mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 00:32:34 +00:00
chore: use templating on XAnimLoader
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@@ -8,6 +8,7 @@
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#include "Game/IW3/Image/ImageLoaderExternalIW3.h"
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#include "Game/IW3/Techset/PixelShaderLoaderIW3.h"
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#include "Game/IW3/Techset/VertexShaderLoaderIW3.h"
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#include "Game/IW3/XAnim/XAnimLoaderIW3.h"
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#include "Game/IW3/XModel/LoaderXModelIW3.h"
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#include "LightDef/LightDefLoaderIW3.h"
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#include "Localize/AssetLoaderLocalizeIW3.h"
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@@ -18,7 +19,6 @@
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#include "RawFile/AssetLoaderRawFileIW3.h"
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#include "Sound/LoaderSoundCurveIW3.h"
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#include "StringTable/AssetLoaderStringTableIW3.h"
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#include "XAnim/XAnimLoaderIW3.h"
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#include <memory>
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@@ -1,13 +0,0 @@
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/IW3/IW3.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace xanim
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{
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std::unique_ptr<AssetCreator<IW3::AssetXAnim>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace xanim
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+27
-3
@@ -1,4 +1,26 @@
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#include "XAnimLoaderIW3.h"
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#options GAME(IW3)
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#filename "Game/" + GAME + "/XAnim/XAnimLoader" + GAME + ".cpp"
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#set LOADER_HEADER "\"XAnimLoader" + GAME + ".h\""
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#if GAME == "IW3"
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#define FEATURE_IW3
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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#elif GAME == "T6"
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#define FEATURE_T6
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#endif
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// This file was templated.
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// See XAnimLoader.cpp.template.
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// Do not modify, changes will be lost.
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#include LOADER_HEADER
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#include "Utils/Logging/Log.h"
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#include "XAnim/CompiledXAnimLoader.h"
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@@ -16,7 +38,7 @@
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#include <utility>
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#include <vector>
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using namespace IW3;
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using namespace GAME;
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namespace
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{
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@@ -325,9 +347,11 @@ namespace
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};
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} // namespace
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#set METHOD_NAME "CreateLoader" + GAME
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namespace xanim
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{
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std::unique_ptr<AssetCreator<AssetXAnim>> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetXAnim>> METHOD_NAME(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<XAnimLoader>(memory, searchPath, zone.m_script_strings);
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}
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@@ -0,0 +1,25 @@
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#options GAME(IW3)
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#filename "Game/" + GAME + "/XAnim/XAnimLoader" + GAME + ".h"
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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// This file was templated.
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// See XAnimLoader.h.template.
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// Do not modify, changes will be lost.
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include GAME_HEADER
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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#set METHOD_NAME "CreateLoader" + GAME
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namespace xanim
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{
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std::unique_ptr<AssetCreator<GAME::AssetXAnim>> METHOD_NAME(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace xanim
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