Add dumping of iw4 weapon files

This commit is contained in:
Jan 2020-10-26 01:00:24 +01:00
parent b5141bcd1c
commit 3b1e62e398
7 changed files with 1599 additions and 5 deletions

View File

@ -0,0 +1,171 @@
#include "InfoStringIW4.h"
#include <cassert>
using namespace IW4;
void InfoStringToStructConverter::FillStructure()
{
}
InfoStringToStructConverter::InfoStringToStructConverter(const InfoString& infoString, void* structure,
const cspField_t* fields, const size_t fieldCount)
: InfoStringToStructConverterBase(infoString, structure),
m_fields(fields),
m_field_count(fieldCount)
{
}
void InfoStringFromStructConverter::FillFromBaseField(const cspField_t& field)
{
switch (static_cast<csParseFieldType_t>(field.iFieldType))
{
case CSPFT_STRING:
FillFromString(std::string(field.szName), field.iOffset);
break;
case CSPFT_STRING_MAX_STRING_CHARS:
FillFromStringBuffer(std::string(field.szName), field.iOffset, 1024);
break;
case CSPFT_STRING_MAX_QPATH:
FillFromStringBuffer(std::string(field.szName), field.iOffset, 64);
break;
case CSPFT_STRING_MAX_OSPATH:
FillFromStringBuffer(std::string(field.szName), field.iOffset, 256);
break;
case CSPFT_INT:
FillFromInt(std::string(field.szName), field.iOffset);
break;
case CSPFT_QBOOLEAN:
FillFromQBoolean(std::string(field.szName), field.iOffset);
break;
case CSPFT_BOOL:
FillFromBool(std::string(field.szName), field.iOffset);
break;
case CSPFT_FLOAT:
FillFromFloat(std::string(field.szName), field.iOffset);
break;
case CSPFT_MPH_TO_INCHES_PER_SEC:
{
const auto* num = reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
m_info_string.SetValueForKey(std::string(field.szName), std::to_string(*num / 17.6f));
break;
}
case CSPFT_MILLISECONDS:
FillFromMilliseconds(std::string(field.szName), field.iOffset);
break;
case CSPFT_FX:
{
const auto* fx = *reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (fx)
m_info_string.SetValueForKey(std::string(field.szName), std::string(fx->name));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case CSPFT_XMODEL:
{
const auto* model = *reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (model)
m_info_string.SetValueForKey(std::string(field.szName), std::string(model->name));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case CSPFT_MATERIAL:
{
const auto* material = *reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.
iOffset);
if (material)
m_info_string.SetValueForKey(std::string(field.szName), std::string(material->info.name));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case CSPFT_PHYS_COLLMAP:
{
const auto* physCollMap = *reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.
iOffset);
if (physCollMap)
m_info_string.SetValueForKey(std::string(field.szName), std::string(physCollMap->name));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case CSPFT_SOUND:
{
const auto* sndAlias = reinterpret_cast<SndAliasCustom*>(reinterpret_cast<uintptr_t>(m_structure) + field.
iOffset);
if (sndAlias->name)
m_info_string.SetValueForKey(std::string(field.szName), std::string(sndAlias->name->soundName));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case CSPFT_TRACER:
{
const auto* tracer = *reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.
iOffset);
if (tracer)
m_info_string.SetValueForKey(std::string(field.szName), std::string(tracer->name));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case CSPFT_NUM_BASE_FIELD_TYPES:
default:
assert(false);
break;
}
}
void InfoStringFromStructConverter::FillInfoString()
{
for (auto fieldIndex = 0u; fieldIndex < m_field_count; fieldIndex++)
{
const auto& field = m_fields[fieldIndex];
assert(field.iFieldType >= 0);
if (field.iFieldType < CSPFT_NUM_BASE_FIELD_TYPES)
FillFromBaseField(field);
else
FillFromExtensionField(field);
}
}
InfoStringFromStructConverter::InfoStringFromStructConverter(const void* structure, const cspField_t* fields,
const size_t fieldCount)
: InfoStringFromStructConverterBase(structure),
m_fields(fields),
m_field_count(fieldCount)
{
}
InfoStringFromStructConverter::InfoStringFromStructConverter(const void* structure, const cspField_t* fields, const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverterBase(structure, std::move(scriptStringValueCallback)),
m_fields(fields),
m_field_count(fieldCount)
{
}

View File

@ -0,0 +1,33 @@
#pragma once
#include "Utils/InfoString.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class InfoStringToStructConverter : public InfoStringToStructConverterBase
{
const cspField_t* m_fields;
size_t m_field_count;
protected:
void FillStructure() override;
public:
InfoStringToStructConverter(const InfoString& infoString, void* structure, const cspField_t* fields, size_t fieldCount);
};
class InfoStringFromStructConverter : public InfoStringFromStructConverterBase
{
protected:
const cspField_t* m_fields;
size_t m_field_count;
virtual void FillFromExtensionField(const cspField_t& field) = 0;
void FillFromBaseField(const cspField_t& field);
void FillInfoString() override;
public:
InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount);
InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback);
};
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,19 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
{
static cspField_t weapon_fields[];
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
protected:
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponCompleteDef>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<WeaponCompleteDef>* asset, FileAPI::File* out) override;
};
}

View File

@ -3,12 +3,13 @@
#include "Game/IW4/GameIW4.h" #include "Game/IW4/GameIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h" #include "Game/IW4/GameAssetPoolIW4.h"
#include "AssetDumpers/AssetDumperAddonMapEnts.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperLoadedSound.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperRawFile.h" #include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperStringTable.h" #include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h" #include "AssetDumpers/AssetDumperWeapon.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperAddonMapEnts.h"
#include "AssetDumpers/AssetDumperLoadedSound.h"
using namespace IW4; using namespace IW4;
@ -53,7 +54,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list) // DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list)
// DUMP_ASSET_POOL(AssetDumpermenuDef_t, m_menu_def) // DUMP_ASSET_POOL(AssetDumpermenuDef_t, m_menu_def)
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize) DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize)
// DUMP_ASSET_POOL(AssetDumperWeaponCompleteDef, m_weapon) DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon)
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals) // DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx) // DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table) // DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table)

View File

@ -51,4 +51,64 @@ namespace IW4
int assetCount; int assetCount;
XAsset* assets; XAsset* assets;
}; };
struct cspField_t
{
const char* szName;
int iOffset;
int iFieldType;
};
enum csParseFieldType_t
{
CSPFT_STRING = 0,
CSPFT_STRING_MAX_STRING_CHARS,
CSPFT_STRING_MAX_QPATH,
CSPFT_STRING_MAX_OSPATH,
CSPFT_INT,
CSPFT_QBOOLEAN,
CSPFT_BOOL,
CSPFT_FLOAT,
CSPFT_MPH_TO_INCHES_PER_SEC,
CSPFT_MILLISECONDS,
CSPFT_FX,
CSPFT_XMODEL,
CSPFT_MATERIAL,
CSPFT_PHYS_COLLMAP,
CSPFT_SOUND,
CSPFT_TRACER,
CSPFT_NUM_BASE_FIELD_TYPES,
};
enum weapFieldType_t
{
WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES,
WFT_WEAPONCLASS,
WFT_OVERLAYRETICLE,
WFT_PENETRATE_TYPE,
WFT_IMPACT_TYPE,
WFT_STANCE,
WFT_PROJ_EXPLOSION,
WFT_OFFHAND_CLASS,
WFT_ANIMTYPE,
WFT_ACTIVE_RETICLE_TYPE,
WFT_GUIDED_MISSILE_TYPE,
WFT_BOUNCE_SOUND,
WFT_STICKINESS,
WFT_OVERLAYINTERFACE,
WFT_INVENTORYTYPE,
WFT_FIRETYPE,
WFT_AMMOCOUNTER_CLIPTYPE,
WFT_ICONRATIO_HUD,
WFT_ICONRATIO_PICKUP,
WFT_ICONRATIO_AMMOCOUNTER,
WFT_ICONRATIO_KILL,
WFT_ICONRATIO_DPAD,
WFT_HIDETAGS,
WFT_NOTETRACKSOUNDMAP,
WFT_NOTETRACKRUMBLEMAP,
WFT_NUM_FIELD_TYPES,
};
} }

View File

@ -3118,6 +3118,112 @@ namespace IW4
MISSILE_GUIDANCE_COUNT MISSILE_GUIDANCE_COUNT
}; };
enum weapAnimFiles_t
{
WEAP_ANIM_ROOT = 0x0,
WEAP_ANIM_IDLE = 0x1,
WEAP_ANIM_EMPTY_IDLE = 0x2,
WEAP_ANIM_FIRE = 0x3,
WEAP_ANIM_HOLD_FIRE = 0x4,
WEAP_ANIM_LASTSHOT = 0x5,
WEAP_ANIM_RECHAMBER = 0x6,
WEAP_ANIM_MELEE = 0x7,
WEAP_ANIM_MELEE_CHARGE = 0x8,
WEAP_ANIM_RELOAD = 0x9,
WEAP_ANIM_RELOAD_EMPTY = 0xA,
WEAP_ANIM_RELOAD_START = 0xB,
WEAP_ANIM_RELOAD_END = 0xC,
WEAP_ANIM_RAISE = 0xD,
WEAP_ANIM_FIRST_RAISE = 0xE,
WEAP_ANIM_BREACH_RAISE = 0xF,
WEAP_ANIM_DROP = 0x10,
WEAP_ANIM_ALT_RAISE = 0x11,
WEAP_ANIM_ALT_DROP = 0x12,
WEAP_ANIM_QUICK_RAISE = 0x13,
WEAP_ANIM_QUICK_DROP = 0x14,
WEAP_ANIM_EMPTY_RAISE = 0x15,
WEAP_ANIM_EMPTY_DROP = 0x16,
WEAP_ANIM_SPRINT_IN = 0x17,
WEAP_ANIM_SPRINT_LOOP = 0x18,
WEAP_ANIM_SPRINT_OUT = 0x19,
WEAP_ANIM_STUNNED_START = 0x1A,
WEAP_ANIM_STUNNED_LOOP = 0x1B,
WEAP_ANIM_STUNNED_END = 0x1C,
WEAP_ANIM_DETONATE = 0x1D,
WEAP_ANIM_NIGHTVISION_WEAR = 0x1E,
WEAP_ANIM_NIGHTVISION_REMOVE = 0x1F,
WEAP_ANIM_ADS_FIRE = 0x20,
WEAP_ANIM_ADS_LASTSHOT = 0x21,
WEAP_ANIM_ADS_RECHAMBER = 0x22,
WEAP_ANIM_ADS_UP = 0x23,
WEAP_ANIM_ADS_DOWN = 0x24,
NUM_WEAP_ANIMS,
};
enum materialSurfType_t
{
SURF_TYPE_DEFAULT,
SURF_TYPE_BARK,
SURF_TYPE_BRICK,
SURF_TYPE_CARPET,
SURF_TYPE_CLOTH,
SURF_TYPE_CONCRETE,
SURF_TYPE_DIRT,
SURF_TYPE_FLESH,
SURF_TYPE_FOLIAGE,
SURF_TYPE_GLASS,
SURF_TYPE_GRASS,
SURF_TYPE_GRAVEL,
SURF_TYPE_ICE,
SURF_TYPE_METAL,
SURF_TYPE_MUD,
SURF_TYPE_PAPER,
SURF_TYPE_PLASTER,
SURF_TYPE_ROCK,
SURF_TYPE_SAND,
SURF_TYPE_SNOW,
SURF_TYPE_WATER,
SURF_TYPE_WOOD,
SURF_TYPE_ASPHALT,
SURF_TYPE_CERAMIC,
SURF_TYPE_PLASTIC,
SURF_TYPE_RUBBER,
SURF_TYPE_CUSHION,
SURF_TYPE_FRUIT,
SURF_TYPE_PAINTED_METAL,
SURF_TYPE_RIOT_SHIELD,
SURF_TYPE_SLUSH,
SURF_TYPE_NUM
};
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPR = 0x4,
HITLOC_TORSO_LWR = 0x5,
HITLOC_R_ARM_UPR = 0x6,
HITLOC_L_ARM_UPR = 0x7,
HITLOC_R_ARM_LWR = 0x8,
HITLOC_L_ARM_LWR = 0x9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_SHIELD = 0x13,
HITLOC_NUM,
};
struct snd_alias_list_name struct snd_alias_list_name
{ {
const char* soundName; const char* soundName;
@ -3591,6 +3697,25 @@ namespace IW4
bool dpadIconShowsAmmo; bool dpadIconShowsAmmo;
}; };
struct WeaponFullDef
{
WeaponCompleteDef weapCompleteDef;
WeaponDef weapDef;
unsigned __int16 hideTags[32];
const char* szXAnims[37];
XModel* gunXModel[16];
const char* szXAnimsRightHanded[37];
const char* szXAnimsLeftHanded[37];
unsigned __int16 notetrackSoundMapKeys[16];
unsigned __int16 notetrackSoundMapValues[16];
unsigned __int16 notetrackRumbleMapKeys[16];
unsigned __int16 notetrackRumbleMapValues[16];
XModel* worldModel[16];
float parallelBounce[31];
float perpendicularBounce[31];
float locationDamageMultipliers[20];
};
enum VehicleAxleType enum VehicleAxleType
{ {
VEH_AXLE_FRONT = 0x0, VEH_AXLE_FRONT = 0x0,