2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-11 13:41:50 +00:00

refactor: template remaining xmodel files for iw5,t5,t6

This commit is contained in:
Jan
2025-07-09 21:57:22 +01:00
parent 1b8eff17f0
commit a9c693d04d
10 changed files with 99 additions and 235 deletions

View File

@ -1,32 +0,0 @@
#pragma once
#include "Json/JsonCommon.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace IW5
{
class JsonXModelLod
{
public:
std::string file;
float distance;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
class JsonXModel
{
public:
std::vector<JsonXModelLod> lods;
std::optional<int> collLod;
std::optional<std::string> physPreset;
std::optional<std::string> physCollmap;
uint8_t flags;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModel, lods, collLod, physPreset, physCollmap, flags);
} // namespace IW5

View File

@ -1,32 +0,0 @@
#pragma once
#include "Game/IW5/IW5.h"
namespace IW5
{
inline const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
"shield",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace IW5

View File

@ -1,31 +0,0 @@
#pragma once
#include "Json/JsonCommon.h"
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace T5
{
class JsonXModelLod
{
public:
std::string file;
float distance;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
class JsonXModel
{
public:
std::vector<JsonXModelLod> lods;
std::optional<int> collLod;
std::optional<std::string> physPreset;
std::optional<std::string> physConstraints;
unsigned flags;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModel, lods, collLod, physPreset, physConstraints, flags);
} // namespace T5

View File

@ -1,31 +0,0 @@
#pragma once
#include "Game/T5/T5.h"
namespace T5
{
inline const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T5

View File

@ -1,33 +0,0 @@
#pragma once
#include "Json/JsonCommon.h"
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace T6
{
class JsonXModelLod
{
public:
std::string file;
float distance;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
class JsonXModel
{
public:
std::vector<JsonXModelLod> lods;
std::optional<int> collLod;
std::optional<std::string> physPreset;
std::optional<std::string> physConstraints;
unsigned flags;
JsonVec3 lightingOriginOffset;
float lightingOriginRange;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModel, lods, collLod, physPreset, physConstraints, flags, lightingOriginOffset, lightingOriginRange);
} // namespace T6

View File

@ -0,0 +1,71 @@
#options GAME (IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
// This file was templated.
// See JsonXModel.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Json/JsonCommon.h"
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace GAME
{
class JsonXModelLod
{
public:
std::string file;
float distance;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
class JsonXModel
{
public:
std::vector<JsonXModelLod> lods;
std::optional<int> collLod;
std::optional<std::string> physPreset;
#if defined(FEATURE_IW5)
std::optional<std::string> physCollmap;
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
std::optional<std::string> physConstraints;
#endif
#if defined(FEATURE_T6)
JsonVec3 lightingOriginOffset;
float lightingOriginRange;
#endif
unsigned flags;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonXModel,
lods,
collLod,
physPreset,
#if defined(FEATURE_IW5)
physCollmap,
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
physConstraints,
#endif
#if defined(FEATURE_T6)
lightingOriginOffset,
lightingOriginRange,
#endif
flags
);
} // namespace GAME

View File

@ -1,17 +1,36 @@
#options GAME (IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
// This file was templated.
// See JsonXModel.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Game/T6/T6.h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
namespace T6
namespace GAME
{
inline const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
#if defined(FEATURE_T6)
"torso_middle",
#endif
"torso_lower",
"right_arm_upper",
"left_arm_upper",
@ -26,8 +45,9 @@ namespace T6
"right_foot",
"left_foot",
"gun",
#if defined(FEATURE_IW5) || defined(FEATURE_T6)
"shield",
// clang-format on
#endif
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T6
} // namespace GAME

View File

@ -1,55 +0,0 @@
// #include "LoaderXModelIW5.h"
// #include "Game/IW5/IW5.h"
// #include "Game/IW5/XModel/XModelLoaderIW5.h"
// #include "Pool/GlobalAssetPool.h"
// #include <cstring>
// #include <format>
// #include <iostream>
// using namespace IW5;
// namespace
// {
// class XModelLoader final : public AssetCreator<AssetXModel>
// {
// public:
// XModelLoader(MemoryManager& memory, ISearchPath& searchPath)
// : m_memory(memory),
// m_search_path(searchPath)
// {
// }
// AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
// {
// const auto file = m_search_path.Open(std::format("xmodel/{}.json", assetName));
// if (!file.IsOpen())
// return AssetCreationResult::NoAction();
// auto* xmodel = m_memory.Alloc<XModel>();
// xmodel->name = m_memory.Dup(assetName.c_str());
// AssetRegistration<AssetXModel> registration(assetName, xmodel);
// if (!LoadXModel(*file.m_stream, *xmodel, m_memory, context, registration))
// {
// std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
// return AssetCreationResult::Failure();
// }
// return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
// }
// private:
// MemoryManager& m_memory;
// ISearchPath& m_search_path;
// };
// } // namespace
// namespace IW5
// {
// std::unique_ptr<AssetCreator<AssetXModel>> CreateXModelLoader(MemoryManager& memory, ISearchPath& searchPath)
// {
// return std::make_unique<XModelLoader>(memory, searchPath);
// }
// } // namespace IW5

View File

@ -1,13 +0,0 @@
// #pragma once
// #include "Asset/IAssetCreator.h"
// #include "Game/IW5/IW5.h"
// #include "SearchPath/ISearchPath.h"
// #include "Utils/MemoryManager.h"
// #include <memory>
// namespace IW5
// {
// std::unique_ptr<AssetCreator<AssetXModel>> CreateXModelLoader(MemoryManager& memory, ISearchPath& searchPath);
// } // namespace IW5

View File

@ -66,7 +66,7 @@ namespace
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
#ifdef FEATURE_IW5
#if defined(FEATURE_IW5)
if (def->semantic == TS_COLOR_MAP)
potentialTextureDefs.push_back(def);
#else
@ -155,7 +155,7 @@ namespace
bool GetSurfaces(const XModel* model, const unsigned lod, XSurface*& surfs, unsigned& surfCount)
{
#ifdef FEATURE_IW5
#if defined(FEATURE_IW5)
if (!model->lodInfo[lod].modelSurfs || !model->lodInfo[lod].modelSurfs->surfs)
return false;
@ -722,7 +722,7 @@ namespace
if (xmodel.physPreset && xmodel.physPreset->name)
jXModel.physPreset = AssetName(xmodel.physPreset->name);
#ifdef FEATURE_IW5
#if defined(FEATURE_IW5)
if (xmodel.physCollmap && xmodel.physCollmap->name)
jXModel.physCollmap = AssetName(xmodel.physCollmap->name);
#endif