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refactor: use templated xmodel loading and dumping code for iw4
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@@ -1,10 +1,12 @@
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#options GAME (IW5, T5, T6)
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#options GAME (IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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@@ -40,7 +42,7 @@ namespace GAME
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std::vector<JsonXModelLod> lods;
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std::optional<int> collLod;
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std::optional<std::string> physPreset;
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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std::optional<std::string> physCollmap;
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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std::optional<std::string> physConstraints;
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@@ -57,7 +59,7 @@ namespace GAME
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lods,
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collLod,
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physPreset,
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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physCollmap,
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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physConstraints,
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