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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-05 16:27:27 +00:00

refactor: use templated xmodel loading and dumping code for iw4

This commit is contained in:
Jan
2025-07-09 23:10:40 +01:00
parent a9c693d04d
commit 3daa8b0412
11 changed files with 70 additions and 563 deletions

View File

@@ -1,10 +1,12 @@
#options GAME (IW5, T5, T6)
#options GAME (IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW5"
#if GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
@@ -40,7 +42,7 @@ namespace GAME
std::vector<JsonXModelLod> lods;
std::optional<int> collLod;
std::optional<std::string> physPreset;
#if defined(FEATURE_IW5)
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
std::optional<std::string> physCollmap;
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
std::optional<std::string> physConstraints;
@@ -57,7 +59,7 @@ namespace GAME
lods,
collLod,
physPreset,
#if defined(FEATURE_IW5)
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
physCollmap,
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
physConstraints,

View File

@@ -1,10 +1,12 @@
#options GAME (IW5, T5, T6)
#options GAME (IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW5"
#if GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
@@ -45,7 +47,7 @@ namespace GAME
"right_foot",
"left_foot",
"gun",
#if defined(FEATURE_IW5) || defined(FEATURE_T6)
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) || defined(FEATURE_T6)
"shield",
#endif
};