chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations

This commit is contained in:
Jan 2024-01-20 16:32:30 +01:00
parent 8de849dc85
commit 2a1b64021b
No known key found for this signature in database
GPG Key ID: 44B581F78FF5C57C
5 changed files with 68 additions and 204 deletions

View File

@ -5,6 +5,7 @@
#include "Game/IW4/IW4.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring>
@ -30,49 +31,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen())
return false;
auto* stringTable = memory->Create<StringTable>();
stringTable->name = memory->Dup(assetName.c_str());
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::StringTable_HashString(cell.string);
}
}
}
else
{
stringTable->values = nullptr;
}
string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

View File

@ -5,6 +5,7 @@
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring>
@ -30,49 +31,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen())
return false;
auto* stringTable = memory->Create<StringTable>();
stringTable->name = memory->Dup(assetName.c_str());
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::StringTable_HashString(cell.string);
}
}
}
else
{
stringTable->values = nullptr;
}
string_table::StringTableLoaderV2<StringTable, Common::StringTable_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

View File

@ -4,6 +4,7 @@
#include "Game/T5/CommonT5.h"
#include "Game/T5/T5.h"
#include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring>
@ -29,65 +30,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen())
return false;
auto* stringTable = memory->Create<StringTable>();
stringTable->name = memory->Dup(assetName.c_str());
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
stringTable->cellIndex = static_cast<int16_t*>(memory->Alloc(sizeof(int16_t) * cellCount));
for (auto c = 0u; c < cellCount; c++)
stringTable->cellIndex[c] = static_cast<int16_t>(c);
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::Com_HashString(cell.string);
}
}
std::sort(&stringTable->cellIndex[0],
&stringTable->cellIndex[cellCount - 1],
[stringTable, maxCols](const int16_t a, const int16_t b)
{
auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
if (compareResult == 0)
compareResult = a % maxCols - b % maxCols;
return compareResult < 0;
});
}
else
{
stringTable->values = nullptr;
stringTable->cellIndex = nullptr;
}
string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

View File

@ -4,6 +4,7 @@
#include "Game/T6/CommonT6.h"
#include "Game/T6/T6.h"
#include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring>
@ -29,65 +30,8 @@ bool AssetLoaderStringTable::LoadFromRaw(
if (!file.IsOpen())
return false;
auto* stringTable = memory->Create<StringTable>();
stringTable->name = memory->Dup(assetName.c_str());
std::vector<std::vector<std::string>> csvLines;
std::vector<std::string> currentLine;
auto maxCols = 0u;
const CsvInputStream csv(*file.m_stream);
while (csv.NextRow(currentLine))
{
if (currentLine.size() > maxCols)
maxCols = currentLine.size();
csvLines.emplace_back(std::move(currentLine));
currentLine = std::vector<std::string>();
}
stringTable->columnCount = static_cast<int>(maxCols);
stringTable->rowCount = static_cast<int>(csvLines.size());
const auto cellCount = static_cast<unsigned>(stringTable->rowCount) * static_cast<unsigned>(stringTable->columnCount);
if (cellCount)
{
stringTable->values = static_cast<StringTableCell*>(memory->Alloc(sizeof(StringTableCell) * cellCount));
stringTable->cellIndex = static_cast<int16_t*>(memory->Alloc(sizeof(int16_t) * cellCount));
for (auto c = 0u; c < cellCount; c++)
stringTable->cellIndex[c] = static_cast<int16_t>(c);
for (auto row = 0u; row < csvLines.size(); row++)
{
const auto& rowValues = csvLines[row];
for (auto col = 0u; col < maxCols; col++)
{
auto& cell = stringTable->values[row * maxCols + col];
if (col >= rowValues.size() || rowValues[col].empty())
cell.string = "";
else
cell.string = memory->Dup(rowValues[col].c_str());
cell.hash = Common::Com_HashString(cell.string);
}
}
std::sort(&stringTable->cellIndex[0],
&stringTable->cellIndex[cellCount - 1],
[stringTable, maxCols](const int16_t a, const int16_t b)
{
auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
if (compareResult == 0)
compareResult = a % maxCols - b % maxCols;
return compareResult < 0;
});
}
else
{
stringTable->values = nullptr;
stringTable->cellIndex = nullptr;
}
string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);

View File

@ -86,4 +86,60 @@ namespace string_table
cell = content;
}
};
// =================================
// V2: IW4, IW5
// - Cells are a struct and have a hash
// =================================
template<typename StringTableType, int (*HashFunc)(const char*)>
class StringTableLoaderV2 final : public AbstractStringTableLoader<StringTableType, std::remove_pointer_t<decltype(StringTableType::values)>>
{
using CellType_t = decltype(*StringTableType::values);
protected:
void SetCellContent(CellType_t& cell, const char* content) override
{
cell.string = content;
cell.hash = HashFunc(content);
}
};
// =================================
// V3: T5, T6
// - Cells are a struct and have a hash
// - StringTable has an index array for binary search
// =================================
template<typename StringTableType, int (*HashFunc)(const char*)>
class StringTableLoaderV3 final : public AbstractStringTableLoader<StringTableType, std::remove_pointer_t<decltype(StringTableType::values)>>
{
using CellType_t = decltype(*StringTableType::values);
protected:
void SetCellContent(CellType_t& cell, const char* content) override
{
cell.string = content;
cell.hash = HashFunc(content);
}
void PostProcessStringTable(StringTableType* stringTable, const unsigned cellCount, MemoryManager& memory) override
{
if (!cellCount)
{
stringTable->cellIndex = nullptr;
return;
}
stringTable->cellIndex = static_cast<int16_t*>(memory.Alloc(sizeof(int16_t) * cellCount));
std::sort(&stringTable->cellIndex[0],
&stringTable->cellIndex[cellCount - 1],
[stringTable](const int16_t a, const int16_t b)
{
auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
if (compareResult == 0)
compareResult = (a % stringTable->columnCount) - (b % stringTable->columnCount);
return compareResult < 0;
});
}
};
} // namespace string_table