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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-08-20 14:04:30 +00:00
Code Activity
Files
46fb919a5246f80fa5f3439586217880e5d5395d
OpenAssetTools/src/ObjWriting
T
History
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
..
Dumping
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
Game
refactor: do not nest asset namespaces in game namespaces
2025-08-06 00:50:35 +02:00
InfoString
Reformat code with clang format
2023-11-19 21:07:21 +00:00
Material
refactor: do not nest asset namespaces in game namespaces
2025-08-06 00:50:35 +02:00
Menu
refactor: streamline menu dumping
2025-08-03 20:12:01 +01:00
Sound
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
StructuredDataDef
chore: fix compilation issues with x64
2025-04-06 18:02:47 +01:00
Weapon
feat: load accuracy graphs using generic 2d graph loader
2024-05-20 13:41:01 +02:00
XModel
refactor: do not nest asset namespaces in game namespaces
2025-08-06 00:50:35 +02:00
IObjWriter.cpp
chore: use IObjWriter directly instead of indirection of ObjWriting
2024-10-19 13:46:47 +01:00
IObjWriter.h
chore: use IObjWriter directly instead of indirection of ObjWriting
2024-10-19 13:46:47 +01:00
ObjWriting.cpp
chore: use IObjWriter directly instead of indirection of ObjWriting
2024-10-19 13:46:47 +01:00
ObjWriting.h
Added XMODEL_BIN Export
2025-04-09 17:45:37 +02:00
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