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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6::z_barrier
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namespace z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::z_barrier
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std::unique_ptr<AssetCreator<T6::AssetZBarrier>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace z_barrier
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