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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Only accept sampler arguments for sampler shader arguments and constant argument for constant shader arguments
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parent
7a2fe6dc4f
commit
516878698d
@ -1,6 +1,7 @@
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#include "AssetLoaderTechniqueSet.h"
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#include <cstring>
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#include <iostream>
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#include <memory>
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#include <unordered_map>
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#include <sstream>
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@ -159,7 +160,7 @@ namespace IW4
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return true;
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}
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static bool IsSamplerConstant(const d3d9::ShaderConstant& constant)
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static bool IsSamplerArgument(const d3d9::ShaderConstant& constant)
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{
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return constant.m_type == d3d9::ParameterType::SAMPLER
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|| constant.m_type == d3d9::ParameterType::SAMPLER_1D
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@ -222,7 +223,7 @@ namespace IW4
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return foundSource;
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}
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bool AcceptVertexShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
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bool AcceptVertexShaderConstantArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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@ -245,10 +246,10 @@ namespace IW4
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return false;
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}
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const auto constantIsSampler = IsSamplerConstant(*matchingShaderConstant);
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if (constantIsSampler)
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if (argumentIsSampler)
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{
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errorMessage = "Vertex sampler are unsupported";
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errorMessage = "Vertex shader argument expected sampler but got constant";
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return false;
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}
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@ -299,7 +300,7 @@ namespace IW4
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return true;
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}
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bool AcceptPixelShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
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bool AcceptPixelShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage, const bool isSampler)
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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@ -323,13 +324,24 @@ namespace IW4
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return false;
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}
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const auto constantIsSampler = IsSamplerConstant(*matchingShaderConstant);
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if (argumentIsSampler && !isSampler)
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{
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errorMessage = "Pixel shader argument expects sampler but got constant";
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return false;
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}
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else if (!argumentIsSampler && isSampler)
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{
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errorMessage = "Pixel shader argument expects constant but got sampler";
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return false;
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}
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MaterialShaderArgument argument{};
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argument.type = constantIsSampler ? MTL_ARG_CODE_PIXEL_SAMPLER : MTL_ARG_CODE_PIXEL_CONST;
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argument.type = isSampler ? MTL_ARG_CODE_PIXEL_SAMPLER : MTL_ARG_CODE_PIXEL_CONST;
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argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
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unsigned sourceIndex, arrayCount;
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if (constantIsSampler)
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if (isSampler)
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{
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const CodeSamplerSource* samplerSource = FindCodeSamplerSource(source.m_accessors, s_codeSamplers);
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if (!samplerSource)
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@ -393,14 +405,27 @@ namespace IW4
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return true;
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}
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bool AcceptShaderCodeArgument(const techset::ShaderSelector shader, const techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override
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bool AcceptShaderConstantArgument(const techset::ShaderSelector shader, const techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override
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{
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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return AcceptVertexShaderCodeArgument(shaderArgument, source, errorMessage);
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return AcceptVertexShaderConstantArgument(shaderArgument, source, errorMessage);
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assert(shader == techset::ShaderSelector::PIXEL_SHADER);
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return AcceptPixelShaderCodeArgument(shaderArgument, source, errorMessage);
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return AcceptPixelShaderCodeArgument(shaderArgument, source, errorMessage, false);
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}
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bool AcceptShaderSamplerArgument(const techset::ShaderSelector shader, const techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override
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{
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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{
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errorMessage = "Vertex sampler are unsupported";
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return false;
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}
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assert(shader == techset::ShaderSelector::PIXEL_SHADER);
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return AcceptPixelShaderCodeArgument(shaderArgument, source, errorMessage, true);
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}
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bool AcceptShaderLiteralArgument(const techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override
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@ -434,6 +459,17 @@ namespace IW4
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return constant.m_name == shaderArgument.m_argument_name;
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});
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const auto argumentIsSampler = IsSamplerArgument(*matchingShaderConstant);
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if(argumentIsSampler)
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{
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if(shader == techset::ShaderSelector::VERTEX_SHADER)
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errorMessage = "Vertex shader argument expects sampler but got constant";
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else
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errorMessage = "Pixel shader argument expects sampler but got constant";
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return false;
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}
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argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
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argument.u.literalConst = m_zone_state->GetAllocatedLiteral(m_memory, source);
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pass.m_arguments.push_back(argument);
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@ -30,9 +30,10 @@ namespace techset
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class SequenceShaderArgument final : public TechniqueParser::sequence_t
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{
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static constexpr auto TAG_CODE = 1;
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static constexpr auto TAG_LITERAL = 2;
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static constexpr auto TAG_MATERIAL = 3;
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static constexpr auto TAG_CONSTANT = 1;
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static constexpr auto TAG_SAMPLER = 2;
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static constexpr auto TAG_LITERAL = 3;
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static constexpr auto TAG_MATERIAL = 4;
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static constexpr auto CAPTURE_FIRST_TOKEN = 1;
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static constexpr auto CAPTURE_SHADER_ARGUMENT = 2;
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@ -46,7 +47,10 @@ namespace techset
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static std::unique_ptr<matcher_t> CodeMatchers(const SimpleMatcherFactory& create)
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{
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return create.And({
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create.Keyword("code"),
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create.Or({
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create.Keyword("constant").Tag(TAG_CONSTANT),
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create.Keyword("sampler").Tag(TAG_SAMPLER)
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}),
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create.Char('.'),
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create.Identifier().Capture(CAPTURE_CODE_ACCESSOR),
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create.OptionalLoop(create.And({
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@ -58,7 +62,7 @@ namespace techset
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create.Integer().Capture(CAPTURE_CODE_INDEX),
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create.Char(']')
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}))
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}).Tag(TAG_CODE);
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});
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}
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static std::unique_ptr<matcher_t> LiteralValueMatchers(const SimpleMatcherFactory& create)
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@ -124,7 +128,7 @@ namespace techset
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});
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}
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static void ProcessCodeArgument(const TechniqueParserState* state, SequenceResult<SimpleParserValue>& result, ShaderArgument arg)
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static void ProcessCodeArgument(const TechniqueParserState* state, SequenceResult<SimpleParserValue>& result, ShaderArgument arg, const bool isSampler)
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{
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std::vector<std::string> accessors;
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while (result.HasNextCapture(CAPTURE_CODE_ACCESSOR))
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@ -142,8 +146,16 @@ namespace techset
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source = ShaderArgumentCodeSource(std::move(accessors));
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std::string errorMessage;
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if (!state->m_acceptor->AcceptShaderCodeArgument(state->m_current_shader, std::move(arg), std::move(source), errorMessage))
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
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if(!isSampler)
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{
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if (!state->m_acceptor->AcceptShaderConstantArgument(state->m_current_shader, std::move(arg), std::move(source), errorMessage))
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
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}
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else
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{
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if (!state->m_acceptor->AcceptShaderSamplerArgument(state->m_current_shader, std::move(arg), std::move(source), errorMessage))
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(errorMessage));
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}
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}
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static void ProcessLiteralArgument(const TechniqueParserState* state, SequenceResult<SimpleParserValue>& result, ShaderArgument arg)
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@ -202,9 +214,9 @@ namespace techset
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arg = ShaderArgument(shaderArgumentNameToken.IdentifierValue());
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const auto typeTag = result.NextTag();
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assert(typeTag == TAG_CODE || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL);
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if (typeTag == TAG_CODE)
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ProcessCodeArgument(state, result, std::move(arg));
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assert(typeTag == TAG_CONSTANT || typeTag == TAG_SAMPLER || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL);
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if (typeTag == TAG_CONSTANT || typeTag == TAG_SAMPLER)
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ProcessCodeArgument(state, result, std::move(arg), typeTag == TAG_SAMPLER);
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else if (typeTag == TAG_LITERAL)
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ProcessLiteralArgument(state, result, std::move(arg));
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else
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@ -80,7 +80,8 @@ namespace techset
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virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptShaderCodeArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderConstantArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderSamplerArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderMaterialArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentMaterialSource source, std::string& errorMessage) = 0;
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