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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-27 11:28:08 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -71,11 +71,11 @@ namespace
};
} // namespace
namespace T6::key_value_pairs
namespace key_value_pairs
{
std::unique_ptr<IAssetCreator>
CreateCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
CreateCompilerT6(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
{
return std::make_unique<KeyValuePairsCompiler>(memory, zone, zoneDefinition, zoneStates);
}
} // namespace T6::key_value_pairs
} // namespace key_value_pairs
@@ -9,8 +9,8 @@
#include <memory>
namespace T6::key_value_pairs
namespace key_value_pairs
{
std::unique_ptr<IAssetCreator>
CreateCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates);
} // namespace T6::key_value_pairs
CreateCompilerT6(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates);
} // namespace key_value_pairs
+1 -1
View File
@@ -19,7 +19,7 @@ namespace
{
auto& memory = zone.Memory();
collection.AddAssetCreator(T6::key_value_pairs::CreateCompiler(memory, zone, zoneDefinition.m_zone_definition, zoneStates));
collection.AddAssetCreator(key_value_pairs::CreateCompilerT6(memory, zone, zoneDefinition.m_zone_definition, zoneStates));
}
void ConfigurePostProcessors(AssetCreatorCollection& collection,