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16 lines
441 B
C++
16 lines
441 B
C++
#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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namespace phys_preset
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{
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class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysPreset>
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{
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protected:
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bool ShouldDump(XAssetInfo<T6::PhysPreset>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::PhysPreset>* asset) override;
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};
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} // namespace phys_preset
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