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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -4,12 +4,12 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6::phys_preset
namespace phys_preset
{
class InfoStringDumper final : public AbstractAssetDumper<PhysPreset>
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysPreset>
{
protected:
bool ShouldDump(XAssetInfo<PhysPreset>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysPreset>* asset) override;
bool ShouldDump(XAssetInfo<T6::PhysPreset>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::PhysPreset>* asset) override;
};
} // namespace T6::phys_preset
} // namespace phys_preset