mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-08 12:17:48 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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T6::z_barrier::InfoStringLoader m_info_string_loader;
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z_barrier::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::z_barrier
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namespace z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderZBarrier>(memory, searchPath, gdt, zone);
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}
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} // namespace T6::z_barrier
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} // namespace z_barrier
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6::z_barrier
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namespace z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::z_barrier
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std::unique_ptr<AssetCreator<T6::AssetZBarrier>> CreateGdtLoaderT6(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace z_barrier
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@@ -55,16 +55,16 @@ namespace
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}
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} // namespace
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namespace T6::z_barrier
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namespace z_barrier
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{
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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InfoStringLoaderT6::InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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AssetCreationResult InfoStringLoaderT6::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* zbarrier = m_memory.Alloc<ZBarrierDef>();
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zbarrier->name = m_memory.Dup(assetName.c_str());
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@@ -83,4 +83,4 @@ namespace T6::z_barrier
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::z_barrier
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} // namespace z_barrier
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@@ -4,12 +4,12 @@
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6::z_barrier
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namespace z_barrier
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{
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class InfoStringLoader
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class InfoStringLoaderT6
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{
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public:
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InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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InfoStringLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -18,4 +18,4 @@ namespace T6::z_barrier
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6::z_barrier
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} // namespace z_barrier
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@@ -11,7 +11,6 @@
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#include <iostream>
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using namespace T6;
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using namespace ::z_barrier;
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namespace
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{
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@@ -26,7 +25,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAssetName(assetName);
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const auto fileName = z_barrier::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -43,14 +42,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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T6::z_barrier::InfoStringLoader m_info_string_loader;
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z_barrier::InfoStringLoaderT6 m_info_string_loader;
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};
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} // namespace
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namespace T6::z_barrier
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namespace z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderZBarrier>(memory, searchPath, zone);
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}
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} // namespace T6::z_barrier
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} // namespace z_barrier
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::z_barrier
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namespace z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::z_barrier
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std::unique_ptr<AssetCreator<T6::AssetZBarrier>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace z_barrier
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