mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Add zone writing for T5
This commit is contained in:
parent
910ffb3195
commit
2ac1ec7cb0
@ -0,0 +1,96 @@
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#include "ZoneCreatorT5.h"
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#include <iostream>
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#include "ObjLoading.h"
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#include "AssetLoading/AssetLoadingContext.h"
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#include "Game/T5/GameT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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using namespace T5;
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ZoneCreator::ZoneCreator()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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{
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AddAssetTypeName(assetType, GameAssetPoolT5::AssetTypeNameByType(assetType));
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}
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}
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void ZoneCreator::AddAssetTypeName(asset_type_t assetType, std::string name)
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{
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m_asset_types_by_name.emplace(std::make_pair(std::move(name), assetType));
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}
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std::vector<Gdt*> ZoneCreator::CreateGdtList(ZoneCreationContext& context)
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{
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std::vector<Gdt*> gdtList;
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gdtList.reserve(context.m_gdt_files.size());
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for (const auto& gdt : context.m_gdt_files)
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gdtList.push_back(gdt.get());
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return gdtList;
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}
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bool ZoneCreator::CreateIgnoredAssetMap(ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const
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{
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for (const auto& ignoreEntry : context.m_ignored_assets)
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{
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const auto foundAssetTypeEntry = m_asset_types_by_name.find(ignoreEntry.m_type);
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if (foundAssetTypeEntry == m_asset_types_by_name.end())
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{
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std::cout << "Unknown asset type \"" << ignoreEntry.m_type << "\" for ignore \"" << ignoreEntry.m_name << "\"" << std::endl;
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return false;
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}
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ignoredAssetMap[ignoreEntry.m_name] = foundAssetTypeEntry->second;
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}
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return true;
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}
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void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
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{
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zone->m_pools = std::make_unique<GameAssetPoolT5>(zone, zone->m_priority);
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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zone->m_pools->InitPoolDynamic(assetType);
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}
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bool ZoneCreator::SupportsGame(const std::string& gameName) const
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{
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return gameName == g_GameT5.GetShortName();
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}
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameT5);
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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{
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if (!assetEntry.m_is_reference)
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continue;
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context.m_ignored_assets.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name);
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}
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const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
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if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
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return nullptr;
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for (const auto& assetEntry : context.m_definition->m_assets)
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{
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const auto foundAssetTypeEntry = m_asset_types_by_name.find(assetEntry.m_asset_type);
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if (foundAssetTypeEntry == m_asset_types_by_name.end())
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{
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std::cout << "Unknown asset type \"" << assetEntry.m_asset_type << "\"" << std::endl;
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return nullptr;
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}
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if (!ObjLoading::LoadAssetForZone(assetLoadingContext.get(), foundAssetTypeEntry->second, assetEntry.m_asset_name))
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return nullptr;
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}
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return zone;
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}
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@ -0,0 +1,25 @@
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#pragma once
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#include <unordered_map>
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#include <string>
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#include "Zone/ZoneTypes.h"
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#include "ZoneCreation/IZoneCreator.h"
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namespace T5
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{
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class ZoneCreator final : public IZoneCreator
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{
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std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
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void AddAssetTypeName(asset_type_t assetType, std::string name);
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static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
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bool CreateIgnoredAssetMap(ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const;
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void CreateZoneAssetPools(Zone* zone) const;
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public:
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ZoneCreator();
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_NODISCARD bool SupportsGame(const std::string& gameName) const override;
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_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
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};
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}
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@ -20,6 +20,7 @@
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#include "ZoneCreation/ZoneCreationContext.h"
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#include "ZoneCreation/ZoneCreationContext.h"
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#include "ZoneCreation/IZoneCreator.h"
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#include "ZoneCreation/IZoneCreator.h"
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#include "Game/IW4/ZoneCreatorIW4.h"
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#include "Game/IW4/ZoneCreatorIW4.h"
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#include "Game/T5/ZoneCreatorT5.h"
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#include "Game/T6/ZoneCreatorT6.h"
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#include "Game/T6/ZoneCreatorT6.h"
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#include "Utils/ObjFileStream.h"
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#include "Utils/ObjFileStream.h"
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@ -33,6 +34,7 @@ const IZoneCreator* const ZONE_CREATORS[]
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{
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{
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new IW3::ZoneCreator(),
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new IW3::ZoneCreator(),
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new IW4::ZoneCreator(),
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new IW4::ZoneCreator(),
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new T5::ZoneCreator(),
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new T6::ZoneCreator()
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new T6::ZoneCreator()
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};
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};
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@ -0,0 +1,216 @@
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#include "ContentWriterT5.h"
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#include <cassert>
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#include <sstream>
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#include "Game/T5/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/T5/XAssets/comworld/comworld_write_db.h"
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#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_write_db.h"
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#include "Game/T5/XAssets/destructibledef/destructibledef_write_db.h"
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#include "Game/T5/XAssets/emblemset/emblemset_write_db.h"
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#include "Game/T5/XAssets/font_s/font_s_write_db.h"
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#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_write_db.h"
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#include "Game/T5/XAssets/fximpacttable/fximpacttable_write_db.h"
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#include "Game/T5/XAssets/gameworldmp/gameworldmp_write_db.h"
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#include "Game/T5/XAssets/gameworldsp/gameworldsp_write_db.h"
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#include "Game/T5/XAssets/gfximage/gfximage_write_db.h"
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#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_write_db.h"
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#include "Game/T5/XAssets/gfxworld/gfxworld_write_db.h"
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#include "Game/T5/XAssets/glasses/glasses_write_db.h"
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#include "Game/T5/XAssets/localizeentry/localizeentry_write_db.h"
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#include "Game/T5/XAssets/mapents/mapents_write_db.h"
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#include "Game/T5/XAssets/material/material_write_db.h"
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#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_write_db.h"
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#include "Game/T5/XAssets/menudef_t/menudef_t_write_db.h"
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#include "Game/T5/XAssets/menulist/menulist_write_db.h"
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#include "Game/T5/XAssets/packindex/packindex_write_db.h"
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#include "Game/T5/XAssets/physconstraints/physconstraints_write_db.h"
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#include "Game/T5/XAssets/physpreset/physpreset_write_db.h"
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#include "Game/T5/XAssets/rawfile/rawfile_write_db.h"
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#include "Game/T5/XAssets/sndbank/sndbank_write_db.h"
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#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_write_db.h"
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#include "Game/T5/XAssets/sndpatch/sndpatch_write_db.h"
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#include "Game/T5/XAssets/stringtable/stringtable_write_db.h"
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#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_write_db.h"
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#include "Game/T5/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/T5/XAssets/xglobals/xglobals_write_db.h"
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#include "Game/T5/XAssets/xmodel/xmodel_write_db.h"
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#include "Writing/WritingException.h"
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using namespace T5;
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ContentWriter::ContentWriter()
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: varXAssetList(nullptr),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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}
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void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const
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{
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if (!m_zone->m_script_strings.Empty())
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{
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assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
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xAssetList.stringList.count = m_zone->m_script_strings.Count();
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xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
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for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
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{
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xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
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}
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}
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else
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{
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xAssetList.stringList.count = 0;
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xAssetList.stringList.strings = nullptr;
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}
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const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
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if (assetCount > 0)
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{
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xAssetList.assetCount = assetCount;
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xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
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const auto end = m_zone->m_pools->end();
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auto index = 0u;
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for (auto i = m_zone->m_pools->begin(); i != end; ++i)
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{
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auto& asset = xAssetList.assets[index++];
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asset.type = static_cast<XAssetType>((*i)->m_type);
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asset.header.data = (*i)->m_ptr;
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}
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}
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else
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{
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xAssetList.assetCount = 0;
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xAssetList.assets = nullptr;
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}
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}
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void ContentWriter::WriteScriptStringList(const bool atStreamStart)
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{
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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if (atStreamStart)
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varScriptStringList = m_stream->Write(varScriptStringList);
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if (varScriptStringList->strings != nullptr)
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{
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m_stream->Align(alignof(const char*));
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varXString = varScriptStringList->strings;
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WriteXStringArray(true, varScriptStringList->count);
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m_stream->MarkFollowing(varScriptStringList->strings);
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}
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m_stream->PopBlock();
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}
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void ContentWriter::WriteXAsset(const bool atStreamStart)
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{
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#define WRITE_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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{ \
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Writer_##typeName writer(varXAsset->header.headerEntry, m_zone, m_stream); \
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writer.Write(&varXAsset->header.headerEntry); \
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break; \
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}
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#define SKIP_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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break;
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assert(varXAsset != nullptr);
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if (atStreamStart)
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varXAsset = m_stream->Write(varXAsset);
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switch (varXAsset->type)
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{
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WRITE_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
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WRITE_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
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WRITE_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
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WRITE_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
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WRITE_ASSET(ASSET_TYPE_XMODEL, XModel, model)
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WRITE_ASSET(ASSET_TYPE_MATERIAL, Material, material)
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WRITE_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
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WRITE_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
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WRITE_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
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WRITE_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
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WRITE_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
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WRITE_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
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WRITE_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
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WRITE_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
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WRITE_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
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WRITE_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
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WRITE_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
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WRITE_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
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WRITE_ASSET(ASSET_TYPE_FONT, Font_s, font)
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WRITE_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
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WRITE_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
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WRITE_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
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WRITE_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
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WRITE_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
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WRITE_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
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WRITE_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
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WRITE_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
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WRITE_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
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WRITE_ASSET(ASSET_TYPE_PACK_INDEX, PackIndex, packIndex)
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WRITE_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
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WRITE_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
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WRITE_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
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WRITE_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
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default:
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{
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std::ostringstream str;
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str << "Unsupported asset type: " << varXAsset->type << ".";
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throw WritingException(str.str());
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}
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}
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#undef WRITE_ASSET
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#undef SKIP_ASSET
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}
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void ContentWriter::WriteXAssetArray(const bool atStreamStart, const size_t count)
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{
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assert(varXAsset != nullptr);
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if (atStreamStart)
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varXAsset = m_stream->Write(varXAsset, count);
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for (size_t index = 0; index < count; index++)
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{
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WriteXAsset(false);
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varXAsset++;
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}
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}
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void ContentWriter::WriteContent(Zone* zone, IZoneOutputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||||
|
|
||||||
|
MemoryManager memory;
|
||||||
|
XAssetList assetList{};
|
||||||
|
|
||||||
|
CreateXAssetList(assetList, memory);
|
||||||
|
|
||||||
|
varXAssetList = static_cast<XAssetList*>(m_stream->WriteDataRaw(&assetList, sizeof(assetList)));
|
||||||
|
|
||||||
|
varScriptStringList = &varXAssetList->stringList;
|
||||||
|
WriteScriptStringList(false);
|
||||||
|
|
||||||
|
if (varXAssetList->assets != nullptr)
|
||||||
|
{
|
||||||
|
m_stream->Align(alignof(XAsset));
|
||||||
|
varXAsset = varXAssetList->assets;
|
||||||
|
WriteXAssetArray(true, varXAssetList->assetCount);
|
||||||
|
m_stream->MarkFollowing(varXAssetList->assets);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_stream->PopBlock();
|
||||||
|
}
|
@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Writing/ContentWriterBase.h"
|
||||||
|
#include "Writing/IContentWritingEntryPoint.h"
|
||||||
|
#include "Game/T5/T5.h"
|
||||||
|
|
||||||
|
namespace T5
|
||||||
|
{
|
||||||
|
class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
|
||||||
|
{
|
||||||
|
XAssetList* varXAssetList;
|
||||||
|
XAsset* varXAsset;
|
||||||
|
ScriptStringList* varScriptStringList;
|
||||||
|
|
||||||
|
void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const;
|
||||||
|
|
||||||
|
void WriteScriptStringList(bool atStreamStart);
|
||||||
|
|
||||||
|
void WriteXAsset(bool atStreamStart);
|
||||||
|
void WriteXAssetArray(bool atStreamStart, size_t count);
|
||||||
|
|
||||||
|
public:
|
||||||
|
ContentWriter();
|
||||||
|
|
||||||
|
void WriteContent(Zone* zone, IZoneOutputStream* stream) override;
|
||||||
|
};
|
||||||
|
}
|
@ -0,0 +1,89 @@
|
|||||||
|
#include "ZoneWriterFactoryT5.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#include "ContentWriterT5.h"
|
||||||
|
#include "Game/T5/T5.h"
|
||||||
|
#include "Game/T5/GameT5.h"
|
||||||
|
#include "Game/T5/ZoneConstantsT5.h"
|
||||||
|
#include "Writing/Processor/OutputProcessorDeflate.h"
|
||||||
|
#include "Writing/Steps/StepAddOutputProcessor.h"
|
||||||
|
#include "Writing/Steps/StepWriteXBlockSizes.h"
|
||||||
|
#include "Writing/Steps/StepWriteZoneContentToFile.h"
|
||||||
|
#include "Writing/Steps/StepWriteZoneContentToMemory.h"
|
||||||
|
#include "Writing/Steps/StepWriteZoneHeader.h"
|
||||||
|
#include "Writing/Steps/StepWriteZoneSizes.h"
|
||||||
|
|
||||||
|
using namespace T5;
|
||||||
|
|
||||||
|
class ZoneWriterFactory::Impl
|
||||||
|
{
|
||||||
|
Zone* m_zone;
|
||||||
|
std::unique_ptr<ZoneWriter> m_writer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit Impl(Zone* zone)
|
||||||
|
: m_zone(zone),
|
||||||
|
m_writer(std::make_unique<ZoneWriter>())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetupBlocks() const
|
||||||
|
{
|
||||||
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
|
#undef XBLOCK_DEF
|
||||||
|
}
|
||||||
|
|
||||||
|
static ZoneHeader CreateHeaderForParams()
|
||||||
|
{
|
||||||
|
ZoneHeader header{};
|
||||||
|
header.m_version = ZoneConstants::ZONE_VERSION;
|
||||||
|
memcpy(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, sizeof(ZoneHeader::m_magic));
|
||||||
|
|
||||||
|
return header;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<ZoneWriter> CreateWriter()
|
||||||
|
{
|
||||||
|
SetupBlocks();
|
||||||
|
|
||||||
|
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
||||||
|
auto* contentInMemoryPtr = contentInMemory.get();
|
||||||
|
m_writer->AddWritingStep(std::move(contentInMemory));
|
||||||
|
|
||||||
|
// Write zone header
|
||||||
|
m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams()));
|
||||||
|
|
||||||
|
m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
m_writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
||||||
|
m_writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(m_zone));
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
||||||
|
|
||||||
|
// Return the fully setup zoneloader
|
||||||
|
return std::move(m_writer);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
bool ZoneWriterFactory::SupportsZone(Zone* zone) const
|
||||||
|
{
|
||||||
|
return zone->m_game == &g_GameT5;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||||
|
{
|
||||||
|
Impl impl(zone);
|
||||||
|
return impl.CreateWriter();
|
||||||
|
}
|
@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include "Writing/IZoneWriterFactory.h"
|
||||||
|
|
||||||
|
namespace T5
|
||||||
|
{
|
||||||
|
class ZoneWriterFactory final : public IZoneWriterFactory
|
||||||
|
{
|
||||||
|
class Impl;
|
||||||
|
|
||||||
|
public:
|
||||||
|
_NODISCARD bool SupportsZone(Zone* zone) const override;
|
||||||
|
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
||||||
|
};
|
||||||
|
}
|
@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "Game/IW3/ZoneWriterFactoryIW3.h"
|
#include "Game/IW3/ZoneWriterFactoryIW3.h"
|
||||||
#include "Game/IW4/ZoneWriterFactoryIW4.h"
|
#include "Game/IW4/ZoneWriterFactoryIW4.h"
|
||||||
|
#include "Game/T5/ZoneWriterFactoryT5.h"
|
||||||
#include "Game/T6/ZoneWriterFactoryT6.h"
|
#include "Game/T6/ZoneWriterFactoryT6.h"
|
||||||
#include "Writing/IZoneWriterFactory.h"
|
#include "Writing/IZoneWriterFactory.h"
|
||||||
|
|
||||||
@ -9,6 +10,7 @@ IZoneWriterFactory* ZoneWriterFactories[]
|
|||||||
{
|
{
|
||||||
new IW3::ZoneWriterFactory(),
|
new IW3::ZoneWriterFactory(),
|
||||||
new IW4::ZoneWriterFactory(),
|
new IW4::ZoneWriterFactory(),
|
||||||
|
new T5::ZoneWriterFactory(),
|
||||||
new T6::ZoneWriterFactory()
|
new T6::ZoneWriterFactory()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user