mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
chore: rename ZoneAssetLoaderState to ZoneAssetCreationState
This commit is contained in:
parent
9068e96dfa
commit
416823c6cd
@ -1,6 +1,7 @@
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#pragma once
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#include "Asset/AssetCreatorCollection.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Asset/ZoneDefinitionContext.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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@ -1,6 +1,6 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "SearchPath/ISearchPath.h"
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#include <filesystem>
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@ -21,7 +21,7 @@ private:
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std::vector<std::string> m_image_names;
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};
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class IPakCreator : public IZoneAssetLoaderState
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class IPakCreator : public IZoneAssetCreationState
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{
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public:
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IPakToCreate* GetOrAddIPak(const std::string& ipakName);
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@ -39,7 +39,7 @@ void AbstractImageIPakPostProcessor::FindNextObjContainer(AssetCreationContext&
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if (objContainer.m_type != ZoneDefinitionObjContainerType::IPAK)
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continue;
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auto& ipakCreator = context.GetZoneAssetLoaderState<IPakCreator>();
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auto& ipakCreator = context.GetZoneAssetCreationState<IPakCreator>();
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m_current_ipak = ipakCreator.GetOrAddIPak(objContainer.m_name);
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m_current_ipak_start_index = objContainer.m_asset_start;
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m_current_ipak_end_index = objContainer.m_asset_end;
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@ -70,5 +70,5 @@ void AbstractImageIPakPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetIn
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void AbstractImageIPakPostProcessor::FinalizeZone(AssetCreationContext& context)
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{
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context.GetZoneAssetLoaderState<IPakCreator>().Finalize(m_search_path, m_out_dir);
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context.GetZoneAssetCreationState<IPakCreator>().Finalize(m_search_path, m_out_dir);
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}
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@ -40,7 +40,7 @@ void AbstractImageIwdPostProcessor::FindNextObjContainer(AssetCreationContext& c
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if (objContainer.m_type != ZoneDefinitionObjContainerType::IWD)
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continue;
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auto& iwdCreator = context.GetZoneAssetLoaderState<IwdCreator>();
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auto& iwdCreator = context.GetZoneAssetCreationState<IwdCreator>();
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m_current_iwd = iwdCreator.GetOrAddIwd(objContainer.m_name);
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m_current_iwd_start_index = objContainer.m_asset_start;
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m_current_iwd_end_index = objContainer.m_asset_end;
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@ -71,5 +71,5 @@ void AbstractImageIwdPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetInf
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void AbstractImageIwdPostProcessor::FinalizeZone(AssetCreationContext& context)
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{
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context.GetZoneAssetLoaderState<IwdCreator>().Finalize(m_search_path, m_out_dir);
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context.GetZoneAssetCreationState<IwdCreator>().Finalize(m_search_path, m_out_dir);
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "SearchPath/ISearchPath.h"
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#include <filesystem>
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@ -21,7 +21,7 @@ private:
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std::vector<std::string> m_file_paths;
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};
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class IwdCreator : public IZoneAssetLoaderState
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class IwdCreator : public IZoneAssetCreationState
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{
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public:
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IwdToCreate* GetOrAddIwd(const std::string& iwdName);
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@ -63,7 +63,7 @@ std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
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}
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AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
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: ZoneAssetLoaderContainer(zone),
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: ZoneAssetCreationStateContainer(zone),
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m_creators(creators),
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m_ignored_asset_lookup(ignoredAssetLookup)
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "AssetRegistration.h"
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#include "Game/IAsset.h"
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#include "Pool/XAssetInfo.h"
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@ -26,7 +26,7 @@ public:
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std::unordered_multimap<std::string, asset_type_t> m_ignored_asset_lookup;
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};
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class AssetCreationContext : public ZoneAssetLoaderContainer
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class AssetCreationContext : public ZoneAssetCreationStateContainer
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{
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public:
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AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup);
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57
src/ObjLoading/Asset/IZoneAssetCreationState.h
Normal file
57
src/ObjLoading/Asset/IZoneAssetCreationState.h
Normal file
@ -0,0 +1,57 @@
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#pragma once
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#include "Zone/Zone.h"
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#include <memory>
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#include <typeindex>
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#include <unordered_map>
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class IZoneAssetCreationState
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{
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protected:
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IZoneAssetCreationState() = default;
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public:
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virtual ~IZoneAssetCreationState() = default;
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IZoneAssetCreationState(const IZoneAssetCreationState& other) = default;
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IZoneAssetCreationState(IZoneAssetCreationState&& other) noexcept = default;
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IZoneAssetCreationState& operator=(const IZoneAssetCreationState& other) = default;
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IZoneAssetCreationState& operator=(IZoneAssetCreationState&& other) noexcept = default;
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virtual void SetZone(Zone* zone)
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{
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// Do nothing by default
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}
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};
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class ZoneAssetCreationStateContainer
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{
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public:
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ZoneAssetCreationStateContainer(Zone& zone)
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: m_zone(zone)
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{
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}
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template<typename T> T& GetZoneAssetCreationState()
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{
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static_assert(std::is_base_of_v<IZoneAssetCreationState, T>, "T must inherit IZoneAssetCreationState");
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// T must also have a public default constructor
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const auto foundEntry = m_zone_asset_creation_states.find(typeid(T));
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if (foundEntry != m_zone_asset_creation_states.end())
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return *dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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newState->SetZone(&m_zone);
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auto* newStatePtr = newState.get();
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m_zone_asset_creation_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetCreationState>>(typeid(T), std::move(newState)));
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return *newStatePtr;
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}
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protected:
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Zone& m_zone;
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private:
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetCreationState>> m_zone_asset_creation_states;
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};
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@ -1,57 +0,0 @@
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#pragma once
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#include "Zone/Zone.h"
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#include <memory>
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#include <typeindex>
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#include <unordered_map>
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class IZoneAssetLoaderState
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{
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protected:
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IZoneAssetLoaderState() = default;
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public:
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virtual ~IZoneAssetLoaderState() = default;
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IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default;
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IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default;
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IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default;
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IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default;
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virtual void SetZone(Zone* zone)
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{
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// Do nothing by default
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}
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};
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class ZoneAssetLoaderContainer
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{
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public:
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ZoneAssetLoaderContainer(Zone& zone)
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: m_zone(zone)
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{
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}
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template<typename T> T& GetZoneAssetLoaderState()
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{
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static_assert(std::is_base_of_v<IZoneAssetLoaderState, T>, "T must inherit IZoneAssetLoaderState");
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// T must also have a public default constructor
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const auto foundEntry = m_zone_asset_loader_states.find(typeid(T));
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if (foundEntry != m_zone_asset_loader_states.end())
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return *dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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newState->SetZone(&m_zone);
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auto* newStatePtr = newState.get();
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m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
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return *newStatePtr;
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}
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protected:
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Zone& m_zone;
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private:
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
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};
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@ -44,7 +44,7 @@ namespace
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m_search_path(searchPath),
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m_context(context),
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m_registration(registration),
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m_state_map_cache(context.GetZoneAssetLoaderState<techset::TechniqueStateMapCache>()),
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m_state_map_cache(context.GetZoneAssetCreationState<techset::TechniqueStateMapCache>()),
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m_base_state_bits{},
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m_techset_creator(CreateTechsetLoader(memory, searchPath))
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{
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@ -792,7 +792,7 @@ namespace
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m_registration.AddDependency(techset);
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m_material.techniqueSet = techset->Asset();
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auto& definitionCache = m_context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
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auto& definitionCache = m_context.GetZoneAssetCreationState<techset::TechsetDefinitionCache>();
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bool failure = false;
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const auto* techsetDefinition = m_techset_creator->LoadTechsetDefinition(techsetName, m_context, failure);
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@ -28,8 +28,8 @@ namespace
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std::vector<menuDef_t*> menus;
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AssetRegistration<AssetMenuList> registration(assetName);
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auto& zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
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auto& zoneState = context.GetZoneAssetCreationState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetCreationState<MenuConversionZoneState>();
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std::deque<std::string> menuLoadQueue;
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const auto alreadyLoadedMenuListFileMenus = conversionState.m_menus_by_filename.find(assetName);
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@ -74,7 +74,7 @@ namespace
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void FinalizeZone(AssetCreationContext& context) override
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{
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context.GetZoneAssetLoaderState<MenuConversionZoneState>().FinalizeSupportingData();
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context.GetZoneAssetCreationState<MenuConversionZoneState>().FinalizeSupportingData();
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}
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private:
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@ -1,13 +1,13 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Game/IW4/IW4.h"
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#include <map>
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namespace IW4
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{
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class MenuConversionZoneState final : public IZoneAssetLoaderState
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class MenuConversionZoneState final : public IZoneAssetCreationState
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{
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Zone* m_zone;
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std::vector<Statement_s*> m_functions;
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@ -1112,8 +1112,8 @@ namespace
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public:
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MenuConverter(const bool disableOptimizations, ISearchPath& searchPath, MemoryManager& memory, AssetCreationContext& context)
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: AbstractMenuConverter(disableOptimizations, searchPath, memory, context),
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m_conversion_zone_state(context.GetZoneAssetLoaderState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetLoaderState<MenuAssetZoneState>())
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m_conversion_zone_state(context.GetZoneAssetCreationState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetCreationState<MenuAssetZoneState>())
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{
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}
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@ -41,7 +41,7 @@ namespace
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}
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};
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class TechniqueZoneLoadingState final : public IZoneAssetLoaderState
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class TechniqueZoneLoadingState final : public IZoneAssetCreationState
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{
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public:
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typedef const float (*literal_t)[4];
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@ -84,7 +84,7 @@ namespace
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std::map<techset::ShaderArgumentLiteralSource, literal_t> m_allocated_literals;
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};
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class ShaderInfoFromFileSystemCacheState final : public IZoneAssetLoaderState
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class ShaderInfoFromFileSystemCacheState final : public IZoneAssetCreationState
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{
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std::unordered_map<std::string, std::unique_ptr<d3d9::ShaderInfo>> m_cached_shader_info;
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@ -205,9 +205,9 @@ namespace
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m_search_path(searchPath),
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m_memory(memory),
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m_context(context),
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m_zone_state(context.GetZoneAssetLoaderState<TechniqueZoneLoadingState>()),
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m_state_map_cache(context.GetZoneAssetLoaderState<techset::TechniqueStateMapCache>()),
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m_shader_info_cache(context.GetZoneAssetLoaderState<ShaderInfoFromFileSystemCacheState>()),
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m_zone_state(context.GetZoneAssetCreationState<TechniqueZoneLoadingState>()),
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m_state_map_cache(context.GetZoneAssetCreationState<techset::TechniqueStateMapCache>()),
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m_shader_info_cache(context.GetZoneAssetCreationState<ShaderInfoFromFileSystemCacheState>()),
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m_techset_creator(techsetCreator)
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{
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}
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@ -1034,7 +1034,7 @@ namespace
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: m_search_path(searchPath),
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m_memory(memory),
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m_context(context),
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m_zone_state(context.GetZoneAssetLoaderState<TechniqueZoneLoadingState>()),
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m_zone_state(context.GetZoneAssetCreationState<TechniqueZoneLoadingState>()),
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m_techset_creator(techsetCreator)
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{
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}
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@ -1313,7 +1313,7 @@ namespace
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techset::TechsetDefinition* LoadTechsetDefinition(const std::string& assetName, AssetCreationContext& context, bool& failure) override
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{
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failure = false;
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auto& definitionCache = context.GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
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auto& definitionCache = context.GetZoneAssetCreationState<techset::TechsetDefinitionCache>();
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auto* cachedTechsetDefinition = definitionCache.GetCachedTechsetDefinition(assetName);
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if (cachedTechsetDefinition)
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return cachedTechsetDefinition;
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@ -1340,7 +1340,7 @@ namespace
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const state_map::StateMapDefinition* LoadStateMapDefinition(const std::string& stateMapName, AssetCreationContext& context) override
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{
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auto& stateMapCache = context.GetZoneAssetLoaderState<techset::TechniqueStateMapCache>();
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auto& stateMapCache = context.GetZoneAssetCreationState<techset::TechniqueStateMapCache>();
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auto* cachedStateMap = stateMapCache.GetCachedStateMap(stateMapName);
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if (cachedStateMap)
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return cachedStateMap;
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@ -392,7 +392,7 @@ namespace
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bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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{
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auto& accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
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auto& accuracyGraphLoader = context.GetZoneAssetCreationState<AccuracyGraphLoader>();
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if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
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{
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@ -28,8 +28,8 @@ namespace
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std::vector<menuDef_t*> menus;
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AssetRegistration<AssetMenuList> registration(assetName);
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auto& zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
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auto& zoneState = context.GetZoneAssetCreationState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetCreationState<MenuConversionZoneState>();
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std::deque<std::string> menuLoadQueue;
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const auto alreadyLoadedMenuListFileMenus = conversionState.m_menus_by_filename.find(assetName);
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@ -74,7 +74,7 @@ namespace
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void FinalizeZone(AssetCreationContext& context) override
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{
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context.GetZoneAssetLoaderState<MenuConversionZoneState>().FinalizeSupportingData();
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context.GetZoneAssetCreationState<MenuConversionZoneState>().FinalizeSupportingData();
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}
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private:
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@ -1,13 +1,13 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Game/IW5/IW5.h"
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#include <map>
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namespace IW5
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{
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class MenuConversionZoneState final : public IZoneAssetLoaderState
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class MenuConversionZoneState final : public IZoneAssetCreationState
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{
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Zone* m_zone;
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std::vector<Statement_s*> m_functions;
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|
@ -1120,8 +1120,8 @@ namespace
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public:
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MenuConverter(const bool disableOptimizations, ISearchPath& searchPath, MemoryManager& memory, AssetCreationContext& context)
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: AbstractMenuConverter(disableOptimizations, searchPath, memory, context),
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m_conversion_zone_state(context.GetZoneAssetLoaderState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetLoaderState<MenuAssetZoneState>())
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m_conversion_zone_state(context.GetZoneAssetCreationState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetCreationState<MenuAssetZoneState>())
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{
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}
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@ -822,7 +822,7 @@ namespace
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bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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{
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auto& accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
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auto& accuracyGraphLoader = context.GetZoneAssetCreationState<AccuracyGraphLoader>();
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if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
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{
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@ -409,7 +409,7 @@ namespace
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bool LoadAccuracyGraphs(WeaponFullDef& weaponFullDef, MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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{
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auto& accuracyGraphLoader = context.GetZoneAssetLoaderState<AccuracyGraphLoader>();
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auto& accuracyGraphLoader = context.GetZoneAssetCreationState<AccuracyGraphLoader>();
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if (weaponFullDef.weapDef.aiVsAiAccuracyGraphName && weaponFullDef.weapDef.aiVsAiAccuracyGraphName[0])
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Domain/CommonFunctionDef.h"
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#include "Domain/CommonMenuDef.h"
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@ -8,7 +8,7 @@
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namespace menu
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{
|
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class MenuAssetZoneState final : public IZoneAssetLoaderState
|
||||
class MenuAssetZoneState final : public IZoneAssetCreationState
|
||||
{
|
||||
public:
|
||||
std::vector<std::unique_ptr<CommonFunctionDef>> m_functions;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IZoneAssetLoaderState.h"
|
||||
#include "Asset/IZoneAssetCreationState.h"
|
||||
#include "StateMap/StateMapDefinition.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
|
||||
@ -10,7 +10,7 @@
|
||||
|
||||
namespace techset
|
||||
{
|
||||
class TechniqueStateMapCache final : public IZoneAssetLoaderState
|
||||
class TechniqueStateMapCache final : public IZoneAssetCreationState
|
||||
{
|
||||
public:
|
||||
_NODISCARD const state_map::StateMapDefinition* GetCachedStateMap(const std::string& name) const;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IZoneAssetLoaderState.h"
|
||||
#include "Asset/IZoneAssetCreationState.h"
|
||||
#include "TechsetDefinition.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
|
||||
@ -10,7 +10,7 @@
|
||||
|
||||
namespace techset
|
||||
{
|
||||
class TechsetDefinitionCache final : public IZoneAssetLoaderState
|
||||
class TechsetDefinitionCache final : public IZoneAssetCreationState
|
||||
{
|
||||
public:
|
||||
_NODISCARD TechsetDefinition* GetCachedTechsetDefinition(const std::string& techsetName) const;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IZoneAssetLoaderState.h"
|
||||
#include "Asset/IZoneAssetCreationState.h"
|
||||
#include "Parsing/GenericGraph2D.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
@ -8,7 +8,7 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
class AccuracyGraphLoader final : public IZoneAssetLoaderState
|
||||
class AccuracyGraphLoader final : public IZoneAssetCreationState
|
||||
{
|
||||
public:
|
||||
const GenericGraph2D* LoadAiVsAiGraph(ISearchPath& searchPath, const std::string& graphName);
|
||||
|
Loading…
x
Reference in New Issue
Block a user