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refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
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23
src/ObjWriting/Game/T6/Maps/AssetDumperMapEnts.cpp
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23
src/ObjWriting/Game/T6/Maps/AssetDumperMapEnts.cpp
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#include "AssetDumperMapEnts.h"
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#include <format>
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using namespace T6;
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bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
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{
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return true;
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}
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void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
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{
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const auto* mapEnts = asset->Asset();
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const auto mapEntsFile = context.OpenAssetFile(std::format("{}.ents", mapEnts->name));
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if (!mapEntsFile)
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return;
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auto& stream = *mapEntsFile;
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stream.write(mapEnts->entityString, mapEnts->numEntityChars - 1);
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}
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