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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace T5::raw_file
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namespace raw_file
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{
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class Dumper final : public AbstractAssetDumper<RawFile>
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class DumperT5 final : public AbstractAssetDumper<T5::RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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bool ShouldDump(XAssetInfo<T5::RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<T5::RawFile>* asset) override;
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};
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} // namespace T5::raw_file
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} // namespace raw_file
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