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Files
OpenAssetTools/src/ObjWriting/Game/T6/PhysPreset/PhysPresetInfoStringDumperT6.h
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00

16 lines
441 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace phys_preset
{
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysPreset>
{
protected:
bool ShouldDump(XAssetInfo<T6::PhysPreset>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::PhysPreset>* asset) override;
};
} // namespace phys_preset