_user_paths.size(), !m_specified_user_paths.empty() ? ":" : "");
|
||||
for (const auto& absoluteSearchPath : m_specified_user_paths)
|
||||
con::info(" \"{}\"", absoluteSearchPath);
|
||||
|
||||
if (!m_specified_user_paths.empty())
|
||||
con::info("");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<ISearchPath> UnlinkerPaths::GetSearchPathsForZone(const std::string& zonePath)
|
||||
{
|
||||
const auto absoluteZoneDirectory = fs::absolute(std::filesystem::path(zonePath).remove_filename());
|
||||
const auto absoluteZoneDirectoryString = absoluteZoneDirectory.string();
|
||||
if (m_last_zone_path != absoluteZoneDirectoryString)
|
||||
{
|
||||
m_last_zone_path = absoluteZoneDirectoryString;
|
||||
m_last_zone_search_paths = SearchPaths();
|
||||
m_last_zone_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absoluteZoneDirectoryString));
|
||||
|
||||
std::filesystem::directory_iterator iterator(absoluteZoneDirectory);
|
||||
const auto end = fs::end(iterator);
|
||||
for (auto i = fs::begin(iterator); i != end; ++i)
|
||||
{
|
||||
if (!i->is_regular_file())
|
||||
continue;
|
||||
|
||||
auto extension = i->path().extension().string();
|
||||
utils::MakeStringLowerCase(extension);
|
||||
if (extension == ".iwd")
|
||||
{
|
||||
auto iwd = iwd::LoadFromFile(i->path().string());
|
||||
if (iwd)
|
||||
m_last_zone_search_paths.CommitSearchPath(std::move(iwd));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto result = std::make_unique<SearchPaths>();
|
||||
result->IncludeSearchPath(&m_last_zone_search_paths);
|
||||
result->IncludeSearchPath(&m_user_paths);
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
class UnlinkerPaths
|
||||
{
|
||||
public:
|
||||
bool LoadUserPaths(const UnlinkerArgs& args);
|
||||
std::unique_ptr<ISearchPath> GetSearchPathsForZone(const std::string& zonePath);
|
||||
|
||||
private:
|
||||
std::string m_last_zone_path;
|
||||
SearchPaths m_last_zone_search_paths;
|
||||
|
||||
std::unordered_set<std::string> m_specified_user_paths;
|
||||
SearchPaths m_user_paths;
|
||||
};
|
||||
@@ -0,0 +1,28 @@
|
||||
#include "LoadedZoneInformation.h"
|
||||
|
||||
LoadedZoneInformation::LoadedZoneInformation(std::unique_ptr<Zone> zone, std::string filePath, std::vector<std::string> searchPaths)
|
||||
: m_zone(std::move(zone)),
|
||||
m_file_path(std::move(filePath)),
|
||||
m_search_paths(std::move(searchPaths))
|
||||
{
|
||||
}
|
||||
|
||||
Zone& LoadedZoneInformation::GetZone()
|
||||
{
|
||||
return *m_zone;
|
||||
}
|
||||
|
||||
const Zone& LoadedZoneInformation::GetZone() const
|
||||
{
|
||||
return *m_zone;
|
||||
}
|
||||
|
||||
const std::string& LoadedZoneInformation::GetFilePath() const
|
||||
{
|
||||
return m_file_path;
|
||||
}
|
||||
|
||||
const std::vector<std::string>& LoadedZoneInformation::GetSearchPaths() const
|
||||
{
|
||||
return m_search_paths;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "Zone.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class LoadedZoneInformation
|
||||
{
|
||||
public:
|
||||
LoadedZoneInformation(std::unique_ptr<Zone> zone, std::string filePath, std::vector<std::string> searchPaths);
|
||||
|
||||
[[nodiscard]] Zone& GetZone();
|
||||
[[nodiscard]] const Zone& GetZone() const;
|
||||
|
||||
[[nodiscard]] const std::string& GetFilePath() const;
|
||||
[[nodiscard]] const std::vector<std::string>& GetSearchPaths() const;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Zone> m_zone;
|
||||
std::string m_file_path;
|
||||
std::vector<std::string> m_search_paths;
|
||||
};
|
||||
Reference in New Issue
Block a user