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feat: add addon map ents dumper to T6 (#842)
* feat: add addon map ents dumper to T6 * Remove NOMINMAX * docs: add addonmapents to t6 supported assets --------- Co-authored-by: hindercanrun <109132519+meowica@users.noreply.github.com>
This commit is contained in:
+213
-212
@@ -1,7 +1,8 @@
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# Supported Asset Types
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All asset types are supported to be loaded from other fastfiles in memory.
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The following section specify which assets are supported to be dumped to disk (using `Unlinker`) and loaded from disk (using `Linker`):
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The following section specify which assets are supported to be dumped to disk (using `Unlinker`) and loaded from disk (
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using `Linker`):
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- ❌ = Currently unsupported
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- ✅ = Supported
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@@ -10,237 +11,237 @@ The following section specify which assets are supported to be dumped to disk (u
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## IW3 (Call of Duty 4: Modern Warfare)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ✅ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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|----------------------|-----------------|-----------------|------------------------------------------------------------------------------|
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| PhysPreset | ✅ | ✅ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ✅ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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## IW4 (Call of Duty: Modern Warfare 2)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ------------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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| MaterialVertexDeclaration | ✅ | ✅ | |
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| MaterialTechniqueSet | ✅ | ✅ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponCompleteDef | ✅ | ✅ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ✅ | ✅ | |
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| StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. |
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| TracerDef | ✅ | ❌ | |
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| VehicleDef | ✅ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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|---------------------------|-----------------|-----------------|------------------------------------------------------------------------------|
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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| MaterialVertexDeclaration | ✅ | ✅ | |
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| MaterialTechniqueSet | ✅ | ✅ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponCompleteDef | ✅ | ✅ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ✅ | ✅ | |
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| StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. |
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| TracerDef | ✅ | ❌ | |
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| VehicleDef | ✅ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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## IW5 (Call of Duty: Modern Warfare 3)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ------------------------- | --------------- | --------------- | ------------------------------------------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GlassWorld | ❌ | ❌ | |
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| PathData | ❌ | ❌ | |
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| VehicleTrack | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
|
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponAttachment | ✅ | ✅ | |
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| WeaponCompleteDef | ✅ | ✅ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| SurfaceFxTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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|---------------------------|-----------------|-----------------|---------------------------------------------------------------------------------------------------------------|
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
|
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| LoadedSound | ✅ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
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| ComWorld | ❌ | ❌ | |
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| GlassWorld | ❌ | ❌ | |
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| PathData | ❌ | ❌ | |
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| VehicleTrack | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
|
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| GfxLightDef | ✅ | ✅ | |
|
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| Font_s | ❌ | ❌ | |
|
||||
| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
|
||||
| menuDef_t | ✅ | ✅ | See menulist. |
|
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| LocalizeEntry | ✅ | ✅ | |
|
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| WeaponAttachment | ✅ | ✅ | |
|
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| WeaponCompleteDef | ✅ | ✅ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| SurfaceFxTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| ScriptFile | ⁉️ | ⁉️ | Can only be dumped/loaded as binary. Editing is possible with [GSC-Tool](https://github.com/xensik/gsc-tool). |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ✅ | ✅ | |
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| StructuredDataDefSet | ❌ | ❌ | |
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| TracerDef | ❌ | ❌ | |
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| VehicleDef | ❌ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ✅ | ✅ | |
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| StructuredDataDefSet | ❌ | ❌ | |
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| TracerDef | ❌ | ❌ | |
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| VehicleDef | ❌ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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## T4 (Call of Duty: World at War)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | ---------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
|
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| PhysConstraints | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ✅ | ✅ | |
|
||||
| XModel | ✅ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ❌ | ❌ | |
|
||||
| MaterialTechniqueSet | ❌ | ❌ | |
|
||||
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
|
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| snd_alias_list_t | ❌ | ❌ | |
|
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| SndDriverGlobals | ❌ | ❌ | |
|
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| LoadedSound | ❌ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
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| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ❌ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ❌ | ❌ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
| MenuList | ❌ | ❌ | |
|
||||
| menuDef_t | ❌ | ❌ | |
|
||||
| LocalizeEntry | ✅ | ❌ | |
|
||||
| WeaponDef | ❌ | ❌ | |
|
||||
| FxEffectDef | ❌ | ❌ | |
|
||||
| FxImpactTable | ❌ | ❌ | |
|
||||
| RawFile | ✅ | ❌ | |
|
||||
| StringTable | ✅ | ❌ | |
|
||||
| PackIndex | ❌ | ❌ | |
|
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| Asset Type | Dumping Support | Loading Support | Notes |
|
||||
|----------------------|-----------------|-----------------|------------------------------------------------------------------------------|
|
||||
| PhysPreset | ❌ | ❌ | |
|
||||
| PhysConstraints | ❌ | ❌ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ✅ | ✅ | |
|
||||
| XModel | ✅ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ❌ | ❌ | |
|
||||
| MaterialTechniqueSet | ❌ | ❌ | |
|
||||
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
|
||||
| snd_alias_list_t | ❌ | ❌ | |
|
||||
| SndDriverGlobals | ❌ | ❌ | |
|
||||
| LoadedSound | ❌ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
||||
| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ❌ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ❌ | ❌ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
| MenuList | ❌ | ❌ | |
|
||||
| menuDef_t | ❌ | ❌ | |
|
||||
| LocalizeEntry | ✅ | ❌ | |
|
||||
| WeaponDef | ❌ | ❌ | |
|
||||
| FxEffectDef | ❌ | ❌ | |
|
||||
| FxImpactTable | ❌ | ❌ | |
|
||||
| RawFile | ✅ | ❌ | |
|
||||
| StringTable | ✅ | ❌ | |
|
||||
| PackIndex | ❌ | ❌ | |
|
||||
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## T5 (Call of Duty: Black Ops)
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||||
|
||||
| Asset Type | Dumping Support | Loading Support | Notes |
|
||||
| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
|
||||
| PhysPreset | ✅ | ✅ | |
|
||||
| PhysConstraints | ❌ | ❌ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ✅ | ✅ | |
|
||||
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ✅ | ✅ | |
|
||||
| MaterialTechniqueSet | ✅ | ❌ | For shaders: only dumps/loads shader bytecode. |
|
||||
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
|
||||
| SndBank | ❌ | ❌ | |
|
||||
| SndPatch | ❌ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
||||
| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ❌ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ✅ | ✅ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
| MenuList | ❌ | ❌ | |
|
||||
| menuDef_t | ❌ | ❌ | |
|
||||
| LocalizeEntry | ✅ | ✅ | |
|
||||
| WeaponVariantDef | ✅ | ✅ | |
|
||||
| SndDriverGlobals | ❌ | ❌ | |
|
||||
| FxEffectDef | ❌ | ❌ | |
|
||||
| FxImpactTable | ❌ | ❌ | |
|
||||
| RawFile | ✅ | ✅ | |
|
||||
| StringTable | ✅ | ✅ | |
|
||||
| PackIndex | ❌ | ❌ | |
|
||||
| XGlobals | ❌ | ❌ | |
|
||||
| ddlRoot_t | ❌ | ❌ | |
|
||||
| Glasses | ❌ | ❌ | |
|
||||
| EmblemSet | ❌ | ❌ | |
|
||||
|----------------------|-----------------|-----------------|------------------------------------------------------------------------------|
|
||||
| PhysPreset | ✅ | ✅ | |
|
||||
| PhysConstraints | ❌ | ❌ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ✅ | ✅ | |
|
||||
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ✅ | ✅ | |
|
||||
| MaterialTechniqueSet | ✅ | ❌ | For shaders: only dumps/loads shader bytecode. |
|
||||
| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
|
||||
| SndBank | ❌ | ❌ | |
|
||||
| SndPatch | ❌ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
||||
| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ❌ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ✅ | ✅ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
| MenuList | ❌ | ❌ | |
|
||||
| menuDef_t | ❌ | ❌ | |
|
||||
| LocalizeEntry | ✅ | ✅ | |
|
||||
| WeaponVariantDef | ✅ | ✅ | |
|
||||
| SndDriverGlobals | ❌ | ❌ | |
|
||||
| FxEffectDef | ❌ | ❌ | |
|
||||
| FxImpactTable | ❌ | ❌ | |
|
||||
| RawFile | ✅ | ✅ | |
|
||||
| StringTable | ✅ | ✅ | |
|
||||
| PackIndex | ❌ | ❌ | |
|
||||
| XGlobals | ❌ | ❌ | |
|
||||
| ddlRoot_t | ❌ | ❌ | |
|
||||
| Glasses | ❌ | ❌ | |
|
||||
| EmblemSet | ❌ | ❌ | |
|
||||
|
||||
## T6 (Call of Duty: Black Ops II)
|
||||
|
||||
| Asset Type | Dumping Support | Loading Support | Notes |
|
||||
| ---------------------- | --------------- | --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| PhysPreset | ✅ | ✅ | |
|
||||
| PhysConstraints | ✅ | ✅ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ✅ | ✅ | |
|
||||
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
|
||||
| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
|
||||
| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
|
||||
| SndBank | ✅ | ✅ | The current implementation is subject to change. |
|
||||
| SndPatch | ❌ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
||||
| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ✅ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ✅ | ✅ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
| FontIcon | ✅ | ✅ | |
|
||||
| MenuList | ❌ | ❌ | |
|
||||
| menuDef_t | ❌ | ❌ | |
|
||||
| LocalizeEntry | ✅ | ✅ | |
|
||||
| WeaponVariantDef | ✅ | ✅ | |
|
||||
| WeaponAttachment | ✅ | ✅ | |
|
||||
| WeaponAttachmentUnique | ✅ | ✅ | |
|
||||
| WeaponCamo | ✅ | ✅ | |
|
||||
| SndDriverGlobals | ✅ | ❌ | |
|
||||
| FxEffectDef | ❌ | ❌ | |
|
||||
| FxImpactTable | ❌ | ❌ | |
|
||||
| RawFile | ✅ | ✅ | |
|
||||
| StringTable | ✅ | ✅ | |
|
||||
| LeaderboardDef | ✅ | ✅ | |
|
||||
| XGlobals | ❌ | ❌ | |
|
||||
| ddlRoot_t | ❌ | ❌ | |
|
||||
| Glasses | ❌ | ❌ | |
|
||||
| EmblemSet | ❌ | ❌ | |
|
||||
|------------------------|-----------------|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| PhysPreset | ✅ | ✅ | |
|
||||
| PhysConstraints | ✅ | ✅ | |
|
||||
| DestructibleDef | ❌ | ❌ | |
|
||||
| XAnimParts | ✅ | ✅ | |
|
||||
| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
|
||||
| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
|
||||
| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
|
||||
| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
|
||||
| SndBank | ✅ | ✅ | The current implementation is subject to change. |
|
||||
| SndPatch | ❌ | ❌ | |
|
||||
| clipMap_t | ❌ | ❌ | |
|
||||
| ComWorld | ❌ | ❌ | |
|
||||
| GameWorldSp | ❌ | ❌ | |
|
||||
| GameWorldMp | ❌ | ❌ | |
|
||||
| MapEnts | ✅ | ❌ | |
|
||||
| GfxWorld | ❌ | ❌ | |
|
||||
| GfxLightDef | ✅ | ✅ | |
|
||||
| Font_s | ❌ | ❌ | |
|
||||
| FontIcon | ✅ | ✅ | |
|
||||
| MenuList | ❌ | ❌ | |
|
||||
| menuDef_t | ❌ | ❌ | |
|
||||
| LocalizeEntry | ✅ | ✅ | |
|
||||
| WeaponVariantDef | ✅ | ✅ | |
|
||||
| WeaponAttachment | ✅ | ✅ | |
|
||||
| WeaponAttachmentUnique | ✅ | ✅ | |
|
||||
| WeaponCamo | ✅ | ✅ | |
|
||||
| SndDriverGlobals | ✅ | ❌ | |
|
||||
| FxEffectDef | ❌ | ❌ | |
|
||||
| FxImpactTable | ❌ | ❌ | |
|
||||
| RawFile | ✅ | ✅ | |
|
||||
| StringTable | ✅ | ✅ | |
|
||||
| LeaderboardDef | ✅ | ✅ | |
|
||||
| XGlobals | ❌ | ❌ | |
|
||||
| ddlRoot_t | ❌ | ❌ | |
|
||||
| Glasses | ❌ | ❌ | |
|
||||
| EmblemSet | ❌ | ❌ | |
|
||||
| ScriptParseTree | ⁉️ | ⁉️ | Can only be dumped/loaded as binary. Editing is possible with [GSC-Tool](https://github.com/xensik/gsc-tool). Plutonium supports loading source files however. |
|
||||
| KeyValuePairs | ✅ | ✅ | Is dumped/loaded as part of the `.zone` file. |
|
||||
| VehicleDef | ✅ | ✅ | |
|
||||
| MemoryBlock | ❌ | ❌ | |
|
||||
| AddonMapEnts | ❌ | ❌ | |
|
||||
| TracerDef | ✅ | ✅ | |
|
||||
| SkinnedVertsDef | ❌ | ❌ | |
|
||||
| KeyValuePairs | ✅ | ✅ | Is dumped/loaded as part of the `.zone` file. |
|
||||
| VehicleDef | ✅ | ✅ | |
|
||||
| MemoryBlock | ❌ | ❌ | |
|
||||
| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
|
||||
| TracerDef | ✅ | ✅ | |
|
||||
| SkinnedVertsDef | ❌ | ❌ | |
|
||||
| Qdb | ⁉️ | ⁉️ | Dumping/Loading is implemented as rawfiles. Their use is currently unknown. |
|
||||
| Slug | ⁉️ | ⁉️ | Dumping/Loading is implemented as rawfiles. Their use is currently unknown. |
|
||||
| FootstepTableDef | ❌ | ❌ | |
|
||||
| FootstepFXTableDef | ❌ | ❌ | |
|
||||
| ZBarrierDef | ✅ | ✅ | |
|
||||
| FootstepTableDef | ❌ | ❌ | |
|
||||
| FootstepFXTableDef | ❌ | ❌ | |
|
||||
| ZBarrierDef | ✅ | ✅ | |
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#define NOMINMAX
|
||||
#include "AddonMapEntsDumperIW4.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#define NOMINMAX
|
||||
#include "AddonMapEntsDumperIW5.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "AddonMapEntsDumperT6.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace addon_map_ents
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
|
||||
{
|
||||
const auto* addonMapEnts = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
|
||||
}
|
||||
} // namespace addon_map_ents
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace addon_map_ents
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetAddonMapEnts>
|
||||
{
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetAddonMapEnts::Type>& asset) override;
|
||||
};
|
||||
} // namespace addon_map_ents
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Leaderboard/LeaderboardJsonDumperT6.h"
|
||||
#include "LightDef/LightDefDumperT6.h"
|
||||
#include "Localize/LocalizeDumperT6.h"
|
||||
#include "Maps/AddonMapEntsDumperT6.h"
|
||||
#include "Maps/MapEntsDumperT6.h"
|
||||
#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
|
||||
#include "PhysPreset/PhysPresetInfoStringDumperT6.h"
|
||||
@@ -77,7 +78,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
|
||||
// REGISTER_DUMPER(AssetDumperKeyValuePairs, m_key_value_pairs)
|
||||
RegisterAssetDumper(std::make_unique<vehicle::DumperT6>());
|
||||
// REGISTER_DUMPER(AssetDumperMemoryBlock, m_memory_block)
|
||||
// REGISTER_DUMPER(AssetDumperAddonMapEnts, m_addon_map_ents)
|
||||
RegisterAssetDumper(std::make_unique<addon_map_ents::DumperT6>());
|
||||
RegisterAssetDumper(std::make_unique<tracer::DumperT6>());
|
||||
// REGISTER_DUMPER(AssetDumperSkinnedVertsDef, m_skinned_verts)
|
||||
RegisterAssetDumper(std::make_unique<qdb::DumperT6>());
|
||||
|
||||
Reference in New Issue
Block a user