mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-11 13:41:50 +00:00
refactor: use templated xmodel loading and dumping code for iw4
This commit is contained in:
@ -113,6 +113,8 @@ namespace IW4
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struct VehicleDef;
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struct AddonMapEnts;
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typedef unsigned short ScriptString;
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union XAssetHeader
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{
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PhysPreset* physPreset;
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@ -239,8 +241,8 @@ namespace IW4
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struct Bounds
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{
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float midPoint[3];
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float halfSize[3];
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vec3_t midPoint;
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vec3_t halfSize;
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};
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struct cplane_s
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@ -325,7 +327,7 @@ namespace IW4
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struct XAnimNotifyInfo
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{
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uint16_t name;
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ScriptString name;
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float time;
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};
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@ -448,7 +450,7 @@ namespace IW4
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unsigned int indexCount;
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float framerate;
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float frequency;
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uint16_t* names;
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ScriptString* names;
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char* dataByte;
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int16_t* dataShort;
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int* dataInt;
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@ -491,7 +493,7 @@ namespace IW4
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struct type_align(16) GfxPackedVertex
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{
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float xyz[3];
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vec3_t xyz;
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float binormalSign;
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GfxColor color;
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PackedTexCoords texCoord;
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@ -536,7 +538,12 @@ namespace IW4
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XSurfaceCollisionTree* collisionTree;
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};
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typedef tdef_align32(16) uint16_t r_index16_t;
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struct XSurfaceTri
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{
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uint16_t i[3];
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};
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typedef tdef_align32(16) XSurfaceTri XSurfaceTri16;
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struct XSurface
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{
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@ -547,7 +554,7 @@ namespace IW4
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char zoneHandle;
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uint16_t baseTriIndex;
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uint16_t baseVertIndex;
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r_index16_t (*triIndices)[3];
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XSurfaceTri16* triIndices;
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XSurfaceVertexInfo vertInfo;
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GfxPackedVertex* verts0;
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unsigned int vertListCount;
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@ -602,11 +609,16 @@ namespace IW4
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struct DObjAnimMat
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{
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float quat[4];
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float trans[3];
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vec4_t quat;
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vec3_t trans;
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float transWeight;
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};
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struct XModelQuat
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{
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int16_t v[4];
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};
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struct XModel
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{
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const char* name;
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@ -616,10 +628,10 @@ namespace IW4
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char lodRampType;
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float scale;
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unsigned int noScalePartBits[6];
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uint16_t* boneNames;
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ScriptString* boneNames;
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unsigned char* parentList;
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int16_t (*quats)[4];
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float (*trans)[3];
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XModelQuat* quats;
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float* trans;
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unsigned char* partClassification;
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DObjAnimMat* baseMat;
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Material** materialHandles;
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@ -1,10 +1,12 @@
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#options GAME (IW5, T5, T6)
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#options GAME (IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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@ -40,7 +42,7 @@ namespace GAME
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std::vector<JsonXModelLod> lods;
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std::optional<int> collLod;
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std::optional<std::string> physPreset;
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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std::optional<std::string> physCollmap;
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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std::optional<std::string> physConstraints;
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@ -57,7 +59,7 @@ namespace GAME
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lods,
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collLod,
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physPreset,
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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physCollmap,
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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physConstraints,
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@ -1,10 +1,12 @@
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#options GAME (IW5, T5, T6)
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#options GAME (IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h"
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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@ -45,7 +47,7 @@ namespace GAME
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"right_foot",
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"left_foot",
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"gun",
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#if defined(FEATURE_IW5) || defined(FEATURE_T6)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5) || defined(FEATURE_T6)
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"shield",
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#endif
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};
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@ -3,6 +3,7 @@
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#include "Asset/GlobalAssetPoolsLoader.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/XModel/LoaderXModelIW4.h"
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#include "Leaderboard/LoaderLeaderboardIW4.h"
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#include "LightDef/LoaderLightDefIW4.h"
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#include "Localize/LoaderLocalizeIW4.h"
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@ -123,7 +124,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
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collection.AddAssetCreator(CreateXModelLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
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collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));
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@ -1,4 +1,4 @@
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#options GAME(IW5, T5, T6)
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#options GAME(IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/LoaderXModel" + GAME + ".cpp"
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@ -7,7 +7,9 @@
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#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#if GAME == "IW5"
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#if GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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@ -191,7 +193,7 @@ namespace
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if (common.m_bone_weight_data.weights.empty())
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return;
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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vec3_t minCoordinate, maxCoordinate;
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auto& offset = info.bounds.midPoint;
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#else
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@ -236,7 +238,7 @@ namespace
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const Eigen::Vector3f maxEigen(maxCoordinate.x, maxCoordinate.y, maxCoordinate.z);
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const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
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const Eigen::Vector3f halfSizeEigen = maxEigen - boundsCenter;
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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info.bounds.halfSize.x = halfSizeEigen.x();
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info.bounds.halfSize.y = halfSizeEigen.y();
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@ -727,7 +729,7 @@ namespace
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lodInfo.partBits[i] |= surface.partBits[i];
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}
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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auto* modelSurfs = m_memory.Alloc<XModelSurfs>();
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const auto modelSurfsName = std::format("{}_lod{}", xmodel.name, lodNumber);
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modelSurfs->name = m_memory.Dup(modelSurfsName.c_str());
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@ -752,7 +754,7 @@ namespace
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static void CalculateModelBounds(XModel& xmodel)
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{
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (!xmodel.lodInfo[0].modelSurfs || !xmodel.lodInfo[0].modelSurfs->surfs)
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return;
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@ -768,7 +770,7 @@ namespace
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for (auto surfaceIndex = 0u; surfaceIndex < xmodel.lodInfo[0].numsurfs; surfaceIndex++)
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{
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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const auto& surface = surfs[surfaceIndex];
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#else
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const auto& surface = xmodel.surfs[surfaceIndex + xmodel.lodInfo[0].surfIndex];
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@ -790,7 +792,7 @@ namespace
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}
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}
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#ifdef FEATURE_IW5
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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const Eigen::Vector3f minEigen(minCoordinate.x, minCoordinate.y, minCoordinate.z);
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const Eigen::Vector3f maxEigen(maxCoordinate.x, maxCoordinate.y, maxCoordinate.z);
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const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f;
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@ -876,7 +878,7 @@ namespace
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xmodel.physPreset = nullptr;
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}
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#if defined(FEATURE_IW5)
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (jXModel.physCollmap)
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{
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auto* physCollmap = context.LoadDependency<AssetPhysCollMap>(jXModel.physCollmap.value());
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@ -1,4 +1,4 @@
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#options GAME (IW5, T5, T6)
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#options GAME (IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/LoaderXModel" + GAME + ".h"
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@ -52,20 +52,20 @@ void AssetDumperPhysCollmap::DumpAsset(AssetDumpingContext& context, XAssetInfo<
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break;
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case PHYS_GEOM_BOX:
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mapFileDumper.WritePhysicsBox({
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{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
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{geom.bounds.halfSize[0], geom.bounds.halfSize[1], geom.bounds.halfSize[2]},
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{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] },
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{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2] },
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{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2] }
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{geom.bounds.midPoint.v[0], geom.bounds.midPoint.v[1], geom.bounds.midPoint.v[2]},
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{geom.bounds.halfSize.v[0], geom.bounds.halfSize.v[1], geom.bounds.halfSize.v[2]},
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{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] },
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{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2] },
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{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2] }
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});
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break;
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case PHYS_GEOM_CYLINDER:
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mapFileDumper.WritePhysicsCylinder({
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{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
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geom.bounds.halfSize[0],
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geom.bounds.halfSize[2] * 2,
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{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] }
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{geom.bounds.midPoint.v[0], geom.bounds.midPoint.v[1], geom.bounds.midPoint.v[2]},
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geom.bounds.halfSize.v[0],
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geom.bounds.halfSize.v[2] * 2,
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{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2] }
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});
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break;
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@ -1,524 +1,9 @@
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#include "AssetDumperXModel.h"
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#include "Game/IW4/CommonIW4.h"
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#include "ObjWriting.h"
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#include "Utils/DistinctMapper.h"
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#include "Utils/HalfFloat.h"
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#include "Utils/QuatInt16.h"
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#include "XModel/Export/XModelBinWriter.h"
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#include "XModel/Export/XModelExportWriter.h"
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#include "XModel/Gltf/GltfBinOutput.h"
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#include "XModel/Gltf/GltfTextOutput.h"
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#include "XModel/Gltf/GltfWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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#include "XModel/XModelWriter.h"
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#include <cassert>
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#include <format>
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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using namespace IW4;
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namespace
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{
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GfxImage* GetMaterialColorMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_COLOR_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'c' && def->nameEnd == 'p')
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return def->u.image;
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}
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return potentialTextureDefs[0]->u.image;
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}
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GfxImage* GetMaterialNormalMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_NORMAL_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'n' && def->nameEnd == 'p')
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return def->u.image;
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}
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return potentialTextureDefs[0]->u.image;
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}
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GfxImage* GetMaterialSpecularMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_SPECULAR_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 's' && def->nameEnd == 'p')
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return def->u.image;
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}
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return potentialTextureDefs[0]->u.image;
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}
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void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
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{
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for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
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{
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XModelBone bone;
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if (model->boneNames[boneNum] < context.m_zone.m_script_strings.Count())
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bone.name = context.m_zone.m_script_strings[model->boneNames[boneNum]];
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else
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bone.name = "INVALID_BONE_NAME";
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if (boneNum >= model->numRootBones)
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bone.parentIndex = boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]);
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else
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bone.parentIndex = std::nullopt;
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bone.scale[0] = 1.0f;
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
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bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
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bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
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bone.globalRotation = {
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.x = model->baseMat[boneNum].quat[0],
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.y = model->baseMat[boneNum].quat[1],
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.z = model->baseMat[boneNum].quat[2],
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.w = model->baseMat[boneNum].quat[3],
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};
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if (boneNum < model->numRootBones)
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{
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bone.localOffset[0] = 0;
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bone.localOffset[1] = 0;
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bone.localOffset[2] = 0;
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bone.localRotation = {.x = 0, .y = 0, .z = 0, .w = 1};
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}
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else
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{
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bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
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||||
bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
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bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
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bone.localRotation = {
|
||||
.x = QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
|
||||
.y = QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
|
||||
.z = QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
|
||||
.w = QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]),
|
||||
};
|
||||
}
|
||||
|
||||
out.m_bones.emplace_back(std::move(bone));
|
||||
}
|
||||
}
|
||||
|
||||
const char* AssetName(const char* input)
|
||||
{
|
||||
if (input && input[0] == ',')
|
||||
return &input[1];
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
|
||||
{
|
||||
for (auto surfaceMaterialNum = 0u; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
|
||||
{
|
||||
Material* material = model->materialHandles[surfaceMaterialNum];
|
||||
if (materialMapper.Add(material))
|
||||
{
|
||||
XModelMaterial xMaterial;
|
||||
xMaterial.ApplyDefaults();
|
||||
|
||||
xMaterial.name = AssetName(material->info.name);
|
||||
const auto* colorMap = GetMaterialColorMap(material);
|
||||
if (colorMap)
|
||||
xMaterial.colorMapName = AssetName(colorMap->name);
|
||||
|
||||
const auto* normalMap = GetMaterialNormalMap(material);
|
||||
if (normalMap)
|
||||
xMaterial.normalMapName = AssetName(normalMap->name);
|
||||
|
||||
const auto* specularMap = GetMaterialSpecularMap(material);
|
||||
if (specularMap)
|
||||
xMaterial.specularMapName = AssetName(specularMap->name);
|
||||
|
||||
out.m_materials.emplace_back(std::move(xMaterial));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AddXModelObjects(XModelCommon& out, const XModelSurfs* modelSurfs, const DistinctMapper<Material*>& materialMapper, const int baseSurfaceIndex)
|
||||
{
|
||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
XModelObject object;
|
||||
object.name = std::format("surf{}", surfIndex);
|
||||
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
|
||||
|
||||
out.m_objects.emplace_back(std::move(object));
|
||||
}
|
||||
}
|
||||
|
||||
void AddXModelVertices(XModelCommon& out, const XModelSurfs* modelSurfs)
|
||||
{
|
||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
||||
|
||||
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
|
||||
{
|
||||
const auto& v = surface.verts0[vertexIndex];
|
||||
|
||||
XModelVertex vertex{};
|
||||
vertex.coordinates[0] = v.xyz[0];
|
||||
vertex.coordinates[1] = v.xyz[1];
|
||||
vertex.coordinates[2] = v.xyz[2];
|
||||
Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
|
||||
Common::Vec4UnpackGfxColor(v.color, vertex.color);
|
||||
Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
|
||||
|
||||
out.m_vertices.emplace_back(vertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
|
||||
{
|
||||
auto totalWeightCount = 0u;
|
||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
||||
|
||||
if (surface.vertList)
|
||||
{
|
||||
totalWeightCount += surface.vertListCount;
|
||||
}
|
||||
|
||||
if (surface.vertInfo.vertsBlend)
|
||||
{
|
||||
totalWeightCount += surface.vertInfo.vertCount[0] * 1;
|
||||
totalWeightCount += surface.vertInfo.vertCount[1] * 2;
|
||||
totalWeightCount += surface.vertInfo.vertCount[2] * 3;
|
||||
totalWeightCount += surface.vertInfo.vertCount[3] * 4;
|
||||
}
|
||||
}
|
||||
|
||||
weightCollection.weights.resize(totalWeightCount);
|
||||
}
|
||||
|
||||
float BoneWeight16(const uint16_t value)
|
||||
{
|
||||
return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
|
||||
}
|
||||
|
||||
void AddXModelVertexBoneWeights(XModelCommon& out, const XModelSurfs* modelSurfs)
|
||||
{
|
||||
auto& weightCollection = out.m_bone_weight_data;
|
||||
auto weightOffset = 0u;
|
||||
|
||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
||||
auto handledVertices = 0u;
|
||||
|
||||
if (surface.vertList)
|
||||
{
|
||||
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
|
||||
{
|
||||
const auto& vertList = surface.vertList[vertListIndex];
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
|
||||
weightCollection.weights[weightOffset++] =
|
||||
XModelBoneWeight{.boneIndex = static_cast<unsigned>(vertList.boneOffset / sizeof(DObjSkelMat)), .weight = 1.0f};
|
||||
|
||||
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
|
||||
{
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1u);
|
||||
}
|
||||
handledVertices += vertList.vertCount;
|
||||
}
|
||||
}
|
||||
|
||||
auto vertsBlendOffset = 0u;
|
||||
if (surface.vertInfo.vertsBlend)
|
||||
{
|
||||
// 1 bone weight
|
||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
|
||||
{
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
const unsigned boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex0, .weight = 1.0f};
|
||||
|
||||
vertsBlendOffset += 1;
|
||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
|
||||
}
|
||||
|
||||
// 2 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
|
||||
{
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
const unsigned boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
||||
const unsigned boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||
const auto boneWeight0 = 1.0f - boneWeight1;
|
||||
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex0, .weight = boneWeight0};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex1, .weight = boneWeight1};
|
||||
|
||||
vertsBlendOffset += 3;
|
||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
|
||||
}
|
||||
|
||||
// 3 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
||||
{
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
const unsigned boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
||||
const unsigned boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||
const unsigned boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
||||
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex0, .weight = boneWeight0};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex1, .weight = boneWeight1};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex2, .weight = boneWeight2};
|
||||
|
||||
vertsBlendOffset += 5;
|
||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
|
||||
}
|
||||
|
||||
// 4 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
||||
{
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
const unsigned boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
||||
const unsigned boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||
const unsigned boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||
const unsigned boneIndex3 = surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
||||
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex0, .weight = boneWeight0};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex1, .weight = boneWeight1};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex2, .weight = boneWeight2};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{.boneIndex = boneIndex3, .weight = boneWeight3};
|
||||
|
||||
vertsBlendOffset += 7;
|
||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
|
||||
}
|
||||
|
||||
handledVertices +=
|
||||
surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
||||
}
|
||||
|
||||
for (; handledVertices < surface.vertCount; handledVertices++)
|
||||
{
|
||||
out.m_vertex_bone_weights.emplace_back(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AddXModelFaces(XModelCommon& out, const XModelSurfs* modelSurfs)
|
||||
{
|
||||
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
|
||||
{
|
||||
const auto& surface = modelSurfs->surfs[surfIndex];
|
||||
auto& object = out.m_objects[surfIndex];
|
||||
object.m_faces.reserve(surface.triCount);
|
||||
|
||||
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
|
||||
{
|
||||
const auto& tri = surface.triIndices[triIndex];
|
||||
|
||||
XModelFace face{};
|
||||
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
|
||||
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
|
||||
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
|
||||
object.m_faces.emplace_back(face);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
|
||||
{
|
||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
||||
|
||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||
AllocateXModelBoneWeights(modelSurfs, out.m_bone_weight_data);
|
||||
|
||||
out.m_name = modelSurfs->name;
|
||||
AddXModelBones(out, context, model);
|
||||
AddXModelMaterials(out, materialMapper, model);
|
||||
AddXModelObjects(out, modelSurfs, materialMapper, model->lodInfo[lod].surfIndex);
|
||||
AddXModelVertices(out, modelSurfs);
|
||||
AddXModelVertexBoneWeights(out, modelSurfs);
|
||||
AddXModelFaces(out, modelSurfs);
|
||||
}
|
||||
|
||||
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
|
||||
|
||||
if (!mtlFile)
|
||||
return;
|
||||
|
||||
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
|
||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
||||
|
||||
if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
|
||||
return;
|
||||
|
||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}.obj", modelSurfs->name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto writer = obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
|
||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}.XMODEL_EXPORT", modelSurfs->name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpXModelBinLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}.xmodel_bin", modelSurfs->name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto writer = xmodel_bin::CreateWriterForVersion7(*assetFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void DumpGltfLod(
|
||||
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
|
||||
const auto assetFile = context.OpenAssetFile(std::format("model_export/{}{}", modelSurfs->name, extension));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto output = std::make_unique<T>(*assetFile);
|
||||
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
|
||||
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
|
||||
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
||||
{
|
||||
XModelCommon common;
|
||||
PopulateXModelWriter(common, context, currentLod, asset->Asset());
|
||||
|
||||
switch (ObjWriting::Configuration.ModelOutputFormat)
|
||||
{
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
||||
DumpObjLod(common, context, asset, currentLod);
|
||||
if (currentLod == 0u)
|
||||
DumpObjMtl(common, context, asset);
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
||||
DumpXModelExportLod(common, context, asset, currentLod);
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_BIN:
|
||||
DumpXModelBinLod(common, context, asset, currentLod);
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
|
||||
DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
|
||||
DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
||||
{
|
||||
return !asset->m_name.empty() && asset->m_name[0] != ',';
|
||||
@ -526,5 +11,5 @@ bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
||||
|
||||
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||
{
|
||||
DumpXModelSurfs(context, asset);
|
||||
DumpXModel(context, asset);
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (IW5, T5, T6)
|
||||
#options GAME (IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
|
||||
|
||||
@ -6,7 +6,10 @@
|
||||
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
|
||||
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
|
||||
|
||||
#if GAME == "IW5"
|
||||
#if GAME == "IW4"
|
||||
#define FEATURE_IW4
|
||||
#define GAME_LOWER "iw4"
|
||||
#elif GAME == "IW5"
|
||||
#define FEATURE_IW5
|
||||
#define GAME_LOWER "iw5"
|
||||
#elif GAME == "T5"
|
||||
@ -66,7 +69,7 @@ namespace
|
||||
{
|
||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
||||
|
||||
#if defined(FEATURE_IW5)
|
||||
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
if (def->semantic == TS_COLOR_MAP)
|
||||
potentialTextureDefs.push_back(def);
|
||||
#else
|
||||
@ -155,7 +158,7 @@ namespace
|
||||
|
||||
bool GetSurfaces(const XModel* model, const unsigned lod, XSurface*& surfs, unsigned& surfCount)
|
||||
{
|
||||
#if defined(FEATURE_IW5)
|
||||
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
if (!model->lodInfo[lod].modelSurfs || !model->lodInfo[lod].modelSurfs->surfs)
|
||||
return false;
|
||||
|
||||
@ -722,7 +725,7 @@ namespace
|
||||
if (xmodel.physPreset && xmodel.physPreset->name)
|
||||
jXModel.physPreset = AssetName(xmodel.physPreset->name);
|
||||
|
||||
#if defined(FEATURE_IW5)
|
||||
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|
||||
if (xmodel.physCollmap && xmodel.physCollmap->name)
|
||||
jXModel.physCollmap = AssetName(xmodel.physCollmap->name);
|
||||
#endif
|
||||
|
@ -1,4 +1,4 @@
|
||||
#options GAME (IW5, T5, T6)
|
||||
#options GAME (IW4, IW5, T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"
|
||||
|
||||
|
@ -12,7 +12,7 @@ set count parentList numBones - numRootBones;
|
||||
set reusable quats;
|
||||
set count quats numBones - numRootBones;
|
||||
set reusable trans;
|
||||
set count trans numBones - numRootBones;
|
||||
set count trans (numBones - numRootBones) * 3;
|
||||
set reusable partClassification;
|
||||
set count partClassification numBones;
|
||||
set reusable baseMat;
|
||||
|
Reference in New Issue
Block a user