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Unlinker: Add skeleton for Dumping and listing of assets
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@ -40,4 +40,14 @@ Zone* ZoneLoading::LoadZone(const std::string& path)
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file.Close();
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return loadedZone;
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}
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bool ZoneLoading::DumpZone(Zone* zone, const std::string& basePath)
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{
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return true;
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}
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bool ZoneLoading::WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic)
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{
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return true;
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}
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@ -1,9 +1,12 @@
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#pragma once
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#include "Zone/Zone.h"
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#include <string>
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#include "Utils/FileAPI.h"
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class ZoneLoading
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{
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public:
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static Zone* LoadZone(const std::string& path);
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static bool DumpZone(Zone* zone, const std::string& basePath);
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static bool WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic);
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};
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