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https://github.com/Laupetin/OpenAssetTools.git
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refactor: use templated xmodel loading and dumping code for iw4
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@@ -1,4 +1,4 @@
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#options GAME (IW5, T5, T6)
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#options GAME (IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
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@@ -6,7 +6,10 @@
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#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#define GAME_LOWER "iw4"
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define GAME_LOWER "iw5"
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#elif GAME == "T5"
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@@ -66,7 +69,7 @@ namespace
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (def->semantic == TS_COLOR_MAP)
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potentialTextureDefs.push_back(def);
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#else
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@@ -155,7 +158,7 @@ namespace
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bool GetSurfaces(const XModel* model, const unsigned lod, XSurface*& surfs, unsigned& surfCount)
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{
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (!model->lodInfo[lod].modelSurfs || !model->lodInfo[lod].modelSurfs->surfs)
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return false;
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@@ -722,7 +725,7 @@ namespace
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if (xmodel.physPreset && xmodel.physPreset->name)
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jXModel.physPreset = AssetName(xmodel.physPreset->name);
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (xmodel.physCollmap && xmodel.physCollmap->name)
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jXModel.physCollmap = AssetName(xmodel.physCollmap->name);
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#endif
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