mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-04-07 12:18:40 +00:00
Merge pull request #731 from Laupetin/use-std-expected
refactor: use std::expected instead of custom implementation
This commit is contained in:
@@ -50,11 +50,11 @@ void FastFileContext::Destroy()
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m_loaded_zones.clear();
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}
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result::Expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const std::string& path)
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std::expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const std::string& path)
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{
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auto zone = ZoneLoading::LoadZone(path, std::make_unique<LoadingEventProgressReporter>(fs::path(path).filename().replace_extension().string()));
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if (!zone)
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return result::Unexpected(std::move(zone.error()));
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return std::unexpected(std::move(zone.error()));
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auto loadedZone = std::make_unique<LoadedZone>(std::move(*zone), path);
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@@ -69,7 +69,7 @@ result::Expected<LoadedZone*, std::string> FastFileContext::LoadFastFile(const s
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return result;
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}
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result::Expected<NoResult, std::string> FastFileContext::UnloadZone(const std::string& zoneName)
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std::expected<void, std::string> FastFileContext::UnloadZone(const std::string& zoneName)
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{
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{
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std::lock_guard lock(m_zone_lock);
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@@ -83,9 +83,9 @@ result::Expected<NoResult, std::string> FastFileContext::UnloadZone(const std::s
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{
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m_loaded_zones.erase(existingZone);
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ui::NotifyZoneUnloaded(zoneName);
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return NoResult();
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return {};
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}
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}
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return result::Unexpected(std::format("No zone with name {} loaded", zoneName));
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return std::unexpected(std::format("No zone with name {} loaded", zoneName));
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}
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Utils/Result.h"
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#include "Zone/Zone.h"
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#include <expected>
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#include <memory>
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#include <shared_mutex>
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#include <vector>
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@@ -21,8 +21,8 @@ class FastFileContext
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public:
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void Destroy();
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result::Expected<LoadedZone*, std::string> LoadFastFile(const std::string& path);
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result::Expected<NoResult, std::string> UnloadZone(const std::string& zoneName);
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std::expected<LoadedZone*, std::string> LoadFastFile(const std::string& path);
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std::expected<void, std::string> UnloadZone(const std::string& zoneName);
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std::vector<std::unique_ptr<LoadedZone>> m_loaded_zones;
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std::shared_mutex m_zone_lock;
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@@ -50,7 +50,7 @@ namespace
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double m_last_progress;
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};
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result::Expected<NoResult, std::string> UnlinkZoneInDbThread(const std::string& zoneName)
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std::expected<void, std::string> UnlinkZoneInDbThread(const std::string& zoneName)
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{
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const auto& context = ModManContext::Get().m_fast_file;
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const auto existingZone = std::ranges::find_if(context.m_loaded_zones,
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@@ -60,7 +60,7 @@ namespace
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});
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if (existingZone == context.m_loaded_zones.end())
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return result::Unexpected(std::format("No zone with name {} loaded", zoneName));
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return std::unexpected(std::format("No zone with name {} loaded", zoneName));
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const auto& loadedZone = *existingZone->get();
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@@ -75,7 +75,7 @@ namespace
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*loadedZone.m_zone, outputFolderPathStr, outputFolderOutputPath, searchPaths, std::make_unique<UnlinkingEventProgressReporter>(zoneName));
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objWriter->DumpZone(dumpingContext);
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return NoResult();
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return {};
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}
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void UnlinkZone(webview::webview& wv, std::string id, std::string zoneName) // NOLINT(performance-unnecessary-value-param) Copy is made for thread safety
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@@ -72,7 +72,7 @@ namespace
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DetermineSupportedArgumentTypes();
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}
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result::Expected<NoResult, std::string> EnterShader(const techset::CommonTechniqueShaderType shaderType, const std::string& name) override
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std::expected<void, std::string> EnterShader(const techset::CommonTechniqueShaderType shaderType, const std::string& name) override
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{
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m_shader_type = shaderType;
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m_shader_name = name;
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@@ -88,23 +88,23 @@ namespace
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}
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if (!maybeShader)
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return result::Unexpected<std::string>("Failed to load shader");
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return std::unexpected<std::string>("Failed to load shader");
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m_bin = *maybeShader;
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return NoResult{};
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return {};
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}
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result::Expected<NoResult, std::string> LeaveShader() override
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std::expected<void, std::string> LeaveShader() override
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{
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m_bin = {};
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return AutoCreateMissingArgs();
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}
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result::Expected<NoResult, std::string> AcceptShaderConstantArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const techset::CommonCodeConstSource codeConstSource,
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const unsigned sourceIndex) override
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std::expected<void, std::string> AcceptShaderConstantArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const techset::CommonCodeConstSource codeConstSource,
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const unsigned sourceIndex) override
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{
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techset::CommonShaderArgDestination commonDestination{};
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bool isTransposed;
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@@ -113,32 +113,32 @@ namespace
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if (!FindDestinationForConstant(commonDestination, isTransposed, rowCount, errorMessage, destination))
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{
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if (!errorMessage.empty())
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return result::Unexpected(std::move(errorMessage));
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return std::unexpected(std::move(errorMessage));
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return result::Unexpected(std::format("Could not find constant shader input with name {}", destination.m_argument_name));
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return std::unexpected(std::format("Could not find constant shader input with name {}", destination.m_argument_name));
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}
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return AcceptShaderConstantArgument(commonDestination, isTransposed, rowCount, codeConstSource, sourceIndex);
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}
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result::Expected<NoResult, std::string> AcceptShaderSamplerArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const techset::CommonCodeSamplerSource codeSamplerSource) override
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std::expected<void, std::string> AcceptShaderSamplerArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const techset::CommonCodeSamplerSource codeSamplerSource) override
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{
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techset::CommonShaderArgDestination commonDestination{};
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std::string errorMessage;
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if (!FindDestinationForSampler(commonDestination, errorMessage, destination))
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{
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if (!errorMessage.empty())
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return result::Unexpected(std::move(errorMessage));
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return std::unexpected(std::move(errorMessage));
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return result::Unexpected(std::format("Could not find sampler shader input with name {}", destination.m_argument_name));
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return std::unexpected(std::format("Could not find sampler shader input with name {}", destination.m_argument_name));
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}
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return AcceptShaderSamplerArgument(commonDestination, codeSamplerSource);
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}
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result::Expected<NoResult, std::string> AcceptShaderLiteralArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const std::array<float, 4>& literalValue) override
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std::expected<void, std::string> AcceptShaderLiteralArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const std::array<float, 4>& literalValue) override
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{
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techset::CommonShaderArgDestination commonDestination{};
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bool isTransposed;
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@@ -147,9 +147,9 @@ namespace
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if (!FindDestinationForConstant(commonDestination, isTransposed, rowCount, errorMessage, destination))
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{
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if (!errorMessage.empty())
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return result::Unexpected(std::move(errorMessage));
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return std::unexpected(std::move(errorMessage));
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return result::Unexpected(std::format("Could not find constant shader input with name {}", destination.m_argument_name));
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return std::unexpected(std::format("Could not find constant shader input with name {}", destination.m_argument_name));
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}
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techset::CommonShaderArgumentType argumentType{
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@@ -158,16 +158,17 @@ namespace
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};
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if (!IsArgumentTypeSupported(argumentType))
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return result::Unexpected(std::format("{} constants are unsupported", ShaderTypeName(argumentType.m_shader_type)));
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return std::unexpected(std::format("{} constants are unsupported", ShaderTypeName(argumentType.m_shader_type)));
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techset::CommonShaderArgValue value{.literal_value = literalValue};
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m_args.emplace_back(argumentType, commonDestination, value);
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return NoResult{};
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return {};
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}
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result::Expected<NoResult, std::string> AcceptShaderMaterialArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const unsigned nameHash) override
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std::expected<void, std::string> AcceptShaderMaterialArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const unsigned nameHash) override
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{
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techset::CommonShaderArgumentType argumentType{
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.m_shader_type = m_shader_type,
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@@ -181,39 +182,40 @@ namespace
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if (!FindDestinationForConstant(commonDestination, isTransposed, rowCount, errorMessage, destination))
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{
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if (!errorMessage.empty())
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return result::Unexpected(std::move(errorMessage));
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return std::unexpected(std::move(errorMessage));
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argumentType.m_value_type = techset::CommonShaderValueType::MATERIAL_SAMPLER;
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if (!FindDestinationForSampler(commonDestination, errorMessage, destination))
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{
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if (!errorMessage.empty())
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return result::Unexpected(std::move(errorMessage));
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return std::unexpected(std::move(errorMessage));
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return result::Unexpected(std::format("Could not find shader input with name {}", destination.m_argument_name));
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return std::unexpected(std::format("Could not find shader input with name {}", destination.m_argument_name));
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}
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}
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if (!IsArgumentTypeSupported(argumentType))
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{
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return result::Unexpected(
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return std::unexpected(
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std::format("{} {} are unsupported", ShaderTypeName(argumentType.m_shader_type), ArgTypeName(argumentType.m_value_type)));
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}
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techset::CommonShaderArgValue value{.name_hash = nameHash};
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m_args.emplace_back(argumentType, commonDestination, value);
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return NoResult{};
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return {};
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}
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result::Expected<NoResult, std::string> AcceptShaderMaterialArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const std::string& nameValue) override
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std::expected<void, std::string> AcceptShaderMaterialArgument(const techset::CommonShaderArgCreatorDestination& destination,
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const std::string& nameValue) override
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{
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// All game's call R_HashString here which has the same implementation in all games
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return AcceptShaderMaterialArgument(destination, djb2_xor_nocase(nameValue.c_str(), 0));
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}
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result::Expected<NoResult, std::string> FinalizePass(techset::CommonTechnique& technique, techset::CommonPass& pass) override
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std::expected<void, std::string> FinalizePass(techset::CommonTechnique& technique, techset::CommonPass& pass) override
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{
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std::ranges::sort(m_args,
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[this](const techset::CommonShaderArg& arg0, const techset::CommonShaderArg& arg1) -> bool
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@@ -247,15 +249,15 @@ namespace
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m_args = std::vector<techset::CommonShaderArg>();
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m_sampler_flags = 0;
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return NoResult{};
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return {};
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}
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protected:
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result::Expected<NoResult, std::string> AcceptShaderConstantArgument(const techset::CommonShaderArgDestination& commonDestination,
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const bool isTransposed,
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const unsigned rowCount,
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const techset::CommonCodeConstSource codeConstSource,
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const unsigned sourceIndex)
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std::expected<void, std::string> AcceptShaderConstantArgument(const techset::CommonShaderArgDestination& commonDestination,
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const bool isTransposed,
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const unsigned rowCount,
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const techset::CommonCodeConstSource codeConstSource,
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const unsigned sourceIndex)
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{
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techset::CommonShaderArgumentType argumentType{
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.m_shader_type = m_shader_type,
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@@ -263,11 +265,11 @@ namespace
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};
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if (!IsArgumentTypeSupported(argumentType))
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return result::Unexpected(std::format("{} constants are unsupported", ShaderTypeName(argumentType.m_shader_type)));
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return std::unexpected(std::format("{} constants are unsupported", ShaderTypeName(argumentType.m_shader_type)));
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const auto maybeInfo = m_common_code_source_infos.GetInfoForCodeConstSource(codeConstSource);
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if (!maybeInfo)
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return result::Unexpected<std::string>("Could not find info for code constant");
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return std::unexpected<std::string>("Could not find info for code constant");
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const auto isMatrix = maybeInfo->transposedMatrix.has_value();
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techset::CommonShaderArgCodeConstValue value{
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@@ -279,7 +281,7 @@ namespace
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if (isMatrix)
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{
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if (sourceIndex >= 4)
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return result::Unexpected(std::format("Index for matrix code const is out of bounds: {} (must be < 4)", sourceIndex));
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return std::unexpected(std::format("Index for matrix code const is out of bounds: {} (must be < 4)", sourceIndex));
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value.m_index = isTransposed ? *maybeInfo->transposedMatrix : codeConstSource;
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value.m_first_row = sourceIndex;
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@@ -288,7 +290,7 @@ namespace
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{
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const auto arrayCount = std::max<unsigned>(maybeInfo->arrayCount, 1u);
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if (sourceIndex >= arrayCount)
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return result::Unexpected(std::format("Index for code const is out of bounds: {} (must be < {})", sourceIndex, arrayCount));
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return std::unexpected(std::format("Index for code const is out of bounds: {} (must be < {})", sourceIndex, arrayCount));
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value.m_index = codeConstSource + static_cast<techset::CommonCodeConstSource>(sourceIndex);
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value.m_first_row = 0;
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@@ -298,11 +300,11 @@ namespace
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if (maybeInfo->techFlags && (!maybeInfo->techFlagShaderType || *maybeInfo->techFlagShaderType == m_shader_type))
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m_tech_flags |= *maybeInfo->techFlags;
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return NoResult{};
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return {};
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}
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result::Expected<NoResult, std::string> AcceptShaderSamplerArgument(const techset::CommonShaderArgDestination& commonDestination,
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const techset::CommonCodeSamplerSource codeSamplerSource)
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std::expected<void, std::string> AcceptShaderSamplerArgument(const techset::CommonShaderArgDestination& commonDestination,
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const techset::CommonCodeSamplerSource codeSamplerSource)
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{
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techset::CommonShaderArgumentType argumentType{
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.m_shader_type = m_shader_type,
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@@ -310,11 +312,11 @@ namespace
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};
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if (!IsArgumentTypeSupported(argumentType))
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return result::Unexpected(std::format("{} samplers are unsupported", ShaderTypeName(argumentType.m_shader_type)));
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return std::unexpected(std::format("{} samplers are unsupported", ShaderTypeName(argumentType.m_shader_type)));
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const auto maybeInfo = m_common_code_source_infos.GetInfoForCodeSamplerSource(codeSamplerSource);
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if (!maybeInfo)
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return result::Unexpected<std::string>("Could not find info for code sampler");
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return std::unexpected<std::string>("Could not find info for code sampler");
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m_args.emplace_back(argumentType, commonDestination, techset::CommonShaderArgValue{.code_sampler_source = codeSamplerSource});
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if (maybeInfo->techFlags)
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@@ -322,7 +324,7 @@ namespace
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if (maybeInfo->customSamplerIndex)
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m_sampler_flags |= (1 << *maybeInfo->customSamplerIndex);
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return NoResult{};
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return {};
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}
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[[nodiscard]] bool IsArgumentTypeSupported(const techset::CommonShaderArgumentType& argumentType) const
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@@ -369,7 +371,7 @@ namespace
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std::string& errorMessage,
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const techset::CommonShaderArgCreatorDestination& input) = 0;
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virtual result::Expected<NoResult, std::string> AutoCreateMissingArgs() = 0;
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virtual std::expected<void, std::string> AutoCreateMissingArgs() = 0;
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techset::ITechniqueShaderLoader& m_shader_loader;
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techset::CommonCodeSourceInfos& m_common_code_source_infos;
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@@ -392,7 +394,7 @@ namespace
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{
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}
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result::Expected<NoResult, std::string> EnterShader(const techset::CommonTechniqueShaderType shaderType, const std::string& name) override
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std::expected<void, std::string> EnterShader(const techset::CommonTechniqueShaderType shaderType, const std::string& name) override
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{
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auto result = BaseCommonShaderArgCreator::EnterShader(shaderType, name);
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if (!result)
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@@ -400,14 +402,14 @@ namespace
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m_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(m_bin.m_shader_bin, m_bin.m_shader_bin_size);
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if (!m_shader_info)
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return result::Unexpected(std::format("Failed to analyse dx9 shader {}", name));
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return std::unexpected(std::format("Failed to analyse dx9 shader {}", name));
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m_arg_added = std::vector(m_shader_info->m_constants.size(), false);
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return NoResult{};
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return {};
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}
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result::Expected<NoResult, std::string> LeaveShader() override
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std::expected<void, std::string> LeaveShader() override
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{
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auto result = BaseCommonShaderArgCreator::LeaveShader();
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m_shader_info = nullptr;
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@@ -473,7 +475,7 @@ namespace
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return true;
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}
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result::Expected<NoResult, std::string> AutoCreateMissingArgs() override
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std::expected<void, std::string> AutoCreateMissingArgs() override
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{
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const auto argCount = m_shader_info->m_constants.size();
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for (size_t argIndex = 0; argIndex < argCount; argIndex++)
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@@ -499,11 +501,11 @@ namespace
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}
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||||
}
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||||
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return NoResult{};
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return {};
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||||
}
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private:
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result::Expected<NoResult, std::string> AutoCreateConstantArg(const d3d9::ShaderConstant& shaderArg)
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std::expected<void, std::string> AutoCreateConstantArg(const d3d9::ShaderConstant& shaderArg)
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{
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if (!IsArgumentTypeSupported(
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techset::CommonShaderArgumentType{.m_shader_type = m_shader_type, .m_value_type = techset::CommonShaderValueType::CODE_CONST}))
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@@ -511,7 +513,7 @@ namespace
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con::warn("Shader {} uses unsupported argument type \"{} constant\". This may cause unstable behaviour.",
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m_shader_name,
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||||
ShaderTypeName(m_shader_type));
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return NoResult{};
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return {};
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||||
}
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||||
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||||
const auto maybeCodeConst = m_common_code_source_infos.GetCodeConstSourceForAccessor(shaderArg.m_name);
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@@ -519,24 +521,24 @@ namespace
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||||
{
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||||
// Some variables are simply not added as args for some reason
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||||
if (m_common_code_source_infos.IsArgAccessorIgnored(shaderArg.m_name))
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||||
return NoResult{};
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||||
return {};
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||||
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||||
return result::Unexpected(std::format("Missing assignment to shader constant {}", shaderArg.m_name));
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||||
return std::unexpected(std::format("Missing assignment to shader constant {}", shaderArg.m_name));
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||||
}
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||||
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||||
const auto constInfo = m_common_code_source_infos.GetInfoForCodeConstSource(*maybeCodeConst);
|
||||
if (!constInfo)
|
||||
return result::Unexpected(std::format("Missing info for code const {}", shaderArg.m_name));
|
||||
return std::unexpected(std::format("Missing info for code const {}", shaderArg.m_name));
|
||||
|
||||
const auto elementSize = ElementSizeForArg(shaderArg);
|
||||
const auto elementCount = utils::Align(shaderArg.m_register_count, elementSize) / elementSize;
|
||||
const auto infoArrayCount = std::max<unsigned>(constInfo->arrayCount, 1);
|
||||
if (elementCount > infoArrayCount)
|
||||
{
|
||||
return result::Unexpected(std::format("Could not auto create argument for constant {} as it has more elements ({}) than the code constant ({})",
|
||||
shaderArg.m_name,
|
||||
elementCount,
|
||||
infoArrayCount));
|
||||
return std::unexpected(std::format("Could not auto create argument for constant {} as it has more elements ({}) than the code constant ({})",
|
||||
shaderArg.m_name,
|
||||
elementCount,
|
||||
infoArrayCount));
|
||||
}
|
||||
|
||||
techset::CommonShaderArgDestination commonDestination;
|
||||
@@ -552,7 +554,7 @@ namespace
|
||||
if (constInfo->techFlags && (!constInfo->techFlagShaderType || *constInfo->techFlagShaderType == m_shader_type))
|
||||
m_tech_flags |= *constInfo->techFlags;
|
||||
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] static unsigned ElementSizeForArg(const d3d9::ShaderConstant& arg)
|
||||
@@ -567,7 +569,7 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> AutoCreateSamplerArg(const d3d9::ShaderConstant& shaderArg)
|
||||
std::expected<void, std::string> AutoCreateSamplerArg(const d3d9::ShaderConstant& shaderArg)
|
||||
{
|
||||
if (!IsArgumentTypeSupported(
|
||||
techset::CommonShaderArgumentType{.m_shader_type = m_shader_type, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER}))
|
||||
@@ -575,16 +577,16 @@ namespace
|
||||
con::warn("Shader {} uses unsupported argument type \"{} sampler\". This may cause unstable behaviour.",
|
||||
m_shader_name,
|
||||
ShaderTypeName(m_shader_type));
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto maybeCodeSampler = m_common_code_source_infos.GetCodeSamplerSourceForAccessor(shaderArg.m_name);
|
||||
if (!maybeCodeSampler)
|
||||
return result::Unexpected(std::format("Missing assignment to shader texture {}", shaderArg.m_name));
|
||||
return std::unexpected(std::format("Missing assignment to shader texture {}", shaderArg.m_name));
|
||||
|
||||
const auto samplerInfo = m_common_code_source_infos.GetInfoForCodeSamplerSource(*maybeCodeSampler);
|
||||
if (!samplerInfo)
|
||||
return result::Unexpected(std::format("Missing info for code sampler {}", shaderArg.m_name));
|
||||
return std::unexpected(std::format("Missing info for code sampler {}", shaderArg.m_name));
|
||||
|
||||
techset::CommonShaderArgDestination commonDestination;
|
||||
commonDestination.dx9.m_destination_register = shaderArg.m_register_index;
|
||||
@@ -609,7 +611,7 @@ namespace
|
||||
{
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> EnterShader(const techset::CommonTechniqueShaderType shaderType, const std::string& name) override
|
||||
std::expected<void, std::string> EnterShader(const techset::CommonTechniqueShaderType shaderType, const std::string& name) override
|
||||
{
|
||||
auto result = BaseCommonShaderArgCreator::EnterShader(shaderType, name);
|
||||
if (!result)
|
||||
@@ -617,14 +619,14 @@ namespace
|
||||
|
||||
m_shader_info = d3d11::ShaderAnalyser::GetShaderInfo(m_bin.m_shader_bin, m_bin.m_shader_bin_size);
|
||||
if (!m_shader_info)
|
||||
return result::Unexpected(std::format("Failed to analyse dx11 shader {}", name));
|
||||
return std::unexpected(std::format("Failed to analyse dx11 shader {}", name));
|
||||
|
||||
CountShaderArgs();
|
||||
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> LeaveShader() override
|
||||
std::expected<void, std::string> LeaveShader() override
|
||||
{
|
||||
auto result = BaseCommonShaderArgCreator::LeaveShader();
|
||||
m_shader_info = nullptr;
|
||||
@@ -777,7 +779,7 @@ namespace
|
||||
return true;
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> AutoCreateMissingArgs() override
|
||||
std::expected<void, std::string> AutoCreateMissingArgs() override
|
||||
{
|
||||
size_t usedConstantCount = 0;
|
||||
size_t textureCount = 0;
|
||||
@@ -791,7 +793,7 @@ namespace
|
||||
return boundResource.m_type == d3d11::BoundResourceType::CBUFFER && boundResource.m_name == buffer.m_name;
|
||||
});
|
||||
if (bufferBinding == m_shader_info->m_bound_resources.end())
|
||||
return result::Unexpected(std::format("Failed to find binding for constant buffer {}", buffer.m_name));
|
||||
return std::unexpected(std::format("Failed to find binding for constant buffer {}", buffer.m_name));
|
||||
|
||||
for (const auto& variable : buffer.m_variables)
|
||||
{
|
||||
@@ -829,7 +831,7 @@ namespace
|
||||
return std::move(result);
|
||||
}
|
||||
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -857,7 +859,7 @@ namespace
|
||||
m_texture_arg_added = std::vector(textureCount, false);
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> AutoCreateConstantArg(const d3d11::ConstantBufferVariable& variable, const size_t bufferIndex)
|
||||
std::expected<void, std::string> AutoCreateConstantArg(const d3d11::ConstantBufferVariable& variable, const size_t bufferIndex)
|
||||
{
|
||||
if (!IsArgumentTypeSupported(
|
||||
techset::CommonShaderArgumentType{.m_shader_type = m_shader_type, .m_value_type = techset::CommonShaderValueType::CODE_CONST}))
|
||||
@@ -865,7 +867,7 @@ namespace
|
||||
con::warn("Shader {} uses unsupported argument type \"{} constant\". This may cause unstable behaviour.",
|
||||
m_shader_name,
|
||||
ShaderTypeName(m_shader_type));
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto maybeCodeConst = m_common_code_source_infos.GetCodeConstSourceForAccessor(variable.m_name);
|
||||
@@ -873,24 +875,24 @@ namespace
|
||||
{
|
||||
// Some variables are simply not added as args for some reason
|
||||
if (m_common_code_source_infos.IsArgAccessorIgnored(variable.m_name))
|
||||
return NoResult{};
|
||||
return {};
|
||||
|
||||
return result::Unexpected(std::format("Missing assignment to shader constant {}", variable.m_name));
|
||||
return std::unexpected(std::format("Missing assignment to shader constant {}", variable.m_name));
|
||||
}
|
||||
|
||||
const auto constInfo = m_common_code_source_infos.GetInfoForCodeConstSource(*maybeCodeConst);
|
||||
if (!constInfo)
|
||||
return result::Unexpected(std::format("Missing info for code const {}", variable.m_name));
|
||||
return std::unexpected(std::format("Missing info for code const {}", variable.m_name));
|
||||
|
||||
const auto variableElementCount = std::max<unsigned>(variable.m_element_count, 1);
|
||||
const auto variableElementSize = variable.m_size / variableElementCount;
|
||||
const auto infoArrayCount = std::max<unsigned>(constInfo->arrayCount, 1);
|
||||
if (variableElementCount > infoArrayCount)
|
||||
{
|
||||
return result::Unexpected(std::format("Could not auto create argument for constant {} as it has more elements ({}) than the code constant ({})",
|
||||
variable.m_name,
|
||||
variableElementCount,
|
||||
infoArrayCount));
|
||||
return std::unexpected(std::format("Could not auto create argument for constant {} as it has more elements ({}) than the code constant ({})",
|
||||
variable.m_name,
|
||||
variableElementCount,
|
||||
infoArrayCount));
|
||||
}
|
||||
|
||||
techset::CommonShaderArgDestination commonDestination;
|
||||
@@ -908,10 +910,10 @@ namespace
|
||||
if (constInfo->techFlags && (!constInfo->techFlagShaderType || *constInfo->techFlagShaderType == m_shader_type))
|
||||
m_tech_flags |= *constInfo->techFlags;
|
||||
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> AutoCreateSamplerArg(const d3d11::BoundResource& textureResource, const unsigned samplerBindPoint)
|
||||
std::expected<void, std::string> AutoCreateSamplerArg(const d3d11::BoundResource& textureResource, const unsigned samplerBindPoint)
|
||||
{
|
||||
if (!IsArgumentTypeSupported(
|
||||
techset::CommonShaderArgumentType{.m_shader_type = m_shader_type, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER}))
|
||||
@@ -919,16 +921,16 @@ namespace
|
||||
con::warn("Shader {} uses unsupported argument type \"{} sampler\". This may cause unstable behaviour.",
|
||||
m_shader_name,
|
||||
ShaderTypeName(m_shader_type));
|
||||
return NoResult{};
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto maybeCodeSampler = m_common_code_source_infos.GetCodeSamplerSourceForAccessor(textureResource.m_name);
|
||||
if (!maybeCodeSampler)
|
||||
return result::Unexpected(std::format("Missing assignment to shader texture {}", textureResource.m_name));
|
||||
return std::unexpected(std::format("Missing assignment to shader texture {}", textureResource.m_name));
|
||||
|
||||
const auto samplerInfo = m_common_code_source_infos.GetInfoForCodeSamplerSource(*maybeCodeSampler);
|
||||
if (!samplerInfo)
|
||||
return result::Unexpected(std::format("Missing info for code sampler {}", textureResource.m_name));
|
||||
return std::unexpected(std::format("Missing info for code sampler {}", textureResource.m_name));
|
||||
|
||||
techset::CommonShaderArgDestination commonDestination;
|
||||
commonDestination.dx11.m_location.texture_index = textureResource.m_bind_point;
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
|
||||
#include "Asset/AssetCreationContext.h"
|
||||
#include "Techset/CommonTechnique.h"
|
||||
#include "Utils/Result.h"
|
||||
|
||||
#include <array>
|
||||
#include <expected>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
@@ -38,21 +38,20 @@ namespace techset
|
||||
CommonShaderArgCreator() = default;
|
||||
virtual ~CommonShaderArgCreator() = default;
|
||||
|
||||
virtual result::Expected<NoResult, std::string> EnterShader(CommonTechniqueShaderType shaderType, const std::string& name) = 0;
|
||||
virtual result::Expected<NoResult, std::string> LeaveShader() = 0;
|
||||
virtual std::expected<void, std::string> EnterShader(CommonTechniqueShaderType shaderType, const std::string& name) = 0;
|
||||
virtual std::expected<void, std::string> LeaveShader() = 0;
|
||||
|
||||
virtual result::Expected<NoResult, std::string>
|
||||
virtual std::expected<void, std::string>
|
||||
AcceptShaderConstantArgument(const CommonShaderArgCreatorDestination& destination, CommonCodeConstSource codeConstSource, unsigned sourceIndex) = 0;
|
||||
virtual result::Expected<NoResult, std::string> AcceptShaderSamplerArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
CommonCodeSamplerSource codeSamplerSource) = 0;
|
||||
virtual result::Expected<NoResult, std::string> AcceptShaderLiteralArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
const std::array<float, 4>& literalValue) = 0;
|
||||
virtual result::Expected<NoResult, std::string> AcceptShaderMaterialArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
unsigned nameHash) = 0;
|
||||
virtual result::Expected<NoResult, std::string> AcceptShaderMaterialArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
const std::string& nameValue) = 0;
|
||||
virtual std::expected<void, std::string> AcceptShaderSamplerArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
CommonCodeSamplerSource codeSamplerSource) = 0;
|
||||
virtual std::expected<void, std::string> AcceptShaderLiteralArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
const std::array<float, 4>& literalValue) = 0;
|
||||
virtual std::expected<void, std::string> AcceptShaderMaterialArgument(const CommonShaderArgCreatorDestination& destination, unsigned nameHash) = 0;
|
||||
virtual std::expected<void, std::string> AcceptShaderMaterialArgument(const CommonShaderArgCreatorDestination& destination,
|
||||
const std::string& nameValue) = 0;
|
||||
|
||||
virtual result::Expected<NoResult, std::string> FinalizePass(techset::CommonTechnique& technique, CommonPass& pass) = 0;
|
||||
virtual std::expected<void, std::string> FinalizePass(techset::CommonTechnique& technique, CommonPass& pass) = 0;
|
||||
|
||||
static std::unique_ptr<CommonShaderArgCreator>
|
||||
CreateDx9(ITechniqueShaderLoader& shaderLoader, AssetCreationContext& context, CommonCodeSourceInfos& commonCodeSourceInfos);
|
||||
|
||||
@@ -241,7 +241,7 @@ namespace techset
|
||||
}
|
||||
}
|
||||
|
||||
result::Expected<NoResult, std::string> shaderCreatorResult(NoResult{});
|
||||
std::expected<void, std::string> shaderCreatorResult;
|
||||
if (isSampler)
|
||||
shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderSamplerArgument(destination, samplerSource);
|
||||
else
|
||||
@@ -287,7 +287,7 @@ namespace techset
|
||||
SequenceResult<SimpleParserValue>& result,
|
||||
const CommonShaderArgCreatorDestination& destination)
|
||||
{
|
||||
result::Expected<NoResult, std::string> shaderCreatorResult(NoResult{});
|
||||
std::expected<void, std::string> shaderCreatorResult;
|
||||
if (result.HasNextCapture(CAPTURE_MATERIAL_HASH))
|
||||
{
|
||||
shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderMaterialArgument(
|
||||
@@ -300,7 +300,7 @@ namespace techset
|
||||
}
|
||||
|
||||
if (!shaderCreatorResult.has_value())
|
||||
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(shaderCreatorResult.error()));
|
||||
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(shaderCreatorResult).error());
|
||||
}
|
||||
};
|
||||
} // namespace techset
|
||||
|
||||
@@ -1,185 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <type_traits>
|
||||
#include <variant>
|
||||
|
||||
using NoResult = std::monostate;
|
||||
|
||||
// Can be replaced by std::expected with c++23
|
||||
namespace result
|
||||
{
|
||||
template<typename TError> class Unexpected
|
||||
{
|
||||
public:
|
||||
Unexpected(TError result)
|
||||
: m_data(std::move(result))
|
||||
{
|
||||
}
|
||||
|
||||
constexpr std::add_lvalue_reference_t<TError> value() &
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_lvalue_reference_t<TError>> value() const&
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
constexpr std::add_rvalue_reference_t<TError> value() &&
|
||||
{
|
||||
return std::move(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_rvalue_reference_t<TError>> value() const&&
|
||||
{
|
||||
return std::move(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_lvalue_reference_t<TError> operator*() &
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_lvalue_reference_t<TError>> operator*() const&
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
constexpr std::add_rvalue_reference_t<TError> operator*() &&
|
||||
{
|
||||
return std::move(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_rvalue_reference_t<TError>> operator*() const&&
|
||||
{
|
||||
return std::move(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_pointer_t<TError> operator->()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_pointer_t<TError>> operator->() const
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
private:
|
||||
TError m_data;
|
||||
};
|
||||
|
||||
template<typename TResult, typename TError> class Expected
|
||||
{
|
||||
public:
|
||||
Expected(TResult result)
|
||||
: m_data(std::variant<TResult, TError>(std::in_place_index<0>, std::move(result)))
|
||||
{
|
||||
}
|
||||
|
||||
Expected(Unexpected<TError> unexpected)
|
||||
: m_data(std::variant<TResult, TError>(std::in_place_index<1>, std::move(*unexpected)))
|
||||
{
|
||||
}
|
||||
|
||||
constexpr operator bool() const noexcept
|
||||
{
|
||||
return m_data.index() == 0;
|
||||
}
|
||||
|
||||
constexpr bool has_value() const noexcept
|
||||
{
|
||||
return m_data.index() == 0;
|
||||
}
|
||||
|
||||
constexpr std::add_lvalue_reference_t<TResult> value() &
|
||||
{
|
||||
return std::get<0>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_lvalue_reference_t<TResult>> value() const&
|
||||
{
|
||||
return std::get<0>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_rvalue_reference_t<TResult> value() &&
|
||||
{
|
||||
return std::move(std::get<0>(m_data));
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_rvalue_reference_t<TResult>> value() const&&
|
||||
{
|
||||
return std::move(std::get<0>(m_data));
|
||||
}
|
||||
|
||||
constexpr std::add_lvalue_reference_t<TResult> operator*() &
|
||||
{
|
||||
return std::get<0>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_lvalue_reference_t<TResult>> operator*() const&
|
||||
{
|
||||
return std::get<0>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_rvalue_reference_t<TResult> operator*() &&
|
||||
{
|
||||
return std::move(std::get<0>(m_data));
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_rvalue_reference_t<TResult>> operator*() const&&
|
||||
{
|
||||
return std::move(std::get<0>(m_data));
|
||||
}
|
||||
|
||||
constexpr std::add_pointer_t<TResult> operator->()
|
||||
{
|
||||
return std::get<0>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_pointer_t<TResult>> operator->() const
|
||||
{
|
||||
return std::get<0>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_lvalue_reference_t<TError> error() &
|
||||
{
|
||||
return std::get<1>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_lvalue_reference_t<TError>> error() const&
|
||||
{
|
||||
return std::get<1>(m_data);
|
||||
}
|
||||
|
||||
constexpr std::add_rvalue_reference_t<TError> error() &&
|
||||
{
|
||||
return std::move(std::get<1>(m_data));
|
||||
}
|
||||
|
||||
constexpr std::add_const_t<std::add_rvalue_reference_t<TError>> error() const&&
|
||||
{
|
||||
return std::move(std::get<1>(m_data));
|
||||
}
|
||||
|
||||
private:
|
||||
explicit Expected(std::variant<TResult, TError> data)
|
||||
: m_data(std::move(data))
|
||||
{
|
||||
}
|
||||
|
||||
std::variant<TResult, TError> m_data;
|
||||
};
|
||||
|
||||
#define ENSURE_RESULT_VAR(var) \
|
||||
if (!(var)) \
|
||||
return (var);
|
||||
#define ENSURE_RESULT(expr) \
|
||||
{ \
|
||||
const auto result = (expr); \
|
||||
if (!result) \
|
||||
return result; \
|
||||
}
|
||||
|
||||
} // namespace result
|
||||
@@ -11,19 +11,19 @@
|
||||
using namespace std::string_literals;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
result::Expected<std::unique_ptr<Zone>, std::string> ZoneLoading::LoadZone(const std::string& path,
|
||||
std::optional<std::unique_ptr<ProgressCallback>> progressCallback)
|
||||
std::expected<std::unique_ptr<Zone>, std::string> ZoneLoading::LoadZone(const std::string& path,
|
||||
std::optional<std::unique_ptr<ProgressCallback>> progressCallback)
|
||||
{
|
||||
auto zoneName = fs::path(path).filename().replace_extension().string();
|
||||
std::ifstream file(path, std::fstream::in | std::fstream::binary);
|
||||
|
||||
if (!file.is_open())
|
||||
return result::Unexpected(std::format("Could not open file '{}'.", path));
|
||||
return std::unexpected(std::format("Could not open file '{}'.", path));
|
||||
|
||||
ZoneHeader header{};
|
||||
file.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (file.gcount() != sizeof(header))
|
||||
return result::Unexpected(std::format("Failed to read zone header from file '{}'.", path));
|
||||
return std::unexpected(std::format("Failed to read zone header from file '{}'.", path));
|
||||
|
||||
std::unique_ptr<ZoneLoader> zoneLoader;
|
||||
for (auto game = 0u; game < static_cast<unsigned>(GameId::COUNT); game++)
|
||||
@@ -37,14 +37,14 @@ result::Expected<std::unique_ptr<Zone>, std::string> ZoneLoading::LoadZone(const
|
||||
}
|
||||
|
||||
if (!zoneLoader)
|
||||
return result::Unexpected(std::format("Could not create factory for zone '{}'.", zoneName));
|
||||
return std::unexpected(std::format("Could not create factory for zone '{}'.", zoneName));
|
||||
|
||||
auto loadedZone = zoneLoader->LoadZone(file);
|
||||
|
||||
file.close();
|
||||
|
||||
if (!loadedZone)
|
||||
return result::Unexpected("Loading zone failed."s);
|
||||
return std::unexpected("Loading zone failed."s);
|
||||
|
||||
return std::move(loadedZone);
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Utils/ProgressCallback.h"
|
||||
#include "Utils/Result.h"
|
||||
#include "Zone/Zone.h"
|
||||
|
||||
#include <expected>
|
||||
#include <string>
|
||||
|
||||
class ZoneLoading
|
||||
{
|
||||
public:
|
||||
static result::Expected<std::unique_ptr<Zone>, std::string> LoadZone(const std::string& path,
|
||||
std::optional<std::unique_ptr<ProgressCallback>> progressCallback);
|
||||
static std::expected<std::unique_ptr<Zone>, std::string> LoadZone(const std::string& path,
|
||||
std::optional<std::unique_ptr<ProgressCallback>> progressCallback);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user