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https://github.com/Laupetin/OpenAssetTools.git
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feat: add T4 PhysPreset support (#925)
* feat: add T4 PhysPreset support * chore: slight adjustment to how the max friction constant is named --------- Co-authored-by: Jan Laupetin <[email protected]>
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#include "PhysPresetInfoStringDumperT4.h"
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#include "Game/T4/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T4/ObjConstantsT4.h"
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#include "Game/T4/PhysPreset/PhysPresetFields.h"
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#include "PhysPreset/PhysPresetCommon.h"
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#include <algorithm>
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#include <cassert>
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#include <type_traits>
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using namespace T4;
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namespace
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{
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class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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assert(false);
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}
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public:
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InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
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: InfoStringFromStructConverter(structure, fields, fieldCount)
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{
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}
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};
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void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
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{
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physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
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physPresetInfo.bounce = physPreset.bounce;
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if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
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{
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physPresetInfo.isFrictionInfinity = 1;
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physPresetInfo.friction = 0;
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}
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else
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{
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physPresetInfo.isFrictionInfinity = 0;
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physPresetInfo.friction = physPreset.friction;
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}
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physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
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physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
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physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
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physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
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physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
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physPresetInfo.canFloat = physPreset.canFloat;
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physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
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}
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InfoString CreateInfoString(const PhysPreset& physPreset)
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{
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PhysPresetInfo physPresetInfo{};
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CopyToPhysPresetInfo(physPreset, physPresetInfo);
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InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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return converter.Convert();
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}
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} // namespace
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namespace phys_preset
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{
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void InfoStringDumperT4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(*asset.Asset());
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GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
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infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(*asset.Asset());
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const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace phys_preset
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