mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
Unlinker: Add skeleton for Dumping and listing of assets
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parent
d176e137a5
commit
2fe3954da8
21
src/Unlinker/ContentPrinter.cpp
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21
src/Unlinker/ContentPrinter.cpp
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@ -0,0 +1,21 @@
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#include "ContentPrinter.h"
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ContentPrinter::ContentPrinter(Zone* zone)
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{
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m_zone = zone;
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}
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void ContentPrinter::PrintContent() const
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{
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const ZoneContent content = m_zone->GetPools()->GetContent();
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printf("Zone '%s' (%s)\n", m_zone->m_name.c_str(), content.m_game_name.c_str());
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puts("Content:");
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for(const auto& asset : content.m_assets)
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{
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printf("%s, %s\n", asset.m_asset_type_name.c_str(), asset.m_asset_name.c_str());
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}
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puts("");
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}
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13
src/Unlinker/ContentPrinter.h
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13
src/Unlinker/ContentPrinter.h
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@ -0,0 +1,13 @@
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#pragma once
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#include "Zone/Zone.h"
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class ContentPrinter
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{
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Zone* m_zone;
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public:
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explicit ContentPrinter(Zone* zone);
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void PrintContent() const;
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};
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@ -1,7 +1,11 @@
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#include <cstdlib>
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#include "Utils/Arguments/ArgumentParser.h"
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#include "Utils/Arguments/UsageInformation.h"
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#include "ZoneLoading.h"
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#include "ContentPrinter.h"
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#include "Utils/PathUtils.h"
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#include <cstdlib>
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#include <regex>
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const CommandLineOption* optionHelp = CommandLineOption::Builder::Create()
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.WithShortName("?")
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@ -51,6 +55,11 @@ void PrintUsage()
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usage.Print();
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}
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std::string ResolveOutputFolderPath(const std::string& path, Zone* zone)
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{
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return std::regex_replace(path, std::regex("%zoneName%"), zone->m_name);
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}
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int main(const int argc, const char** argv)
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{
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ArgumentParser argumentParser(commandLineOptions, _countof(commandLineOptions));
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@ -75,6 +84,8 @@ int main(const int argc, const char** argv)
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return 1;
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}
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std::vector<Zone*> loadedZones;
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for(unsigned argIndex = 1; argIndex < argCount; argIndex++)
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{
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const std::string& zonePath = arguments[argIndex];
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@ -85,6 +96,51 @@ int main(const int argc, const char** argv)
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printf("Failed to load zone '%s'.\n", zonePath.c_str());
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return 1;
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}
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loadedZones.push_back(zone);
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}
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if(argumentParser.IsOptionSpecified(optionList))
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{
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for(auto zone : loadedZones)
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{
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ContentPrinter printer(zone);
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printer.PrintContent();
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}
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}
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else
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{
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const bool minimalisticZoneDefinition = argumentParser.IsOptionSpecified(optionMinimalZoneFile);
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for (auto zone : loadedZones)
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{
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std::string outputFolderPath;
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if (argumentParser.IsOptionSpecified(optionOutputFolder))
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{
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outputFolderPath = ResolveOutputFolderPath(argumentParser.GetValueForOption(optionOutputFolder), zone);
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}
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else
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{
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outputFolderPath = ResolveOutputFolderPath("./%zoneName%", zone);
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}
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FileAPI::CreateDirectory(outputFolderPath);
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FileAPI::File zoneDefinitionFile = FileAPI::Open(utils::Path::Combine(outputFolderPath, zone->m_name + ".zone"), FileAPI::Mode::MODE_WRITE);
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if(zoneDefinitionFile.IsOpen())
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{
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ZoneLoading::WriteZoneDefinition(zone, &zoneDefinitionFile, minimalisticZoneDefinition);
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ZoneLoading::DumpZone(zone, outputFolderPath);
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}
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else
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{
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printf("Failed to open file for zone definition file of zone '%s'.\n", zone->m_name.c_str());
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}
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zoneDefinitionFile.Close();
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}
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}
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return 0;
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@ -334,4 +334,73 @@ void* GameAssetPoolT6::AddAsset(asset_type_t type, std::string name, void* asset
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return nullptr;
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#undef CASE_ADD_TO_POOL
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}
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ZoneContent GameAssetPoolT6::GetContent() const
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{
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ZoneContent content{};
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content.m_game_name = "T6";
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#define POOL_ADD_TO_CONTENT(assetTypeName, poolName) \
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if((poolName) != nullptr) \
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{ \
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for(auto asset : *(poolName)) \
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{ \
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content.m_assets.emplace_back((assetTypeName), asset->m_name);\
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} \
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}
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POOL_ADD_TO_CONTENT("physpreset", m_phys_preset);
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POOL_ADD_TO_CONTENT("physconstraints", m_phys_constraints);
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POOL_ADD_TO_CONTENT("destructibledef", m_destructible_def);
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POOL_ADD_TO_CONTENT("xanim", m_xanim_parts);
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POOL_ADD_TO_CONTENT("xmodel", m_xmodel);
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POOL_ADD_TO_CONTENT("material", m_material);
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POOL_ADD_TO_CONTENT("techniqueset", m_technique_set);
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POOL_ADD_TO_CONTENT("image", m_image);
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POOL_ADD_TO_CONTENT("soundbank", m_sound_bank);
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POOL_ADD_TO_CONTENT("soundpatch", m_sound_patch);
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POOL_ADD_TO_CONTENT("clipmap", m_clip_map);
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POOL_ADD_TO_CONTENT("comworld", m_com_world);
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POOL_ADD_TO_CONTENT("gameworldsp", m_game_world_sp);
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POOL_ADD_TO_CONTENT("gameworldmp", m_game_world_mp);
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POOL_ADD_TO_CONTENT("mapents", m_map_ents);
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POOL_ADD_TO_CONTENT("gfxworld", m_gfx_world);
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POOL_ADD_TO_CONTENT("gfxlightdef", m_gfx_light_def);
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POOL_ADD_TO_CONTENT("font", m_font);
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POOL_ADD_TO_CONTENT("fonticon", m_font_icon);
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POOL_ADD_TO_CONTENT("menulist", m_menu_list);
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POOL_ADD_TO_CONTENT("menudef", m_menu_def);
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POOL_ADD_TO_CONTENT("localize", m_localize);
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POOL_ADD_TO_CONTENT("weapon", m_weapon);
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POOL_ADD_TO_CONTENT("attachment", m_attachment);
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POOL_ADD_TO_CONTENT("attachmentunique", m_attachment_unique);
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POOL_ADD_TO_CONTENT("camo", m_camo);
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POOL_ADD_TO_CONTENT("snddriverglobals", m_snd_driver_globals);
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POOL_ADD_TO_CONTENT("fx", m_fx);
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POOL_ADD_TO_CONTENT("fximpacttable", m_fx_impact_table);
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POOL_ADD_TO_CONTENT("rawfile", m_raw_file);
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POOL_ADD_TO_CONTENT("stringtable", m_string_table);
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POOL_ADD_TO_CONTENT("leaderboard", m_leaderboard);
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POOL_ADD_TO_CONTENT("xglobals", m_xglobals);
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POOL_ADD_TO_CONTENT("ddl", m_ddl);
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POOL_ADD_TO_CONTENT("glasses", m_glasses);
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POOL_ADD_TO_CONTENT("emblemset", m_emblem_set);
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POOL_ADD_TO_CONTENT("script", m_script);
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POOL_ADD_TO_CONTENT("keyvaluepairs", m_key_value_pairs);
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POOL_ADD_TO_CONTENT("vehicle", m_vehicle);
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POOL_ADD_TO_CONTENT("memoryblock", m_memory_block);
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POOL_ADD_TO_CONTENT("addonmapents", m_addon_map_ents);
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POOL_ADD_TO_CONTENT("tracer", m_tracer);
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POOL_ADD_TO_CONTENT("skinnedverts", m_skinned_verts);
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POOL_ADD_TO_CONTENT("qdb", m_qdb);
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POOL_ADD_TO_CONTENT("slug", m_slug);
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POOL_ADD_TO_CONTENT("footsteptable", m_footstep_table);
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POOL_ADD_TO_CONTENT("footstepfxtable", m_footstep_fx_table);
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POOL_ADD_TO_CONTENT("zbarrier", m_zbarrier);
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return content;
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#undef POOL_ADD_TO_CONTENT
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}
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@ -65,4 +65,6 @@ public:
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void InitPoolDynamic(asset_type_t type) override;
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void* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) override;
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ZoneContent GetContent() const override;
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};
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@ -2,6 +2,7 @@
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#include "XAssetInfo.h"
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#include "Zone/ZoneTypes.h"
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#include "Zone/ZoneContent.h"
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class IZoneAssetPools
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{
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@ -11,4 +12,5 @@ public:
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virtual void* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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};
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virtual ZoneContent GetContent() const = 0;
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};
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@ -8,11 +8,11 @@ class IGame;
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class Zone
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{
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std::string m_name;
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zone_priority_t m_priority;
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IZoneAssetPools* m_pools;
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public:
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std::string m_name;
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zone_priority_t m_priority;
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IGame* m_game;
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Zone(std::string name, zone_priority_t priority, IZoneAssetPools* pools, IGame* game);
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13
src/ZoneCommon/Zone/ZoneContent.cpp
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13
src/ZoneCommon/Zone/ZoneContent.cpp
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#include "ZoneContent.h"
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ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
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{
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m_asset_type_name = std::move(assetTypeName);
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m_asset_name = std::move(assetName);
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}
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ZoneContent::ZoneContent()
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{
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m_game_name = "";
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m_assets = std::vector<GameAsset>();
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}
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21
src/ZoneCommon/Zone/ZoneContent.h
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21
src/ZoneCommon/Zone/ZoneContent.h
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@ -0,0 +1,21 @@
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#pragma once
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#include <string>
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#include <vector>
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class ZoneContent
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{
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public:
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class GameAsset
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{
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public:
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GameAsset(std::string assetTypeName, std::string assetName);
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std::string m_asset_type_name;
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std::string m_asset_name;
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};
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ZoneContent();
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std::string m_game_name;
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std::vector<GameAsset> m_assets;
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};
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@ -40,4 +40,14 @@ Zone* ZoneLoading::LoadZone(const std::string& path)
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file.Close();
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return loadedZone;
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}
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bool ZoneLoading::DumpZone(Zone* zone, const std::string& basePath)
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{
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return true;
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}
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bool ZoneLoading::WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic)
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{
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return true;
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}
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#pragma once
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#include "Zone/Zone.h"
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#include <string>
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#include "Utils/FileAPI.h"
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class ZoneLoading
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{
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public:
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static Zone* LoadZone(const std::string& path);
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static bool DumpZone(Zone* zone, const std::string& basePath);
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static bool WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic);
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};
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