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refactor: use templated xmodel loading and dumping code for iw4

This commit is contained in:
Jan
2025-07-09 23:10:40 +01:00
parent a9c693d04d
commit 3daa8b0412
11 changed files with 70 additions and 563 deletions

View File

@@ -3,6 +3,7 @@
#include "Asset/GlobalAssetPoolsLoader.h"
#include "Game/IW4/GameIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/XModel/LoaderXModelIW4.h"
#include "Leaderboard/LoaderLeaderboardIW4.h"
#include "LightDef/LoaderLightDefIW4.h"
#include "Localize/LoaderLocalizeIW4.h"
@@ -123,7 +124,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));