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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-27 20:41:49 +00:00

chore: small adjustments to iw4 zone loading

This commit is contained in:
Jan Laupetin
2025-12-23 01:09:33 +01:00
parent 8b1afcafaa
commit 26d922410b
2 changed files with 16 additions and 14 deletions

View File

@@ -47,7 +47,6 @@ namespace
std::optional<ZoneLoaderInspectionResultIW4> InspectZoneHeaderIw4(const ZoneHeader& header)
{
if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION_PC)
{
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_IW4X, std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)))
@@ -168,21 +167,25 @@ namespace
{
auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS);
bool keySetSuccessful;
if (platform == GamePlatform::PC)
{
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
{
con::error("Invalid public key for signature checking");
return nullptr;
}
keySetSuccessful = rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_PC, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_PC));
}
else if (platform == GamePlatform::XBOX)
{
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON)))
{
con::error("Invalid public key for signature checking");
return nullptr;
}
keySetSuccessful = rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON));
}
else
{
con::error("No public key for platform");
return nullptr;
}
if (!keySetSuccessful)
{
con::error("Invalid public key for signature checking");
return nullptr;
}
return rsa;
@@ -279,10 +282,9 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
// Skip timestamp
zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(8));
// Xbox fastfiles have an additional header of all included images outside the zone data
if (inspectResult->m_generic_result.m_platform == GamePlatform::XBOX)
{
zoneLoader->AddLoadingStep(step::CreateStepSkipZoneImageHeaders());
}
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(*inspectResult, *zoneLoader, fileName);