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Files
OpenAssetTools/src/ModMan/Context/FastFileContext.cpp
T
Jan 087ce0c208 feat: unlinker auto paths (#848)
* chore: extract shared search paths code from modman

* feat: automatically detect search paths for game directories

* chore: adjust log levels for loading and unload search paths

* fix: move iwd to obj common
2026-06-20 20:35:47 +02:00

127 lines
4.1 KiB
C++

#include "FastFileContext.h"
#include "Game/AutoSearchPaths.h"
#include "IObjLoader.h"
#include "Web/Binds/ZoneBinds.h"
#include "Web/UiCommunication.h"
#include "ZoneLoading.h"
#include <filesystem>
namespace fs = std::filesystem;
namespace
{
constexpr double MIN_PROGRESS_TO_REPORT = 0.5;
class LoadingEventProgressReporter : public ProgressCallback
{
public:
explicit LoadingEventProgressReporter(std::string zoneName)
: m_zone_name(std::move(zoneName)),
m_last_progress(0)
{
}
void OnProgress(const size_t current, const size_t total) override
{
const double percentage = static_cast<double>(current) / static_cast<double>(total) * 100.0;
if (percentage - m_last_progress >= MIN_PROGRESS_TO_REPORT)
{
m_last_progress = percentage;
ui::NotifyZoneLoadProgress(m_zone_name, percentage);
}
}
private:
std::string m_zone_name;
double m_last_progress;
};
} // namespace
void FastFileContext::Destroy()
{
// Unload all zones
m_loaded_zones.clear();
}
std::expected<LoadedZoneInformation*, std::string> FastFileContext::LoadFastFile(const std::string& path)
{
auto zone = ZoneLoading::LoadZone(path, std::make_unique<LoadingEventProgressReporter>(fs::path(path).filename().replace_extension().string()));
if (!zone)
return std::unexpected(std::move(zone.error()));
auto searchPathsForZone = AutoSearchPaths::GetForGame((*zone)->m_game_id)->GetSearchPathsForZonePath(path);
{
std::lock_guard lock(m_search_path_lock);
for (const auto& searchPathStr : searchPathsForZone)
m_shared_search_paths.RefSearchPath(searchPathStr);
}
auto loadedZone = std::make_unique<LoadedZoneInformation>(std::move(*zone), path, std::move(searchPathsForZone));
LoadedZoneInformation* loadedZonePtr;
{
std::lock_guard lock(m_zone_lock);
loadedZonePtr = m_loaded_zones.emplace_back(std::move(loadedZone)).get();
}
{
std::shared_lock lock(m_search_path_lock);
auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZonePtr->GetZone().m_game_id);
objLoader->LoadReferencedContainersForZone(m_shared_search_paths.GetSearchPath(), loadedZonePtr->GetZone());
}
ui::NotifyZoneLoaded(*loadedZonePtr);
return loadedZonePtr;
}
std::expected<void, std::string> FastFileContext::UnloadZone(const std::string& zoneName)
{
std::unique_ptr<LoadedZoneInformation> removedLoadedZone;
{
std::lock_guard lock(m_zone_lock);
const auto existingZone = std::ranges::find_if(m_loaded_zones,
[&zoneName](const std::unique_ptr<LoadedZoneInformation>& loadedZone)
{
return loadedZone->GetZone().m_name == zoneName;
});
if (existingZone == m_loaded_zones.end())
return std::unexpected(std::format("No zone with name {} loaded", zoneName));
removedLoadedZone = std::move(*existingZone);
m_loaded_zones.erase(existingZone);
ui::NotifyZoneUnloaded(zoneName);
}
assert(removedLoadedZone);
{
std::shared_lock lock(m_search_path_lock);
IObjLoader::GetObjLoaderForGame(removedLoadedZone->GetZone().m_game_id)->UnloadContainersOfZone(removedLoadedZone->GetZone());
}
{
std::lock_guard lock(m_search_path_lock);
for (const auto& searchPathStr : removedLoadedZone->GetSearchPaths())
m_shared_search_paths.UnrefSearchPath(searchPathStr);
}
return {};
}
ReadAccess<const std::vector<std::unique_ptr<LoadedZoneInformation>>> FastFileContext::GetLoadedZones()
{
return ReadAccess<const std::vector<std::unique_ptr<LoadedZoneInformation>>>(std::shared_lock(m_zone_lock), m_loaded_zones);
}
ReadAccess<ISearchPath> FastFileContext::GetSearchPaths()
{
return ReadAccess(std::shared_lock(m_search_path_lock), m_shared_search_paths.GetSearchPath());
}